Author Topic: Menu research.  (Read 133 times)

Mauron

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Menu research.
« on: April 29, 2019, 11:46:21 pm »
I've added my current notes to the Encyclopedia.

I'm looking into the feasibility of a menu editing plugin for Temporal Flux, but this may be too complex to handle.

IHBP

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Re: Menu research.
« Reply #1 on: April 30, 2019, 07:47:21 am »
Would this allow turning the helmet slot into a second accessory slot?

Mauron

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Re: Menu research.
« Reply #2 on: April 30, 2019, 04:36:15 pm »
Maybe. So far I've only been scratching the surface of menu setup. I haven't looked very far beyond layout.

Zakyrus

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Re: Menu research.
« Reply #3 on: June 04, 2019, 02:28:29 am »
Can we get a simple menu editor for starters?  :D

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Mauron

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Re: Menu research.
« Reply #4 on: June 04, 2019, 04:13:50 am »
That remains to be seen. The drawing commands I've been working with are simple enough, but I haven't really explored functionality.

Zakyrus

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Re: Menu research.
« Reply #5 on: June 04, 2019, 10:57:14 pm »
OK, Im going to begin the videos soon. Cool. Can we get Menu:edit
(G($)position, amount, if_carry_onNG+, etc?)

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Mauron

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Re: Menu research.
« Reply #6 on: June 04, 2019, 11:29:16 pm »
G position is definitely doable with the data I'm examining now. Amount can be modified by writing to 7E2C53-5. Money carries over by default, but events reset it at location 000. IHBP, I gave you some code that at least kept player names from an old game. Can you post that here?

IHBP

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Re: Menu research.
« Reply #7 on: June 05, 2019, 04:11:11 pm »
This is directly quoting you from my RHDN topic.

Money (this one is likely impossible to do safely though).
- Character names (so they default to what they were named as last play through).

These two are easy enough to do. They're already loaded at the start of New Game+, then reset shortly after. You'll need to edit Location 00's events.

Before the MemCopy to Mem.PCNames, add the following.

Code: [Select]
If (7F01CF & 10)
     Goto [00C3]

I haven't tested this, but it should work.


If you want more context it's post 415 in the conversation.