Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - stewelement

Pages: [1] 2
1
Chrono Trigger Modification / Re: Its finally real
« on: December 15, 2023, 04:05:01 pm »
Saw the post on reddit and decided to check in here. Looks really cool to see Glenn as a result of the Magus fight, very, very good job!

Years ago, I had an itch to get Glenn's running animation sorted out after seeing how it was handled in the Flames of Eternity hack. As I recall, there were 4 frames for Frog's running (hopping) animation, and that is what makes human Glenn look so weird when he's running. The other human characters have 6 frames, I believe - did you alter the 4 frames or find a way to extend to 6? P.S. there is a sprite sheet floating around this site from me with a 6 frame Glenn running animation.

Also, took a stab at a slightly modified overworld sprite for Frog/Glenn, by shaping a hood out of Frog's head.

2
Chrono Trigger Modification / Re: Crimson Echoes Plus
« on: August 02, 2021, 10:18:46 am »
Yes, I found them over in Fan Art. I was thinking it was a year or two ago but it was 2016!
I expect that this project won't hurt for talented spriters but I'd be willing to take a shot at a spiky haired version too.

From the old Fan Art thread regarding the running sequence:

The sequence is based on Crono's frames, so the sequence would be different in game than what is presented in my image. I believe that the running sequence would be 2, 3, 7, and 5, 6, 8. The walking animation would be 2,3,4,5,6,1 and so on.

3
Chrono Trigger Modification / Re: Crimson Echoes Plus
« on: August 01, 2021, 10:35:34 pm »
I only drop by this forum rarely these days but after seeing this thread, I could not resist replying. I remember the early days of the Crimson Echoes hack, playing the demo that stopped at the Denadoro Mountains...back in 2005? Good grief, time does fly. In the years since I've tried my hand semi-successfully at making a few personal hacks for CT with help and support from this community.

Reminiscing aside, a couple years ago I tried to make a better running animation for human Glenn because I could not bear how running Glenn looked in Flames of Eternity. As I recall this was largely due to Frog's running animation being a shorter sequence - the hopping was like 4 frames than the other upright running humans. Crono had 6 frames or something similar. I am willing to help realize a better running Glenn as part of this project if that's something worth pursuing. I believe I posted the running frames on this site years ago, so I'll see if I can dig them up.

Excited to see this happening, will definitely bookmark and check back frequently.

4
Chrono Trigger Modification / Re: Call for playtesters!
« on: December 29, 2018, 10:17:31 pm »
Hey Fauntleroy, congrats on the wider release of the hack - I saw the threads on the various subreddits. I didn't get to playtest as much as I wanted during the initial playtester call but it appears that is all well in hand. Thank you for sending it my way. You've done a good job, I enjoyed the small touches you put into NPC dialogue. Looking forward to playing the final release.

5
Chrono Trigger Modification / Re: Call for playtesters!
« on: November 25, 2018, 06:53:35 pm »
Fauntleroy,

Got it, thank you! I'll be testing using the Android port of Snes9x.

6
Chrono Trigger Modification / Re: Call for playtesters!
« on: November 22, 2018, 08:45:34 pm »
Any room for another tester?

7
Mauron,
After playing with the instruction set, I realized that the instructions you gave me aren't working. I've played around with them a bit, and I found that what I was seeing was the regular scene transition... 

:picardno

I'll keep playing with the parameters, but so far, I've gotten nowhere.

8
Yes, thanks, I got the ones you provided to work. A quick note for absolute rookies like me: make sure Colors is set to 1 or there will be problems.

1) Mode: Subtraction
Color: Off / Black
Index: 0
Colors:1
Start Intensity: 1
End Intensity: C
Duration: 0

Another question: I want to extend the fade in duration. Do I need to increase each Duration parameter by the same amount?

9
There's several instructions just like this one on this Compendium page :

https://www.chronocompendium.com/Term/Temporal_Flux_Event_Tricks.html

They appear to be copies of old forum posts by some of the old guard (Chickenlump, Geiger, etc.)

10
On the TF Tips page, there's a tip for fading in a scene from black:

Quote
Fade in Scene from Black
This 4 command memcopy segment is for the begining of an area, it fades the location in from black slowly (like it did for the characters, except this is for the whole screen).

MemCpy2E(50,00,1C,00)
MemCpy2E(50,1F,E0,00)
MemCpy2E(50,00,1C,0F)
MemCpy2E(50,1F,E0,0F)

MemCpy2E was changed to ColorMath a while ago, and there are more expected parameters. Can anyone translate the old parameters into the new function? I've given it a go and ended up with a flashing scrambled screen.

11
I was able to get it to work. I changed the exit in Crono's Kitchen to the Ending Selector {00B}, and then added a Value to Mem command, setting the storyline counter to the value I wanted in the startup/idle script in Object 00 in the Ending Selector event code.

I tried changing the storyline counter in a new object in both Crono's room and kitchen but the behavior was not as expected, and I kept getting sent to the reptite ending. I suspect my desired value was being overwritten by another script that fired after my new object's code.

So for best practices when modifying event code: when should a new object be introduced?
Are there safer areas to add commands to objects than other places?

12
Chrono Trigger Modification / Re: Making a shortcut to a particular ending
« on: December 26, 2017, 11:31:49 am »
Thanks for the information Mauron and Vehek. I'll give it another go.

13
Chrono Trigger Modification / Making a shortcut to a particular ending
« on: December 23, 2017, 12:54:49 pm »
Here's what I'm trying to do.
I want to add an exit in Crono's room that is a shortcut to a particular ending. In TF, adding the exit and pointing it to the ending event I want is straightforward. But when I use the exit in the game, the ending does not play as expected. I assume that the game expects some additional parameters to play the ending appropriately. What am I missing? Alternatively, is there a debug room or something I can take advantage of to quickly go to an ending?

14
Chrono Trigger Modification / Re: New Tech Editor
« on: June 26, 2017, 04:33:50 pm »
What I have been doing is:
1. Make sure TF is fullscreen
2. Open Locations window
3. Open HiTech

Then resize and open/closed windows as desired. It has some trouble if HiTech is the first thing launched, even in fullscreen.

15
For clarification, you are saying that both places (block starting 243000, and starting 242800) will need to be adjusted for the animation change to work?

After I get the referenced address (or addresses), how can I tell where Frog's data is?

Pages: [1] 2