Author Topic: Fieldscript - Finishing the unknown commands list  (Read 1243 times)

Grobycftw

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Fieldscript - Finishing the unknown commands list
« on: March 03, 2024, 07:09:14 pm »
On this page is all the currently known commands for the fieldscript
https://www.chronocompendium.com/Term/Chrono_Cross_Fieldscript_Notes.html

Here are all the Unknown Commands left :
Quote
03 - Unknown
04 - Unknown

27 XXYY - Unknown
28 XXYY - Unknown
29 XXYY - Unknown
2A XXYY ZZ - Unknown, ZZ is sign bits

32 XX YYZZ - Unknown
37 XX - Unknown
38 XX - Unknown
39 XX - Unknown
3E XXYY - Unknown

44 XX YY - Follow YY character ID with XX parameters? (See below)
47 XX - Unknown
4C PP QQRR SSTT UUVV WWXX YYZZ - Unknown, args may be one byte less than shown.
4D LL MMNN OOPP QQRR SSTT UUVV WWXX YYZZ - Unknown, args may be one byte less than shown.
4F WW XX YY ZZ - Unknown

59 - Unknown

63 XXYY - Unknown
64 XXYY ZZ - Unknown
65 XXYY - Unknown
66 WW XXYY ZZ - Unknown

74 WWXX YY ZZ - Unknown
76 WW XX YYZZ - Unknown
77 WW XX YYZZ - Unknown
78 WW XX YYZZ - Unknown

83 RRSS TTUU VVWW XXYY ZZ - Unknown (ZZ is sign bits for other arguments)
89 WWXX YY ZZ - Unknown, YY and ZZ may not be used
8B WWXX YYZZ - Unknown
8D XX - Unknown

91 XX - Unknown
92 XX YYZZ - Unknown
93 XX - Unknown
9A WWXX YYZZ - Unknown
9B VV WW XX YY ZZ - Unknown (effect-related?)
9C WW XX YY ZZ - Unknown
9D XX - Unknown

A0 XX - Unknown -> Randomize Movement  (00 = with pause, 01 = no pause)
A2 XX YYZZ - Unknown
A4 XXYY - Unknown
A5 XXYY - Unknown
A6 XX - Unknown
A7 SSTT UUVV WWXX YYZZ - Unknown
AB WWXX YYZZ - Unknown
AD XX - Unknown
AE XX - Unknown
AF TTUU VVWW XX YYZZ - Unknown (XX is sign bits for preceding arguments)

B1 XX - unknown
B5 XXYY - Unknown
B6 WW XX YY ZZ - Unknown
B7 XXYY ZZ - Unknown (ZZ is sign bits)
B9 TT UU VVWW XX YY ZZ - Unknown (parameter grouping uncertain)
BE - Unknown
BF WW XX YY ZZ - Unknown (parameter grouping uncertain)

C7 XXYY - Unknown
C8 NNOO PPQQ RRSS TTUU VV WWXX YYZZ - Unknown. VV is sign bits for the three preceding parameters.
CA - Unknown
CF XX YYZZ - Unknown

D2 - Unknown
D7 WW XX YY ZZ - Unknown
D8 TT UUVV WWXX YYZZ - Jump to ZZYY based on an unknown condition. TT is a character.
DF SSTT UUVV WW XXYY ZZ - Unknown (WW is sign bits for preceding arguments)

FE 01 XX - Unknown
FE 02 XXYY - Unknown
FE 03 WWXX YY ZZ - Unknown
FE 04 XX - Unknown
FE 06 XX - Unknown
FE 07 XX - Unknown
FE 09 XX YYZZ - Unknown (XX is a character)
FE 0A XX YYZZ - Unknown (XX is a character)
FE 0D XXYY - Unknown
FE 0E XXYY - Unknown
FE 0F XX YYZZ - Unknown (XX is a character)
FE 11 XXYY - Unknown
FE 12 UUVV WWXX YYZZ - Unknown
FE 14 XX - Unknown
FE 15 XXYY - Unknown
FE 17 XX - Unknown
FE 18 XX - Unknown
FE 19 XX - Unknown
FE 1A - Unknown
FE 1D WWXX YYZZ - Unknown
FE 25 XX - Unknown
FE 29 XXYY - Unknown
FE 2A XX - Unknown
FE 2B XX YYZZ - Unknown
FE 2C XX - Unknown
FE 2D XXYY - Unknown
FE 2F XX - Unknown
FE 31 XX - Unknown (XX is a character ID)
FE 32 - Unknown
FE 33 XX - Unknown
FE 34 PPQQ RRSS TTUU VVWW XXYY ZZ - Unknown. ZZ is sign bits for all previous arguments.
FE 35 XXYY ZZ - Unknown. ZZ is sign bits for previous argument.
FE 37 WWXX YYZZ - Unknown
FE 3A VVWW XXYY ZZ - Unknown. ZZ is sign bits for first argument.
FE 3F - Unknown
FE 40 XXYY - Unknown
FE 41 XX - Unknown
FE 42 XX - Unknown (yaz0r has a note here saying "save parameter to external array", but I don't know whether that's an indication of what this does or a coding TODO for his own software)
FE 43 WWXX YYZZ - Unknown
FE 45 00 XX YY - Unknown (YY is a character ID)
FE 45 VV WW XX YY ZZ - Unknown (XX is a character ID, VV > 0)
FE 46 TTUU VVWW XXYY ZZ - Unknown (ZZ is sign bits for preceding arguments)
FE 47 TTUU VVWW XXYY ZZ - Unknown (ZZ is sign bits for preceding arguments)
FE 48 SSTT UUVV WWXX YYZZ - Unknown
FE 49 VVWW XXYY ZZ - Unknown (ZZ is sign bits for preceding arguments)
FE 4B XX - Unknown
FE 4C XX - Unknown (XX is a character ID)
FE 52 XXYY - Unknown
FE 59 - Unknown
FE 5A XX - Unknown
FE 5C WW XX YYZZ - Unknown (XX is a character ID)
FE 64 XX YY - Unknown. YY is a character.
FE 6B XX - Unknown
FE 6F XX - Unknown
FE 70 XX - Unknown (XX is a character ID)
FE 72 -   Is Not even listed on the Field Page -> Looks like   Make NPC Rotate
FE 76 XXYY - Unknown
FE 7E - Unknown
FE 81 XX - Unknown


New discovered commands :
Quote
A0 XX = Randomize Movement for specific NPC (confirmed)
FE 31 = Dialogue Related (under study)
FE 38  = SET_HP function (under study)

44 XX YY - Follow YY character ID with XX parameters?
44 00 ID (Go to entity)
44 01 ID (Wait until there)




Thanks to F-man's works and research, we are currently trying to properly identify all the missing functions!
We discovered that   A0 00  is actually use for    Randomize Movement
Quote
A0 00 = Randomize Movement with random pauses/waits
A0 01 = Randomize Movement with no pauses (perpetual)
other F-man's potential unknown command under research :

  "I think FE 38 is actually SET_HP function."

  "opFE31 might be used to tell the target of dialogue. If you 0C it, game gets stuck waiting for dialog. "


I will update this post when more Unknown Commands are discovered!?

If you have any information you want to share to help this post please do share with us here! ty :)
« Last Edit: March 13, 2024, 04:20:36 pm by Grobycftw »