Author Topic: Battle Sound Effects  (Read 2017 times)

justin3009

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Battle Sound Effects
« on: May 25, 2006, 10:15:31 pm »
I was wondering, is it possible to change the sound effects of anything?  Like replace a sound with another and not just changing the insturment... If not, is there a way to CHANGE the instrument the sound uses?

Bah something a little bit off topic.  IS there a more descriptive way to change the music instead of it just saying import spc into unused area.  How would you do that?  Would you have to use temporal flux?
« Last Edit: May 25, 2006, 10:34:41 pm by justin3009 »

Vehek

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Re: Battle Sound Effects
« Reply #1 on: May 25, 2006, 11:22:37 pm »
Importing a SPC involves using a hex editor to copy and paste a SPC from another rom into an unused area of the Chrono Trigger rom.

JLukas

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Re: Battle Sound Effects
« Reply #2 on: May 25, 2006, 11:43:25 pm »
Battle: depends on what you mean by replace sound effects.  If while casting Lightning2, for example, you want to replace it with the Luminaire sound, that should be possible by only changing 1 byte.  A debugger trace should be able to track down where in the tech data a sound # is being selected.  Replacing a sound with one from another game is a whole different story.  They are in some synth generated format that isn't understood.

Music: a hex editor is required as mentioned above, TF doesn't support this currently.  You'll want to know the start and end offsets of the SPC from the game you're copying from, and then copy and paste that chunk into a free spot in CT.  Afterwards, a pointer will be need to be adjusted to point to the new SPC's location, and the instrument table hex values changed so the song sounds (mostly) correct.


justin3009

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Re: Battle Sound Effects
« Reply #3 on: May 26, 2006, 10:04:20 am »
Nice, the tracing down of the song maybe a little complicated ><  But i'm sure i'll figure it out... Somehow