Author Topic: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed  (Read 4310 times)

Chains Of Fate

  • Fan Project Leader
  • Porrean (+50)
  • *
  • Posts: 86
  • Chronologically Correct
    • View Profile
    • Chrono Crisis Forums
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #15 on: July 15, 2006, 08:47:20 pm »
Quote
Don't you just love RPG Maker XP's script system?

I love it when I use it correctly. ^^'

We've decided to reveal our plans for the battle system at this point, before our programmer gets to work on it. So, if you'd like to check it out (along with the Tech Grid) check it out here and let us know:

http://z14.invisionfree.com/ChronoCrisis/index.php?showtopic=464

nightmare975

  • Architect of Kajar
  • God of War (+3000)
  • *
  • Posts: 3264
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #16 on: July 15, 2006, 08:53:04 pm »
My god, I love you! This game must be finished! It will be one of the best RPG Maker XP game ever!

Lord J Esq

  • Moon Stone J
  • Hero of Time (+5000)
  • *
  • Posts: 5460
  • ^_^ "Ayla teach at college level!!"
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #17 on: July 16, 2006, 03:58:47 am »
This project is looking more and more promising as time goes on. I can only hope the plot is as spirited and original as would befit an enterprise of this caliber. Good work.

Cronorei

  • Iokan (+1)
  • *
  • Posts: 5
  • <3 akane
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #18 on: July 16, 2006, 12:33:19 pm »
From what i know its a pretty good plot xD

Dirtie

  • Guardian (+100)
  • *
  • Posts: 113
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #19 on: July 16, 2006, 08:03:14 pm »
Quote
This is being done in RMXP am I correct? Are you intending to remake the CT battle in RMXP for this game?

Something similar to it, yes. The battle system is currently under development, and we're keeping the details under wraps for now.

Quote
Wow!  That's really cool.  Are you going to do the other character's rooms?

Right now we're starting from the beginning of the game and working on Truce and Arris Domes. (The first two locations you'll visit.)

And I can see where the TV/Window thing is a little confusing, but ingame we'll make it very obvious that they're TVs.
Ahh, your battle system looks nice and quite original. The reason I asked is because I've already started work on remaking the CT battle system in RMXP (on hold for the moment) and I was wondering how your implementation would have worked had you been doing the same thing - for purely educational purposes of course :)

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3284
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #20 on: July 16, 2006, 09:25:33 pm »
I agree with the walking sprites.  Most boring but most necessary...

nightmare975

  • Architect of Kajar
  • God of War (+3000)
  • *
  • Posts: 3264
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #21 on: July 16, 2006, 10:05:15 pm »
Making any sprites from scratch is tedius and boring, but still necesary

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3284
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #22 on: July 16, 2006, 10:18:07 pm »
Yeah.  But all the hard work is worth it to see how people react in the end.

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3284
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #23 on: July 16, 2006, 11:09:53 pm »
Lol Xavier is cool.  His sleeping sprite seems like Kevin from Seiken Densetsu 3...

deniz2099

  • Porrean (+50)
  • *
  • Posts: 93
  • What's mine is mine... I want you to be MINE..!
    • View Profile
    • Anti - System Of A Down
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #24 on: July 17, 2006, 01:49:27 pm »
i didn't know that you can change the menus and battle system ( and also their graphics ) with scripting in RMXP.
by the way, Xavier's room is awesome. very nice graphics.  :D

i will ask something : will you sell this game ?
« Last Edit: July 17, 2006, 02:08:50 pm by deniz2099 »

nightmare975

  • Architect of Kajar
  • God of War (+3000)
  • *
  • Posts: 3264
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #25 on: July 17, 2006, 02:00:41 pm »
Yeah, it makes it the most versital(misspelled) RPG Maker ever!

but2002

  • Enlightened One (+200)
  • *
  • Posts: 297
  • Death Omen.
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #26 on: July 17, 2006, 03:51:15 pm »
It would be illegal to sell, Its a refrence to Chrono Trigger / Cross and it would be bad

Chains Of Fate

  • Fan Project Leader
  • Porrean (+50)
  • *
  • Posts: 86
  • Chronologically Correct
    • View Profile
    • Chrono Crisis Forums
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #27 on: July 17, 2006, 04:44:51 pm »
I would never consider selling it, it's a game purely by fans for fans.

deniz2099

  • Porrean (+50)
  • *
  • Posts: 93
  • What's mine is mine... I want you to be MINE..!
    • View Profile
    • Anti - System Of A Down
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #28 on: July 17, 2006, 05:40:44 pm »
I would never consider selling it, it's a game purely by fans for fans.

pal, isn't it silly then, to prepare a VERY NICE game .. just for nothing ?

CyberSarkany

  • Heir to the Masamune
  • Black Wind Agent (+600)
  • *
  • Posts: 695
  • "So zetta slow!"
    • View Profile
Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #29 on: July 17, 2006, 06:14:07 pm »
No, because not everyone is working for profit only. I bet it's an experience and you learn much more and if you wanna work as a gamedesigner, a fangame to show you skill would be a plus point.