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Messages - Radical_Dreamer

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1
General Discussion / Re: God, I Miss This Place
« on: January 26, 2018, 12:40:21 am »
This forum, this community, and the time I spent in it, will always hold a special place in my heart. I've never seen a fan community like this one, before or since. And though I very rarely check in any more, I hope you're all doing well, wherever life has taken you.

2
They're talking about I am Setsuna as a spiritual successor. I wonder how they'll interpret the reaction to that game relative to interest in the Chrono series.

http://iamsetsuna.com/us/

3
Chrono / Gameplay Casual Discussion / Re: Chrono Trigger - Translation
« on: February 08, 2014, 05:37:26 pm »
Out of curiosity, what language are you translating into?

4
Chrono / Gameplay Casual Discussion / Re: Im new and I need help.
« on: February 08, 2014, 05:36:03 pm »
What episode of the memorial are you up to?

5
General Discussion / Re: The Thread for Writers
« on: November 07, 2013, 01:00:02 pm »
NaNoWriMo has regularly caused me to write a lot of filler to hit word counts. Now, I just try to use it as a reason to write whatever story is next on my to write list, however long it winds up being.

6
General Discussion / Re: Quote Digest
« on: November 07, 2013, 12:58:19 pm »
...if I look at a piece and don't see a whale, and if I examine myself and don't see Ahab, then the project can only be puttering along.

I'm taking this out of context, from a blog I read, but this really stood out to me.

That sort of passion is incredible in a personal project, but crippling as an external expectation for a professional project.

7
General Discussion / Re: Video Game Discussion Thread
« on: September 24, 2013, 12:51:27 pm »
The problem of executive compensation and the problem of work/life balance are largely distinct.

For work/life balance, the trick is, in principle, very simple: don't over promise when you make your deals, and leave wiggle room in your budget and schedule for things taking longer than expected for unforeseeable reasons.

In practice? This is trickier, because you are competing for contracts with other, less scrupulous people, who are willing to say they can do it for cheaper and in less time. Their trick is simple, they don't care if they work their team like dogs. And guess what? The people at the other end of the deal? They don't give a damn if the team has worked itself to death by the end of the project, all they care about is getting results on the cheap.

Now, if you can independently finance yourself, this puts you in a situation to avoid that. But there are a lot of things that are simpler if you're wealthy. Of course, starting a game studio is a great way of turning a large fortune into a small fortune.

I'm not trying to be overly negative here, but these are real problems you're going to encounter. Best that you start looking for solutions sooner rather than later.

8
General Discussion / Re: The $%*! frustration thread
« on: September 10, 2013, 12:59:33 pm »
There are not enough hours in the day.

9
General Discussion / Re: Video Game Discussion Thread
« on: September 10, 2013, 12:52:15 pm »
It seems that there is a curious amount of job security if you are a big time executive in the video game industry.

Not long ago, we got word that former Square-Enix CEO Yoichi Wada was named Chairman of the Board of that company.  Now comes news that Don Mattrick, recently ousted head of Microsoft's X-Box division, has a new job as Zynga's CEO.  As a reward for what is probably the most disastrous console reveal since people started caring about such things, Zynga offered Mattrick the following compensation:  One million dollar base salary.  Five million dollar signing bonus.  Forty million dollars of stock options.

http://www.gamesindustry.biz/articles/2013-07-04-mattricks-USD50-million-welcome-from-zynga-laid-bare

It's enough for the struggling independent developer to put a gun to his head and say "persona".  How many millions would they get for failing their most recent job?

This particular problem is not unique to the game industry. It's a structural problem in how corporations operate.

10
Lua can be very valuable. I've shipped a commercial game that was written all but entirely in Lua.

11
General Discussion / Re: Square-Enix president Yoichi Wada resigns
« on: June 16, 2013, 02:58:02 pm »
Unpaid overtime isn't just a Japanese phenomenon; at least in game development, it's a huge problem in the States as well.

12
General Discussion / Re: Multicultural Music Video Appreciation Thread
« on: March 23, 2013, 05:00:53 pm »
I'd never heard that version of the song before. In the comments, someone says it was something that cut from the musical. Is that accurate?

13
General Discussion / Re: Stuff you LOVE, baby
« on: March 23, 2013, 04:57:52 pm »
I've recently gotten a few friends into Chrono Trigger. I love being able to share such a great experience, and to relieve it vicariously through them.

14
General Discussion / Re: Do You Believe in "God"?
« on: January 10, 2013, 01:26:14 am »
It seems I need to clarify my statements.

tushantin: Of course there would be a big effect on culture if it were ever demonstrated that the universe was created. My objection is to the specifics you put forward. This is something that Thought touched on. When you claim certain outcomes from learning that the universe was created, you're making assumptions about the creator and/or creation. To borrow the chocolate factory analogy, it would be like claiming that if a factory was ever discovered, it would teach us about making food with almonds. That's an assumption; some chocolates have almonds in them, but not all of them do. The discovery of a chocolate factory MAY teach us something about almonds, but if all we know is that there exists a chocolate factory, it's simply not enough information with which to claim that we're liable to learn about almonds.

Thought: I have no objection to abstract knowledge, in fact, I'm quite the fan of it. I specifically asked for practical information as a result of tushantin's claim that the discovery of creation would "give us better means to design our evolution and development". That's a claim that a certain piece of abstract information would lead necessarily to a particular sort of practical knowledge. I don't think that's a fair leap to make, although you may disagree.

I'm not sold on your assertion that the universe, if created, could not be a closed system. Is it not in principle possible for a closed system to be created?

15
General Discussion / Re: Do You Believe in "God"?
« on: January 07, 2013, 10:30:42 pm »
But ya know, I'm no Sherlock Holmes. If we find out how the universe was created, it would not only alter the paradigms of science and religion themselves, but also my entire direction of artistic endeavors. It would make our whole existence clearer, give us better means to design our evolution and development, understand the universe we live in even further, unlock the mysteries of the fabric of space and time itself that was created past the Singularity explosion (aka the Big Bang), etc.

Would it though? You're making a lot of assumptions about the creator/nature of creation in that statement. If the only thing we knew was that the universe was created, how does that provide us with better practical knowledge for guiding human development? What does that teach us about space and time, other than "They were created."?

"Created" is categorical knowledge. There are many different conceivable universe for which being created holds true, and they don't all imply the same, or even similar things.

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