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316
Chrono Trigger Modification / Re: IMPORTANT: Temporal Flux data corruption in version 3.02 FIXED
« on: August 09, 2017, 10:07:43 pm »
Any idea what it fixes?
317
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: July 31, 2017, 09:26:02 am »
Never mind it didn't work on my laptop, but worked just fine on my desktop. Going to try getting the enemy editor and Zero star ng+ to work.
Btw Itoikenza I just noticed today you posted a save for me, never got to try it but thanks anyway. (The link doesn't work anymore)
Btw Itoikenza I just noticed today you posted a save for me, never got to try it but thanks anyway. (The link doesn't work anymore)
318
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: July 29, 2017, 03:41:03 pm »
I cant get this download to work, maybe because I dont have google drive? Now that im done my project I wanna try this, does anyone have an alternate download?
319
Chrono Trigger Modification / Re: Modifying Frog's running animation frame count
« on: July 04, 2017, 04:29:21 pm »
Characterview* not editor companion
320
Chrono Trigger Modification / Re: Modifying Frog's running animation frame count
« on: July 04, 2017, 04:28:42 pm »
In editor companion after each npc is a lot of empty space, could I fill that space to give them more animations if I felt so inclined?
321
Chrono Trigger Modification / Re: Modifying Frog's running animation frame count
« on: June 21, 2017, 05:10:09 pm »
You can't just directly draw Glenn over Frog because his sprite box is not big enough, you would have to put him in an empty space, in which case if you made a duplicate of Crono's sprites and drew Glenn over top of them then you could just use Crono's animations.
322
Chrono Trigger Modification / Re: ChronoCharView Basics
« on: June 19, 2017, 10:17:23 pm »
I can tell you its great for editing palettes, even weapon palettes.
323
Chrono Trigger Modification / Re: ChronoTrigger+WorldRevolution
« on: June 10, 2017, 11:32:39 am »
@Zakyrus, have you downloaded the new temporal flux that Mauron posted here? It no longer corrupts the data, you should get a clean rom and import all your files with that, it will clean up a huge portion of your bugs.
324
Chrono Trigger Modification / Re: ChronoTrigger+WorldRevolution
« on: June 05, 2017, 03:53:28 pm »
Although I have my own Chrono project going on (which by coincidence I gave it the same name) I am interested in this project, do you have a link to the rhdn topic page?
325
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: May 24, 2017, 10:48:05 am »
As long as this works with the enemy editor in interested.
326
Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: May 21, 2017, 09:46:37 am »
Nice, I've wanted the table file for this game for a long time, also what did you change in their battle logic?
327
Chrono Trigger Modification / Re: IMPORTANT: Temporal Flux data corruption in version 3.02
« on: April 13, 2017, 09:42:27 pm »
All of your plugins and chronocharview and before the last plugin updates ct editor companion
328
Chrono Trigger Modification / Re: IMPORTANT: Temporal Flux data corruption in version 3.02
« on: April 12, 2017, 09:12:51 am »
It must have been a byproduct of one of the other glitches because I changed and imported tons of stuff yesterday with zero problems after applying your fixes.
329
Chrono Trigger Modification / Re: IMPORTANT: Temporal Flux data corruption in version 3.02
« on: April 11, 2017, 06:23:11 pm »
I'll try to duplicate it for you.
330
Chrono Trigger Modification / Re: IMPORTANT: Temporal Flux data corruption in version 3.02
« on: April 11, 2017, 02:44:15 pm »
Definitely related to the others mentioned because anyone of them can happen when big changes are made.