Author Topic: Prerelease, Cross Demo, and Other Updates  (Read 2127 times)

ZeaLitY

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Prerelease, Cross Demo, and Other Updates
« on: April 08, 2007, 08:05:54 pm »
With Temporal Flux 2.55, I have gone through the Prerelease to improve upon a few maps from 2004 in our Prerelease section. I found a few things of note along the way. Specifically, here's the link list -- Zeal Dungeon (new small room), Sunken Desert (incomplete maps), Singing Mountain (extra exterior / interior map), Forest Ruins (aha, a door rose up!), Mt. Woe (Giga Gaia had a strange torso), and the Lavos Core (see the pod without the sprite). Getting to other items of business, I've uploaded the rip of the music from the Chrono Cross demo to our servers; find it here. Next, Molotov decoded the meaning of the Chrono Cross enemy Robo Ducky's Japanese name (SABLOW). It's a pun on "sable" (Japanese cookie often in the firm of a bird) and "saburo" (a popular Japanese name). Molotov asked inichi, the Chrono Trigger speed run master, for this information. Speaking of which, the Chrono Trigger record has been shattered! However, a full update will be postponed until his VHS reaches the states and is uploaded. Finally, discussion is under way concerning the creation of a playable patch for the Chrono Trigger retranslation. An announcement will be made once the project is underway. That's it for now!

Kyronea

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Re: Prerelease, Cross Demo, and Other Updates
« Reply #1 on: April 08, 2007, 08:17:32 pm »
That is some very neat stuff, especially when it comes to Singing Mountain pictures.

I eagerly look forward to the project to create a retranslation patch. With luck, it will rejuvinate the Crono community.

Chrono'99

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Re: Prerelease, Cross Demo, and Other Updates
« Reply #2 on: April 09, 2007, 06:14:17 am »


It's just a coincidence but I think these statues look like Guile :lee:

Romana

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Re: Prerelease, Cross Demo, and Other Updates
« Reply #3 on: April 09, 2007, 10:18:31 am »
Fantastic news. The Zeal Dungeon image interests me most. It looks so out of place from everything else, especially those statues, of course...

Forest Ruins (aha, a door rose up!)

How in the hell did you make a door 'rise up' there? And here I was thinking I'd tried everything...

ZeaLitY

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Re: Prerelease, Cross Demo, and Other Updates
« Reply #4 on: April 09, 2007, 10:42:09 am »
Ah, well...that's just what should happen. The events for it might not even exist; I haven't checked.

Chrono'99

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Re: Prerelease, Cross Demo, and Other Updates
« Reply #5 on: April 09, 2007, 11:14:33 am »
Forest Ruins (aha, a door rose up!)

How in the hell did you make a door 'rise up' there? And here I was thinking I'd tried everything...

If you want to use these door tiles, note that they still exist in the final version's Forest Ruins tileset.

sergecross73

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Re: Prerelease, Cross Demo, and Other Updates
« Reply #6 on: April 09, 2007, 04:51:35 pm »
The Chrono Cross Demo music is cool to listen to, I appreciate it greatly.    Is there a way to play this chrono cross demo itself though?  I'd die a happy man if I could get that opportunity...

JLukas

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Re: Prerelease, Cross Demo, and Other Updates
« Reply #7 on: April 11, 2007, 07:20:48 am »
No event code exists for the beta Forest Ruins dungeon entrance location.  The rising entrance was placed beyond the scroll boundaries of the map, and intended to be used with a CopyTiles command.

Magus22

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Re: Prerelease, Cross Demo, and Other Updates
« Reply #8 on: April 12, 2007, 02:32:47 pm »


It's just a coincidence but I think these statues look like Guile :lee:

I just put 2 and 2 together! *awes*

That does look like Guile.

CyberSarkany

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Re: Prerelease, Cross Demo, and Other Updates
« Reply #9 on: April 12, 2007, 07:27:54 pm »
Maybe they are statues made in honor of the prophet(who might have looked different in the prerelease), because he was such a great...well...prophet. Maybe he has been to Zeal for a longer time than it takes for the party to defeat Azala(the time it takes them to reach Zeal after the battle with Magus), and maybe that idea was dropped.