Author Topic: Custom Boss(es) (99% Completed)  (Read 1538 times)

Grobycftw

  • Architect of Kajar
  • Porrean (+50)
  • *
  • Posts: 74
  • Chilling in the Bend of Time
    • View Profile
Custom Boss(es) (99% Completed)
« on: December 10, 2020, 08:09:36 pm »
Hey guys! Here's something that took us a couple of weeks (if not more xP) to accomplish from almost scratch!

We didn't knew how to edit Room Script properly, but after a little while..  :D


https://www.youtube.com/watch?v=ghUjO7Yf738

This is one of the extremely exciting things that we really wanted to add to CC!!

Lots of new things are possible to do now!
There's only the Battle Script left to be understood, I can change the Element the enemy is casting but that's pretty much it  :shock:

This is also on the to do list! I'll be giving updates on this too whenever I can!
Let us know what you think   :)

kolt54321

  • Earthbound (+15)
  • *
  • Posts: 39
    • View Profile
Re: Custom Boss(es) (99% Completed)
« Reply #1 on: January 10, 2021, 11:21:33 pm »
This is amazing - with custom bosses, it should be actually feasible to change more than average stats for enemies! I recall trying to follow a tutorial to change specific dialogue, but the process was a bit lengthy and quite complex. I can't imagine how much time and detail it took to do this!

F-man

  • Iokan (+1)
  • *
  • Posts: 10
    • View Profile
Re: Custom Boss(es) (99% Completed)
« Reply #2 on: February 20, 2023, 01:55:07 pm »
I hope Grobyctw can share how did they succeed in this at some point. I am having some difficulties in adding new entities. Random things just stop working. Also, how did you do the recoloring of those bosses?

I can deal with battlescripts quite easily but what you have achieved here is impressive.

EDIT: Figured out the entity addition problem. If you increase the number of entities, you also have to change their number in the first file (0000.bin) in the script's cpt file.
« Last Edit: February 20, 2023, 05:57:49 pm by F-man »