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Messages - IHBP

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1
Chrono Trigger Modification / Re: Meu projeto
« on: June 17, 2019, 02:49:38 pm »
Can you provide a picture of what you're talking about?

2
Chrono Trigger Modification / Re: Menu research.
« on: June 05, 2019, 04:11:11 pm »
This is directly quoting you from my RHDN topic.

Money (this one is likely impossible to do safely though).
- Character names (so they default to what they were named as last play through).

These two are easy enough to do. They're already loaded at the start of New Game+, then reset shortly after. You'll need to edit Location 00's events.

Before the MemCopy to Mem.PCNames, add the following.

Code: [Select]
If (7F01CF & 10)
     Goto [00C3]

I haven't tested this, but it should work.


If you want more context it's post 415 in the conversation.

3
Chrono Trigger Modification / Re: How do I...?
« on: May 17, 2019, 04:28:31 pm »
If you play with the layers you'll see that the forest is actually hidden under the ocean in 1000ad and it's moved to the desert with the copytiles line in the script, the buildings however don't work and I believe are actually sprites.

4
Chrono Cross Modification / Re: Drop tables
« on: May 08, 2019, 05:27:17 pm »
Cool, too bad it's compressed though, that makes it a little harder to edit.

5
Chrono Cross Modification / Re: Drop tables
« on: April 30, 2019, 06:19:36 pm »
 I'd like to have a look at that "file 0008" mention in your link, that probably tells you how the drop tables are laid out.

6
Chrono Trigger Modification / Re: Some of my work
« on: April 30, 2019, 06:12:30 pm »
Thanks for the support

7
Chrono Cross Modification / Re: Drop tables
« on: April 30, 2019, 02:54:20 pm »
If I'm not mistaken byte 0xA0 determines what treasure table the enemy has so it would allow me to say... Give Beach But the the Fire Dragon's treasure set, but unless I'm missing something I wouldn't be able to create a drop of say... Floral Rod common/*Salamander rare.

Ccenemy edit does indeed have the item and element listing. As for why I don't use that I wanted something more permanent.

8
Chrono Trigger Modification / Re: Menu research.
« on: April 30, 2019, 07:47:21 am »
Would this allow turning the helmet slot into a second accessory slot?

9
Chrono Cross Modification / Re: Drop tables
« on: April 30, 2019, 07:46:18 am »
Thanks I'll play with this a bit, it doesn't seem to let us edit what's in the drop tables though from what I can see from a quick glance.

10
Chrono Trigger Modification / Re: Some of my work
« on: April 29, 2019, 01:41:34 pm »
Here is the video of with my latest work, I'm very excited about this. With this Medina is done.

https://youtu.be/i8MISyX9_Vg

The Speed shoes and the ability to play as another character were all figured out by Mauron.

11
Chrono Trigger Modification / Re: Weird sprite glitch.
« on: April 24, 2019, 08:08:21 pm »
Yup that did it. Just gotta put on the finishing touches now.

And thanks again.

12
Chrono Trigger Modification / Re: Weird sprite glitch.
« on: April 24, 2019, 05:47:00 pm »
Ok so assuming I'll always have a party of three when this is activated and only want to control I NPC I should have 7E0197-99-9B all set to double the number of the object ( in my case object 13 so 26)?

Here's what my setup looks like now.

13
Chrono Trigger Modification / Re: Weird sprite glitch.
« on: April 22, 2019, 06:41:29 pm »
Cool thanks.

14
Chrono Trigger Modification / Re: Weird sprite glitch.
« on: April 22, 2019, 02:53:51 pm »
Trying to find the topic where you replaced Crono with king Guardia, would like to put that to good use.

15
Chrono Trigger Modification / Re: Some of my work
« on: April 12, 2019, 05:27:29 pm »
Yup, work is going a little slower now that I'm back at the garage full time but Medina 1999 is 90% finished then all that remains in Choras.

I am however freshly motivated after the recent gift from Mauron, I'll show that off in the next video as soon as I get the events ready.

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