Author Topic: Graphics Hacking  (Read 51124 times)

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Graphics Hacking
« Reply #90 on: July 21, 2006, 02:43:33 am »
Here for 24 hours and your already ruining my plans haha. 

Well replace the obvious enemies were not going to use (Yakra/Zombar/Giga Gaia etc).  Just have them point to the Azala and change the pallette.


Taking a quick look at Chrono Tweaker it seems like if you change "sprite starting location, SPrite assembly, Sprite Size etc, to the same as Azala we would have 3 enemy Azalas that we could play with the pallettes of.



I do want to have a dark crono fight though...


--jp
« Last Edit: July 21, 2006, 02:45:35 am by jsondag2 »

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Graphics Hacking
« Reply #91 on: July 21, 2006, 08:56:44 am »
You won't be able to replace any of the Crono or magus enemies with other monsters.  If you do, you'd have to have them overwrite crono's sprite sheet.  Which you wouldn't like.  THe monsters do not use seperate sheets either.

Vargose

  • Chrono Trigger Threads of Time
  • Guardian (+100)
  • *
  • Posts: 170
    • View Profile
Re: Graphics Hacking
« Reply #92 on: July 21, 2006, 10:05:10 am »
You won't be able to replace any of the Crono or magus enemies with other monsters.  If you do, you'd have to have them overwrite crono's sprite sheet.  Which you wouldn't like.  THe monsters do not use seperate sheets either.

Not True. All we have to do is change the pointers in Chrono Tweaker. Pick an enemy change the pointers to match azala and you are done. Now we will want to find pallettes that will work well. There is no real graphics hacking needed, maybe just a pallette change.

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1756
    • View Profile
Re: Graphics Hacking
« Reply #93 on: July 24, 2006, 08:40:55 pm »
242015   2422E7   PTR   No   No   Pointers to npc and monster graphics   7/7/2003
2422E8   2422FF   ---   No   No   UNUSED SPACE (25 bytes)   10/19/2004
It's possible to use that unused space for more pointers, so you can add more sprite packets.

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Graphics Hacking
« Reply #94 on: July 24, 2006, 11:59:51 pm »
Would we be able to add the enemy via TF though if we did that?

--jp

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1756
    • View Profile
Re: Graphics Hacking
« Reply #95 on: July 25, 2006, 12:02:11 am »
You could still add the enemy. It's not like TF cares what the sprite data of a NPC or enemy is.
« Last Edit: July 25, 2006, 12:07:31 am by Vehek »

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Graphics Hacking
« Reply #96 on: July 25, 2006, 12:11:18 am »
Well I meant (I may sound like an idiot here) when you load the enemies in TF it lets you choose from a list of enemies...is that list the pointers between X and Y and were adding a pointer after Y?  Ahhh I sound so confusing.

When you add an enemy it goes up to magus are you saying were going to add an enemy after magus and how would we use TF to get to it?

I'm not saying your wrong at all I just want to make sure it's possible.

--jp

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1756
    • View Profile
Re: Graphics Hacking
« Reply #97 on: July 25, 2006, 12:12:17 am »
No, I'm talking about adding more sprite starting locations.

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Graphics Hacking
« Reply #98 on: July 25, 2006, 05:54:38 am »
If you can't do it in Temporal Flux, just do it(tm) with some hex editor. That's what I did to put a RenameEpoch (the list stops at Magus, but in an editor it's just a matter of writing 08 instead of 07).
« Last Edit: July 25, 2006, 05:56:27 am by Chrono'99 »

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Graphics Hacking
« Reply #99 on: August 05, 2006, 05:09:04 pm »
As with all graphic hackings this one will take a while, but here's a preview of what I'll do for Serran: a crimson-caped knight with a "Diablos" head  :)

[attachment deleted by admin]

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Graphics Hacking
« Reply #100 on: August 05, 2006, 05:15:43 pm »
Looks GREAT! 

--jp

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Graphics Hacking
« Reply #101 on: August 07, 2006, 12:19:43 pm »
A patch with Ayla's baby replacing venerable producer Kazuhiko Aoki (Sprite D3).

Does s/he have a name yet? If not, I propose either Noah or Noach (2 variant of the same name but Noach is more original). It's a combination of ki-NO and AY-la. With Noach there's also the "K" sound from Kino. It's also a Jewish name (of course), just like Leah and Ayla.

[attachment deleted by admin]

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Graphics Hacking
« Reply #102 on: August 07, 2006, 01:19:39 pm »
I like the baby sprite.  The Thing with the Diablo's head doesn't seem right to me.  But it's your guys game so I'll go with it :P

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Graphics Hacking
« Reply #103 on: August 07, 2006, 01:33:17 pm »
Nah, it's the game of everyone who contributes or gives comments :)

What's wrong with the head exactly (to see if I can correct it?). I've changed it since the other day, not to make it better per se but because I thought he looked too much like an evil Masa (or Mune...). Here's the updated version:

[attachment deleted by admin]

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Graphics Hacking
« Reply #104 on: August 07, 2006, 01:43:59 pm »
The baby sprite does look great.  I like both Serrans maybe a bit more leaning towards the new one ust because it's less obvious that you took another sprites head.

And Justin sorry to break it to ya but your definately part of this game haha.  You've done great work for us.

--jp