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Messages - Redline57

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121
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: February 28, 2018, 02:30:36 am »
Unlike a lot of you guys here I'm not a coder, but if I recall, multi-disk playstation games I'm told may have an 'image' file of 650 or 700Mb but the actual data on them is something like half full, something to do with load time or the varients of where the laser is on your playstation (theres as least 3 physically different laser mount locations). Did Cross actually fill up a whole CD? cause I know FF8 being 4 discs is NOT 2.8Gb full.

122
Chrono / Gameplay Casual Discussion / Re: Chrono Trigger is now on Steam
« on: February 28, 2018, 02:27:51 am »
I'm more than happy to share my emulators of CT, Crimson Echoes, Cross, etc. Personally I hate steam, and playing it is inferior to playing on the console im sure, not better. Steam is a secondary and unnecessary operating system that by 20 year old definitions is classed as a computer virus (though so is Angry Birds for Android).

That being said, I'm glad its there. The new generation of hippies and not quite retro millenials may get some exposure. If theres a million purchases, we might get one or two people on here I'd guess.

123
Fan Art / Re: Artworks from Deviantart and others
« on: January 31, 2018, 01:46:30 am »
That was some creepy shit, an anime girl cosplaying Lavos, who'd have thought huh?

124
Welcome / Birthday / Seeya! Forum / Re: Welcome, welcome!
« on: January 31, 2018, 01:44:51 am »
You don't need to 'patch', Crimson Echoes as a rom is on the net, I don't know what the policy on this forum is due to that letter, but I and my friends all have copies, and a simple search will pull it up on the internet.

I guess I wasn't sad about the fall of Guardia. I sort of expected it, given Chrono Cross, and I had gone through Radical Dreamers, so I knew about Lucca's fate and  her orphanage and all.

125
Welcome / Birthday / Seeya! Forum / Re: Welcome, welcome!
« on: January 27, 2018, 01:53:23 am »
I recently found a dude who I work with who had the three notes from the organ in the church as his text alert sound. creeped the hell out of me at first. but now were like friends.

PrincessNadia78, you shoulkd play Crimson Echoes its amazing. As for Flames of Eternity, last I heard it was like a modification of CE. Like its tweaks and text edits, not a separate game. Crimson Echoes is, in my opinion, a canon "Chrono Trigger 2." If you can't find it on the net, PM me.

They do still host "Prophet's Guile" on here which is like a short Chrono Trigger game that is before you meet 'the false prophet' whos Magus in disguise, which was cool, its a smaller game by far.

They don't host Crimson Echoes here because of that cease and desist letter they mailed out years ago. I personally can't thank Zeality enough, maybe he doens't post here, I can't find the guy. Its possible he won't reply to anything relating to Crimson Echoes.

I just joined and the coding and editing in this forum is WAY over my head, I'm looking for more fans like me. I can't code but I'd be willing to help with any Chrono Trigger project with whatever skills I have. I'm a master auto technician, a business student and a fanfic writer of yuri and CT, so none of that really helps here.

I just realized this is a welcome forum so I'll say hi formally.

I'm relatively new here, I love Chrono Trigger. I have that 6 foot wide poster of Zeal they sell on ebay, love the game, and my brain has been trying to understand the plot of Crimson Echoes for the last 4 years. I first played it at age 25 but it impacted me so hard that the memory wrote itself on a part of my brain as if i played it as a kid. so the memory of Chrono Trigger was so good for me that it retroactively put it in my brain as if I played it years ago. I'll never forget, at 5:30am, when I first went into Enhasa in Zeal.

126
I can picture it. I mean the original name of the fiends were obviously meant to be a joke, so the american names were at least somewhat better, like if you didn't know who they were. Even if you did, consider the people who played CT when it came out, if you had a game and you see Magus and his henchmen were called mayonaise and you think, oh maybe this isn't a real scene? I mean the aloofness of Ozzie worked either way, and given how Ozzy turned during his TV show proves he was sort of spot on.

Didn't he ask for like 3 months and was given 1 month for translation? Maybe it was just so rushed that he had to throw in this and that and of course for japanese lines or puns that didn't translate directly, he picked some better wording. Or it was simply time constraint.
Like there is this anime called Lucky Star. In it there is a clever/nerdy girl whos making jokes about these twin girls. In one translation that was official, its translated as fraternal and identical twins. That works but if you understood the context, and with the fansubs, its subbed as 'one-egg or two-egg' twins. And then she goes onto a joke about that and sausage making a breakfast, her friend scolding her saying no one mentioned food. That was a pun, and the fansubs (people with lots of free time) got the joke and picked the words to make it work. But the subs that were under a time and money budget maybe didn't have time to get a totally fluent person to double check and be like "oh no this word can mean 3 things when you translate, but use this one because that's how it works on this joke here."

So maybe in Japanese, the original lines could have been tied to a cultural reference, something the Japanese people understood, and where he couldn't correlate in America, Woolsey picked another line that rock music fans might also get. Like if you knew who Ozzie and Slash were, odds are you knew who Hendrix was and you might have identified that line.

127
Chrono Trigger Modification / Re: Text within Epoch's time gauge
« on: January 20, 2018, 02:19:54 am »
Very cool.

128
I apologize for being so new, lots of these threads are people doing heavy editing of coding, I don't understand a lot of this. Is this a pre-release Chrono Cross CD you have? Like a pre-production game sort of like that early CT demo from the video press conference?

129
so can 65 million BC be considered an apocalypse? And I wonder, though Lavos shows spawn in 2300AD, what if this happened in the past? What if there were more than one Lavos (or at least spawning a new shell?) For canon's sake we estimate the timecrash was what, 2400AD in Chrono Cross? I guess that'd make the end of time sometime after that.

130
Maybe I missed something, isnt Crimson Echoes..Chrono Trigger 2? That's what my friends and I refer to it as.

131
Polling / Re: If you could change Chrono Cross, how would you do it?
« on: December 04, 2017, 03:29:21 am »
For me, I personally would give the game a total overhaul. First would be some more links to Chrono Trigger, as CC feels like a 3rd party game with some last minute translated words to link it to CT just to ride on its coat tails and sell some more copies.

The amount of playable characters, of course, too high. Their speeches seem canned at times, its like whoever wrote CT wrote out scripts on the basis of X event with Y character, whereas CC felt like they tossed in "good job person" all the time. You couldn't have a proper character interaction based on who you had...there would be ten thousand scripts. Think of the permutations!

And critically, cohesion. Not just with CT but with itself. There's so much left unknown, the only link to this game really was Radical Dreamers, its more like CC was a sequel to it and yet no one played it outside japan (and RD itself I found tedious, I finished it soley caise i love CT). Somewhere in the studio someone wrote a whole universe story and used most of it for CC. thats the feeling i get. like how futurama had the whole timeline theorized before making an episode. I feel like the guy who had the final say in CC looked at the WHOLE chronoverse and approved off on CC, leaving out one or two facts on the basis "it makes sense" yet WE didnt see it all so it doesnt make sense to us. Were you holding out for one more sequel? If so, make it! Kato, help us out here!

132
Chrono Compendium Discussion / Re: Chrono Compendium... Is the end near?
« on: December 04, 2017, 03:20:10 am »
I'm glad I'm not alone. I just joined but this seems to be THE place for anything CT related. Had I known about this ten years ago I'd have joined up too. I'd be willing to help backup things. I'm not a computer expert anymore, I write fanfics (some upto 100k+ words), I can reedit and edit over and over, I love organizing, I'm a master auto mechanic by trade, and have the efforts to script or novelize ideas for any sequels or anything semi-canon. If any of these skills could help just let me know. I'm not an 'idea' guy anymore, but I can write. I'd also be willing to help (financially if need be) to making hard cartridges of Prophet's Guile or Crimson Echoes (im told the CE cart in red doesn't actually finish cause its too big for the SNES chip?)

133
Chrono / Gameplay Casual Discussion / Graphics in games and their evolution
« on: November 28, 2017, 03:56:08 am »
I'd like to discuss graphics/video. More than graphics, the evolution and design of such. Here's my first discussion.

First, I love Chrono Trigger. And Crimson Echoes. Those are my favorite games. I liked the Super NES. It was easy in that every 'super' game on the console had better graphics than the NES. Everything about every game sequel was better in almost every way shape and form. Easy. It was a straight upgrade over the spectrum.

Then came the 5th generation of consoles. The N64, PSX, Jaguar, Saturn, etc. I'll stick with the PSX and N64 for now. Games were 2d in Super NES, mostly. Games like Donkey Kong Country used 3d rendering and the sprites were very well done. Yet when we went to the PSX, we got gross polygons. It was a necessary stepping stone. And lots of PSX games has multiple graphic levels. FMVs we called em. Final Fantasy 7 had cool graphics in battle, amazing FMVs but the around town walking had characters with no fingers and no mouths. And consider Tekken for the PSX. I personally felt gaming had to make a transition and for the time went through a 'downgrade'. I said when I was 10 that Donkey Kong Country had better graphics than Final Fantasy 7. The newer console the Playstation was actually WORSE than the predecessor. Now eventually the PSX graphics got better. FF8 and Parasite Eve had more detail, the characters walking had distinct hands opposed to rectangles (dont get me wrong I LOVE FF7 but the graphics were something to be overlooked, not praised). Even so, there was that one SNES hockey game with a video taken from live TV, graphical quality better than an ff8 FMV. So I said, cartridge games are better, no load time and graphics can be better.

So I prefered the n64, having NOT owned one, I got a PSX for free instead.

The n64. the doom of graphics and the death of zelda as we knew it. Its graphics were inferior to the PSX but at least they looked the same all the time, take goldeneye. But then we had that...that n64 animation. You know. When a ghost or something floats. Not only does it bob up and down, but its arms float out, like when a person breathes their ribs expanding push their arms out noticably. Its a plague that affected all nintendo consoles even through the Wii, your armless (not handless) characters just sort of float and bloat all the time.

And then the kiddie style of the n64 graphics. Zelda 1, 2 and (SNES) 3 were...do I call em mature games? no, but they were trying to be more serious. zelda's ocarina of time left no guesswork it was a kiddie game, with the voices like from mario 64, making it with its fake voices (like when you talk to a 3 year old in baby talk- no one ACTUALLY talks like this in person, its staged.) I compared it to old cartoons, such as Scooby Doo when it was hand drawn and the voices were the person's actual voice for lots of the characters. But take the Anime Lucky star, where NO one talks in actuality like a teenager (they use old people to voice children and children to voice old people) and the hair covers the iris of your eye, but not the pupil, and your eyebrows float out front. Again, I like Lucky Star, but this is how lots of anime is. What I'm getting at is Scooby Doo is 50 years older yet still has BETTER graphics than most cartoons that are generations more advanced. Why can't these animation programs do as well as frame by frame drawing, is this really progress?? So it was the same with n64. fake voices, unaccurate animation in the sake of styling (like how Super Mario World was progress for Mario 3, but Mario WOrld 2: Yoshi's island is a step backwards.) I feel the older games were drawn better.

So the PSX and n64 for me were not the jump forward the SNES was compared to the NES, but a side step, one backwards in my opinion. This does make Chrono Trigger a bit of a 'relative' pinnacle for the 90s. Its special effects were improved upon in the latest SNES games, but its animation style for me was better than some games that are considerably newer.

And I can compare again. Half Life mod Team Fortress. They progressed and progressed to make it newer but they "N64'd it up) making TF2. They claim the graphics took more power?? Looks like you made TFC and they went into DOS and hit "max colors = 32" and enter. Total regression.

Back to Chrono Trigger as an example:

Here's what I see lately. I saw that Chrono...Break was it? The concept of remaking CT on n64 style graphics. It showed a 3d rendering of the millenial fair. and a close up of gaspar doing the breathing with that japanese style snot bubble out his nose (i guess thats what it is?). no mouth or nose if i recall. this is what i mean. this is not progress for chrono trigger. Yeah its 3d but for me I wouldn't like to play it because the animation style would drive me nuts.

As an aside, I liked CT's graphics but never cared for the animation drawings done by Akira Toriyama. Not a fan of the specific anime style, i never watched anime as a kid, i didnt get into it till like 2010 opposed to other gamers i knew who were into it years before.

So I join here. I saw that someone tried to build the millenial fair in the VALVE engine. Gotcha. And again, looks like a half step up over Minecraft. i'm glad it was done but its so color-limited and cartooney that if i werent a devout fan, i might not have recognized it and been like "oh that's guardia in 1000 AD".

Turns out there's lots of these attempted 3d CT remakes. I saw some years ago. When I finally found out about Crimson Echoes, I jumped for joy. ANd when I first played it, I was freaking exstatic. Like...wow a geniuine sequel! And its not for Xbox download so they didn't fuck it up with 'achievement' popups like when they screwed up Megaman 9 and 10. I was like all you have to do is make another megaman and not mess it up. and you messed it up with damn popups. Just give me 8 new bosses. Yeah I was a blue bomber fan. And Crimson Echoes was phenominal. A CT sequel with none of the modern crap to mess it up, no anime scenes, no stupid modern achievements, just a "Chrono Trigger 2" was all it was and I loved it. Thanks so much Zeality, Agent 12 and Chrono99 for not doing anything stupid with the graphics. I mean you changed the character's profiles a bit as they aged just a tad so that was ok.

Now I've seen the 'serious' games. The evolution of say Grand Theft Auto. When they made 3, it was a little blurred by modern standards but they were going for realism. 4 was more real. 5 was more real. then you see like the newest Call of Duty game. Super real. Nice job making it real, I see that's what they were after.

I understand the remakes of CT in basic color shading n64 style for 3d is easier, but Zeality set the bar real high. I bet if everyone on here worked their asses off, I bet we could make a 3d version of Chrono Trigger based off SNES-progressive expectations. In other words, like what the ff7 remake looks like. Maybe not of that caliber as im sure Squaresoft put some money into that...but maybe by Chrono Cross level graphics, not the cartooney 'stylized' stuff in halflife 2 or n64/gamecube/wii style, but somethin youd buy for the ps3/4.

So consider this:

What if  son of a bitch I forgot the whole point of what I was going to write here as its been half an hour now. I'll edit this if I remember.

Anyone understand why I consider the ff7 remake 'evolution' and chrono break 'devolution' though? No offense to the creators of that, just saying if i could like donate money if we could make it look like a real 3d guardia.

134
Chrono News / Re: Time Magazine ranks Chrono Trigger in Top 100 Games Ever
« on: November 28, 2017, 03:15:26 am »
Sorry again, I'm throwing in my 2 cents.

I have read several reviews of video games, and there are a lot of ways to judge them. Time Magazine has their opinion, granted I think that maybe the people who used this wording aren't gamers. When I was young, I didn't understand how people rated books so great because I didn't read. I read, just not for fun, for book reports. Games were my books, my story. If you let Chrono Trigger bring you in like a great book, then by a gamer standards, top ten RPG of all time, absolutly no question. And in my opinion one of the top ten games ever made. For me it was like how you read a mediocre fanfiction with a small fanbase, so you let all the bad stuff slide and let your mind fill in the rest. On that basis, CT could be classed by its fans as perfect. But its not a bad story with a small fanbase. When it came up it was sold alongside secret of mana, and the far bigger and more popular ff6, and even going toe to toe, it was a great and still-classic game. You didn't need to go into it expecting a lot, it delivered. Even kids now who go into the game, knowing its (in some aspects) overrated, they still like it, showing how good it is and stands the test of time.

with regard to that quote at rank 52, the time traveling of the game was sci-fi, but hardly rediculous. I mean screw the guy who wrote that, you gonna say that about Star Wars a New Hope too? Chrono Trigger did an excellent job of integrating it as best could be. Yes there are inherent time travel plotholes, of course, as we all know what a causal loop is. Got it. I could point it some faults but calling it rediculous, shit no. "Catcher in the Rye" was rediculous and its acclaimed as a good book. Yeah, cause you make kids read it in grade 7 and its full of dirty words. 'mouthy kid quits school and cant even pay a girl to screw him.' wow, real shakespeare there. Chrono Trigger was a parallel about human life, with fragments and stories akin to the Bible and, like final fantasy, pull our favorite elements from Norse Mythology (and more) and was well thought out, so not liking the battle physics can be an opinion but calling it 'rediculous' is from someone who either doesnt know games, doesnt like sci-fi, or someone who heard too much about the game and looked for reasons not to like it. Im sure the people at Time didnt play the whole game, cause it may not be perfect, but neither is Starry Night, and CT is no less a masterpiece in its own right.

135
Chrono News / Re: Happy 20th North American Release, Chrono Trigger!
« on: November 28, 2017, 02:54:54 am »
I guess I'm pretty late, just joining here, but happy 20th anniversary to...the greatest RPG to ever come out of japan ever!

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