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Topics - Agent 12

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166
Crimson Echoes / Concerning trouble with guardia forest
« on: August 24, 2005, 09:28:09 pm »
On the general forum I heard you mention that adding a NPC caused it to black screen.  While making the colliseum I encountered the same problem, I just want to make sure that you realize it's not adding a character that was the problem it was the character that you added.  For example if I loaded the second version of speekio for the second fight, loading the 3rd version of speekio for the third fight would cause a black screen.  On the same note if I loaded the 4th version of speekio for the third fight everything was fine.

I can't find any pattern to this very annoying problem and can only suggest trial and error until you find the right guy.  For some reason the programmer's of CT made it so if enemy A is loaded Enemy B can't be loaded.

--jp

167
Characters, Plot, and Themes / Masamune in Lavos timeline
« on: August 12, 2005, 03:25:54 am »
I think Lavos timeline is the right one (the one where Crono and co. didn't do anything).  

I'm sure this has been asked before, but that will just make it easier to answer my questions.  Well we all know the Masamune was made by putting the knife in the Mammon Machine, do you think that Melchior was gutsy enough to do this himself?

--jp

168
Chrono Trigger Modification / Scroll Screen
« on: August 08, 2005, 09:11:23 pm »
Hi I was wondering if there's been anyone has had a  breakthrough using the Scroll screen function of Screen Manipulation?

I have a part a scene where I use the Move Party Command after this the screen is shifted down, if the player does not fix it it's possible for them to trigger a load enemy that loads the enemy off the screen, which causes all sorts of problems for me.

Thanks in advance

--jp

169
Crimson Echoes / Colosseum
« on: August 05, 2005, 07:54:16 pm »
Hey everyone,

I mentioned in Kajar Laboratories that I'm working on a Chrono Trigger Colloseum.  I was wondering if you guys would be interested in having one in the upcoming game.  If this is completely out of line feel free to delete this post.  I do however think it would be a easy idea to implement and could add alot to the game.  

I will be working steadily with my roommate, and if it doesnt come out flawless I would never allow it to enter a Chrono game i respect the series to much.  If this sounds like a good idea then I'll be sure to keep you guys updated.  I'll conform to any ideas that you guys want.  If you think it's a good idea but don't want me working on it, that's fine but I'd like to have a small amount of input value.  Maybe you guys already thought of this and are already working on it, if that's the case I'm sorry and go ahead and delete this.

Once again if I'm overstepping my boundaries feel free to delete this post.

--JP

170
Chrono Trigger Modification / Colosseum
« on: August 05, 2005, 07:48:14 pm »
Hey everyone

I'm relatively new here, I've been reading since May and just recently decided to make an account.  I downloaded the flux as I like to call it and have been messing around with it.  I'm still horribly undertrained but incredibly devoted and have a programming background.  In my spare time I've decided to make a Chrono Trigger Colosseum.  It'll probably take awhile but me and my roommate will work on it and we are both big Fans of the game and will do it justice.  

I got the idea from a past post, I wish I could remember the guys name but he figured out code to make random enemies, though I may not use random enemies I thought the Colosseum was a good idea.  In fact, I dont know if it's possible but I really think it'd be a cool idea for Crimson Echoes, it would add replay value and give a way for some sort of ultimate fight.  

So I would love to have feedback and I'll keep everyone up to date with how it's going.  I'll probably be posting questions.  If by some chance it is possible to put the Colosseum in the game and you guys want to see how I'm doing it I would love to help in any way possible.

--JP

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