Author Topic: The Great TODO List of Chrono Trigger SNES.  (Read 15960 times)

Mauron

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The Great TODO List of Chrono Trigger SNES.
« on: May 07, 2018, 01:19:59 am »
  • Finish the 8th character. Help is needed with fixing events and graphical errors.
  • Identify the tech sprite packets. (see below)
  • Identify enemy-specific sprite data unknowns. (see below)
  • Confirm if item data unknowns are used, and to what purpose. (see below)
  • Identify character stat related unknowns. (see below)

Identify the tech sprite packets.
There are up to two sprite packets attached to each tech or attack. The packet numbers used are visible in Hi-Tech, but not currently labeled. A complete list is needed.

Identify enemy-specific sprite data unknowns.
Enemies, when in battle, have extra sprite data. This data can be edited in Fiendcrafter, but its purpose is not fully known.

Confirm if item data unknowns are used, and to what purpose.
Item data has a few unknowns in weapons, accessories, consumables, and secondary stats. Most of these are likely unused, but confirmation is necessary. This data is editable in Itemizer.

Identify character stat related unknowns.
There are a few remaining character stat unknowns. This data is editable in Warrior Workshop.

More to come.
« Last Edit: May 07, 2018, 01:30:06 am by ZeaLitY »

Mauron

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Re: The Great TODO List of Chrono Trigger SNES.
« Reply #1 on: May 07, 2018, 01:20:53 am »
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Mauron

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Re: The Great TODO List of Chrono Trigger SNES.
« Reply #2 on: May 07, 2018, 01:21:15 am »
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Mauron

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Re: The Great TODO List of Chrono Trigger SNES.
« Reply #3 on: May 07, 2018, 01:21:46 am »
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Mauron

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Re: The Great TODO List of Chrono Trigger SNES.
« Reply #4 on: May 07, 2018, 01:22:34 am »
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IHBP

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Re: The Great TODO List of Chrono Trigger SNES.
« Reply #5 on: May 12, 2018, 02:27:22 pm »
Just noticed this, if I can do anything to help move the 8th character along let me know, including bribery.

Zakyrus

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Re: The Great TODO List of Chrono Trigger SNES.
« Reply #6 on: July 31, 2019, 10:00:33 pm »
There are quite a few 'Variants' in the Event Editor that are not listed.

For example CopyTiles Variant E4, and E5.
One does the CopyTiles and 'remembers them' IF Battle/or Menu Access occurs...
the other, 'forgets them' and tiles reset (but the gfx of the tiles don't update on their own, leaving that part of the screen will update the draw however)...

In either case, the CopyTiles are reset after leaving the Location. Places that seem to 'permanently' change areas via CopyTiles are simply done with Events and mem.addressing.

......

Anyways, if anyone knows what these Variants to Event Editor Commands, they should also post their findings. Thank you.

~Z

Mauron

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Re: The Great TODO List of Chrono Trigger SNES.
« Reply #7 on: July 31, 2019, 11:07:27 pm »
I can try to look into variants with unknown functions, although I'm not 100% sure which variants are unknown.