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Messages - Nangbaby

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76
Thanks both of you, but no, neither of the those sprites were what I was looking for (although the second is closer than the first).  It's still good work, so I appreciate both the original editors for making them and you two for finding them.

I probably used the wrong words in my description, as it didn't have the Super Saiya-jin aura, but the hair itself brightened and dimmed to give that effect.  I can see it so well in my mind, but I'm not a good enough editor to recreate it.  It was just the normal Crono standing pose (facing forward), no weapon drawn.

Edit:  It looked sort of like this bad recolor, but obviously, more colors than the 12 color palette (and better done).

77
Chrono / Gameplay Casual Discussion / Looking for a fan-made sprite?
« on: April 23, 2010, 02:54:55 pm »
I'm not sure if this is the right forum, or if it's even okay to ask, but I'm going to throw the question out there anyway.

I love the sprite work in Chrono Trigger, and I love looking at (and at times attempting to make) fan sprites.  Years ago, I came across an edit of Crono as Super Saiya-jin Goku from Dragonball Z, and it even had Goku's hair "pulsating" as an animated gif effect.  However, I foolishly never saved the file, and it seems to have been sent into the DBT.

Does anyone either have this file or at least know what image I'm talking about?

78
Part of me would like to see them actually do something --aside from the release of MptBQ on the Virtual Console -- with the Ogre Battle franchise since they snapped up the rights.

The much larger rest of me is glad that they're doing nothing, so they won't muck it up.

79
Chrono / Gameplay Casual Discussion / Re: Is Magus really all that cool?
« on: December 28, 2009, 03:26:36 pm »
Magus is cool, but I can understand the original poster's point.  Some fans do seem to deem him as "the most awesome character ever" and that does get annoying.  As good as his personal story is, you really don't get to see that much actual development of the character if he joins your party.  Then again, as memorable as all the Chrono Trigger characters are, most of them are one-dimensional and static.  What attention Magus gets in the game only makes him better by default.

It's weird, but I usually tend to dislike characters of the same archetype (The "proud, tough, standoffish, selfish powerhouse who holds no compassion") but then again, at least with Magus, at least there are some hints that his outlook and words, while harsh, don't speak as loudly as his actions.  That and the fact that since he was one of the first I encountered, it wasn't something I hadn't gotten sick of.

80
Chrono / Gameplay Casual Discussion / Re: Really Silly Questions
« on: December 28, 2009, 01:02:01 pm »
Yeah I'm aware that gameplay mechanics rarely up with reality in video games, but one of the most important aspects of Chrono Trigger from both a storyline and gameplay mechanic is that while humans can train themselves to do unfathomable physical feats, directly manipulating the elemental energies to heal or harm is simply outside the capacity of humans from 1000 AD.  While Crono and Lucca have unrealistic techniques as well, you can at least handwave it away as years of devotion to swordplay and technology respectively, and that more of their outrageous non-magical techniques come after their magical abilities have been unlocked.  It's always bugged me that Marle has this inherent ability to cure without any explanation of how or why, especially when it's revealed later that "magic" as we know it isn't a possible source.

81
Chrono / Gameplay Casual Discussion / Really Silly Questions
« on: December 28, 2009, 01:56:15 am »
What do you suppose exactly is Marle's "Aura" technique and why does she know it?

It's a physical healing technique, but unlike the other similar healing techniques, it is more vague than the others.  More importantly, Marle is a normal human being and would not have access to a supernatural ability to heal, and she doesn't exactly have the type of personality that would lead her to consciously developing healing powers.

In any case, from the animation, Aura seems like an energy transference of some sort, but clearly, Marle does not know magic at the beginning of the game, and Chrono Trigger makes it clear that Marle is not related to any of the natural magic using characters.  Would Schala's pendant carry some residual unlocking potential to allow Marle to heal?  If the expression of her healing potential were innate, is it a Guardia family secret?  If it's a result of some training, why have no other non-playable characters demonstrated this ability?

Edit:  I realize this probably was the wrong forum for this discussion, as I see similar topics discussed in detail in another forum.  I'm sorry everyone.

82
Chrono / Gameplay Casual Discussion / Re: Heroes
« on: November 30, 2009, 05:12:52 am »
While Oka doesn't write the show, I'm pretty sure he had more that a little input on that line.  From what I've read he was/is a "geek" IRL and has added details about Hiro such as this, so it wouldn't surprise me if he pushed for this personally.  For all we know, he might have wanted to put a CE nod, but couldn't for obvious reasons (too obscure for pop culture, possible lawsuit from SE, negative impact on the whole "don't ask, don't tell" underground situation).  I'm just glad for the reference.

One thing did bother me about his pronunciation.  In the episode, he clearly said the "L" sound.  Now I am aware that the "l/r" situation is sometimes overstated, but given that Hiro grew up in Japan and presumably played the original version, wouldn't he have pronounced it more phonetically.  I'm not sure if this is Oka's fault (since his Japanese can be "off" and Americanized at times) or if it's not a fault at all.

83
Chrono / Gameplay Casual Discussion / Re: Why are you here?
« on: November 30, 2009, 04:49:29 am »
I'll bite.

How I fell in love with Chrono Trigger is quite simple.  I read the review in Game Player's magazine, and given that it was awarded a whopping 95%, I realized I had to get it  I can't remember if I rented it or not, but my parents gave to it me after I said I wanted it (please note that I did not ask or beg them for many games) and they got it for me.  I still have the cartridge, but I haven't put it in my SNES for years.

I fell in love with Chrono Cross as it was a sequel to Chrono Trigger, but I was amazed at how musically it was a flawless game, and how well the music was weaved into the gameplay.  The graphics were astounding, and while the battle system confused me at first, I ended up liking it even better than Chrono Trigger.  If only they had made the Chrono Cross more apparent to access in the game itself (The first time I beat the game, I actually thought it didn't have an ending!)

That being said, as much as I loved the games, they didn't become my absolute all time favorites despite the various playthroughs, and to an extent, both are still on the lower tier of the "games I can't live without" level.  That's not because of any flaws -- I just liked Final Fantasy III and Ogre Battle more (and still do).  What got me to the Compendium, then, isn't my direct love for Chrono Trigger and Chrono Cross, but my love for CVRPG and spriting.

Quite a few years ago, I met the creator of CVRPG before he actually created it.  He showed me the comic, which at the time was only 20 issues long.  If you look at the sprites used, many of them seem like edits (although upon closer inspection, there are some subtle differences between the styles of CVRPG sprites and CT sprites) and it showed me the power of this particular sprite style.  Up until then, I had only considered Street Fighter Alpha and Darkstalkers style sprites.

Some time later, I got it into my foolish head that if Akira Toriyama designed both, surely there must be a treasure trove of fan CT-style DBZ sprites.  After all there are tons of Final Fantasy fan sprites of everything, but even the most well done of those sprites seemed to lack the distinctiveness necessary to capture the essence of the characters.  To my chagrin, aside from an animated Goku that I forgot to save, there was nothing.  So, since I failed to convincingly edit Street Fighter sprites, I tried to edit CT sprites into DBZ characters.  When I had done a few, I posted them on the forums.  However, given the less than enthusiastic response, I left here after a post or two -- after all the people here were die-hard fans who knew the game inside and out, and I really didn't feel like I fit in.  Furthermore, I later realized how terrible the sprites were and I eventually decided to give up the idea of arranging pixels as I was not getting better at it, unlike most people who put an effort into it.

Then came the whole "situation" we all know about.  The sad thing is that since I'm not into that scene, I would have never learned about the project if it weren't cancelled and the backlash were felt across the Internet.  Of course, when I heard about it, I was pretty mad upon realizing the enormity of what was forever denied.  I'm more miffed at the double standard Square Enix showed.  The Compendium and any projects stemming from it, at least on the occasions I visited, did not promote a single person's agenda but was always about the games that make up the Chrono series, never asking for a dime in return.  Such fan devotion is rare and should be applauded.  Meanwhile, there are those who openly profit from Square Enix's copyright, laugh off criticism about their fan work, and are not served with cease and desist notices but still go on in their arrogance unchecked and build professional careers from it.

So in a sense, I pop in from time to time to remind myself that there are people out there who don't let their egos get to the best of them, and to secretly steal sprites so I can make better CT-style edits...oh wait, I typed that last part out.  Well, as long as I delete it and don't hit Alt + S I should be fanta--

84
Chrono / Gameplay Casual Discussion / Re: What if...?
« on: November 29, 2009, 04:14:15 pm »
First of all, I am not well versed in Chrono Trigger fanfic, so I thank you, Acacia Sgt. I only read one chapter and it seems to be an interesting idea, so I'm going to have to read the rest of it.  Even if it doesn't develop in the way I think it would, I like to see alternate views.

Zipp, I find it interesting that you brought up the other time periods in which Janus could have landed, and I find the 2300 A.D. scenario you outlined very compelling.  It would be interesting to see what affect this would have on his mental and physical development, as it is an open question as to whether it would provide him with empathy or only make him even more bitter and solitary than he eventually became.  As an "enlightened" Zealian, would he see the condition of the world as a wrong that would need to be fixed or would the ruined state of the world be the inevitable outcome of messing with Lavos?  Would he leave the world to its own devices?  Would he see his fellow humans as survivors, or as dirty Earthbound people?

As some of the other posters insinuated, though, I doubt he would have been able to develop his magical talents as well as he did in any era or setting without the Mystics (the only other natural magic users).  As much as Janus used the Mystics, they undoubtedly taught him techniques or at the very least helped him refine techniques and skills.  I don't believe even a prodigy can live up to his potential if he doesn't have an environment to help him improve.  On the other hand, with 2300 AD at least, the enemies are actually weaker than they are in 12,000 B.C. (and some parts of 600 A.D.), although how much of this is a gameplay function or how much of this is canonical to the story is up to debate, so it's possible he more than hold his own.  But in the future, the best he could do is go around killing Lavos spawn.  Maybe he'd fight Mother Brain if he were to become attached enough to the human cause, but I doubt it.

That being said, I do agree that Janus is very adaptable, and I am not optimistic enough to believe that Janus would become a completely well-adjusted person no matter where he was deposited (although I'd argue that at least some of his unpleasant disposition was due to him being pampered).  However, the form that the manipulation would take and the lengths he would go to would differ based on what he had available to work with.  The question is do the other time periods have other races or groups who would possess the skills he would need to actually summon Lavos.  In the game, we aren't shown any other groups who would be capable of doing so.  Only in Zeal are there magic using humans, only in 600 AD and 1000AD are there Mystics, and only at the End of Time is Spekkio.  Of course, it's possible that there are some unseen groups that have these abilities, but working from what is presented in Chrono Trigger, it doesn't seem likely that he'd be able to even work toward getting revenge.  Since that's his primary motivation for most of the game, it makes me wonder what he would have done if that option were taken away from him, or at least made less accessible.

Now there is the question that if Janus has not been aligned initially with the Mystics, could Lavos even have been stopped?  After all, while Crono, Marle, and Lucca learn about Lavos in the future, it is only when they are deposited in Medina that they find information that leads them to think Magus is they key to stopping The Day of Lavos.  If Janus were to appear in other location or at any other time (except perhaps 20 years before 1,000 A.D. in Medina -- I can see him leading a second insurgency that the heroes learn of, then attempt to stop him), then how would they learn about Lavos to stop it?  If the entity made a gate to 12,000 B.C. and deposited the party there, they could learn that way, but obviously there'd be no Magus or Prophet there if he wouldn't attempt to summon it in the first place, which leads me to wonder how differently the game would have developed.  Would there have even been a need to go back to 600 A.D. or even 65,000,000 B.C.?

Edit:  I attributed the wrong posts to the wrong people.

85
Chrono / Gameplay Casual Discussion / What if...?
« on: November 28, 2009, 03:01:19 am »
While these questions probably have been asked a million times before, I feel like asking it a millionth and one time.

Has anyone ever wondered what would have happened if Janus hadn't conveniently been placed near the Mystics when deposited in the Middle Ages?  What do you would have happened had Janus been dropped in the middle of nowhere with no one around?  Would he have been able to survive long on his own?  What if he had been thrown in Guardia instead and with other people?  Do you think he would have defected to the Mystics, given that strategically it would be better for his plans (they're magic using and thus more useful for him to get revenge against Lavos)?  Would he have done like he did in Zeal, hiding his magic power for his own protection when in public view?  Would he have worked to become a legendary hero in the eyes of the public and then use that status to his benefit?

While I love the way it happened in the game, sometimes I wonder "what if?"

86
Chrono / Gameplay Casual Discussion / Re: Size of Chrono Trigger
« on: August 24, 2009, 02:13:41 pm »
It's a little late, but thanks for the replies.  It's a testament to the game's uniqueness that you can't point out one specific thing which makes it so large, but all of the wonderful parts put together seamlessly make playing it such an innovative and irreplaceable experience.

87
Chrono / Gameplay Casual Discussion / Size of Chrono Trigger
« on: August 20, 2009, 02:15:18 pm »
This may not be one of the best questions, but I'm going to ask it anyway.  I've noticed that people claim that Chrono Trigger is the biggest SNES RPG, referring specifically to its size.  What precisely is meant by this?  Furthermore, specifically what aspects of the game make it so big?  Is it the number of Techs and combinations, the sprite animations, the number of freely explorable eras, the number and size of dungeons, or the battle system itself and enemy placement?

88
Site Updates / Re: Cease & Desist Letter
« on: May 25, 2009, 09:28:06 pm »
FaustWolf, if you mean an ordinary, opinionated Ogre Battle fan, yes that's me.

I also admit, I was (and still am) upset about a couple of other things, which led me to be needlessly dramatic.  I, too, failed to show humility, and I apologize for posting in this thread and stirring up ill feelings.

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Site Updates / Re: Cease & Desist Letter
« on: May 25, 2009, 06:13:26 pm »
Until today, I had never heard of Crimson Echoes, or at least I never paid attention to it.  Even if I had heard about it, I probably would not have played it.  I prefer to play games on consoles, and I'm not that much of a fan of fan games.

Now that I have read the announcement, though, I am utterly sickened by this development.  This feels like a punch in the gut.

I know there have been countless posts like this, but Chrono Compendium as a website/organization has been for the fans and allowed people to show appreciation for the games they love.  It isn't about promoting an individual or making money, and this humility is a rare trait on the Internet.

I can understand why Square Enix would do this, although I really wish that if Square were going to squash the project, that they would at least let it live in some form, even if they published Crimson Echoes in tact as a new game or something and gave you no credit at all.  As horrible as it would be, at least all that hard work would not have been for nothing.

What I can't understand if why they would shut this down, but let other people actually profit off their copyrighted work from other games without permission.  You all didn't ask for a dime.  You weren't looking for glory.  You spent years of your lives on a project out of love.  Meanwhile, others can be far less selfless and prop themselves up, and yet they run around scot free.

This makes me want to cry, and worry what other fan works will be targeted next.

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Kajar Laboratories / CT Style Sprites of Anime Characters
« on: November 26, 2005, 01:35:09 am »
Sorry to bump such an old thread, but I didn't even think I got any responses to it.  Thanks for the compliments.  I think these sprites are still substandard myself.

In addition, I have reogranized the sprites I've edited so it's a bit clearer than the last file, thus making it look more like a proper sprite sheet.  Most of these sprites are scaled down as far as colors are concerned so that they only have 15 colors...at least I hope I did.



Anyone want to add their attempts?

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