Houston, we have a problem.

To make a long story short, here's my notes on the original compressed tile sets and the altered compressed tile sets for the court room interior:
#1 2C0000, (E5D) compressed; (FDF) recompressed
#2 2C0E5D, (D15) compressed; (F7D) recompressed
#3 2C1B72, (C14) compressed; (EB7) recompressed
#4 2C2786, (F50) compressed; (BEB) recompressed
#5 2C36D6, (F58) compressed; (F3E) recompressed
#NOT USING 2FD02D, (280) compressed; () recompressed
#7 257CBF (18D8) compressed; (1908) recompressed
As you can see, the ending pic takes up way more space than what we've got available. The uncompressed tile sets are the same size when altered as their unaltered counterparts, but due to (likely) RLE compression, the blank space in the original tile sets allow them to be compressed more than the art, which has completely solid subtiles. Not sure what to do; I could change the pointers that apply to the court room scene just fine, but that would have a huge impact on tile sets that are adjacent to the court room scene's tile sets. I guess the next step is to investigate which tile sets are adjacent and whether or not that will impact the rest of the hack.
The only other options, as I see it, are to shrink the ending pic to the same resolution as the Japanese ending pic (less quality) and do an insert identical to what was done in the Retranslation, or to scrap the ending pic idea altogether.
Thoughts?
EDIT: Actually, I should mention that only a portion of the tile set labeled #7 above is used, so if I erased the remainder of that tile set and did some rebalancing with the extra space, we might be able to salvage this pretty handily. Also, the tile set "NOT USED" is worth an extra 280 bytes, so I might be able to make use of those in some way. This will take time, though. I might have to spend the next day or two exploring space-saving combinations.
UPDATE: Whew, panic mode over space-wise, at least. Here's my revised notes on the compression and recompression sizes:
#1 2C0000, (E5D) compressed; [E26] recompressed -16 subtiles
#2 2C0E5D, (D15) compressed; [CF0] recompressed -22 subtiles
#3 2C1B72, (C14) compressed; [BA0] recompressed -32 subtiles
#4 2C2786, (F50) compressed; (BEB) recompressed [FINE]
#5 2C36D6, (F58) compressed; (F3E) recompressed [FINE]
#NOT USING 2FD02D, (280) compressed; () recompressed
#7 257CBF (18D8) compressed; (1908) recompressed [14D1] +70 subtiles, - many unnecessary subtiles.
Now for an in-game test....anyone happen to have a savestate handy made just before the trial? Or is there a way to warp to certain events in the game?
