Author Topic: CTDS dialog translation to SNES CT?  (Read 3500 times)

Shadow D. Darkman

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Re: CTDS dialog translation to SNES CT?
« Reply #15 on: November 27, 2008, 10:29:38 am »
Wait what?  Why do we need character portraits?

Well, I could use one that isn't originally from CT or CC.

And by that I actually mean the mugshots when on the Status Subscreen.

Yea, I've made a character portrait from scratch, using the handy dandy tutorial, but much of my experience is in modding the one already there, but... I'll take a wack at it, which pic do you want done? Is this going to go into another translation project like the one this topic is about? ...I should learn the DS CT translators name so I sound more professional... was it scabby? skatzy?

The mugshot is for my RPT, that is, if anyone joins. If not I might make it my avatar pic. It's what I imagine Shadow looking like.

Tom Slattery did the new translation of Chrono Trigger for the DS.

Who did the SNES one?

V_Translanka

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Re: CTDS dialog translation to SNES CT?
« Reply #16 on: November 27, 2008, 10:35:34 am »
Ted Woosley did the original English translation.

Shadow D. Darkman

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Re: CTDS dialog translation to SNES CT?
« Reply #17 on: November 27, 2008, 10:44:43 am »
Ted Woosley did the original English translation.

Thx. I'd ask who did the script transition from the SNES version to the PSX version, but that sounds like a stupid question so I won't.

V_Translanka

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Re: CTDS dialog translation to SNES CT?
« Reply #18 on: November 27, 2008, 11:36:09 am »
Good because I don't even know what that means. They just used a ROM of the previous version for the PSX version though if that helps...

Shadow D. Darkman

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Re: CTDS dialog translation to SNES CT?
« Reply #19 on: November 27, 2008, 12:08:33 pm »
Good because I don't even know what that means. They just used a ROM of the previous version for the PSX version though if that helps...

It might. Thanks.