Graphical ones when moving. Anyway, I found Chrono Trigger's existing fix for this.
In the {1D0} End of Time events, at [0585], there's an If(Mem.7F00AB & 80). You'll want to copy these to part of the ending code, probably in the ending selector.
For the Mem.EpochMap, I'd set that to 0x1F0, and set 7E0290 and 7E0292 (X and Y coordinates) to a location near Crono's house.