Phew!
21 pages down. Feels good to be caught up in this topic.
Only Dialog and Commentary to go!
That won't take me forever lol.
I basically agreed with everything you guys talked about. All the ideas sound great. I only really wanted to address 3 things.
1. As far as the ferry goes. We either A) Remove it from the game entirely. B) Keep it how it is. or C) Add a ridable ferry where you can move around on the boat, fish, buy items, etc...
I'd love for option C, but I think it'd be a waste of a location, and I'd rather have the space for new areas and not a boat. But if it could be done, and not at the expense of a new area with enemies etc..., I'm all for it. Otherwise I choose option A.
2. As far as long dungeons go, this was probably a very early post, you guys probably forget even mentioning it, I am all for them. I know CT fans like the smaller dungeons, and what not, but a long dungeon can easily be implemented and still have that small dungeon feel. All that you need to do is put a little rest area halfway through a very long dungeon. In essence it would be like having 2 small dungeons right after each other.
All you need is a save point, and HP/MP heal spot(this depends on dungeon difficulty or if you want them to use shelters), and like an item NPC or something like that. This is used in a ton of games, so I don't see why we couldn't do it as well. It gives players a long dungeon, for those who want it, and also gives smaller dungeon players a chance to take a break from a long dungeon if they want.
3. You guys talked about adding character sprites at the end of the demo to tell the player when the demo ends and the reg game begins. I think that is a great idea. Kyronea said it would be a tough decision to pick a character for me. Even though it's the internet I did pick up on that slight bit of sarcasm.
Obviously I want mine to be human Glenn, that would be amazing.
Anyways, that's all for now. I'm still thinking of crazy ideas, and planning out a new tech for Frog in my head. I also have this idea for making new final techs for all of the characters. Like during each characters new side quest, besides armor or w/e new items you may gain from them, somehow implement the opportunity to learn a new final tech form them. They could be hidden somehow in each new area or something to make them a little harder to get. I'm kinda going with the idea from FFVII, where you needed to gain your 4th limit break somehow, you just couldn't get it normally like the others. Eh, just an idea I thought would be cool.
Glad to finally be contributing a little bit to this awesome project. Expect some more posts from me, in this topic as well as the script topic. I am finally ready to devote myself to this great undertaking. Here's to a great summer!