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Messages - Spekkio

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1
Had a look at it myself, and managed to hack some monster type modifiers.


First Monster type 300DA78c 00xx
Second Monster type 300DA78D 00xx
Third Monster type 300Da78e 00xx

(e.g. change the first value to C6, and enter a battle with two Beach Bums, you will instead battle two Darios.)

Some interesting values to try:
00: Weak Radius
39: Wingapede (less HP)
66: FamilyTree
69: Wraith (Ghetz's Shirt)
C1: Malebranche (Loch Nest sits on it)
C2: Nikki
D0: Dummy1
D1: Dummy2
D2: Dummy3
DB: FATE's hole
DC: Weak Cybot

2
Site Updates / Re: C&D: Directors' Response
« on: May 13, 2009, 06:16:07 am »
None of this really makes any sense. There is already the precedent out there that it is okay to release a modded version of a 16-bit era game as long as it's in the form of a patch and that you own the actual game itself.

How can they tell you to remove a program like Temporal Flux from the site? I guess with that logic, Action Replay, Gameshark or any other program that modifies a game is illegal and should be banned.

I think that people are just falling into their trap of being scared by the C&D letter and not standing up for their rights. You guys do have rights here and they are being trampled on.

The question is: Does SE know that you did not plan on distributing this as a stand alone game? How do we know what they know?

Take a look at all of the other games out there. There are games like The Sims where there is a ton of user created content and it's legal for people to make these mods. There is no difference here.

There is no legal precedence for them to arbitrarily tell you to C&D.
Agreed. We should stand up and defy the C&D, let them know our rights!

Viva la Revolucion!

3
Site Updates / Re: Cease & Desist Letter
« on: May 13, 2009, 06:13:28 am »
I think your example would be Piracy, not Copyright Infringement.

4
Site Updates / Re: Cease & Desist Letter
« on: May 13, 2009, 05:27:51 am »
And you just let them get away with BREAKING THE LAW! Let them sue as much as they want, they won't EVER win, as there was NO copyright infringement since it was non-profit, and they will have to compensate you.

5
You mean the Schala's Room passage?

6
BTW, does the Crono-deadly Epoch glitch still exist? I suspect it does.

7
Chrono Trigger DS Analysis / Re: Chrono Trigger DS soundtrack
« on: December 02, 2008, 12:51:11 am »
The second part is cutscene only.

8
Chrono Trigger DS Analysis / Re: Chrono Trigger DS soundtrack
« on: November 25, 2008, 09:08:19 am »

10
Site Updates / Re: CHRONO TRIGGER DS IS REAL
« on: August 13, 2008, 05:51:44 pm »
I am hoping that the new dungeon doesn't have anything TOO major, so we can port it with Temporal Flux.

11
Here's some music:
http://www.sendspace.com/file/4i1lhz

BTW, anyone up for making a .NSF?

12
Chrono / Gameplay Casual Discussion / Re: Wolflobe Sword
« on: May 28, 2008, 04:02:30 am »
I got this yesterday while playing.

http://www.chronocompendium.com/Term/Wolflobe_Sword.html

I won it from a fight with a guard in the prison tower early in the game. By the time my brain registered I had gotten the 'sword', I had skipped the message, but seen it, and recognised it from the link I posted.

So it can't be equipped or even found in the inventory, I was wondering if it turns into another item upon obtaining it?

Also, anyone else ever found it?
I know my reply is a bit late, but I saw the Wolf Lobe Sword the last time I played in ZSNES, I believe from a Cave Ape. If I see it again,  either by luck or by hacking a PAR code, I will take a screenshot.

13
It was NEVER for profit.

I would LOVE to play the demo, but Galihan insists on being an ASSHOLE. I will keep trying, however.

14
and even Azala can teleport huge chunks of rocks and move them in the air at distance.

I think that's more of an element, not magic.

Except that it says "Teleportation/Teleports a rock!"

Also, they just appear out of nowhere above your character's head.

15
Also used when you get Marle back(after defearing Yakra)and at end of the normal credits.

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