I've been very slow on hacking stuff lately, but I'll at least respond to a few of these.
- Hi-Tech: I'll look into the MP costs for the menu and implement them.
- Friendcrafter: Working on Update enemy being triggered with CTRL+S and ALT+S, had some slight issues to work out with other code. Animation is another big step, I'll worry about that whenever I get around to a full sprite assembly plugin.
- Hexadecimal display: Everything changes, with a few exceptions. There are certain strings that I can't change at runtime. These are displayed as both hexadecimal and decimal unless they fall into the second category, numbers used by Temporal Flux. Any value you see in the main program will always be in hexadecimal, and for clarity they are kept as is with a 0x prefix in decimal mode.