Author Topic: Steam CT Mods?  (Read 5474 times)

Dark_Ansem

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Steam CT Mods?
« on: August 04, 2019, 06:38:42 am »
Besides the music, which is moddable, what else is it possible to do wth the steam version of CT? Would Temporal Flux even work?

chrono12

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Re: Steam CT Mods?
« Reply #1 on: August 04, 2019, 08:04:00 am »
Crimson echoes! and fruit of the temporal flux.

Dark_Ansem

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Re: Steam CT Mods?
« Reply #2 on: August 04, 2019, 08:06:59 am »
Crimson echoes! and fruit of the temporal flux.

I mean if it would work with the steam version...

Dark_Ansem

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Re: Steam CT Mods?
« Reply #3 on: August 04, 2019, 09:39:59 am »
Something I wanted to do for a long time.

chrono12

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Re: Steam CT Mods?
« Reply #4 on: August 04, 2019, 11:51:02 am »
It would be very good, a temporal flow, for the steam version. So only mods for this version.

Mauron

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Re: Steam CT Mods?
« Reply #5 on: August 04, 2019, 12:03:37 pm »

Acacia Sgt

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Re: Steam CT Mods?
« Reply #6 on: August 04, 2019, 12:29:40 pm »
It wouldn't be a bad idea to have some more modding focus to the Steam version of CT.

At least, how I see it, could become more practical than keeping all the work on the SNES version.

Zakyrus

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Re: Steam CT Mods?
« Reply #7 on: August 04, 2019, 12:48:29 pm »
It wouldn't be a bad idea to have some more modding focus to the Steam version of CT.

At least, how I see it, could become more practical than keeping all the work on the SNES version.

There is a good point to this. Nonetheless, I think we should have atleast the last few Temporal Flux plugins we need(Menu, Pallet, Location Tile Graphics, Sprite Packet, etc.) before we do so.

~Z

Dark_Ansem

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Re: Steam CT Mods?
« Reply #8 on: August 04, 2019, 12:56:29 pm »
This is what we have at the moment.

https://www.chronocompendium.com/Term/Modification.html#Steam

I use that, but for the life of me I cannot make anything out of anything different than audio or images. Direct manipulation of game files could supersede, sort of, Temporal Flux and its plugins. Or perhaps Temporal Flux could be made to work with those.

chrono12

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Re: Steam CT Mods?
« Reply #9 on: August 04, 2019, 01:01:53 pm »
It would be better, an update to. Ct NDS. a time stream, with support for the nds version, would be great.

Mauron

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Re: Steam CT Mods?
« Reply #10 on: August 04, 2019, 03:18:20 pm »
If a Temporal Flux equivalent pops up for other versions, I'll look into supporting my plugins for it.

Dark_Ansem

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Re: Steam CT Mods?
« Reply #11 on: August 04, 2019, 03:25:56 pm »
I wonder if the Steam version actually allows for higher HP/MP and if multi-elemental techs made it, rather than simply making everything Shadow damage.

Mauron

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Re: Steam CT Mods?
« Reply #12 on: August 04, 2019, 03:42:33 pm »
HP/MP is mostly a display issue in the SNES version. Other than the space available, going to 65535 on both is possible.

Multi-elemental techs... probably not. Even if you were to store multiple element flags on one tech, in most cases it would just apply one. I doubt any recode would change that behavior unless they had more expansion plans.

Dark_Ansem

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Re: Steam CT Mods?
« Reply #13 on: August 04, 2019, 03:45:06 pm »
HP/MP is mostly a display issue in the SNES version. Other than the space available, going to 65535 on both is possible.

Multi-elemental techs... probably not. Even if you were to store multiple element flags on one tech, in most cases it would just apply one. I doubt any recode would change that behavior unless they had more expansion plans.

Tragic, but true.

Dark_Ansem

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Re: Steam CT Mods?
« Reply #14 on: August 05, 2019, 08:17:14 am »
Some interesting findings in this board about the steam CT version: https://trello.com/invite/b/BnoJAiFS/ca312bf3c0d04088733cde70637e4f11/chrono-trigger

In short:
- there is no ROM, it's built on the mobile port
- SOME editing is possible with Temporal Flux, but only with some hex editing (tested only with maps)
- there's a lot extra data in the PC version that Temporal Flux cannot read

Thanks to themadpatter for these findings.