Author Topic: Crimson Echoes Version of Coliseum  (Read 659 times)

Agent 12

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Crimson Echoes Version of Coliseum
« on: February 27, 2008, 05:16:02 pm »
I went ahead and imported the coliseum and gave it a quick coding overhaul

1)  Since we don't have a memory barrier anymore it can now use a new memory
2)  Since we don't have a location barrier anymore I put each room in a seperate location

Still to add:

No BP is gained
Need to readd characters afterwards (should be able to reuse other memory addresses)

--JP

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