I'm not talking about how easy the battles are, I'm talking about how much effort it takes to give each character an equal amount of chance for experience. The only times you ever really need to switch characters is in boss battles, so to level up characters any other time takes too much time and effort, and all it does is move you one space on the stupid grid.
Thats such a lie. Big lie. There is a type of enemy that one of your party members excels at killing, and all the rest arn't, with the exception of Kimari and Auron.
My point exactly. All you need through most the game are Auron, Wakka and Lulu, occassionally bringing in Yuna for a summon or curing.
And no, you don't progress quickly on the sphere grid at all. I went through the entire game, trying to level up everyone as equally as possible, and they were all barely leveled up more than they started. That's alot of wasted time for little reward.
I've never liked customization in RPGs. They take out the elements that make RPGs so special: individual character traits, and all that entails (including abilities). This customization stuff is better suited for games like MMORPGs or other plotless, character-depthless kinds of games. Same reason I've never liked the job system, and why FF5 isn't one of my favorite games ever.
HA, coming from someone who likes FF8, and its junctioning system! A game where hardly any characters have defined roles in battles! You really don't know what your talking about with the sphere grid.
I played through the whole damn game, I know exactly what I'm talking about. It's a piece of...yeah.
And yes, I did like FF8 and the junction system, but it's not my favorite system by any stretch, I don't 'admire' it or anything, I simply like it. And no it's true, the only true individuality the characters in FF8 wind up with battle-wise are weapons and limit breaks (and GFs, except those are easily switched around). FF7 was the exact same way, actually. This would be why I liked FF9, 6, 1 and 4 so much more than most the others.
But it's not much different from FFX, really, especially after they can all learn the same damn abilities. And in FF8 it's not like you're taking days and days and days of walking around switching around characters so they can each advance completely around this retarded grid when instead three characters can do it all without any switching and in FAR less time. The sphere grid isn't even worth my time.
This is fact: with the turn-system of FF10, and the fact that characters do have defined roles, forces you to use strategy in your battles. This more than any other normal FF game. And you hate it for this reason.
Ok, you don't know what you're talking about, so please stop. I've already named other games that require thinking and strategy that I enjoy, why do I have to remind you?
Anyway, the FFs are not my favorite games, none of them are on my top 10 (except maybe 6 and 9...maybe), so this statement is completely irrelevant. I hate it for very much the same reasons you hate FF8, gameplay-wise. Whether you see that as legit or not, I leave to your own personal judgement.
FFX is a terrible game that would've made a better movie. They improved alot with X-2 as far as gameplay (and even Yunas voice acting) goes, but overall layout was still too crappy to make it as good as the other FFs.