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Messages - Zakyrus

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1096
to do for 1.195 PRIVATE BETA RELEASE: (Can I have this done by April 22?)
Finish importing storyline chapters.
Rebalance all monsters, bosses, and items

Finish Truce Canyon upgrade and code events (add monsters, other special events will come later)
Recode Guardia Forest Events (both maps)

Finish Mystic Mountains (and events)
Finish North Cape Events
Finish Extended Beast Cave
Finish Zeal Expansion
Finish Forest Ruins (and events)

new areas/Dungeons:
add Forest Ruins Dungeon?

Implement lost equipment in Guardia Prison (like in the Blackbird); get mop to escape with!

Tweak Lab 16 Ruins to have a Boss (probably a Metal Mutant with 3 Mutants?)

Finish Future Password system
Finish Sewer Access B2-B5 Area (and make tutorial on how I did it)
Finish Medina Square NPC positioning
Proto Dome will be one screen larger
Finish Hekran Caves graphic effects (remove glitch and add upgrading enemies)


1097
Chrono Trigger + / Re: Dialogue Enhancements Commentary Thread
« on: March 22, 2007, 01:21:57 am »
Good. With that said and done, I shall begin working on the next beta ;)

I will import most of the chapters, then go back and fill in all the stuff that I didn't do. (like the more time consuming parts where I have to add animations). Then add NPCs, then start expanding/adding new areas and sidequests.

1098
Chrono Trigger + / Re: Dialogue Enhancements Commentary Thread
« on: March 22, 2007, 01:17:34 am »
Sent.
I will never go back to yahoo mail again. *shutters*

1099
Chrono Trigger + / Re: Dialogue Enhancements Commentary Thread
« on: March 22, 2007, 01:03:03 am »
Nevermind. You should have it now.

1100
Chrono Trigger + / Re: Dialogue Enhancements Commentary Thread
« on: March 22, 2007, 12:55:45 am »
Works for me. As for the file -- my email is being retarded.

1101
Chrono Trigger Modification / Re: Chrono Trigger Compressed Graphics
« on: March 22, 2007, 12:50:24 am »
Ok. I replaced some of the treetop graphics in Guardia Forest. The problem I have is that I can't figure out what the palette to the forest is. If someone could help me figure out what the location map palettes are I would greatly appreciate it. Thanks a million.

1102
Chrono Trigger + / Re: Dialogue Enhancements Commentary Thread
« on: March 22, 2007, 12:47:22 am »
Well, the North Cape is an area now with monsters -- so, having Magus stay at the top of the North Cape until you go back for Marle.... Then go and get Magus?

1103
Chrono Trigger Modification / Re: TF Exports Techniques
« on: March 22, 2007, 12:45:15 am »
Questions? Comments?  :lol:

1104
General Discussion / Re: Damn Microsoft Windows
« on: March 22, 2007, 12:37:52 am »
Beware: Microsoft support consists of nothing but foreigners they will be of nil help!

1105
Chrono Trigger + / Re: Dialogue Enhancements Commentary Thread
« on: March 22, 2007, 12:36:04 am »
Very nice. As for Last Village stuff... Easy to implement. We should have Marle rejoin before Magus so that she can be in the Magus convo...

1106
Chrono Trigger + / Chrono Trigger + demo test (dead)
« on: March 22, 2007, 12:17:46 am »
1.19 private beta
-----------------
There is no point of playing after the Heckran Caves, when you get this far - stop. (If you continue, you will gain levels and defeat the purpose of testing the updated enemies in areas before they are updated.) (Actually, the game may freeze at this point anyways due to a glitch I haven't fixed yet. >_O

Due to my job, I didn't get as far as inputting ALL the chapters up to The Village of Magic but here's the lowdown:

Dialouge: ( Some of the chapter names have been slighly altered)
Millennial Fair      - 99% complete
The Queen Returns      - 95%
The Queen Disappears   - 92%
We're Home!         - 94%
The Trial         - 95% (need to do anims and add a few more dialouge stings)
The Ruined World      - 90% (need to do anims on cuts)
The Factory Ruins      - 60% (do R-Series and Proto Dome parts)
The End of Time      - 99%
The Village of Magic   - 35% (need to do Medina and Melchiors Villa)

Next month's beta will be much farther than this. (should be able to get ALL the chapters added by then seeing as I'll have more time.) I am not going to bother adding any new areas in any of the releases yet (they are sooooo barren and glitch ridden right now there's no point) However, seeing as all my time is diverted from maps/map scripts to storyline, it shouldn't take long for me to get all the storyline stuff added. I just play through the game and do every location at a time. What I'll do is update all the strings that have been modified for now (which is a majority of the dialouge anyways), then go back and add the new lines/animations.

Also, in some cases I *DID* add new lines of dialouge; in many of these cases I haven't put all of the animations in yet, so some extended scenes are not complete yet. (adding animations is a pain in the ass, because the anims are numbered in Hexedecimal and there's no way to tell which one is which. So it takes forever to do. Will be added soon though.)





notes-

You now have to somewhat power-level (train) before each major boss.
I did each boss at the lowest and most insane levels.

Yakra; fought at level 7, most anything before this owns you.
Manoria Cathedral training spot:
After you hit the two skull switches and lower the spikes in the central room
with 3 Henchmen and 2 Diablos you can leave through the south door and renter this
room and fight this battle repeatedly. It is by far the best place to train as
there is a save-point near you the whole time and you can just use a shelter
whenever.

Dragon Tank; 11

Guardian; 13
Train in the Lab 16 Ruins near the Arris Dome exit, there will be mutants here.

R Series; 14

Heckran; 25 (I did it at level 13 to make sure very low levels could still do it.)
If you can beat the R Series then you can beat Heckran, just Atipode with
Marle/Lucca and Have Crono use Lightning, Aura Whirl when neccessary.


Also, normally I can get to Heckran in about 2 and a half hours (and that is
with some time to training included, plus I take my time in games), the time it
took me after modfiying monsters was: 4 hours, 19 minutes!
With the battled rebalanced alone, I estimate that the final version will
take about 15 hours longer to play through the entire game.
(this estimated time includes all the new storyline stuff/new dungeons to be added/old
dungeons & areas to be upgraded)


PM me with your e-mail address, and I'll send you the beta test... -- anyone able to read this text is able to test the beta... so don't be shy PM me!

1107
Chrono Trigger + / Re: Crazy Ideas Thread
« on: March 21, 2007, 11:49:50 pm »
I like Golem Lord...and since it's only in the dialogue, I would like Golem Sisters unless that can't be done. If it can't be, Twin Golems is fine. I simply felt Golem Sisters was more poetic.

Golem Sisters works I guess.

(if we can go to 8 MEG ROM then we can double the size of the game, twice as many overworlds and location maps! Think of how huge areas would become & new areas that could be added!) We could use the extra overworlds as dynamic changing worlds like between the Dark Ages and Last Village maps. I would eventually like to add 2 new OWs 1. When Last Village waters go down (after some siqequests are completed) 2. Prehistoric (Snow begins to accumulate in areas)

I think I may add the towns soon if I can figure out how to add a new tileset and hack palettes. Shouldn't take too long to figure out.

1108
Chrono Trigger Modification / Re: Noob editing questions
« on: March 21, 2007, 11:47:01 pm »
Here's an example of the monster stat scaling with events.

Comparison (if mem_val1 = 1)
X monster's HP value = 5000
X monster's attack value = 150
X monster's defense value = 150
...etc
else
X monster's HP value = 500
X monster's attack value = 50
X monster's defense value = 50
...etc

EDIT:
I know the enemy stats are uncompressed but I don't know the list of values.
The only thing that I need is a list of the memory locations of all the enemy stats. If anyone has this, please send me a copy!

1109
Chrono Trigger + / Re: Crazy Ideas Thread
« on: March 21, 2007, 11:22:06 pm »
I called it Twin Golems and Golem Lord is that okay?

1110
Chrono Trigger + / Re: Dialogue Enhancements Commentary Thread
« on: March 18, 2007, 04:27:05 am »
Cool. I have some last minute St. Patricks Day business to take care of. BRB.

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