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Messages - Radical_Dreamer

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There's a bit in Radical Dreamers where Kid and Serge can chose to eat from a pot they find in the kitchen. Magil declines, and shortly thereafter, it's revealed that there's an unsavory ingredient in the food.

Not a major connection, but it was still interesting to see the theme appear in Kato's earlier work before getting further elaborated on in Xenogears.

Interesting. Guess I'll find out how many liberties the fan translation took, especially with the more out there scenarios.

Chrono News / Re: Rumor - Chrono Cross Remaster
« on: February 09, 2022, 07:06:59 pm »
I never thought we'd see an official (re-)release of Radical Dreamers!

History, Locations, and Artifacts / Re: Magic in Mystic Society
« on: January 04, 2021, 11:15:55 pm »
Spekkio said that after the Fall of Zeal, humans lost the ability to use magic, with only Mystics retaining it. those lines were mangled in our version.

Only Mystics. Not every Mystic.

History, Locations, and Artifacts / Magic in Mystic Society
« on: November 18, 2020, 11:00:38 pm »
Something I've thought about recently is how magic is stratified among the Mystics. They're said to have magic, and that's true, but not the whole story. Most of the Mystics you fight in the game don't use magic, and even the Mystics in the cathedral use costumes to disguise themselves.

So who does? We see magic wielded by the highest ranking individuals in Mystic society, including Ozzie, Flea, and Slash...and of course, Magus himself. I don't think this is a coincidence. Magus grew up in a society that was segregated between the upper caste magic users and lower caste non-magic users. I think, once he rose to power in Mystic society, he replicated that structure, assigning positions of power to those who had magic and lower ranking positions to those who didn't.

General Discussion / Re: God, I Miss This Place
« on: January 26, 2018, 12:40:21 am »
This forum, this community, and the time I spent in it, will always hold a special place in my heart. I've never seen a fan community like this one, before or since. And though I very rarely check in any more, I hope you're all doing well, wherever life has taken you.

They're talking about I am Setsuna as a spiritual successor. I wonder how they'll interpret the reaction to that game relative to interest in the Chrono series.

Chrono / Gameplay Casual Discussion / Re: Chrono Trigger - Translation
« on: February 08, 2014, 05:37:26 pm »
Out of curiosity, what language are you translating into?

Chrono / Gameplay Casual Discussion / Re: Im new and I need help.
« on: February 08, 2014, 05:36:03 pm »
What episode of the memorial are you up to?

General Discussion / Re: The Thread for Writers
« on: November 07, 2013, 01:00:02 pm »
NaNoWriMo has regularly caused me to write a lot of filler to hit word counts. Now, I just try to use it as a reason to write whatever story is next on my to write list, however long it winds up being.

General Discussion / Re: Quote Digest
« on: November 07, 2013, 12:58:19 pm »
...if I look at a piece and don't see a whale, and if I examine myself and don't see Ahab, then the project can only be puttering along.

I'm taking this out of context, from a blog I read, but this really stood out to me.

That sort of passion is incredible in a personal project, but crippling as an external expectation for a professional project.

General Discussion / Re: Video Game Discussion Thread
« on: September 24, 2013, 12:51:27 pm »
The problem of executive compensation and the problem of work/life balance are largely distinct.

For work/life balance, the trick is, in principle, very simple: don't over promise when you make your deals, and leave wiggle room in your budget and schedule for things taking longer than expected for unforeseeable reasons.

In practice? This is trickier, because you are competing for contracts with other, less scrupulous people, who are willing to say they can do it for cheaper and in less time. Their trick is simple, they don't care if they work their team like dogs. And guess what? The people at the other end of the deal? They don't give a damn if the team has worked itself to death by the end of the project, all they care about is getting results on the cheap.

Now, if you can independently finance yourself, this puts you in a situation to avoid that. But there are a lot of things that are simpler if you're wealthy. Of course, starting a game studio is a great way of turning a large fortune into a small fortune.

I'm not trying to be overly negative here, but these are real problems you're going to encounter. Best that you start looking for solutions sooner rather than later.

General Discussion / Re: The $%*! frustration thread
« on: September 10, 2013, 12:59:33 pm »
There are not enough hours in the day.

General Discussion / Re: Video Game Discussion Thread
« on: September 10, 2013, 12:52:15 pm »
It seems that there is a curious amount of job security if you are a big time executive in the video game industry.

Not long ago, we got word that former Square-Enix CEO Yoichi Wada was named Chairman of the Board of that company.  Now comes news that Don Mattrick, recently ousted head of Microsoft's X-Box division, has a new job as Zynga's CEO.  As a reward for what is probably the most disastrous console reveal since people started caring about such things, Zynga offered Mattrick the following compensation:  One million dollar base salary.  Five million dollar signing bonus.  Forty million dollars of stock options.

It's enough for the struggling independent developer to put a gun to his head and say "persona".  How many millions would they get for failing their most recent job?

This particular problem is not unique to the game industry. It's a structural problem in how corporations operate.

Lua can be very valuable. I've shipped a commercial game that was written all but entirely in Lua.

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