Author Topic: PC Character/Sprite Development  (Read 23543 times)

justin3009

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Re: PC Character/Sprite Development
« Reply #15 on: August 21, 2007, 10:01:16 pm »
- New and Old stance differences/upgrades =D

justin3009

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Re: PC Character/Sprite Development
« Reply #16 on: August 24, 2007, 12:01:43 am »
In-Game screenshot of Guile's portrait!  (All characters portraits will be super sprites!~)
« Last Edit: May 02, 2009, 07:17:29 pm by justin3009 »

TheOutlaw

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Re: PC Character/Sprite Development
« Reply #17 on: August 24, 2007, 02:59:50 am »
If we could get animation to work
it'd be beyond perfect.

justin3009

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Re: PC Character/Sprite Development
« Reply #18 on: August 24, 2007, 10:59:57 am »
- Fixed a few issues.

Edit: Maybe we can give each character a specific pose instead of it being their battle stances?
« Last Edit: August 24, 2007, 11:58:25 am by justin3009 »

nightmare975

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Re: PC Character/Sprite Development
« Reply #19 on: August 24, 2007, 01:11:54 pm »
Damn and Treasure of the Rudras boss music would so work with those sprites.

satchel_dawg

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Re: PC Character/Sprite Development
« Reply #20 on: August 24, 2007, 06:39:45 pm »
i need to make guile's concept art look more like the sprites. i just compared my pic to the sprite, it seems better than my pic, so i will soon update the concept art.

satchel_dawg

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Re: PC Character/Sprite Development
« Reply #21 on: August 24, 2007, 06:40:43 pm »
Arris looks so great.

nightmare975

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Re: PC Character/Sprite Development
« Reply #22 on: August 25, 2007, 02:19:23 am »
Is it just me, or do those super sprites make Guile look older?

TheOutlaw

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Re: PC Character/Sprite Development
« Reply #23 on: August 25, 2007, 10:41:58 pm »
we could make jokes, that guile wears nothing but black because he's color blind, and the way he figures it, always wearing black is better than ever wearing pink.

OR, he's a greaser.

Or, he's mourning.

OR, we could just leave out anything to do with it in the dialogue.

but i definitely want to have a quote from Madagascar, "Can you keep a secret my monochromatic friend?"

TheOutlaw

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Re: PC Character/Sprite Development
« Reply #24 on: September 10, 2007, 04:07:09 am »
the jacket needs to move a bit more like a jacket would, cool that the hair is moving now.

TheOutlaw

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Re: PC Character/Sprite Development
« Reply #25 on: October 11, 2007, 07:58:01 pm »
I like his pants waterfall effect,

for the torso have the left sid of the jacket flip up on some frames. and if we're keeping that style the top white section shouldn' be a ruffle anymore but a t-shirt beause moving it like a tie fights everything else.


justin3009

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Re: PC Character/Sprite Development
« Reply #26 on: October 13, 2007, 11:26:04 am »
- With long hair, it makes her seem more complete.
« Last Edit: May 02, 2009, 07:21:11 pm by justin3009 »

justin3009

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Re: PC Character/Sprite Development
« Reply #27 on: October 15, 2007, 03:09:34 pm »
I fixed her hair basically completely, and some shading on her.  The shorts I see have a tiny issue, but i'm working on her back side at home.  She's actually the only character besides Schala that makes me want to work on this alot =P

Edit: - Side View
« Last Edit: October 15, 2007, 03:31:00 pm by justin3009 »

satchel_dawg

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Re: PC Character/Sprite Development
« Reply #28 on: October 26, 2007, 08:57:23 pm »
she looks really cool, she kinda has that lora croft look going.

TheOutlaw

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Re: PC Character/Sprite Development
« Reply #29 on: October 27, 2007, 05:14:41 pm »
That's almost exactly what we're going for, SD

it's good to here everyone is liking the concept of Layla.