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Topics - stewelement

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1
On the TF Tips page, there's a tip for fading in a scene from black:

Quote
Fade in Scene from Black
This 4 command memcopy segment is for the begining of an area, it fades the location in from black slowly (like it did for the characters, except this is for the whole screen).

MemCpy2E(50,00,1C,00)
MemCpy2E(50,1F,E0,00)
MemCpy2E(50,00,1C,0F)
MemCpy2E(50,1F,E0,0F)

MemCpy2E was changed to ColorMath a while ago, and there are more expected parameters. Can anyone translate the old parameters into the new function? I've given it a go and ended up with a flashing scrambled screen.

2
Chrono Trigger Modification / Making a shortcut to a particular ending
« on: December 23, 2017, 12:54:49 pm »
Here's what I'm trying to do.
I want to add an exit in Crono's room that is a shortcut to a particular ending. In TF, adding the exit and pointing it to the ending event I want is straightforward. But when I use the exit in the game, the ending does not play as expected. I assume that the game expects some additional parameters to play the ending appropriately. What am I missing? Alternatively, is there a debug room or something I can take advantage of to quickly go to an ending?

3
Assuming I already have the sprites created, how would I modify animation frame data to make Frog's left/right running animation 6 frames instead of 4 (basically, switch from a hop to a run similar to Crono's)?

I've been working on a fixed up human Glenn sprite sheet that completely replaces Frog's sprites, but the running animation appears to be limited to 4 frames in Frog's animations, and this makes for a weird jerky running animation on human Glenn.

4
Chrono Trigger Modification / ChronoCharView Basics
« on: June 19, 2017, 04:42:08 pm »
Hey All,

I'm trying to understand the basics of ChronoCharView. I mean, the absolute basics, like what each part of the screen means and what the controls are, etc. What I have managed to do so far is cycle through frames of character sprites, and accidentally erase parts of sprites with black boxes.

Based on what information is available online, this is supposed to allow for sprite/palette/animation editing. Can anyone share a typical workflow they use with ChronoCharView?

Thank you,
stew


5
Fan Art / Glenn running
« on: December 07, 2016, 02:22:20 pm »
Tried my hand at making some human Glenn running sprites.

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