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91
General Discussion / Re: The $%*! frustration thread
« on: July 10, 2013, 06:41:06 pm »
Fuck off, you're not wanted here.
And you're completely wrong. You've devolved into a parody of House MD.
Your words have no weight anymore. You have lost your good will. Give up.
And you're completely wrong. You've devolved into a parody of House MD.
Your words have no weight anymore. You have lost your good will. Give up.
92
General Discussion / Re: The $%*! frustration thread
« on: July 10, 2013, 05:59:32 pm »So, you've already chosen to run from your problems instead of confronting them. Then, I have nothing further to say.
for the record, that's MY frustration.
As a human, you only think you deserve better than that, but that's simple folly and arrogance. You think you're better than all other life on this planet that you should be free from hardship where they are not? If only life were that simple. If only.
Yes, Mr. Bekkler; I know. I'm an asshole and a piece of shit and should not say such things to other people because it hurts their delicate sensitivities. Spare me.
Sorry for the double post everyone else. But yes, you predicted my response correctly. Asshole.
Can't even take a hint.
93
General Discussion / Re: The $%*! frustration thread
« on: July 10, 2013, 05:59:03 pm »not in the same fashion, but to the same degree you have been just as cruel and cold to someone, somewhere; unfair. You may as well be a child-rapist or slaver if you ruin a kid, or someone else, for life with your negativity. But, you seem keen on blaming everyone except yourself; eventually you'll have to accept that what happens in life simply happens and is not bad or good, but just 'is'. You can't change other people and you can't stop them from doing what they do. You may lead a horse to water, so you've heard, but you can not make them drink. All you can do is take care of yourself and get yourself in a better place.
Everyone suffers and everyone does the best they can to live based on what they've been taught by others and what they have learned from doing based on what they've been taught by others. You can either hate them for doing something you may have done if you had been through what they had been through and you can perpetuate a cycle of insanity that stems from hate and bitterness and regret, or you can try to rise above it and teach people a better way, if you can, in the hopes that they might just start changing themselves. It really is that simple of a choice and you can make it at any time.
Quite frankly, I didn't find myself that charming when I was suffering and I don't find you all that charming, either. Sadly, no one can help you if you don't want to be helped, even yourself. You want to start recognizing your own faults, then that's a start; it will make it a lot harder to hate other people and yourself. You act like you're the only one who's gotten a bum rap in life. It can't rain all the time, though.
What an offensive post. I get what you're trying to say, but dude, wrong place, wrong time, wrong way, wrong person. You can't project your own issues onto someone else and expect them to take kindly. Combine that with your seeming tendency to hyperbolize and the results are... bad.
Sajainta, don't listen to a word. You're right. He doesn't know you and probably knows very little to nothing about your past.
I'm at work and can't write much at the moment, but I'll definitely be back for some discussion later.
I don't need to know individual people to know that all people are similar to some degree; and through her pain, she has lashed out at people who have not deserved it. She can lay her blame on the people that affected her in such a way, but then she'd have to lay blame on herself for every person she's affected in the same way, albeit not the same fashion.
I understand she's your friend and you view what I said to be harsh, but it's not a lie. Unless you're somehow God, you have not managed to avoid the big mistakes in life; you have not been able to avoid the fallacies of being human entirely. There are no perfect people, no matter what it may look on the outside. I don't care if it's offensive or not; I'm not going to sit here and lie to someone when the lie will hurt them infinitely more in the long run than the truth, which only hurts at first.
You can't blame people, because everyone is a victim just as much as they are a victimizer and after a while; for so many people; it becomes it's own self-fulfilling prophecy, because their actions begin to affect the actions of others to the point where what you receive is what you expect to receive, so you keep putting out the same and receiving the same. You can't really blame anybody, because it's all varying degrees of being lost without proper guidance and being made to suffer more than is necessary.
You're right; I don't know her past; I don't need to if the emotions are the same, because the same elements always lead to the same results, though it doesn't always look like the same elements because it seems like an entirely different scenario. What's it matter what you go through if it affects you the same; makes you feel the same emotions; drags you down to the same dark pit?
At some point in her past, she had to have a person or a couple of people that instilled good in her, otherwise she wouldn't even lament the bad things that happened to her, she would just accept them as they come and act the same; because that's what wild animals do. Only animals who have been shown love reach for love, so if she had not the love in her life given to her by others, she would be just as bad as those she hates, because she would see nothing wrong with any of it, but would accept it as it came.
And honestly, it's not offensive to say that somebody needs to get to know themselves to move on; it's entirely true. get to know the monster inside of you; get to know the good part; get to know what you're capable of doing and who you view yourself to be. You have no right to judge anyone else, or to sit there all petulant and act hurt just because life has been unfair to you. Odds are; being human; you've caused a lot of your own problems in life without even realizing it. Maybe not every single problem; but definitely a lot; all based on how you moved on and what you learned and what you put out for others.
You can either start accepting personal responsibility in the fullest and seeking to fix yourself to the point where you're happy with who you are, or you can't. That's what it boils down to. Is it wrong that people do the things they do? of course, but then, too, is it wrong for you to act the way you do at times. Is it wrong to say that? I don't think so. Too many people say the wrong things and are loved for them. I would rather say the right thing even if it means being hated for it.
It's not about saying the right thing or the wrong thing, it's about getting your real message out the right way, in other words, in a way that does more good than harm, in a way that is paid attention to and can resonate as good advice.
You're being far more negative than you're accusing Sajainta of being, and whether you think so or not, whether your facts are accurate or not, you're in the wrong.
On top of that, you never know how you will impact others. You might think you can see patterns in behavior and thinking and actions and that you have a formula in your head telling you how everyone is, has been and will be. But even if you're a total true-to-life genius, you can't be right 100% of the time. And if you're not 100% sure, then you really are guessing. Thus, you can't really know how you affect others.
No two people or situations are the same. You can only know what they tell you, and make the logical connections and come to your own conclusions. I agree with some of what you said, but I really wanted to just not read it because of the way you have presented previous opinions.
Lighten up your approach. You might make someone's day, and they might return the favor. You never know.
94
General Discussion / Re: The $%*! frustration thread
« on: July 10, 2013, 03:14:41 pm »not in the same fashion, but to the same degree you have been just as cruel and cold to someone, somewhere; unfair. You may as well be a child-rapist or slaver if you ruin a kid, or someone else, for life with your negativity. But, you seem keen on blaming everyone except yourself; eventually you'll have to accept that what happens in life simply happens and is not bad or good, but just 'is'. You can't change other people and you can't stop them from doing what they do. You may lead a horse to water, so you've heard, but you can not make them drink. All you can do is take care of yourself and get yourself in a better place.
Everyone suffers and everyone does the best they can to live based on what they've been taught by others and what they have learned from doing based on what they've been taught by others. You can either hate them for doing something you may have done if you had been through what they had been through and you can perpetuate a cycle of insanity that stems from hate and bitterness and regret, or you can try to rise above it and teach people a better way, if you can, in the hopes that they might just start changing themselves. It really is that simple of a choice and you can make it at any time.
Quite frankly, I didn't find myself that charming when I was suffering and I don't find you all that charming, either. Sadly, no one can help you if you don't want to be helped, even yourself. You want to start recognizing your own faults, then that's a start; it will make it a lot harder to hate other people and yourself. You act like you're the only one who's gotten a bum rap in life. It can't rain all the time, though.
What an offensive post. I get what you're trying to say, but dude, wrong place, wrong time, wrong way, wrong person. You can't project your own issues onto someone else and expect them to take kindly. Combine that with your seeming tendency to hyperbolize and the results are... bad.
Sajainta, don't listen to a word. You're right. He doesn't know you and probably knows very little to nothing about your past.
I'm at work and can't write much at the moment, but I'll definitely be back for some discussion later.
95
Fan Art / Re: 3d Epoch
« on: July 09, 2013, 09:20:30 am »
Isn't this a thread for stingrayii's work?
96
General Discussion / Re: Multicultural Music Video Appreciation Thread
« on: June 28, 2013, 04:59:12 pm »
Lindsay Stirling's great stuff I found her on Pandora on a Bond/Escala station. Speaking of, check out Bond or Escala! Either group. It's what you get when you have four ladies on strings and epic production value.
97
Chrono News / Re: Super Guitar Bros - Acoustic guitar duo playing "Time's Scar"
« on: June 27, 2013, 05:46:33 pm »
Hmm, not bad but the guy on the right seems a little unfamiliar with the song. He hit the wrong note at 00:40 and then when the bar chords come in he hits the open strings a little too hard before hammering into the chord. I can hear the hesitation in his playing. It's a shame, because the talent is there, the composition is good, the recording quality is high enough, but it's not quite all it could be. The hammering could be considered a stylistic choice but that note at 00:40 is the weakest link and the only thing keeping this from sounding reasonably professional. But... I didn't say I didn't like it.
I'll definitely be on the lookout for more.
I'll definitely be on the lookout for more.
98
General Discussion / Re: Chrono Spiritual Successor Brainstorm Session (Come and join the fun!)
« on: June 24, 2013, 07:26:30 pm »Don't misinterpret my words. Your post mentioned about both enemy and NPC having different behaviors depending if you had the weapon drawn or not. Many RPG's don't use this "feature" (since apparently you don't like the word "gimmick"), and I think the small project shouldn't either, as it's not really necessary since it's, well, a small project and we shouldn't cram a lot of and/or complex mechanics (I mention complex in the sense of how much coding it'll need to be added in comparison to not adding it in).My point was simply that you completely dismissed my entire statement by calling it a "gimmick". The word has a meaning and a negative connotation. I didn't think I misinterpreted or put words in your mouth, I just thought it was kind of mean. If that wasn't your intent, all is forgiven. Even if it was your intent to be mean (which I doubt), I don't care much for arguing over it, but thanks for clarifying your meaning.
And don't put words on my mouth. I never said I didn't like it. What I only said is that is not needed for the simple project that will be done first, for the reasons I already explained in the above paragraph.
Moving on, if the real problem you have with the idea is that you think it would be too complex to use, I can understand that. However ironic, I was trying to offer a simpler system idea than what Tush was coming up with (which is creative and ambitious, but I think far more complex). It'd be even simpler to just have an "attack" button, but at some point there is a line you have to traverse carefully between a rewarding rpg experience(even a short one) and a repetitive action/fighting game.
I think the Scott Pilgrim game is a good example of an attempt at a short game that tries to combine several elements from other games but ultimately fails and ends up playing as yet another beat-em-up side-scroller. It has rpg elements, but only the bare minimum (collecting money from fights and spending it on items and equipment, getting experience and levelling up) and these elements are inconsequential in the long run. You can beat the game without collecting anything and the leveling is unnecessary, it only makes the game go by faster. Don't get me wrong, I enjoyed the game, but it doesn't really do a good job at what it's trying to do, which is feel like a classic 8bit game or a mashup of several of them, or something. There are homages and nods to other games, like Final Fantasy, Super Mario, etc, but the references don't have much depth to them. If you have access to it, try it out. Just don't do that to Chrono is all I'm asking.
A collection of nods and winks does not a spiritual successor make.
Basically if it's supposed to be like Trigger/Cross and it's not an rpg, it'd better be super fun.
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General Discussion / Re: Chrono Spiritual Successor Brainstorm Session (Come and join the fun!)
« on: June 24, 2013, 04:13:10 pm »I still think it's unneeded to have that Battle/Explorere Mode gimmick, at least for this initial project.I concur.
I was just tossing out an example of how you could merge RPG flavor and Action-RPG fighting. I think calling the concept a gimmick is undeserved as it's basically the way Secret of Mana, Zelda games, and Elder Scrolls attacks work, and those are not gimmicky battle systems at all. Can't attack without your weapon drawn, and once it's out a button that would've done something else now attacks. There's nothing flashy or difficult to understand about it. A gimmick is just a poor use of a good tool, and most (if not all) of the ideas being shared here could become gimmicks if not properly implemented.
But whatever, the end result is the same, you guys don't like it. As a matter of fact, I kinda wish you'd just said that. It's less aggravating.
100
General Discussion / Re: Chrono Spiritual Successor Brainstorm Session (Come and join the fun!)
« on: June 21, 2013, 04:29:46 pm »
...Or not.
Did everybody disappear?
Did everybody disappear?
101
General Discussion / Re: Chrono Spiritual Successor Brainstorm Session (Come and join the fun!)
« on: June 20, 2013, 04:47:21 pm »
I'd love to see the battles take place on the same screen as the playing field. Something that might be neat and tie in the RPG influence with the action-RPG and still feel fresh... What about taking inspiration from "new" RPGs? Like Oblivion or Skyrim (and maybe other Elder Scrolls games, I'm not very well educated on their features) when you pull out your weapon people act differently, as though you're threatening them, and might even attack you in some places.
How would that translate? Fairly simply, I think.
Have a button dedicated to drawing your weapons/putting weapons away (kind of like Zelda too, now that I think about it). A sort of "battle mode" button. I'm picturing enemies on the field just like in CT. They follow and attack you lightly when you're in "explore mode"(no weapon drawn). When you go into "battle mode" (weapon drawn) they attack harder and faster, but you can now attack back. In town, people might talk to you when you're no threat, but if you're in "battle mode" they're afraid of you and might even run away, or guards might come attack if they see you approach. If you can figure out how to make it work for a team instead of just an individual then that'd be great, and of course magic would have to be thrown into the mix as well.
So I guess my idea is take cool features from the systems used by CT, Zelda, Elder Scrolls, and Secret of Mana, then combine only a few from each to make something that works in a new way.
Just an idea.
How would that translate? Fairly simply, I think.
Have a button dedicated to drawing your weapons/putting weapons away (kind of like Zelda too, now that I think about it). A sort of "battle mode" button. I'm picturing enemies on the field just like in CT. They follow and attack you lightly when you're in "explore mode"(no weapon drawn). When you go into "battle mode" (weapon drawn) they attack harder and faster, but you can now attack back. In town, people might talk to you when you're no threat, but if you're in "battle mode" they're afraid of you and might even run away, or guards might come attack if they see you approach. If you can figure out how to make it work for a team instead of just an individual then that'd be great, and of course magic would have to be thrown into the mix as well.
So I guess my idea is take cool features from the systems used by CT, Zelda, Elder Scrolls, and Secret of Mana, then combine only a few from each to make something that works in a new way.
Just an idea.
102
General Discussion / Re: Chrono Spiritual Successor Brainstorm Session (Come and join the fun!)
« on: June 16, 2013, 06:39:42 pm »
It would be most practical to target desktops/laptops. With Android, you're looking at a whole slew of optimization problems to deal with, with iOS you're likely to lose your money way before you get a chance to make any. Same goes for consoles.
I would argue that 100% of your audience has access to a PC, so make sure it works in Windows, Mac, and Linux, and you're as good as you can be.
I could care less whether it was in 2d or 3d, but Boo is right: great-looking sprites take far less time to put together than professional quality animated 3d models, there is no question about that.
As a potential audience member, I can tell you that if I heard of a game that was supposed to be similar to Chrono Trigger and/or Chrono Cross and I quickly saw that it wasn't an rpg, my interest would drop from "Must buy" to "Meh" immediately. And I've bought every game i could find that has even remotely reminded me of Trigger: Black Sigil, Radiant Historia, Final Fantasy 13-2, and I'm on a desperate quest for a copy of Xenoblade for a reasonable price. The thing these games all have in common is the genre, RPG. My opinion doesn't have to matter and I don't expect to convince anyone but I figured it was worth sharing these thoughts.
I would argue that 100% of your audience has access to a PC, so make sure it works in Windows, Mac, and Linux, and you're as good as you can be.
I could care less whether it was in 2d or 3d, but Boo is right: great-looking sprites take far less time to put together than professional quality animated 3d models, there is no question about that.
As a potential audience member, I can tell you that if I heard of a game that was supposed to be similar to Chrono Trigger and/or Chrono Cross and I quickly saw that it wasn't an rpg, my interest would drop from "Must buy" to "Meh" immediately. And I've bought every game i could find that has even remotely reminded me of Trigger: Black Sigil, Radiant Historia, Final Fantasy 13-2, and I'm on a desperate quest for a copy of Xenoblade for a reasonable price. The thing these games all have in common is the genre, RPG. My opinion doesn't have to matter and I don't expect to convince anyone but I figured it was worth sharing these thoughts.
103
General Discussion / Re: Chrono Spiritual Successor Brainstorm Session (Come and join the fun!)
« on: June 16, 2013, 08:33:30 am »
Tush, you're making some broad assumptions and leaps in logic. If the project gets into production, what is to stop you from going to a spriting site's forum and asking people to join?
Personally, i won't be able to commit to helping (though this its a fun thread to read) but its not difficult to get artists on board, and i expect that if you're offering money and the chance to visually build a world from scratch, they'd jump for the chance.
Also I still feel like if its really going to be made and it's really going to feel like a Chrono game, it's got to be an RPG. Radical Dreamers is a bad example of what Chrono games feel like, since its connection to Trigger is last minute and tangential, and since the game was essentially remade from the ground up into Chrono Cross, which is (I don't need to remind you) an RPG. That said, I hope you guys are able to come to some basic agreements and really get this thing started.
Personally, i won't be able to commit to helping (though this its a fun thread to read) but its not difficult to get artists on board, and i expect that if you're offering money and the chance to visually build a world from scratch, they'd jump for the chance.
Also I still feel like if its really going to be made and it's really going to feel like a Chrono game, it's got to be an RPG. Radical Dreamers is a bad example of what Chrono games feel like, since its connection to Trigger is last minute and tangential, and since the game was essentially remade from the ground up into Chrono Cross, which is (I don't need to remind you) an RPG. That said, I hope you guys are able to come to some basic agreements and really get this thing started.
104
General Discussion / Re: Chrono Spiritual Successor Brainstorm Session (Come and join the fun!)
« on: June 14, 2013, 10:09:34 pm »
Love the writing, Alf!
105
General Discussion / Re: Chrono Spiritual Successor Brainstorm Session (Come and join the fun!)
« on: June 14, 2013, 12:10:41 am »
Steampunk is always good!