Author Topic: Chrono Trigger Compressed Graphics  (Read 3173 times)

justin3009

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Chrono Trigger Compressed Graphics
« on: December 03, 2006, 08:05:27 pm »
As we all know, there has been locations of some of the map locations data.  i was wondering, are there any other updates on this? ~_Last Modified 7/20/03_~  is the latest one I have.

Has there been any location data on the domes from 2300 AD?  The Tiles inside the domes not the overworld ones.  Like for example...Arris Dome's tiles?  It would be nice if someone had these.

JLukas

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Re: Chrono Trigger Compressed Graphics
« Reply #1 on: December 04, 2006, 03:04:56 am »
Compressed tileset graphics packets used in Arris Dome:

2796C8
27A5B1
27B4A9
2FD2AD
271912
27241E
259936
254F46

2D4766 (L12 Tile Assembly)
2F9A16 (L3 Tile Assembly)


In the "Noob Editing Questions" topic below, you can find the directions to use the debugger to easily find what compressed packets are being loaded for any location:

http://www.chronocompendium.com/Forums/index.php?topic=3386.msg63912#msg63912


« Last Edit: December 04, 2006, 03:06:39 am by JLukas »

justin3009

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Re: Chrono Trigger Compressed Graphics
« Reply #2 on: December 04, 2006, 08:15:35 am »
Ahh..Thanks for that.  I'm kinda out of the loop in CC atm -.-

Zakyrus

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Re: Chrono Trigger Compressed Graphics
« Reply #3 on: December 14, 2006, 05:53:58 am »
I can't find Guardia Forest's graphics tiles.  :( Could someone please help me locate it's packets?

JLukas

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Re: Chrono Trigger Compressed Graphics
« Reply #4 on: December 15, 2006, 09:16:13 pm »
$2B7F1F
$2B8E6E
$2B9D78
$2BABAF
$2841A5
$25AB42
$2D2149 (L12 Tile Assembly)

Zakyrus

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Re: Chrono Trigger Compressed Graphics
« Reply #5 on: March 22, 2007, 12:50:24 am »
Ok. I replaced some of the treetop graphics in Guardia Forest. The problem I have is that I can't figure out what the palette to the forest is. If someone could help me figure out what the location map palettes are I would greatly appreciate it. Thanks a million.

Chrono'99

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Re: Chrono Trigger Compressed Graphics
« Reply #6 on: March 22, 2007, 02:33:16 pm »
Do you use SNESPal?

Zakyrus

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Re: Chrono Trigger Compressed Graphics
« Reply #7 on: March 22, 2007, 10:53:22 pm »

Vehek

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Re: Chrono Trigger Compressed Graphics
« Reply #8 on: March 23, 2007, 01:02:40 am »
I think it [1000 A.D. Guardia Forest]'s at 362736.

Here's a formula for getting the offsets of other location palette sets:
Location palette set number*D2+3624C0=
« Last Edit: March 24, 2007, 11:36:34 pm by Vehek »

Zakyrus

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Re: Chrono Trigger Compressed Graphics
« Reply #9 on: March 23, 2007, 01:20:48 am »
Thanks. I'll try that out.

Zakyrus

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Re: Chrono Trigger Compressed Graphics
« Reply #10 on: March 23, 2007, 02:00:17 am »
...wait. So if I use Guardia Forest location palette of 42,
42*D2+3624C0= 365AE4 ( which is all brown, theres no green)

Vehek

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Re: Chrono Trigger Compressed Graphics
« Reply #11 on: March 23, 2007, 02:11:05 am »
There's green in there.  I see a green at 365B10, for example.
I think you may be assuming the location palette set is smaller than it actually is.

Zakyrus

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Re: Chrono Trigger Compressed Graphics
« Reply #12 on: March 23, 2007, 02:16:55 am »
Ok. So how big is the pallete set? Thanks again!

Zakyrus

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Re: Chrono Trigger Compressed Graphics
« Reply #13 on: July 28, 2008, 12:50:00 pm »
Finally went back and did this. I feel completely retarded that I couldn't figure it out before. Thanks everyone.

Zakyrus

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Re: Chrono Trigger Compressed Graphics
« Reply #14 on: August 05, 2008, 08:48:22 pm »
I don't mean to double post on an old thread but here's a table I made up one night when I was bored and not motivated to do anything else at the time.

Location set number*D2+3624C0=

Pallete   Address   Primary/Common Usage:
0      3624C0      Millennial Fair
1      362592      Telepod Exhibit
2      362664      Houses/Indoor (Millennium)      
3      362736      Guardia Forest (Millennium)
4      362808      ???
5      3628DA      Guardia Castle (Middle Ages)
6      3629AC      ???
7      362A7E      Houses/Indoor (Middle Ages)   
8      362B50      Guardia Courtroom
9      362C22      Domes (Bangor, Arris, Etc)
A      362CF4      Arris Dome Computer Room
B      362DC6      Keeper's Dome (Hangar)
C      362E98      Factory Ruins
D      362F6A      End of Time
E      36303C      Manoria Cathedral (Sanctuary)
F      36310E      Fiona's Shrine
10      3631E0      Zenan Bridge
11      3632B2      Caves (Brown) (Sun Keep, Sunken Desert, etc)
12      363384      Caves (Blue) (Heckran Caves)
13      363456      Lab 16/32 Ruins
14      363528      Death Peak
15      3635FA      Forest Maze/Hunting Range
16      3636CC      Ioka Huts
17       36379E      ???
18      363870      Zeal Palace/Enhasa
19      363942      Zeal Palace Throneroom/Mammon Machine (Day)
1A      363A14      Sun Palace/Ocean Palace
1B      363AE6      Truce Canyon
1C      363BB8      Mystic Mountains/Dactly's Peak
1D      363C8A      Paradise Lost Scene
1E      363D5C      Denadoro Mountains (Mountain Vista)
1F      363E2E      Lavos Tunnel
20      363F00      Mt. Woe
21      363FD2      Black Omen (Celestial Gate)
22      3640A4      Black Omen (Interior Pallete #1)
23      364176      ???
24      364248      Epoch (Flying)
25      36431A      ???
26      3643EC      Ioka Meeting Site (Day)
27      3644BE      Death of the Blackbird Scene
28      364590      Magus's Castle (Entrance)
29      364662      Blackbird (Interior & Ventshaft)
2A      364734      Guardia Prison (Catwalks)
2B      364806      Manoria Cathedral (Side Rooms)
2C      3648D8      Blackbird (Scaffolding)
2D      3649AA      Guardia Prison (Interior)
2E      364A7C      Magus Castle (Interior)
2F      364B4E      Magus Castle (Inner Sanctum)
30      364C20      Magus Castle (Flea Battle)
31      364CF2      Guardia Prison (Exterior)
32      364DC4      Magus Castle (Castle Walls)
33      364E96      Lucca's Workshop
34      364F68      Guardia Castle (Millennium)
35      36503A      Tyrano Lair (Interior)
36      36510C      Tyrano Lair (Exterior)
37      3651DE      Land Bridge (Zeal Teleporters)
38      3652B0      Lavos Core
39      365382      Arris Dome (Guardian Chamber)
3A      365454      Frog's House/Algetty
3B      365526      Sewer Access
3C      3655F8      Algetty Tsunami
3D      3656CA      Lavos/Mammon Machine Distortion
3E      36579C      Death Peak (Windy Cliffs)
3F      36586E      Fiona's Forest Campfire Scene
40      365940      Mt. Woe (Summit)
41      365A12      Beast's Nest
42      365AE4      Guardia Forest (Middle Ages)
43      365BB6      North Cape
44      365C88      Blackbird (Hangar)
45      365D5A      Zeal Palace (Hallways)
46      365E2C      Kajar
47      365EFE      Zeal Palace Throneroom/Mammon Machine (Night)
48      365FD0      Geno/Truce Dome
49      3660A2      Ioka Meeting Site (Party)
4A      366174      Death Peak Summit (Pre-Crono)
4B      366246      Ocean Palace
4C      366318      Tyrano Lair Keep (Tyrano Battle)
4D      3663EA      Death Peak Summit (Post-Crono Cutscene)
4E      3664BC      Ancient Tyrano Lair (Giant's Claw)
4F      36658E      Last Tyrano (Giant's Claw)
50      366660      Dactly's Nest (Summit)
51      366732      Northern Ruins
52      366804      Millennial Fair (Moonlight Parade)
53      3668D6      Telepod Exhibit (Moonlight Parade)
54      3669A8      Black Omen Entrance (Exterior)
55      366A5C      Tesserect (Final Lavos Battle)
56      366B2E      Fiona's Forest (Recriminations)
57      366C00      Black Omen (Interior Pallete #2)
58      366CD2      ??? - unsued? (purple, black, and tan-ish/white)
59      366DA4      Unused...Black
5A      366E76      Unused...Black
5B      366F48      Unused...Black
5C      36701A      Unused...Black
5D      3670EC      Unused...Black
5E      3671BE      Unused...Black
5F      367290      Unused...Black
60      367362      ???

...and so on.


For instance, I'll change the "clear water" for Loc. Pallet #11 into "lava"

The first three values of the pallet's set are the water/sand colors. These are the values you would enter for the specified memory address under SNESPal.

Change:
3632B2 = 15,1,0
3632B4 = 12,1,0
3632B6 = 8,0,0

(just remember that this will change the sand in the Sinking Desert into Lava!)

..that's all there is to it!


Thanks to Vehek and JLukas for helping my feeble brain understand this!