For my own part, I use IsoBuster. The .bin file I ripped was produced through "Extract CD <Image> -> RAW", whereas the iso was produced through "Extract CD <Content> -> Extract User Data". There's also other ripping options in IsoBuster, but I'm not familiar with them.
Since the .bin method messes up the dynamic .TIM textures, I'm kinda worried about how the results will turn out since we used .bins with your updtated dumper. But maybe it turned out okay; no way to tell for sure until I do some hex checking and see if I can find some way to view the various .OUT files.
EDIT: I'm doing some scans with PSicture...BRB.
EDIT: The results are B-E-A-U-T-I-F-U-L!
BF contains scannable image data. Various textures, not screwy, not sure we've got them all. And there's a 2D snapshot of Kid's character model in here.
BS contains no scannable image data.
CD contains scannable image data - eye textures.
CF contains the long character portraits. They're broken in half though. Zeality, is that the way things were to begin with?
CTF contains character face portraits. Not screwy.
MISC produced some stuff but makes PSicture crash.
OAM contains three dynamic character textures - two cats and one Acacia soldier I think. Not screwy, but not sure why PSicture isn't seeing the others.
OMCM has more dynamic textures.
Rooms has the rest of our textures, oddly enough. Though I worry about the unseemly number of "Invalid files" contained within. But PSXMultiripper gave me the same kind of .TIM files too, so maybe there's no incongruity here at all.
ROT has the rare objects, as can be expected.
SCL contains the full character portraits, assembled this time.
V has no scannable images, but that's because it should only contain the .SRT vids.
WF is just the window frames, as Ramsus has already surmised.
In short, I can't confirm that we've got everything, but I can confirm that what we have is in good shape.