Author Topic: CT Melee Mod for Warcraft III  (Read 719 times)

Daniel Krispin

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CT Melee Mod for Warcraft III
« on: November 24, 2006, 05:39:02 am »
Well, I worked on it a bit recently. Revamped things here and there, and basically just made a better, more up-to-date version of it. If anyone has WCIII (and Frozen Throne, it requires that, too) here it is:
http://www.warcraft.org/maps/download/c6934/WaroftheAgesEpsilon3.zip
I mostly changed cosmetic things since the last time - hero descriptions and what not look better, as well as some techs and the like were made to work better. I think I did add a hero or two in the 'neutral' (ie. Chrono Cross heroes), which weren't there before, such as Zoah, Riddel, Radius, and Sprigg. Maybe some others. I don't think Steena was there before, either. Steena can raise Eidolons from corpses; Sprigg can morph into any enemy hero. Radius... best thing, can shoot an enemy from a great distance (a la 'Longshot'); Riddel can heal really well; Zoah is big and tough, and has HiRes, DragonRider... that sort of thing. Ummm... oh, yeah, Pip is there, too. Can change into Archangel, Archdevil, or Archetype at level 6. That sort of thing.
So, if anyone wants to try it...
Oh, and you don't have to play it online, just so you know. Prehistoric (Night Elf) and Mystic (Undead) AI doesn't work, but Guardia (Human) and Zeal (Orc) does, so you can play against computer players of those two races, just to try it out.

Magus068

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Re: CT Melee Mod for Warcraft III
« Reply #1 on: November 24, 2006, 08:22:34 am »
Beautifully made WC3 mod but need a bit tweaking though... Some of the first tier units is a bit expensive.

Daniel Krispin

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Re: CT Melee Mod for Warcraft III
« Reply #2 on: November 24, 2006, 12:09:39 pm »
Beautifully made WC3 mod but need a bit tweaking though... Some of the first tier units is a bit expensive.

Yeah, there's still some balancing and tweaking to be done. There's only so much someone can catch, after all. Alright, first tier units... which ones, specifically? It might be you played as Zeal, making the expense warranted - their price is high, but their power unmatched by the other teams. But was there a problem with the others? What costs would you suggest?

Update:
I've been adding a few things here or there today. Unfortunately, I fear the file may now be too big to upload to that WCIII map site, but I'll have to check. Basically, I changed the model for Steena for one a bit more representative of her; I changed Magus from a darkened Demon Hunter model into some sort of dark soldier model I found. Also, I added two new neutral heroes, Viper and Grobyc. I've tested them out and, though there are some flaws that still need ironing out, they work for the most part. I'll put up the newer version soon. At this point there are... 11 neutral CC heroes. That's a pretty good selection.
« Last Edit: November 25, 2006, 02:15:17 am by Daniel Krispin »

Magus068

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Re: CT Melee Mod for Warcraft III
« Reply #3 on: November 25, 2006, 10:56:51 pm »
You have a point there.  By the way, there's a bug in the Mystic race.  I can't seem to learn Master of the Sphere even though I upgraded everything.

Daniel Krispin

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Re: CT Melee Mod for Warcraft III
« Reply #4 on: November 26, 2006, 01:43:00 am »
You have a point there.  By the way, there's a bug in the Mystic race.  I can't seem to learn Master of the Sphere even though I upgraded everything.

Sorry about that. I just noticed that myself. It had worked before, but I decided to remove some of the upgrades (it was way too cumbersome), but unfortunately it left some bugs. So I've addressed that now. The whole thing should be a bit better now. I also made the hero tech descriptions better (ie, Fire, which before just said 'a spell for shooting fire' or something like that, now says 'Level 1 - ...; Level 2 - ...' and so on.)

The only problem? It's just 2.41Mb. I'm not sure if the site handles that. I'll see if there's anything tiny I can cut out.
« Last Edit: November 26, 2006, 02:35:27 am by Daniel Krispin »

ZeaLitY

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Re: CT Melee Mod for Warcraft III
« Reply #5 on: November 26, 2006, 03:05:27 am »
Ah hell, if you can't get it there and need somewhere to host it, there's always the Crimson Echoes FTP...

Daniel Krispin

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Re: CT Melee Mod for Warcraft III
« Reply #6 on: November 26, 2006, 03:34:27 am »
Ah hell, if you can't get it there and need somewhere to host it, there's always the Crimson Echoes FTP...

Thanks for offering, but it's alright. It's only off by 0.01Mb. I'm sure I can find a useless few kb to get rid of.