Author Topic: Chrono Cross Ending Enigma  (Read 83316 times)


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Chrono Cross Ending Enigma
« on: May 08, 2007, 02:17:37 am »
This has been on my to-do list for years, if you can fathom that. In ZeldaDude's Programmer's Door FAQ, there's a bunch of hooey about getting Kid to change costumes or getting a secret key. The FAQ was borne from topics on Gamefaqs; we all know from the innumerable Prerelease legends that using Gamefaqs forums as a source is a good way to corrupt any real information with spam and lies. That should blow his FAQ to bits, right? Well, there's an issue. Kid does change costumes, at least once.

All right, let's get down to business. First:

****This guide can not under any circumstances be rerepresented in any way shape
or form without the strict
written consent of the Author and written authorization to use this guide before
any distribution or advertising
is permitted.

 :lol: :lol: :lol:

Here's the abysmally formatted FAQ:

************************Walkthrough to the Programmers Door and Development

   The hardest thing to understand about the CC Development ending is it is
totally sporadically random, and events you accomplish, never occur the same way
twice. And since every time you go through the game you take a different path or
branch, it can have strange and abnormal effects on the way the ending is setup
For instance once you get to the ending, the man in front of the door will say
something to the tune of: "There are many different people in the world. Find
yourself and then you may be able to discover whats inside. .......... is for
However, if you are to travel through the ending while completing certain parts
of the story which deal with Serges identity you advance the plot in a totally
different way.
If you decide to complete the game in such a way where Serge has issues ever
completely agreeing with people or discovering his dark side, it effects how
things go. The idea of
and purpose of the way this game is played in these circumstances, is to see
that Serge finds himself. For instance, using Harle to obtain the Black Relic
will skip an entire important
story segment. Now go back to the man who stands in front of the door. He will
be saying "........" with nothing else coming from his mouth. Thus since
"........." is for specification, what
you have done believe it or not, is changed the outcome of the game where Serge
has found himself and taken on a new "him". The strange thing is Serge is not
the only person it
applies to. When you go to the music room, you may recognize a mysterious
shadowy figure standing near the door. Approach it and it tells you to leave but
it is Kid. You learn in the game
that Kid is actually Schala, and she likes certain kind of music, the kind that
brings up the past for her. The analogy behind these avenues is simple:

Story A1: Serge treats others in a way which he himself usually lives as during
the game, Harle takes the black Relic, Serge recognizes his purpose before
entering the Sea of Eden.
Man in front of door changes his speech to "............". You may wonder what
or how it occurred.

Well in story A1, Serge acted differently between Story B where you actually
have to fight the time devourer to get to the developer ending(during new game
+)and meet the man at the door.
Therefore, the story which effected the change was not in the story leading up
to getting into the development ending, but the one from the preceding. Thus as
many different ways as it's
possible to complete Chrono Cross, as many different strange odd and
unexplainable events occur inside the development ending. This is the strange
thing about it.

Story C2: Kid takes on the role of Serge and throughout the game completely pays
attention to others, ignoring the duties of herself, Kid is saved by the Hydra
Humor from Norris, is rejected by Serge
when trying to join in Termina. Walking into the music room and playing her 3
favorite tracks, 21, 64, and 15, Kid suddenly does not appear in her shadow
form, but instead presents herself in a red thief
costume, you see first at Cape Howl. Again the way it happened is puzzling.

Well once again in story C2, Kid was primarily giving orders rather then taking
them, she was making the role of Serge be her domain, something that is not
normal to the CC flow. But particularly
when her thieves outfit came up, it represents her own pride and gleam as a
thief, giving out the orders rather then taking them. But according to the songs
she heard, it caused her to want to take
on this role so to speak. It's very interesting because almost all secrets the
programmers have left in the developers ending are like this.

After experimenting with the criss crossing of storylines, it's time to pay
visit to the main center: The music room. Here you can do a number of things but
they must be in order and in no way
should you not follow the instructions.

Enter with Serge's Spectra Swallow Equipped and enter in and out of your menu,
checking the Status. Once you get back out, Kid will be in her orphanage costume
wearing it from the top down.
The reason this occurs is Serge's identity is taking on a color or station of
passage which Kid remembers, causing her to immediately come out of the shadows
in that particular orphanage outfit.
It's very interesting how the programmers have outlined this and when looked at
closely you can only guess how well it was done:

Regular swallow: No effect, kid stays shadow
Mastermune: Same as previous
Copper swallow: Same as previous
Stone swallow: Same as previous
Silver swallow: Same as previous
Spectra swallow: Causes kid to appear in original Orphanage costume

After this event occurs, Kid will now appear off screen to be nodding her head
up and down to the music as if a beat was going on in the room. At this point
you should take the time to play the
musical tracks carefully:

21- Kid will usually like, nodding her head sporradically. Keep on it for as
long as possible when she's not nodding particularly if you have met the
requirements previously for her thieves outfit
15- This track Kid really likes, she will nod her head a lot and very often to
the beat of the music, but there is no way to tell when she'll stop or start
saying no again so carefully pay attention too
65- This track which is basically the fire burning theme of her Orphanage, will
get her very distraught. Do not play it unless neccesary

Let me just pause there to say HAHAHAHAHAHHAHAHAHAHAH

09- She seems to like this track regardless of what time you play it at

However it is important to note one thing: Regardless of your preset actions,
anytime Kid nods yes more times, the track is good, and must be kept for the
effect, any time she shakes her head no more times,
on any given musical piece it means the track is bad, and must be changed as
soon as possible. What the programmers were doing here is hard to follow, but
with the right details you can stay on track.

Most likely after the required have been completed, Kid will next change to her
Thieve's Outfit, which is red.

It's at this point you need to continually play the crystal theme(52) which
reminds herself of Schala and the entire fiasco with Lavos, in order to cause
her to sporadically change into her white gown.
This part gives you access to a new state of Kids character, and it's integral
for the planned patterns
If Kid has successfully turned into her white gown, you now have the chance to
give her leeway enough to pickpocket the guy next door.
You may have noticed how she constantly talks about nonchalantly, that she is
not trying to steal from the guy in the corner. In reality she
is, but without getting this far it is impossible to make her steal successful.
The point of continually playing the tracks, until you feel Kid has
found herself(her schala self that is) is because it makes it possible for Kid
to pickpocket the man in the corner, giving an item which does not
appear on any menu, just like the key of the ghost ship. The trade is obtained
in almost the same way, but without the exact timing, and knowledge
of preset events it can be extremely difficult triggering it. That is why this
FAQ is here to help in any way possible.

Remember that as you enter or exit the menu, Kid will have the chance to then
change her outfits and get closer to pickpocketing the man. Keep on
continually entering in and out of your menu, as it is one of the fastest ways
to speed along all changes.

If you exit the programmers music room, at any time, and do not take time to
equip that weopon you will be started over and Kid will have
reverted back to shadow next time you enter. This frustrating setback is what
sets apart it from the rest of the quest.

The key has no use, talking to various people they will not say anything about
it. We now believe the key to have some other form of a use, but that is in the
speculations in the next section.

So to recap, we learn that the way you play the game has an effect on the Programmer's Ending. Then we learn that simply equipping the Spectra Swallow can outfit Kid in the orphanage costume, so apparently all that stuff about playing the game is a complete fabrication. You can try the orphanage costume yourself; it actually works. The thing about the key is a complete fabrication as well, as no unique strings for this kind of thing were found anywhere in the entire script of Chrono Cross (you can check). It might have used a generic "Picked up one [item]" stock line, but in any event, getting Kid to pickpocket would invariably entail some kind of unique dialogue.

At this point, the FAQ goes into a room modifier code that I'm about to try out to see if any of Honne's unused art is floating around. Until I post about that, this topic is an invitation for anyone to come forward with knowledge concerning or methods unlocking the other outfits or more information on this subject.


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Re: Chrono Cross Ending Enigma
« Reply #1 on: May 08, 2007, 02:42:24 am »
Bah, this guy's notes are horrible.

Room Location Modifier for Chrono Cross:
8007E6E8 ????
Room Location Quantity Digits:
CC90 Start to just before leave for VM w/Guile
CC89 Very bottom of ViperM bluffs to after raid w/Macha/Glenn/Greco/Luccia
recruited and ready to explore Shadow Forest
CC88 Done w/Shadow Forest and ready for Another's Hydra Marsh to first return to
CC87 Inside Hydra Marsh (home) to first 4 crystals in Fort Dragonia (another)
CC86 Defeated white crystal guardian to on SS Zelbess, having already talked to
the Sage (goto Nikki)
CC85 Ready to convince Fargo to help w/Marbule to just after home Marbule
cleaned out
CC84 In Another, outside Guldove (get Steena/Tear from Home) to end of Disk 1
(go into a fate gate to progress)
CC83* Disk 2 (Home World, outside Marbule, preparing to go back and enter
Chronopolis), Save 2 = Bend of Time after picking up Full Revival from Marbule
entrance; through=
*stopped on this save

258 Overworld map of Dead Sea, post time-crash (empty, w/Fate distortions)
250 Overworld map, large

531 Bend of Time

255 Overworld map of Chronopolis (center shielded by triangular water barrier)
476 "Past" isle (to open Chronopolis)
474 "Present" isle (to open Chronopolis)
475 "Future" isle (to open Chronopolis)
259 Overworld map of Chronopolis (access granted)

477 Chronopolis Entrance
479 Area2
478 Below area2
488 Bottom floor, elevator area
489 W of 488
480 Stairs
483 Floor 2 right door/stair access
487 Floor 2 main
486 F2 left
494 F3 main
482 F3 right
485 F3 left
495 F4 main
481 F4 right
484 F4 left
490 B1 entrance
491 B1 flame area
492 B1 flame area view 2
291 Blue dragon lair
308 Red
456 Green
418 Yellow
399 Black
438 White
274 Fargo's ship (Another), mess hall

251 Overworld map, large, w/tower

8 None (also the "room" used from new game until Serge and friends come up the

22 Fort Dragonia (new game, going up elevator)
23 Large room w/teleporter at center
24 Outer curving area
25 Black crystal room
26 Top of teleport

31 Serge's Bedroom
29 Serge's home
27 Arni village main
33 Arni village left area
35 Arni village chief's hut
37 Arni village docks
39 Arni bar
41 Arni bar back
43 Arni fisherman's home basement
45 Arni Leena's? house (overlooking docks)
47 Arni fisherman's home
252 Overworld w/Arni, Termina, etc.
256 Dragon falls inside
260 Dragon falls outside

58 Cape Howl start
60 Cape Howl ledge
63 Cape Howl ledge tip

66 Fossil valley main

230 Hydra Marshes first area

50 Lizard Rock N (includes upper area reached by third area [52])
52 Lizard Rock third area
54 Lizard Rock S
56 Opassa Beach

57 Opassa Beach (another, and home from now on [to end?])

253 OVerworld w/Arni, Termina, etc.

55 Lizard Rock S
53 Lizard Rock third area
51 Lizard Rock N (includes upper area reached by third area [53])

261 Divine Dragon Falls outside

231 Hydra Marshes Entrance
237 HM reached by exiting Entrance from top of screen (left side)
239 HM left of Entrance
241 HM left of 239
243 HM reached by upper-right exit of 239
245 Under 243

28 Arni village main
30 Arni village "Serge's" house
32 Arni village "Serge's" bedroom
34 Arni village left area w/chief hut entrance
36 Arni village Chief's hut
38 AV docks
40 AV resteraunt
42 AV resteraunt back
44 AV "fisherman's" basement
46 AV Leena's? house
48 AV "fisherman's" house
59 Cape Howl entrance
62 Cape Howl outcropping
65 Cape Howl outcropping tip
67 Fossil Valley main
69 Fossil Valley upper

142 Viper Manner Front Gate

123 Shadow Forest Entrance

72 Termina outside shrine w/Greco funeral
74 Termina east after Macha
76 Termina outside smithy (NE)
78 Termina Entrance
80 Termina West (docks)
82 Termina Lisa's
84 Termina Lisa's back
86 Termina Bar main
90 Termina top-left home
92 Termina top-right home (Skelly's grandma's house)
94 Termina smithy main
96 Termina smithy back room
98 Termina wooden building by smithy
100 Termina Shrine inside
102 Termina inn entrance
104 Termina inn back left
106 Termina inn back right
108 Termina Lord Van's home 2nd floor room
110 Termina Lord Van's home 1st floor room
111 Termina Lord Van's home entrance
112 Termina East
113 Termina Shrine area (SE)
114 Termina Docks (when arrive w/Macha?)
115 Termina Nikki's ship outside
117 Termina Nikki's ship inside lower
121 Termina outside smithy when leaving w/Korcha and Guile

144 Viper Manor bluffs very bottom
146 VM Bluffs middle
148 VM Bluffs very top

150 VM outside front
151 VM outside by stables
152 VM Stables
153 VM entrance
154 VM Karsh's room
155 VM Zoah's room
157 VM far left door in entrance
158 VM throne room
159 VM bridge to library day after
160 VM bridge to library night raid
161 VM library
162 VM balcony
163 VM hall reached from throne room elevator
164 VM balcony after raid
165 VM General Viper's office
166 VM Riddel's room
167 VM room fall into (area below main hall)
168 VM 3rd door on left from 167
169 VM 1st and 2nd doors on left from 167
170 VM treasure room w/flipping wall *and* Luccia's lab
171 VM treasure room w/traps
173 VM Stairs down from 167
185 VM when Prophet of Time starts explaining about multiple dimensions in
186 VM balcony tip cutscene (Kid falls, Lynx rants, Serge jumps)
194 VM front gate after intrusion over
199 VM Viper's office after raid
200 VM Epoch room
201 VM Kid walking out of Viper's office w/Riddel
183 Bridge to right of throne room
184 Room w/chest w/letter to Karsh

204 Guldove docks
206 G w/bar and shop
208 G outside Korcha's
210 Guldove outside chief's hut/shrine/whatever
212 G clinic entrance
214 Guldove clinic right
216 Guldone shop
218 Guldove bar
220 Guldove, Korcha's home middle/top, including "secret" room accessed from
behind the middle of the tower
222 G Korcha's home bottom
224 G Inside chief's hut/shrine/whatever
227 G, outside Korcha's, Kid falling down cutscene

251 Outer overworld map

123 Shadow Forest entrance
125 SF area 2
131 Shadow forest tree leading to cave leading to well
132 SF bushes and boss area
134 SF inside tree/cave leading to well
136 place w/unlimted supply of bug things
138 place w/well
231 HM entrance
233 HM lower E exit from 237 (w/Skelly's backbone)
235 HM NW exit from 233
237 HM N of entrance
247 HM W from 235
249 HM NW from 235

286 Water Dragon Isle entrance
288 Water Dragon Isle back
397 Marbule entrance
399 Marbule dragon's lair
401 Marbule Sage's hut
403 Marbule SW hut
408 Marbule SE hut

434 Sky Dragon Isle entrance
436 SDI stairs
438 SDI top

413 Earth Dragon Isle entrance
415 EDI inside
417 EDI S of 415

431 Forbidden Island outside
432 Forbidden Island inside hut

421 Isle of the Damned entrance
423 Isle of the Damned area 2
425 IotD area 3
427 IotD plateau
119 Termina outside smithy, cutscene only? (young)
120 Termina outside smithy, cutscene only? (adult)
428 IotD plateau, cutscene only?

280 Hermit's (Radius's) Island outside
283 Inside lower hut

444 El Nido Triangle surface

SS Invincible before and after ghost attack
269 Entering Fargo's ship (through fog at first)
262 Deck of Fargo's ship before and after ghost attack
273 Main hallway (upper)
266 1st/2nd door on right of ladder in 273
275 Lower door on left of ladder in 273
278 Fargo's quarters
264 Main hallway (lower)
276 Left AND 1st right of ladder in 264
270 2nd right of ladder in 264
277 3rd right of ladder in 264
268 Arsenal room (far right from 264, 3 ways in from 265 [lower openings])
265 Outside on side of ship
271 Closeup of deck near helm (Lynx after meeting Kid and Dark Serge at
Ghost Ship Attack Home 122
 Shadow Forest entrance 124
SF 2nd area 126
SF 3rd area 128
SF beneath waterfall in 3rd area 130
SF outside tree 141
VM front "gate" 149
VM outside main 137
Down the well 135 S of 137 133
Inside tree in Shadow Forest 139
N exit of 137 (top of waterfall)
181 First main basement area of VM
172 Outside jail area
175 Back room where first meet Norris
143 VM bluffs bottom 145 VM bluffs middle
147 VM bluffs top 177 Up stairs on W of
181 (also accessed from hole in rubble in 149)
179 E of 177 Neither/Both?
531 Bend of Time Home
297 Mount Prye E entrance
299 N of 297 303 E of 299 309 E of 299, frozen
301 N of 299 307 Mount Pyre W entrance Home
311 Fort Dragonia Entrance
313 Bridge to main
323 Main 315 Bridge to Yellow
341 Yellow crystal room main
347 Yellow head/body/tail scan room
343 Room where it shows dragons lighting up after crystals activated
321 Bridge to red 349 Outside red crystal building
351 Inside red crystal building, upper
353 Inside red crystal building, lower
317 Bridge to blue
333 Blue crystal room main
335 E room
337 W room
339 Blue crystal room w/crystal
319 Bridge to green
325 Green entrance
329 E of entrance
327 N of entrance
331 Green crystal room w/crystal
355 Inside elevator room
369 Elevator down
357 Up elevator
359 Teleporter Room
361 Outside on side
363 Black crystal room
365 Top of teleport
367 Version of 343 that you can actually enter Home
279 Hermits Hideaway outside
281 Hut entrance Home
396 Marbule main
398 Marbule "dragon's lair"
402 Marbule W hut Home
203 Termina entrance
211 Clinic entrance
205 Outside bar/shop
217 Bar 215 Shop
207 Outside residential tower
219 Inside residential: middle, top, and "hidden" back
221 Inside residential: bottom Home
433 Sky Dragon Isle entrance
435 SDI stairs
437 SDI top Home
443 El Nido Triangle surface
445 ELT below surface
447 ELT lower below Home
382 SS Zelbess entrance
375 SS Zelbess deck
376 Belowdecks (upper)
379 1st/2nd door on right of ladder in 376
386 Casino room, lower door on left of ladder in 376
385 Fargo's room 377 Belowdecks (lower) 378 Inn, door on left of ladder in
377 380 3rd door on right of ladder in 377
384 1st door on right of ladder in 377
283 2nd door on right of ladder in 377
388 Magical Dreamer's ship outside
389 MD ship upper room 390 MD ship lower room
395 Casino cheat room
381 Heading towards Grand Slam (formerly the armory)
391 Grand Slam Home
279 Hermit's Hut outside
284 Same, but cutscene w/Radius and Garai training
256 Radius and Garai in Divine Dragon Falls for the Masamune Home
420 Isle of the Damned entrance
422 W exit from entrance
424 3rd area 426 Plateau (sp?)
260   Water Dragon Falls outside, cutscene w/Radius and Garai w/Masamune
410   Dead Sea entrance (Death's Door)
470   Entered the Dead Sea (small cutscene where party members comment on the
254   Overworld map of dead sea
458   Highway Ruins S entrance
459   Highway Ruins N entrance
460   City Ruins
461   Building w/computer talking about Lavos
462   Tower of Geddon entrance (small cutscene where party members comment on
463   Tower of Geddon main
464   Station
465   Theatre area
466   W of theatre
467   NE exit from 466 (also NW from train station)
468   Other end of warp
469   Nadia's Bell
477   Cutscene w/Serge, his father (Wazuki), and Miguel
473   Cutscene w/Miguel dying
538   Serge (as Lynx) and friends running for their lives and being saved by a
472   After dead sea destruction movie; in area near Marbule w/Sky Dragon

Opassa Beach restored to 57 w/portal restored

261   Divine Dragon Falls outside
257   inside

70   Fossil Valley main
69   FV upper

118   Termina entrance
88   Secret room in Bar
346   Fort Dragonia very top room w/Karsh/Zoah/Marcy entering (cutscene only?)

195   In front of VM
202   Kitchen (1st/2nd doors on left of cage in 167) (starting w/cutscene where
soldier turns Orcha into hell cook)
188   Throne room
193   Treasury/Lab
178   Sewer area entrance (single valve area)
180   Sewer area secondary (w/ladders to jail cells)
182   Sewer area w/barrels
140   Corridor to 182
187   Middle cell
174   Right cell (Fargo's)
176   Area where Riddel is held
189   Main hall cutscene after Hell Cook defeated (cutscene only?)
196   Library when chased by duosword bot
190   Outside stables...dragon stampede

150   VM outside front
151   VM outside by stables
152   VM Stables
153   VM entrance
154   VM Karsh's room
155   VM Zoah's room
157   VM far left door in entrance
158   VM throne room
159   VM bridge to library day after
160   VM bridge to library night raid
161   VM library
162   VM balcony
163   VM hall reached from throne room elevator
164   VM balcony after raid
165   VM General Viper's office
166   VM Riddel's room
167   VM room fall into (area below main hall)
168   VM 3rd door on left from 167
169   VM 1st and 2nd doors on left from 167
170   VM treasure room w/flipping wall *and* Luccia's lab
171   VM treasure room w/traps
173   VM Stairs down from 167
185   VM when Prophet of Time starts explaining about multiple dimensions in
186   VM balcony tip cutscene (Kid falls, Lynx rants, Serge jumps)
194   VM front gate after intrusion over
199   VM Viper's office after raid
200   VM Epoch room
201   VM Kid walking out of Viper's office w/Riddel

411   Dead sea entrance

393   SS Zelbess setting sail!
388   Nikki's ship, outside, Sage (and demi-humans w/instruments)
394   deck of Zelbess
387   Concert starts
394   deck of Zelbess again
385   Fargo's cabin
382   Side of Zelbess/Invincible before going to Marbule
396   Marbule w/monster's physical
402   Lower left hut
398   Inside dragon cave (no dragon, of course; other world)

229   Guldove during Porre attack (w/Orlha defending)

223   Guldove chief's hut

429   Forbidden Isle outside
430   Forbidden Isle inside
428   Isle of the Damned plateu, cutscene

292   WDI outside entrance to dragon
293   WDI upper inside
294   WDI lower inside

305   Mount Pyre, leading to lower part of W entrance
307   Lower part of W entrance

306   Mount Pyre, leading to lower part of W entrance
308   Lower part of W entrance

197   Viper Manor being rebuilt by Dario; gate
198   Main

412   EarthDI upper
414   EDI lower 1st
416   EDI lower 2nd
418   Yellow Dragon's Lair

450   G's Navel entrance
454   Left of entrance
452   Right of entrance
456   To Green Dragon (w/ and w/out steam)
451   Entrance when Tyrano ready to attack

87   Secret room in Termina bar

409   Marbule entrance after repopulation
408   Lower middle hut
406   Lower right home
402   Lower left hut
404   Store
400   Sage's home
398   Dragon's former lair

213   Clinic side area, Orlha meets Tia

258   Overworld map of Sea of Eden, post time-crash (eg, empty, except for fate

471   Fate distortion

Beach Bum
Komodo Pup
Opah Fish
Tzetze Fly
Mama Dingo
Bubba Dingo

462   Programmers main room 1
463   Far left of room 1
464   Other door on left of room 1
465   Other door on right of room 1
466   Far right of room 1
467   Main room 2
468   Far left of room 2
469   Other door on left of room 2
470   Other door on right of room 2
471   Far right of room 2

472-473   None

left to right:

pip, cat, lady in green, lady in blue, man

fat guy in chair, two guys facing back wall, guy and gal at table

radius, two animals, lady in green, guy

when use A,B,C, that's left to right (A to left B to right, etc.)

449   inside Starky's ship (going to menu seems to crash?)
450   part of green dragon isle starting area w/out girl (land into area)
451   part of green dragon isle starting area w/the little girl (cannot talk to)
452   part of green dragon isle ?
453   part of green dragon isle A
454   part of green dragon isle ?
455   part of green dragon isle B
456   green dragon isle near dragon (steam gone)
457   green dragon isle near dragon (steam present)
458   None

459   Plateu w/dwarf, Sage, and combined "dragon god"
461   Harle in Arni
460   Next part (after above)
9   Fin

253   Another World overland map (arni village, termina, etc.)

8 None (also the "room" used from new game until Serge and friends come up the
AA00  Strange odd room
BBDD Another one
CCFF Yet another one
ADFD  A very odd room
A0F0  An extremely strange unknown room
            Owner/Author of the Control Cronos Character in Battle
               Divine Dragon Lloyd-
Ultimate Sprigg Doppelgang code:
800712B8 FFDF
800712BA FFFF
800712BC BFFF
800712BE FBFB
800712C0 FFFF
800712C2 F4E4
800712C4 FFBF
800712C6 77FF
800712C8 E734
800712CA 537A
800712CC F0F0
800712CE 01F7
800712D0 BCFE
800712D2 07C0

This part of the FAQ will be updated constantly, with add ins on Cronos, Darios,
Fleas, and any other once accessible NPC in the game Chrono Cross.

******************************Questions and Answers
How do you get into the development ending??
Complete the game once, then on the second time using new Game + beat the time
devourer with only Serge.
How do you get to the Programmers Door??
Walk straight up the stairs when you enter the room, and on the next floor lies
the door.
How do you get into the Programmers Door??
Input the gameshark code provided in this FAQ, and walk straight inside.
How do you use the Room Location modifier??
Input the gameshark code provided in this FAQ, and find Serge in any room.

Yeah, "find Serge in any room." That, along with the fact that he's provided two and three digit modifiers for a code requiring four digits, and the fact that his notes are absolute crap, mean that I haven't made any progress. If you can get this room modifier working as planned...Ah man, I'm so reluctant to pass this task off, because this topic will sit here for several months until one person magically comes along and does it within a day of finding it. I wish these kids kept better notes and were more fluent in their NATIVE ENGLISH TONGUE


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Re: Chrono Cross Ending Enigma
« Reply #2 on: May 08, 2007, 02:55:22 am »
Too bad he doesn't have the excuse of English not being his first language...there's this hilarious FAQ on Legendary Pokemon somewhere in the Leaf Green Pokemon game section by someone who doesn't speak English for a first language...what makes it hilarious is that the spelling, word order,  and punctuation are all entirely correct, but the grammer is wonky.

In any case, I tried getting this room hack to work several months ago and failed miserably...I don't think it can be done.


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Re: Chrono Cross Ending Enigma
« Reply #3 on: May 08, 2007, 09:43:41 am »
Drugs do crazy things to people.


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Re: Chrono Cross Ending Enigma
« Reply #4 on: May 08, 2007, 05:05:57 pm »
Your tellin me. look what cockain did to santa clause. the reason why his nose was so red is because it was all about the blow.  (off topic I know. but i had to say it. muhahahahahahahahahahahahahahahahahahhahahahahahahah.............ha...)


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Re: Chrono Cross Ending Enigma
« Reply #5 on: May 08, 2007, 09:08:24 pm »
Why would he go through the trouble of doing all this if none of it is valid?


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Re: Chrono Cross Ending Enigma
« Reply #6 on: May 08, 2007, 09:11:22 pm »
So far, you're...really not helping.


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Re: Chrono Cross Ending Enigma
« Reply #7 on: May 10, 2007, 04:21:42 pm »
Just wondering Zeality, did you take that picture?


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Re: Chrono Cross Ending Enigma
« Reply #8 on: May 10, 2007, 05:47:21 pm »
Just wondering Zeality, did you take that picture?

Someone on Gamefaqs did. I can't even remember who; that's bad, since I try to credit all contributors...


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Re: Chrono Cross Ending Enigma
« Reply #9 on: May 11, 2007, 08:25:20 pm »
I found a cached version of part of that GameFAQs topic on Google. The user who provided that picture is ninja_lootz.

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Re: Chrono Cross Ending Enigma
« Reply #10 on: May 20, 2007, 08:14:00 am »
What is he bragging about Harle taking the Black Relic? You lose Harle before you can even do the Dragon Quests, so that's not right.

Also he says if you advance in the game you get a different developers ending. Too bad you can only get that ending if you beat Lavos directly with Serge alone at the beginning of the game, so if you go advance in the story first, you won't be able to get it anymore.

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Re: Chrono Cross Ending Enigma
« Reply #11 on: May 20, 2007, 09:53:54 am »
Well, I been there, and the Kid Orphanage outfit thingy works, but she won't change into her white dress no matter what tracks I play.

Also, I used the Walk Through Walls gameshark code to go through the Locked door, but there's absolutely nothing. If you disable the cheat while on the stairs or behind the door, you'll be stuck, wich means they made the terrain unpassable, and wich already gives away they didn't put anything behind the door.
If you leave the code on, walk up the stairs and enter the doorway, the game will start to act weird. You know, graphical mess-up, all that. You won't be teleported anywhere, either.

So behind that Locked door is absolutely nothing, and the creators didn't mean to have you unlock it or something like that.


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Re: Chrono Cross Ending Enigma
« Reply #12 on: May 21, 2007, 04:37:06 pm »
This sounds like a Grade-A Wild Goose Chase to me (or maybe even a snipe hunt).


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Re: Chrono Cross Ending Enigma
« Reply #13 on: June 09, 2007, 05:59:54 pm »
Dont listen to ppl that say there is nothing behind the door, it could be a secret that only certain ppl find. its been 8 years and nobody has been through that door the legit way?

im starting to think that there might be a portal or secret that not even the developers know about, maby along the lines of creating the game, they stumbled onto something they couldnt explain.

have you ever thought maby that a link can be created between a video game world and this world we live in? This topic has been brought up before in movies and games.

has anyone spoken directly with teh creatopr of the game about it? or emailed him?

maby teh guy that changes the room green or blue, has a conenction.

also at arni vilalge before i took off to fight teh boss, i went into a house and this person said somethinga bout "MEGA-BABE-CHICKS......"

and in developers room someone mentions "black hair, black hair, red hair, red hair, black hair, red hair.

this is my first time in the developers room, today, and i definatly know that door holds a secret, no doubt in my mind.

i plan to open this door it might take years, or a whole ETERNITY itself.


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Re: Chrono Cross Ending Enigma
« Reply #14 on: June 09, 2007, 06:06:24 pm »
one more thing that cought my attention (first timbe being in dev. ending)

there is a skeletor that is trying to fight the black dragon, and says" theres no use i cant win"

maby with a certain object he can beat him, then something progresses from there on.

thank you to all  the members that posted all thsoe helpful hints about the music and all.