Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: Zakyrus on January 30, 2007, 01:41:40 pm

Title: "Unofficial" TF Exports Thread
Post by: Zakyrus on January 30, 2007, 01:41:40 pm
I figured that it would be a good idea to start a thread for anyone to show off anything cool you may have made or done. ...Could a mod possibly sticky this thread?  :lol:

At long last my Blackjack mini game is complete!  :D I have included parts of the Millennial Fair, as well as various other exports I have made.

Here are some thumbnails:
(http://img444.imageshack.us/img444/5545/bjej1.th.png) (http://img444.imageshack.us/my.php?image=bjej1.png)
(http://img170.imageshack.us/img170/4798/northcapeut0.th.png) (http://img170.imageshack.us/my.php?image=northcapeut0.png)
(http://img264.imageshack.us/img264/7594/northcape2nt2.th.png) (http://img264.imageshack.us/my.php?image=northcape2nt2.png)

Code: [Select]
Contents:
Millennial Fair 1.1
-------------------
Millennial Fair (added new exit, enhanced events, item shop upgrades, Melchior's shop upgrades on NG+)
Leene Square (added Slot Machine -- appears after girl gets her cat (sortof works, I have to revise it)
Gato Exhibit (expanded area size -- will use space for something later)
Telepod Exhibit (increased size, enhanced events)
Prehistoric Exhibit (increased size, moved NPCs, more coming soon!)
Blackjack Area   (added Blackjack(so far works flawlessly; will remake slots in this fashion later)


Guardia Forest (***remember to change palette to 42 and L3 Tileset to 7 for these locs.***)
Guardia Forest (added Layer 3 [leaves] )
Guardia Forest Dead End (added Layer 3 [leaves], changed scroll, enhanced cutscene events)


Heckran Caves
Water splash and layer effects (when walking in/thru water -- not fully working yet)


Magus Castle Hall of Deceit
Treasure chest drops multiple random items


North Cape
Expanded area (still need to add monsters(Beast, Red Beast, Blue Beast will be normal mobs)
~Also, the background now scrolls with the player's movement.


You can download the exports pack by clicking this link. (http://www5.upload2.net/download/c885265dc43531dede487b8ff1507f7b/45bf82c0/aLtCdTNrmJn4Eyn/TF_EXPORTS.7z)

(Download may take a few moments to start)

Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on January 30, 2007, 05:26:05 pm
Nice work man. Everything looks nice. I always thought the fair could use more games.

Do you have a game coming out soon, or is this all just for fun?
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on January 30, 2007, 08:25:35 pm
Nice work man. Everything looks nice. I always thought the fair could use more games.

Do you have a game coming out soon, or is this all just for fun?

I am simply going through all the events, maps, EVERYTHING, and enhancing/expanding them. Many areas in CT were too short (and I felt I could add a new dungeon or five -- especially level 60 to ** had nothing. Now there is a rediculously hard area with level 99 mobs.) The storyline is also being enhanced (without corrupting the CT "timeline") Probably in a month or two I will release my first version. By then, hopefully I will have Poker finished. ;)
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on January 30, 2007, 08:42:19 pm
Awesome man I can't wait to play an extended Chrono Trigger.
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on January 30, 2007, 11:31:41 pm
I feel like the WoW addicts felt last week, waiting for he expainsion on the edge of my seat  :lol:
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on February 01, 2007, 09:00:57 am
The only difference is WoW is a waste of money. >__>
Title: Re: "Unofficial" TF Exports Thread
Post by: nightmare975 on February 01, 2007, 10:25:31 pm
The only difference is WoW is a waste of money. >__>

Not as bad as FFXI.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on February 02, 2007, 04:48:44 pm
I still say WoW...That game shoulda never been made imo.  It's a mockery of the Warcraft series >_<
Title: Re: "Unofficial" TF Exports Thread
Post by: nightmare975 on February 02, 2007, 10:04:42 pm
I still say WoW...That game shoulda never been made imo.  It's a mockery of the Warcraft series >_<

Same with FFXI.
Title: Re: "Unofficial" TF Exports Thread
Post by: Rayas on February 08, 2007, 12:08:44 pm
Awesome! I can't wait until I see that :D
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on February 08, 2007, 12:49:49 pm
I've got a few questions here:

1. By enhancements to cutscenes, do you simply mean more dialogue, like commentary on various situations, ect, that should have been there but was missing? (By that I don't mean stuff that was cut out, though I would like that back as well. I refer more to simply extra commentary/other stuff that one would expect them to say in situations where the characters were silent.)

2. Do you plan on adding some extra exposition to certain backstories that were not fleshed out, such as Robo, the R-Series, and Atropos' creation and possible lives before the Day of Lavos events?

3. Do you plan on fixing translation errors, such as the infamous Gaspar sidequest bit?

4. Do you plan on adding back Singing Mountain/adding a sidequest for Ayla?

5. Any changes to items or techniques?

6. Care to add a Wolflobe sword for kicks?  :wink:
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 08, 2007, 02:34:06 pm
I've got a few questions here:

1. By enhancements to cutscenes, do you simply mean more dialogue, like commentary on various situations, ect, that should have been there but was missing? (By that I don't mean stuff that was cut out, though I would like that back as well. I refer more to simply extra commentary/other stuff that one would expect them to say in situations where the characters were silent.)

2. Do you plan on adding some extra exposition to certain backstories that were not fleshed out, such as Robo, the R-Series, and Atropos' creation and possible lives before the Day of Lavos events?

3. Do you plan on fixing translation errors, such as the infamous Gaspar sidequest bit?

4. Do you plan on adding back Singing Mountain/adding a sidequest for Ayla?

5. Any changes to items or techniques?

6. Care to add a Wolflobe sword for kicks?  :wink:


1. The latter one.
2. Yes.
3. Yes.
4. There will be 2 new side-quests for every party member.
5. Yes.
6. Wha.....?
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on February 08, 2007, 02:35:49 pm
6. Wha.....?

http://www.chronocompendium.com/Term/Wolflobe_Sword.html

All you need to know about the Wolflobe Sword.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on February 08, 2007, 02:54:56 pm
I've got a few questions here:

1. By enhancements to cutscenes, do you simply mean more dialogue, like commentary on various situations, ect, that should have been there but was missing? (By that I don't mean stuff that was cut out, though I would like that back as well. I refer more to simply extra commentary/other stuff that one would expect them to say in situations where the characters were silent.)

2. Do you plan on adding some extra exposition to certain backstories that were not fleshed out, such as Robo, the R-Series, and Atropos' creation and possible lives before the Day of Lavos events?

3. Do you plan on fixing translation errors, such as the infamous Gaspar sidequest bit?

4. Do you plan on adding back Singing Mountain/adding a sidequest for Ayla?

5. Any changes to items or techniques?

6. Care to add a Wolflobe sword for kicks?  :wink:


1. The latter one.
2. Yes.
3. Yes.
4. There will be 2 new side-quests for every party member.
5. Yes.
6. Wha.....?

I'm referring to the Wolflobe glitch, explained here: http://www.chronocompendium.com/Term/Wolflobe_Sword.html

What kind of changes to items can we expect? Are we talking more items/techniques can we expect? More techniques? More weapons/other items? Alterations to the stats of weapons/armor? New accessories? Ect ect? Please excuse this attention to sheer detail, but I'm a curious man and I like my info.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 08, 2007, 09:06:32 pm
I'm referring to the Wolflobe glitch, explained here: http://www.chronocompendium.com/Term/Wolflobe_Sword.html

What kind of changes to items can we expect? Are we talking more items/techniques can we expect? More techniques? More weapons/other items? Alterations to the stats of weapons/armor? New accessories? Ect ect? Please excuse this attention to sheer detail, but I'm a curious man and I like my info.

Techs:
Dual Techs for Magus
a few examples are Luminare + Dark Matter = Make Ultima
                             Dark Matter + Flare = Shadow Flare

More weapons/other items:
Blades for Crono:
Ragnarok - randomly casts flare (once I can edit sword data) (255 attack, 100 crit, {avg of 4500 damage})
Atom Edge - slice through nearly anything (255 attack, 100 crit., "9999 damage on critical")

Bows for Marle:
Wood bow - her new starting weapon, all her other bows have been rebalanced
Artemis bow - (255 attack, 100 crit, {avg of 2400 damage})

Guns for Lucca:
Zonker38 - random sleep
Doomsday - (255 attack, 100 crit, 4x damage on crit)

Arm for Robo:
Atlas Arm (255 attack, 60 crit, random chaos)


Armor:
Aegis Armor "Ultimate defense" better than Moon Armour
DiamndDress "gives 'Wall status'"(once I can edit random effects and code "Wall" status)


Accessories: (a few of them)
Sprint Shoes - always run outside of battle
Hermes Shoes - always run outside of battle,haste in battle



Other items:
There are random items such as gems that randomly appear in mine/cave areas, herbs randomly grow in some areas and they can be used for various things, there is a chemist somewhere that will combine potions to make other potions. (eg. combine 3 elixers to make a mega-elixer), there is fishing with fishing mini-game in various places that have water. (ex. Truce Canyon..which is now 4 times larger of an area) ...now it's REALLY like waiting for WoW! haha! [/mockery]  :shock:

anyways, those are just a few examples of new items...

EVERY battle will have random drops after battle. :)

Some examples of new/expanded areas:
Truce Canyon - 4 times bigger, now with a mini-boss the first time through  8)
Mystic Mts - There will be an upper canyon that will be a level 65 area. (fight Trihorns{new enemy})
Reptite's Lair - will be completely rewritted and will be MUCH larger.
Zeal Areas areas are expanded (now Zeal is a pretty big area)
North Cape - now fight Beasts and Frost and Flame Beasts (with Mud Imps)
Laruba Village - rebuilds at some point and you can get sidequests for Ayla here
Giant's Claw - now a level 75 area.
Valley of the Giants - new areas with alot of sidequests for Ayla levels 60 to 85
Frozen Catacombs - the new Golem's cave added to Last Village 12,000 BC, 2 different sidequests here. level 60 area.
Sunken Zeal Dungeon - Swimming dungeon
Death Peak - area in Death Peak leads to the "Vally of the Shadow of Death"

"Valley of the Shadow of Death" - Lava cave full of level 85 Lavos Spawn inside Death Peak

"Cleft of Dimensions" - MAGIC ONLY area with super tough enemies (Behemoths and Spinxes{new enemies})
 & and a random OMEGA encounter.  :lol: ...and of course the area is level 92 to **.


...alot more mini-games will be added, every decision affects something other events... so if Lucca rescues Crono instead of Crono escaping the prison; then something else will occur differently later. Another good example would be telling Azala about the Gate Key or not.
...that's just the tip of the iceberg there are also many more items/areas than listed above but those will be a mystery until the mod is released.  8)

I'll put some screenshots up later.





Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on February 08, 2007, 09:51:40 pm
Wow this is sounding very impressive. Looking forward to it.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on February 08, 2007, 10:07:33 pm
I hope that you meant the tech name would just be Ultima, as Make Ultima sounds rather...odd. ;)

But seriously, this sounds fantastic. You said you'd release a demo in about a month or so? Do you expect to have this fully completed within a few months, or will it take longer? Also, will this be an entire ROM to itself, or will it be a patch to be applied? If a patch, would it be compatable with games already in progress in the game or will we have to start from the beginning to take full advantage? Do you intend to lengthen the textual limitations preventing some weapons and armour from being named correctly, such as the Titanium Vest being shortened to Titan Vest? Will there be any other new double/triple techs, or is it all for Magus? Do you intend to alter the Masamune II to be similar to these other new ultimate weapons, and thus provide a few weapons for Frog inbetween? Will Magus gain a new ultimate weapon as well?

...holy crap I feel like I'm being an anal little kid asking "Are we there yet?" with all of these questions...
Title: Re: "Unofficial" TF Exports Thread
Post by: dankun on February 09, 2007, 02:02:39 am
The only difference is WoW is a waste of money. >__>

Not as bad as FFXI.
I still say WoW...That game shoulda never been made imo.  It's a mockery of the Warcraft series >_<

Same with FFXI.

I couldn't agree with you more, nightmare975. I just really hate the fact that so much more people around here are completely against the mere thought of something that could potentially 'hurt' Square Enix financially, especially when we have all been waiting for seven LONG years already for them to come up with a new entry in the Chrono series. I am seriously baffled at how everyone's supposedly taking 'matters into their own hands' with all these simple, downright ridiculous, just plain irrealistic ideas and still continue to play THE GAME that decidedly ended all our hopes for a better future, a future where more Chrono games would be allowed to exist.

I mean, seriously, do you all really believe that Square Enix is going to suddenly stop continuing support for a game that could milk at least $20 off someone per month, and then suddenly is going to decide to give 'some' of the fans what they actually want? No, I'm sorry to be blunt and realistic. There'll never be another Chrono game, not even a remake or port of the original one anytime soon. I don't think it's even gonna be 'rereleased' for the Wii's Virtual Console. Why? Becease they simply don't want to promote any more support for the series. The reason? My theory is that they don't want to create any more 'chrono fans', so that they can also start asking for another chapter. The evidence? The rerelease of the Final Fantasy games for the Playstation in Europe excluded our beloved game: Chrono Trigger. Don't like it? Me neither, but I believe that's the truth, at least until FFXI finally gets 'boring' to almost everyone who's played it and seeing that it's already been quite some time since its release (around six years now?) I really don't see that happening any time soon. Wanna make a difference? Kill the game that killed our series by ending your financial support for it! That's right. We CAN make a difference: Destroy their precious 'little' Final Fantasy XI income, and maybe they'll come to their senses.

I know this is off topic, and should have been posted in a different Forum thread. I don't care, because I really don't think that any good productive idea is going to come from that particular one. I'm sorry not to be as positive on the whole issue as some of you clearly are. I just wonder what it'll actually take for the entire community to finallly loose that attitude towards Square Enix... five more years of waiting, anyone? No, that probably won't be enough. Who knows, maybe I really am mistaken and they finally do come up with something...sometime down the next decade.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 09, 2007, 05:26:06 pm
(http://img161.imageshack.us/img161/3177/chronotrigger001ij6.th.png) (http://img161.imageshack.us/my.php?image=chronotrigger001ij6.png)
Guardia Forest with L3 shadows.

(http://www.imagehosting.com/out.php/t200031_MysticMtsGulchExtended.gif) (http://www.imagehosting.com/out.php/i200031_MysticMtsGulchExtended.gif)
New improved Mystic Mountains Gulch

(http://www.imagehosting.com/out.php/t200053_ForestRuinsExtended.gif) (http://www.imagehosting.com/out.php/i200053_ForestRuinsExtended.gif)
New improved Forest Ruins (nearly finished)

(http://www.imagehosting.com/out.php/t200063_CleftofDimensions.gif) (http://www.imagehosting.com/out.php/i200063_CleftofDimensions.gif)
Annihilated in the "Cleft of Dimensions!"
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on February 09, 2007, 05:35:56 pm
Very nice stuff, most certainly.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 09, 2007, 05:55:43 pm
(http://www.imagehosting.com/out.php/t200184_Crono.gif) (http://www.imagehosting.com/out.php/i200184_Crono.gif)
Some new items  :)

 (http://www.imagehosting.com/out.php/i200192_Gato.gif) (http://www.imagehosting.com)
Gato (upgrades at level 49) getting owned by the Atom Edge.

(http://www.imagehosting.com/out.php/t200201_Robo.gif) (http://www.imagehosting.com/out.php/i200201_Robo.gif)
Robo and gear.

(http://www.imagehosting.com/out.php/t200221_CleftofDimensions2.gif) (http://www.imagehosting.com/out.php/i200221_CleftofDimensions2.gif)
One of the many Cleft of Dimensions areas, the black clouds are layered over the background >:-)
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on February 09, 2007, 10:19:31 pm
How long until this is completed?

Seems like you are making great progress, and I am still anxiously awaiting its arrival.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 14, 2007, 03:06:47 am
How long until this is completed?

Seems like you are making great progress, and I am still anxiously awaiting its arrival.

I *want* to say a month. However, I can't really say for sure (due to everything; job, etc), but at the very most it would be 3 months for the first release. (more updates will be done after that into perfection) However, be sure that it WILL be done at some point. This isn't something I am going to drop (especially since I have been working on it for almost a year now)

Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 14, 2007, 03:13:45 am
I hope that you meant the tech name would just be Ultima, as Make Ultima sounds rather...odd. ;)

Also, will this be an entire ROM to itself, or will it be a patch to be applied? If a patch, would it be compatable with games already in progress in the game or will we have to start from the beginning to take full advantage?

Yeah, I was "spaced out" when I wrote the "Make Ultima", yes it should simply be "Ultima". It would be .ips when released. Unfortunately you would have to start completely over due to the fact that some "useless equipment" got hacked to create new ones. as well as EVERY weapon/armour rebalanced (until I can expand to the total list of items -- if anyone knows how to expand items let me know...) Instead of obtaining alot of weapons all in one part of the game(near the end), they are now spread out from levels 0 to **. (yes it's level 0 now to start)

Quote
Do you intend to lengthen the textual limitations preventing some weapons and armour from being named correctly, such as the Titanium Vest being shortened to Titan Vest?

Um, not sure.

Quote
Do you intend to alter the Masamune II to be similar to these other new ultimate weapons, and thus provide a few weapons for Frog inbetween? Will Magus gain a new ultimate weapon as well?

Masamune II will be even better than before, to balance this, the Northern Ruins dungeon will be alot harder and will probably have a boss. :)

As for Magus, I am making a scythe called "Reaper", description is: "Devours victims soul". Basically if a mob can be killed instantly it will kill them, if not (or it's a boss) it will do alot of damage instead. (not really sure how I am going to make this work yet.)
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on February 14, 2007, 11:04:40 am
Nice nice, then. Thank you for answering the questions: I'll not bother you with anymore, as I've asked too many already, no doubt. Good luck with the rest of your work, and make sure to back it up, like e-mailing the files to yourself on a couple different free e-mail accounts or something. Last thing we want is for your work to disappear thanks to a harddrive crash.
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on February 14, 2007, 11:26:12 am
Glad to hear the updates. Sometimes when fan projects are being made the so-called "leader" doesn't seem to exist on the forums anymore. Thanks for giving us little tastes every other day or so, and answering questions that we have.

Keep up the great work!
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on February 14, 2007, 04:52:28 pm
I propose that the day this comes out, we all dance around! It will be a dancing ocation! ^.^
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 17, 2007, 11:33:59 pm
(http://img152.imageshack.us/img152/3203/ctloc0c0un3.th.png) (http://img152.imageshack.us/my.php?image=ctloc0c0un3.png)
Frozen Catacombs -- map 1 of 2

(http://img181.imageshack.us/img181/8004/ctloc110od2.th.png) (http://img181.imageshack.us/my.php?image=ctloc110od2.png)
Mystic Mts Portal area expanded.

(http://img145.imageshack.us/img145/7613/ctloc01fqf1.th.png) (http://img145.imageshack.us/my.php?image=ctloc01fqf1.png)
Medina Village & Medina Fair (by using CopyTiles)

(http://img145.imageshack.us/img145/4972/ctloc168tn1.th.png) (http://img145.imageshack.us/my.php?image=ctloc168tn1.png)
Kajar Magic Lab and Study areas expanded,, Belthasar's Room is used more than once (using CopyTiles with the other 2 rooms).
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on February 17, 2007, 11:53:55 pm
Oooh...hey, I was wondering...can you get a screencap or two of the new double techs with Magus?
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 18, 2007, 12:16:31 am
Oooh...hey, I was wondering...can you get a screencap or two of the new double techs with Magus?

I don't have those added yet. Still working on those. If any can help me with making techs drop me a PM.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kaktus021 on February 18, 2007, 03:00:03 am
The frozen catacombs look suspiciously similar to the giant's claw, also, the pallete is a bit ugly in my opinion. Your expansion in the Kajar research room could use some reworking to get the tiles looking right. Looking good so far.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 18, 2007, 03:05:01 am
The frozen catacombs look suspiciously similar to the giant's claw, also, the pallete is a bit ugly in my opinion.

That location is for now, however the exits are rearranged differently. In a later version I will be able to add my own tileset and palette.

Also thanks for all the positive feedback from everyone! It means alot!  :D
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on February 18, 2007, 03:48:26 am
The frozen catacombs look suspiciously similar to the giant's claw, also, the pallete is a bit ugly in my opinion.

That location is for now, however the exits are rearranged differently. In a later version I will be able to add my own tileset and palette.

Also thanks for all the positive feedback from everyone! It means alot!  :D
Hey, you're obviously working quite hard on this, and you're the only one apparently working on a project that shows results as far as I can see to boot, too.

What I'm wondering is if you need any help on the expanded dialogue and whatnot, such as Robo's backstory and the like, as I'd be glad to help with that if you want. I can't program or do anything else, but I do want to help you out a wee bit.
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on February 18, 2007, 12:22:39 pm
Yea the catacombs could use some work graphics wise, but besides that I think the idea is great. A unique twist to the dungeons of CT. Keep up the good work and thanks for keeping the forums slowly updated.

I hope you aren't giving away all your surprise, but thanks for the updates nonetheless. They make us feel like work is actually being done on the game, while other fan projects it seems that nothing is being accomplished.(I'm sure things are, but it just doesn't feel like it.)

Anyways, I'm still looking forward to this game being completed. Can't wait to play it.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 18, 2007, 01:50:59 pm
I hope you aren't giving away all your surprise, but thanks for the updates nonetheless.

Oh hell no.  :twisted: Why would I want to spoil the surprise??? Mwa ha ha ha ha!
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on February 18, 2007, 04:18:14 pm
I hope you aren't giving away all your surprise, but thanks for the updates nonetheless.

Oh hell no.  :twisted: Why would I want to spoil the surprise??? Mwa ha ha ha ha!

That's exactly what I wanted to hear!  :D
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 18, 2007, 06:38:53 pm
What I'm wondering is if you need any help on the expanded dialogue and whatnot, such as Robo's backstory and the like, as I'd be glad to help with that if you want. I can't program or do anything else, but I do want to help you out a wee bit.

Hmm. I had never considered this before. Maybe, I'll get a group going or something.... I'd like to hear any ideas you may have.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on February 18, 2007, 06:44:01 pm


Hmm. I had never considered this before. Maybe, I'll get a group going or something.... I'd like to hear any ideas you may have.
At the moment it's more of a range of various ideas floating around in my head, but for some grounding I'd like to look at what you've come up with thus far, and see if I think we should work from there or take one of the various directions I have in my head instead. We should probably work via PM and/or e-mail though, if only to avoid possible spoilage for everyone here.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 18, 2007, 06:52:54 pm


Hmm. I had never considered this before. Maybe, I'll get a group going or something.... I'd like to hear any ideas you may have.
At the moment it's more of a range of various ideas floating around in my head, but for some grounding I'd like to look at what you've come up with thus far, and see if I think we should work from there or take one of the various directions I have in my head instead. We should probably work via PM and/or e-mail though, if only to avoid possible spoilage for everyone here.

Alrighty, let me compile my "book" of features and stuff todo, then I can PM it to you.
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on February 18, 2007, 08:38:32 pm
If Kyronea isn't enough help, let me know if you need anything else done. I've never done any programming or anything like that, but I'm learning some coding in school right now, so maybe I'm not totally worthless. Anyways, let me know if theres anything I can help out with. I've always wanted to work on a fan game like this.
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on February 18, 2007, 11:28:24 pm
All I know is that my afternoons after this comes out are booked :P No homework gonna get done here  :)
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on February 20, 2007, 09:20:11 am
I would more or less like to learn and help others make custom techs, but i've been packed down so much this school year that I barely even have time to chat on the computer...
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 22, 2007, 06:20:29 pm
I would more or less like to learn and help others make custom techs, but i've been packed down so much this school year that I barely even have time to chat on the computer...

That's awesome that you want to help, but sucks because you can't. New techs would be awesome right now, but adding new content/areas/dugeons/etc is higher priority. We can ALWAYS go back and add techs later. (hopefully we'll have new techs figured out in the coming months)

justin3009, If you ever obtained extra time, do you think you would maybe make a tutorial on this? If I can just figure out how to make 1 custom tech, the rest shouldn't be that hard.

On another note.......:

I am announcing that I am looking for a group to help me on this massive project!


I need people to work on:

Someone to work on extended storyline (this position is covered)

Someome who is good with modding graphics/palletes (or who can help me get started with editing palettes and ROM graphics editing)

Someone to help with mapping (I can only do so much), probably 2 people

(I should be able to do all events by myself, but if you can code well and are interested let me know what you can do)

Techs (if any can point me in the direction on how to make a new tech, plz let me know thanks!)

Maybe someone who knows HEX and can make monsters be able to have 64,000HP as well as figure out how to increase the total amount of items/monsters. (this is serious wishful thinking)


-- Each of the mappers would be giving a dungeon or area with a description of generally how the layout should be, then they can go to town making the dungeon how they want  In other words, I'll give the dungeon or area specs and you can make the area how you want (as long as they follow the specs)

Example dungeon specs: (so you potential mappers know what level of personal freedom you have when it comes to making a new area)

Valley of the Shadow of Death (Lava cave inside Death Peak)
Make map(total of 3 - 40x40 maps), (do palette/import lava tileset stuff later),

+Dungeon Specs: Must be 1 map of winding/twisted passages (going downwards), map 2 & 3 should be huge caverns full of lava(lower floor) and all the rooms are really platforms over the lava. (Think of the design of Heckran Caverns Underground River,  how part of the map is on a platform and you can go into the water below (though now it would be lava of course)

Also: add events/mobs, random drops after battle, add mega-treasure chests
(I would obviously do the event stuff here a la copy and paste by using "template events")


-- Graphics person would have to be able to import/export ROM graphics and also be good with palettes. I need some new monsters made(I have a list chockful waiting to be drawn -- especially the three new SUPER BOSSES. ...and they will be quite SUPER)  8)

(I may need a second graphic designer  for making a few custom tilesets/enhancing current. (Visualize Seiken Densetsu 3 graphics in a CT ROM)


As you can see I am only looking for a select few, because this is a mostly a secret project... and the stuff I HAVE talked about is not secret. ;)


PM me if you can and would be willing any of the above things...
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on February 25, 2007, 11:58:23 am
I probably will.  Keep in mind that every tech has a different place and they're scattered everywhere O_o...It's going to be a bitch to do it but i'll probably end up doing it next weekend hopefully.
Title: Re: "Unofficial" TF Exports Thread
Post by: nightmare975 on February 25, 2007, 11:00:03 pm
If I already wasn't doing a bunch of TF projects PLUS Schoolwork, I would so help you with mapping. Sorry.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 27, 2007, 04:54:51 am
I probably will.  Keep in mind that every tech has a different place and they're scattered everywhere O_o...It's going to be a bitch to do it but i'll probably end up doing it next weekend hopefully.

 :shock: Awesome. Any inside knowledge of CT would help dramatically.

Also, (this is probably a LONG shot) would it be possible to take one of the empty "weapon specials" (eg. "deals 9999 dmg when critical" or "randomly puts to sleep") and make it into something like "randomly casts Flare" or "attack with tech confuse"? This would be very primo if I can do this for the Ragnarok Sword & Offering accessory. Thanks.


If I already wasn't doing a bunch of TF projects PLUS Schoolwork, I would so help you with mapping. Sorry.

That's quite alright. If you get some time later on, let me know if you are still interested. I seriously doubt we'll have ALL the new areas completed by the time the beta test is released.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on February 27, 2007, 01:35:54 pm
You ask all my questions so well XD!!  Weapons having a 5% chance to cast another attack on striking would be perfect.  Rainbow should be able to cast Ice lightning or fire randomly on attack but rarely happens.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 27, 2007, 01:43:06 pm
You ask all my questions so well XD!!  Weapons having a 5% chance to cast another attack on striking would be perfect.  Rainbow should be able to cast Ice lightning or fire randomly on attack but rarely happens.

Heh heh. I guess brilliant minds think alike. :D
Also, if you are interested to know. The Rainbow sword in my hack will probably use the Motherbrain animated rainbow effect for the sword trails and sword palette (if this can be done, any please point me in the right direction to change sword palettes).
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on February 27, 2007, 01:46:56 pm
I've been wondering how to change sword palettes.  I asked that like a year ago and no one replied.  I highly doubt anyone has any idea now but you never know >_>
Title: Re: "Unofficial" TF Exports Thread
Post by: cduryea on March 12, 2007, 12:16:58 am
What is the progress of your CT+? A general percentage/timeframe ETA would be SUPER. I look forward to this mod so much, you have no idea. I have high hopes riding on you my friend :)
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on March 12, 2007, 04:33:28 am
What is the progress of your CT+? A general percentage/timeframe ETA would be SUPER. I look forward to this mod so much, you have no idea. I have high hopes riding on you my friend :)
Don't consider this an official answer, but I'd say we're at about fifteen percent complete. As I have no idea what all Zakyrus has authorized me to release information wise, I won't say what all still needs to be done, though trust me, there's quite a lot of to do.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on March 12, 2007, 11:29:28 pm
What is the progress of your CT+? A general percentage/timeframe ETA would be SUPER. I look forward to this mod so much, you have no idea. I have high hopes riding on you my friend :)
Don't consider this an official answer, but I'd say we're at about fifteen percent complete. As I have no idea what all Zakyrus has authorized me to release information wise, I won't say what all still needs to be done, though trust me, there's quite a lot of to do.

Heh. 15% for the storyline (Right on Kyronea). Probably 3 or 4% overall. There will be various releases and updates so a definite "COMPLETED BY" date is impossible to say.... especially, since I don't have internet for the moment. :x and can only get on around every few days or so. Though I will say that the public available demo will be around the end of May. That version will have all the current areas enhanced and storyline stuff. The new stuff -- new dungeons/sidequests., monsters, etc, etc such will take longer and will be released over various points of time.

Oh, yeah. Kudos on the silence Kyronea. ;)
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on March 25, 2007, 04:48:16 pm
Wow, I only just noticed this topic, and what you're doing seems incredible. I'd like to help, but I've never used TF before... anything you need help with that doesn't involve coding etc?
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on March 27, 2007, 11:07:33 am
 :D
That's ok. I didn't notice this reply right away!   :x

PM me with any ideas you have, I am open to anything.
This goes for everyone, if you would like to see something PM me with any ideas you may have. Kyronea will go over them with you and let you know if they'll work.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on March 27, 2007, 11:16:12 am
Which means they'd need to PM them to me and not you, then, right? ;)
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on March 27, 2007, 11:36:52 am
Lol. You have a good point.  :D
Let me revises this:

Anything storyline related, cut-scene enhancements, etc goes straight to Kyronea.
Anything like mini-games, tweaks, misc things send to me.
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on March 29, 2007, 05:04:09 pm
Well, unless it was related to making the English script closer to the Japanese one, I doubt I'd have any ideas related to mucking up the story =/ Cut-scene enhancements... maybe. =]

Do you need sprites for anything? I could probably help with that if you do.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on March 31, 2007, 03:44:26 am
Well, unless it was related to making the English script closer to the Japanese one, I doubt I'd have any ideas related to mucking up the story =/ Cut-scene enhancements... maybe. =]

Do you need sprites for anything? I could probably help with that if you do.

Heh. Yeah, I need alot of sprites. Let me get back to you on this.
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on March 31, 2007, 09:35:28 am
Ok.

I'm thinking that maybe you should expand the sewer thing... give it more purpose. And make Krawlie tougher.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on March 31, 2007, 03:43:49 pm
Ok.

I'm thinking that maybe you should expand the sewer thing... give it more purpose. And make Krawlie tougher.

That's already being worked on. As for Krawlie, they will be versions of him that will be regular enemies.  :wink:
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on March 31, 2007, 04:37:41 pm
Ok.

I'm thinking that maybe you should expand the sewer thing... give it more purpose. And make Krawlie tougher.

That's already being worked on. As for Krawlie, they will be versions of him that will be regular enemies.  :wink:

=]

Heh... maybe you should have a part that's only accessible later on, after Crono dies. It could have Lavos spawns and various other late-game enemies.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on March 31, 2007, 04:44:32 pm
Ok.

I'm thinking that maybe you should expand the sewer thing... give it more purpose. And make Krawlie tougher.

That's already being worked on. As for Krawlie, they will be versions of him that will be regular enemies.  :wink:

=]

Heh... maybe you should have a part that's only accessible later on, after Crono dies. It could have Lavos spawns and various other late-game enemies.

He he he. Silly rabbit! -- a part of Death Peak has Lavos Spawns that come back...  :D
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on March 31, 2007, 04:46:58 pm
We might want to prepare a set of information we CAN release, because we've got so much detail thought out for so many parts of the game as it is that most suggestions only follow through to what we've already done or are doing.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on March 31, 2007, 04:53:54 pm
We might want to prepare a set of information we CAN release, because we've got so much detail thought out for so many parts of the game as it is that most suggestions only follow through to what we've already done or are doing.

He he he. Silly rabbit! -- the Lavos Spawns on Death Peak already DO come back... HA HA HA HA HA!
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on March 31, 2007, 05:43:07 pm
Well, unless it was related to making the English script closer to the Japanese one, I doubt I'd have any ideas related to mucking up the story =/ Cut-scene enhancements... maybe. =]

Do you need sprites for anything? I could probably help with that if you do.

Hey, by the way. What kind of sprites can you do?
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on March 31, 2007, 08:48:12 pm
Not sure if this was mentioned, or if its already planed buut.

I think you should have a side quest for Glenn, after he speaks with Cyrus or something, and he goes and gets change back to a human. Just an idea!
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on April 01, 2007, 07:03:55 am
He he he. Silly rabbit! -- a part of Death Peak has Lavos Spawns that come back...  :D

But they're still a late game enemy.
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on April 01, 2007, 11:19:46 am
Something else I thought of, when you fight Gato, 15 silver points seems kind of not worth the time. If its possible you should try and have it so you can fight more than one at a time and get more points that way.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on April 10, 2007, 12:40:15 pm
Gato gives 50 SP after you get to level 50. (because Gato upgrades stats) used Cybot enemy for this. (replaced Cybot enemies in Black Omen with Synchrites -- the Cybots just didn't feel right there because they look like Gato)

As for Glenn turning back to human. I would really like to implement this eventually. (only if you defeated Magus though - HA HA). Sadly, it couldn't be done otherwise because the curse on Frog can't be broken while Magus is alive. However, if done, Frog would actually revert at the North Cape, which would be the most likely location for this to occur.

Another thing. The first beta will be released around the end of April, it will have Kyronea's enhanced dialoug as well as an armful of enhancements and features I have been working on over the last year and a half. The beta will be the first half of the game -- ending at the point where you wake up in Ayla's Tent after Magus's Castle. (you *could* still keep playing, but nothing would be enhanced after that point) So, there won't be any new areas or sidequests just yet. However, some of the existing areas have been expanded and will be much larger.... Truce Canyon, Heckran Caves, & Mystic Mts to name a few....
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on April 15, 2007, 09:19:24 am
"Chrono Trigger+ "Age of Lavos"  (http://www5.upload2.net/download/976a09058c1073c8513200b6e9bad4f3/4622173a/dXB3Morw0kPUpTZ/Chrono+Trigger++Age+of+Lavos+mix.zs6) Here's an spc for you to listen to.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on April 15, 2007, 11:48:28 am
Link doesn't work and that's a savestate o.O
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on April 16, 2007, 02:45:53 am
Just open it in Winamp.

SPC data is also held in savestates.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on April 16, 2007, 08:22:49 am
Kinda hard to since it's a bad link
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on April 16, 2007, 08:35:07 am
...

Okay,  I reuploaded it here:

http://www.savefile.com/files/644271

Quite frankly it's not worth it...as I told Zakyrus it's more annoying than it is decent. It needs a lot of work.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on April 16, 2007, 09:14:14 am
Agreed  :?

Well, I found some random music things I did when TF first came out xd.  I personally like the ruined world one.

[attachment deleted by admin]
Title: Re: "Unofficial" TF Exports Thread
Post by: anclunn on April 20, 2007, 03:44:13 pm
Just a thought, but if you do eventually intend to have Frog change back into his human form before the ending, then perhaps you should consider changing his default name to Glenn.  It would be kind of weird to call him Frog after that point, that is unless you can have the game automatically change his name to Glenn.  Actually that probably wouldn't be too hard from a hex standpoint, you'd just need the game code to modify 5 values that should be in a series and easy to locate.

Oh btw, things look awesome, this is a grand undertaking and it's good to see a project that's all about improving without disrupting the original game.  I'd offer my help, but I'm a hex only guy, and work on a mac so I have no experience or way of using TF or any of the other utilities you probably use.

A quick question, how are you expanding the dialogue?  Are you first expanding the rom?  Is the text in a location that where there's free space around it, so it's easily appended?  Size constraints are always an issue with me for this kind of work, but perhaps the tools you use are much more powerful than I think, or maybe you guys are just that good.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on April 20, 2007, 04:46:11 pm
Crono - A2 CB C8 C7 C8
Marle - AC BA CB C5 BE
Lucca - AB CE BC BC BA
Robo - B1 C8 BB C8
Frog - A5 CB C8 C0
Ayla - A0 D2 C5 BA
Magus - AC BA C0 CE CC
Epoch - A4 C9 C8 BC C1

Capital Letters

80+ = Japanese?
A0 - A
A1 - B
A2 - C
A3 - D
A4 - E
A5 - F
A6 - G
A7 - H
A8 - I
A9 - J
AA - K
AB - L
AC - M
AD - N
AE - O
AF - P
B0 - Q
B1 - R
B2 - S
B3 - T
B4 - U
B5 - V
B6 - W
B7 - X
B8 - Y
B9 - Z




Lower Case Letters

BA - a
BB - b
BC - c
BD - d
BE - e
Bf - f
C0 - g
C1 - h
C2 - i
C3 - j
C4 - k
C5 - l
C6 - m
C7 - n
C8 - o
C9 - p
CA - q
CB - r
CC - s
CD - t
CE - u
CF - v
D0 - w
D1 - x
D2 - y
D3 – z

Numbers

D4 - 0
D5 - 1
D6 - 2
D7 - 3
D8 - 4
D9 - 5
DA - 6
DB - 7
DC - 8
DD – 9

Grammatical stuff

DE - !
DF - ?
E0 - /
E1 - ``
E2 - `` (going left)
E3 - :
Random Symbols

E4 - % (la in my hack)
E5 - (
E6 - )
E7 - '

Grammatical

E8 - .
E9 - ,

Random

EA - =
EB - -
EC - +
ED - \ (ie in my hack)
EE - #
EF - Japanese
F0 - small o
F1 - Bolded A
F2 - #
F3 - #
F4 - Shorter Capital L
F5 - Rl
F6 - Japanese
F7 - Japanese
F8 - Japanese
F9 -  Japanese
FA - Japanese
FB - ( (oddly shaped)
FC - ) (Oddly Shaped)
FD - Bracket
FE - ??
FF - 

All the hex strings...Most of the bottom ones will NOT show up correctly in text.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on April 20, 2007, 07:10:18 pm
Just a thought, but if you do eventually intend to have Frog change back into his human form before the ending, then perhaps you should consider changing his default name to Glenn.  It would be kind of weird to call him Frog after that point, that is unless you can have the game automatically change his name to Glenn.  Actually that probably wouldn't be too hard from a hex standpoint, you'd just need the game code to modify 5 values that should be in a series and easy to locate.
If we did that, all we'd have to do is have the name prompt come up again with the new artistry photo and the default name set to Glenn. Easy as pie for Zakyrus.
Quote
Oh btw, things look awesome, this is a grand undertaking and it's good to see a project that's all about improving without disrupting the original game.  I'd offer my help, but I'm a hex only guy, and work on a mac so I have no experience or way of using TF or any of the other utilities you probably use.
Well, I'm sure you could probably chip in through some manner, at least...Zakyrus would know more.
Quote
A quick question, how are you expanding the dialogue?  Are you first expanding the rom?  Is the text in a location that where there's free space around it, so it's easily appended?  Size constraints are always an issue with me for this kind of work, but perhaps the tools you use are much more powerful than I think, or maybe you guys are just that good.
We're just that good.

But seriously, we can exapnd the ROM by two megabytes using Temporal Flux, so text is not a problem. As for how...let's just say I'm rewriting the entire game script and leave it at that, shall we?
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on April 20, 2007, 09:10:06 pm
Um...If you use Lunar Expander, I think you can make the rom 4 megs bigger or even 6 megs.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on April 20, 2007, 09:25:19 pm
Um...If you use Lunar Expander, I think you can make the rom 4 megs bigger or even 6 megs.
Irrelevant. We can expand it further but ZSNES and SNES9x do not support 8 megabyte and higher ROMs.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on April 20, 2007, 09:46:14 pm
Yea..Good point.   Oh well, 6 megs is definately enough.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on April 23, 2007, 08:57:10 am
Well, it's not "technically" an export.  But here's an IPS patch that allows the battle with Gato to have different music dependant on who's in #1 slot of PC.  Crono - Battle 2       Lucca - Schala's Theme        Ayla - Ayla's Theme, etc..  Thought i'd try something simple.


[attachment deleted by admin]
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on April 24, 2007, 05:16:34 am
Very cool, justin3009.

anclunn, what kind of stuff can you do in hex?  :shock:
Any tips, help with hex editing would be totally awesome.  8)
PM me if you get this.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on April 24, 2007, 07:43:34 am
Plan #1: Release something annoying to confuse everyone (& throw them off).  :D

Plan #2: Show off stuff that will be in the Chrono Trigger + mod.

New improved "Cursed Woods"?  :shock: That is now a random MAZE! (you have to talk to Toma to get the directions to Frog's House, otherwise you get lost  :twisted:
(http://img139.imageshack.us/img139/7516/cursedwoodsctij2.th.png) (http://img139.imageshack.us/my.php?image=cursedwoodsctij2.png)


New cut-scenes and enhanced dialog by Kyronea.   8)
(http://img132.imageshack.us/img132/7276/zenanbridgecutow6.th.png) (http://img132.imageshack.us/my.php?image=zenanbridgecutow6.png)


Dance, DANCE!! (Lucca is only facing the wrong way because I came in from the top  :) )
(http://img132.imageshack.us/img132/3500/dancedancesw2.th.png) (http://img132.imageshack.us/my.php?image=dancedancesw2.png)

After Magus Battle has been extended!
(http://img222.imageshack.us/img222/3142/magusfn8.th.png) (http://img222.imageshack.us/my.php?image=magusfn8.png)

and many misc enhancements!
(http://img135.imageshack.us/img135/1453/fleabattlene8.th.png) (http://img135.imageshack.us/my.php?image=fleabattlene8.png)


MANY cutscenes are being added as well as every existing one enhanced. The first beta test will be from the start of the game through the point where you wake up in Ayla's tent after confronting Magus. (You could continue afterwards, though it would be pointless).

Still going to be a little while before the public beta release. I'd say a week or two...but I can't make any guarantees. Stay tuned!

(http://img184.imageshack.us/img184/2635/jadeleafdi4.th.png) (http://img184.imageshack.us/my.php?image=jadeleafdi4.png)

...Now would be a good time for someone to make a "questioner of interview questions" individually for Kyronea (did dialouge & cutscene enhancements "Storyline Manager" ....many thanks to by the way!) and Zakyrus(me!) (put everything in the game, as well as came up with project, enhance areas/maps, not to forget the totally groovy Millennial Fair hack "Project Manager" & 'fuhrer' )

2 people (Probably Zeality and someone else?) should get together and make some interview questions for Kyronea on Storyline/dialog stuff, and a set of questions for me(game enhancements/overall project). PM them to us (make one for both of us if you get time).
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on April 24, 2007, 12:31:53 pm
I will point out for the sake of protecting my vanity that the dialogue snippets you see here are but a tiny taste of what is really being placed in the ROM(mainly because of how Zakyrus has been inputting the dialogue.) Rest assured, the public beta will be much better once it comes out.

In any case, you will all thoroughly enjoy this beta of Chrono Trigger +...or so I would hope, anyway.
Title: Re: "Unofficial" TF Exports Thread
Post by: ZeaLitY on April 24, 2007, 01:28:03 pm
So the convention of using {line break} and {page break} is out?
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on April 24, 2007, 01:46:35 pm
So the convention of using {line break} and {page break} is out?
Nope. Don't look at me if things aren't formatted correctly once they're put into place...if you look at the hidden forum you can see quite easily that there are plenty of line breaks, page breaks, and all sorts of fun stuff in the script. It's all up to Zakyrus to ensure they're properly integrated into the ROM.
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on April 24, 2007, 02:28:29 pm
Sorry guys, haven't been able to start sprites yet; too much schoolwork. I can finally get to them on saturday.

Sorry.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on April 24, 2007, 02:30:39 pm
Sorry guys, haven't been able to start sprites yet; too much schoolwork. I can finally get to them on saturday.

Sorry.
Take your time...there's no real rush yet. The key is quality, not speed.
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on April 24, 2007, 03:32:03 pm
I am 100% looking forward to this still!  I wish there was something I could do to help though :x
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on April 24, 2007, 04:04:03 pm
Sorry guys, haven't been able to start sprites yet; too much schoolwork. I can finally get to them on saturday.

Sorry.
Take your time...there's no real rush yet. The key is quality, not speed.

Good thing you aren't angry...

Because you scare me. Not just because of your powerpuff-ness, either.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on April 24, 2007, 04:08:53 pm

Good thing you aren't angry...

Because you scare me. Not just because of your powerpuff-ness, either.
Why would I be angry? It's not as if you've been hired as part of a paid job here...we're all volunteers working together, nothing more. People take the time they need to complete their tasks...that's how it works.

And how do I scare you, anyway? I shouldn't.
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on April 24, 2007, 04:13:35 pm

Good thing you aren't angry...

Because you scare me. Not just because of your powerpuff-ness, either.
Why would I be angry? It's not as if you've been hired as part of a paid job here...we're all volunteers working together, nothing more. People take the time they need to complete their tasks...that's how it works.

And how do I scare you, anyway? I shouldn't.

Yeah, I didn't really think you'd be. Some people are really angry if something isn't done, even if it's voluntary, though.

It's kind of a joke. Eheh.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on April 24, 2007, 11:26:02 pm
Yes. This dialoug is nothing compared to the amount added.
{page break}s and {delay} galore!

I could sit here and make screenshots or I could finish the new maps. So, I'll work in TF.
Title: Re: "Unofficial" TF Exports Thread
Post by: Majutsuko on May 02, 2007, 05:48:13 pm
New cut-scenes and enhanced dialog by Kyronea.   8)
(http://img132.imageshack.us/img132/7276/zenanbridgecutow6.th.png) (http://img132.imageshack.us/my.php?image=zenanbridgecutow6.png)
I like the idea of using some original Japanese terms like Maougun, but unless it's made clear in the rewrite, many people will not understand the meaning.

And just to get this out of my system (since I'm a compulsive writer/editor), I don't think I would use the term "ripped" coming from a medieval knight captain. It sounds a little too modern; and so does that "if" too somewhat. However, saying "You tore through the Maougun as though they were nothing..." comes across as more formal, proper and perhaps more high-standing for such a knight. Consider it in relation to Glenn's speech for that time period, it's not so extreme, but it I think my suggestion lessens the contrast...It just seems more fitting this way.

*Feels too nit-picky...No offense to Kyr---*is shot.

This project looks very promising so far though! Keep up the good work guys!!
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on May 02, 2007, 07:10:52 pm

I like the idea of using some original Japanese terms like Maougun, but unless it's made clear in the rewrite, many people will not understand the meaning.
I had that concern as well, but don't worry...we'll make it clear in the press release that will go with the beta.

Quote
And just to get this out of my system (since I'm a compulsive writer/editor), I don't think I would use the term "ripped" coming from a medieval knight captain. It sounds a little too modern; and so does that "if" too somewhat. However, saying "You tore through the Maougun as though they were nothing..." comes across as more formal, proper and perhaps more high-standing for such a knight. Consider it in relation to Glenn's speech for that time period, it's not so extreme, but it I think my suggestion lessens the contrast...It just seems more fitting this way.
And I agree. This was more of a preliminary version Zakyrus himself wrote up...my version is distinctly different and hopefully much more in tune with the formality that would be expressed by the Knight Captain.
Quote
*Feels too nit-picky...No offense to Kyr---*is shot.
Worry not about offending me. I appreciate any and all advice when it comes to things like this. One of my not so strong suits is achieving a sense of formality with dialogue when it is needed...it occasionally falls flat.
Quote
This project looks very promising so far though! Keep up the good work guys!!
We will at that, and thank you very much for your feedback.
Title: Re: "Unofficial" TF Exports Thread
Post by: Majutsuko on May 03, 2007, 02:40:19 pm
Wonderful, that's good to know. I was just unsure as to how you'd hand a little constructive criticism, as I know a good number of people can't take it well at all.

In any case, I patiently await what you'll bring to the table for us next.
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on May 07, 2007, 12:58:04 pm
And just to get this out of my system (since I'm a compulsive writer/editor), I don't think I would use the term "ripped" coming from a medieval knight captain. It sounds a little too modern; and so does that "if" too somewhat. However, saying "You tore through the Maougun as though they were nothing..." comes across as more formal, proper and perhaps more high-standing for such a knight. Consider it in relation to Glenn's speech for that time period, it's not so extreme, but it I think my suggestion lessens the contrast...It just seems more fitting this way.

'Ripped' seems Ok, at least in that context.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on May 16, 2007, 10:48:17 pm
Are you ever going to update this.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on May 16, 2007, 10:57:06 pm
Are you ever going to update this.
Sure...we were supposed to have a public beta out by now, but Zakyrus seems to have vanished entirely. I haven't seen hide nor tail of him since April 30th. What happened to him I don't know, but he's the one with the ROMs.

Still, I wouldn't worry...the guy has worked far too hard on this project to just abandon it. Far more likely is that he has been having problems connecting to the internet for one reason or another.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on May 19, 2007, 03:18:36 pm
Cant you upload anything.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on May 19, 2007, 03:26:39 pm
Cant you upload anything.
I wish I could. I wish I had the completed ROM with any and all bugs ironed out. Unfortunately, I do not. All I've got are my written game scripts, which I am not allowed to release. Zakyrus is the head of the project. Whereever he went, I'm sure he'll be back eventually.

In the meantime, just be patient. It's irking me a lot as well...I was hoping that by now I'd be fixing any errors in the script, rewriting a few pieces as per constructive criticism, and so on.
Title: Re: "Unofficial" TF Exports Thread
Post by: anclunn on May 21, 2007, 10:21:16 pm
Yeah, he was supposed to send me some ips patches so I could modify soem enemy data for him, but I haven't heard form him in like 2 and a half weeks.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on May 22, 2007, 10:35:52 pm
Seems like he fell off the world.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on May 23, 2007, 12:48:14 am
Seems like he fell off the world.
Well, it's as I said: I can't do anything without either his authorization or his ROMs, so I'm stuck as much as you are. Believe me, though...when he does return, I will do whatever I can to ensure swift beta testing of the ROM patch he has so it's perfect for release.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on May 27, 2007, 07:42:07 pm
Sorry, had to move and don't have internet. This has thrown everything into whack... my life is in total chaos at the moment.

Will release first beta June 5 (could be a day sooner or later) it will be the first half of the game up to the point right after Magus battle... the cutscenes and animations are 90% finished, most of the bugs have been ironed out, however animations won't be correct for all new cutscenes yet. (functionality takes priority over glossy finish -- so I may release no matter if I finished these or not...)

Title: Re: "Unofficial" TF Exports Thread
Post by: LatiasLord on May 27, 2007, 08:47:14 pm
I can't wait for the release!
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on May 28, 2007, 12:37:38 am
Happy to hear your back.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on May 28, 2007, 12:51:10 am
Don't worry, guys. We'll get the release bug-tested as thoroughly as possible to ensure absolutely no problems. We'll also have a Public Release sheet of info for you.

And it is nice to see him back, indeed.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on May 28, 2007, 01:47:24 am
Yeah, I felt bad not being able to post. It was driving me stir crazy, this also gave me motivation to enhance the hell out of alot of things...


A few things I am working on at the moment:
* If I get it working, Crono will lose all items at the Guardia Jail (like the Blackbird), and will get a mop to "clean up his cell", (which is auto-equipped - spitefully) if he escapes or Lucca saves him, he must find the chests with items and gil. If you leave without (select "Don't care" just before the Dragon Tank) Marle will give all items back minus the gil.

* Also, the Rat password in Arris Dome is changed to a 3 button password (all Keyboard users will thank me!)

I wish I had more time, then I would have got some new maps and areas done.... oh well, there will be plenty of updates in the future... (especially as editing programs get better and better), there is soooooo much more I want to add than will be in the demo..


Let's just figure for a second that the 90% of Kyronea's enhanced cutscenes are added to the first half, this is still only 30-35% of the total work that will be done to this ROM... and if we can double to ROM to 8MEGs, then.... uh yeah.. I don't need to say it.
Title: Re: "Unofficial" TF Exports Thread
Post by: LatiasLord on May 28, 2007, 11:23:46 am
Will Crono keep the Mop afterwards anyway?
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on May 28, 2007, 01:43:00 pm
I don't see why not seeing as it's not some "uber" weapon.... (that is if I can get this working in time)
Title: Re: "Unofficial" TF Exports Thread
Post by: anclunn on May 29, 2007, 08:55:41 pm
Hey. now that you're back, you can send me the stuff to work on the enemy modifications whenever you want.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 05, 2007, 02:08:22 am
Hey. now that you're back, you can send me the stuff to work on the enemy modifications whenever you want.

I can send that stuff to you, after I get the CT+ DEMO released.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 05, 2007, 11:55:17 am
It is June 5th. I dont want to sound like im bossey.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 05, 2007, 12:05:12 pm
It is June 5th. I dont want to sound like im bossey.
Calm down. It will be released in the next couple of days at the latest. There have just been a couple slight delays, mostly due to the fact that Zakyrus' ISP has spotty service at best, occasionally renderning him unable to access the internet for a few days.

That said, you do have every right to be at least somewhat upset. Zakyrus, I do suggest we start setting release date ranges rather than specific days, just so we don't accidentely do this again.
Title: Re: "Unofficial" TF Exports Thread
Post by: cduryea on June 08, 2007, 12:13:11 pm
Oh the suspense is killing me...
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 09, 2007, 11:30:07 am
Could be any day now...
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on June 09, 2007, 12:35:35 pm
Just be patient and calm down.
Title: Re: "Unofficial" TF Exports Thread
Post by: Chrono'99 on June 09, 2007, 06:14:04 pm
Could be any day now...

WTF? You should be glad these guys have not abandoned the project like how it happens with tons of other fanprojects. Making a hack takes lots of time and effort, and the fact that they're taking more time than expected instead of abandoning or rushing things simply means that it will be a good hack. Last time I checked, fanprojects are made for free, so be patient.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 09, 2007, 06:32:24 pm
WTF? You should be glad these guys have not abandoned the project like how it happens with tons of other fanprojects. Making a hack takes lots of time and effort, and the fact that they're taking more time than expected instead of abandoning or rushing things simply means that it will be a good hack. Last time I checked, fanprojects are made for free, so be patient.
Calm down. He does have at least one legitimate reason to be a little upset: Zakyrus promised a specific date, and that's four days overdue, and two days over what he told me in an e-mail about getting a patch to me to beta test before release. I know perfectly well what the cause of the delay is, but Zakyrus should have taken that into account before setting a specific date. (That said, Zakyrus, I am not upset at you at all, as you are not at fault. I am simply annoyed with circumstances being what they are.)

That said, I do ask that those waiting please excercise some more patience. Chrono'99 is definitely correct that you're lucky this fan project has not been abandoned like so many others, merely delayed slightly. Believe you me, I'd far prefer a larger-than-expected wait time over not receiving that which I was interested in at all.
Title: Re: "Unofficial" TF Exports Thread
Post by: klois on June 10, 2007, 03:12:24 pm
Well said, Kyronea.  You guys should also take it as a compliment that so many people can't wait to play what you guys make. You guys take enough time to get what you want done and I hope you guys stick with it.  :D

Good luck with the move(unpacking and just adjusting) and your internet too, Zakyrus
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 10, 2007, 03:35:05 pm
WTF? You should be glad these guys have not abandoned the project like how it happens with tons of other fanprojects. Making a hack takes lots of time and effort, and the fact that they're taking more time than expected instead of abandoning or rushing things simply means that it will be a good hack. Last time I checked, fanprojects are made for free, so be patient.
Calm down. He does have at least one legitimate reason to be a little upset: Zakyrus promised a specific date, and that's four days overdue, and two days over what he told me in an e-mail about getting a patch to me to beta test before release. I know perfectly well what the cause of the delay is, but Zakyrus should have taken that into account before setting a specific date. (That said, Zakyrus, I am not upset at you at all, as you are not at fault. I am simply annoyed with circumstances being what they are.)

That said, I do ask that those waiting please excercise some more patience. Chrono'99 is definitely correct that you're lucky this fan project has not been abandoned like so many others, merely delayed slightly. Believe you me, I'd far prefer a larger-than-expected wait time over not receiving that which I was interested in at all.

Thanks Kyronea & everyone for being patient.

Everyone, please be patient. Everything around me just went to shit temporirly. Losing your job sucks and throws everything into chaos. Now, I am not going to promise the exact moment that I will release this, (know that I am 99.99% done with the DEMO) I WILL have it up soon THIS TIME. (I am a deadline-obsessed person too so I feel kindof bad leaving you guys high and dry.) I can't say the exact day now, beacause everytime I do something terrible happens. But know that I am compiling the last of the TF Export files down into one ROM at this very moment.
Once again, please be patient. Rome wasn't built in a day. Also, would you rather of had me release a really buggy version or something that shines a little brighter?

Edit: also, I am not going to sleep until I have this done seeing as I have nothing else to distract me now.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on June 10, 2007, 03:46:54 pm
We just gotta deal with the waiting time.  Alot of people nowadays are very impatient.  I, myself, am really anxious for this hack to come.  The screenshots that were shown were pretty damn good.  Can't wait for the release :P  But take your time, we want a good nice version.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 10, 2007, 05:19:53 pm
Update:
Well, it's getting there (this would be ALOT faster if I had "Batch Import". (If I had the Temporal Flux source I would have added it aeons ago.... no offense to Geiger or the TF beta team! You guys have made everything easy enough already!)

 I have nearly 300 TF Export files -- mostly locations event stuff. ...which makes it worse because you have to go into the event editor and click a string and save again just to make sure the strings didn't corrupt after every import.  :x

This is going to take forever, but it's worth it doing this method as I don't seem to get ROM corruption. (I haven't made one 'ROM' backup yet! no corruption!) If there's corruption? Just re-import the .export file file!

Anyways, I could SO have this done tonight if I didn't have to import all this crap. *a chill goes through my soul thinking about it* ...but that's what you get when you use this method to backup your work.

Well, back to work!
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 10, 2007, 05:35:56 pm
Im sorry you lost your job.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 10, 2007, 05:43:56 pm
Im sorry you lost your job.

Thanks. Shit happens though, I just have to grit my teeth and plunge through it. Though this is actually for the best. I now realized a whole new direction!
Even 'negative' change is ultimately for the better.

Now, back to work!  8)
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 11, 2007, 06:08:48 am
Well, my 'crusade' of last minute hacks have been done.
All that's left is to do some uber-intense testing and If Kyronea OK's it, it can be released.

Stay tuned.
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on June 11, 2007, 07:47:11 am
Yay!  I'm glad to see you guys working so hard on this.  Keep up the good work, I'm looking forward to its release!
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 11, 2007, 10:34:44 am
I have but one question. Did you update the future in the game?
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 11, 2007, 03:57:28 pm
I have but one question. Did you update the future in the game?
Aye, that we did. Stay tuned. I've just finished writing the readme, and am now getting to the playtesting. Within a few hours or so I suspect we'll be fully releasing it. Until then, just a bit more patience, peeps.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 11, 2007, 04:08:55 pm
Take your time. I just started Dragon Warrior 7.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 11, 2007, 04:19:59 pm
Im good at multi tasking.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 12, 2007, 07:51:59 pm
F.u.b.a.r.
 (F*cked up beyond all recognition)

Due to the fact that I get ROM corruption SOMEWHERE everytime I import ALL these files,
I have inlcuded all TF Exports that are used with the DEMO. It sucks because instead of having
"33% of the total project done, I had to jump back to 25% so not even all of the cutscenes
in the first half that we wanted are fully implemented yet. Some are compelty absent for now
such as the new Frog King stuff.

THEN AGAIN.... this is MERELY a DEMO, take it at that. Don't even TRY to compare this to a completed
game/hack, that would be foolhardy and I would have to look down upon your soul for being ignorant...
Just kidding, but seriously. It would be IMPOSSIBLE to get this bugfree and completely working (ya know, the ORGINAL
DEMO release *wasn't* going to be until December - so don't even bitch. Then I thought I could do it by the end of May.
Though this was before my life went to shit temporarily.)

This is NOT EVEN close to Kyronea's Dialouge Enhancement, even with the enhancements so there will be 40% more text/dialog later on for just the first half the game. For this version I kind of had to comprimise and shorted alot stuff for now. (FORGIVE ME KYRONEA!!! But you understand...)




****
Maps replaced glitch
****

I have tried EVERYTHING to reproduce this, this is a TF bug that I cannot explain well enough to
Gieger on how to re-produce so were screwed for a while until someone ELSE figures out the cause.
I'm done with bug hunting. The ONLY thing I can tell you is that if you expand a few maps somewhere
in the game (like 3), then a MAP that you have expanded and worked on OR a random MAP somwhere else
completely dissapears, this is all I know.

Yes, I TRIED to get this perfect for you, but there's a point where enough is enough and we need this
 get this [hack] out there. Seeing as I have been up for more than 52 hours doing this, I am, giving this hack
to Kyronea. Then successfully proceeding to comatose for like a day while the Temporal Flux editor image
starts to fade from the inside of my eyelids. I hope this "DEMO" is enough to satisfy your CT hungers for a while.

Thanks to everyone for being so pateint! This has been ALOT of FUCKING work.
(Crimson Echos team, (or ANYONE coding ANY project for that matter; you know have like 50 times more respect from me -- NOW I UNDERSTAND YOUR PAIN!)

Sincerely,
The very, very fucking tired Zakyrus.


P.S.
Oh yeah, if any of you hackers/coders out there want to use this export stuff to learn off of, go
for it! Just remember, I spent about 1,800+ hours** getting to this point so PLEASE all I ask
for is credit SOMEWHERE. If you use a event file or part of it or something credit me; for enhanced
dialouge credit Kyronea.

** - Though most of that time is experimenting and learning stuff, (about 2 1/2 years) the next
DEMO won't take NEARLY as long to do.... I hope.


Anyways, this still is being testing by Kyronea, I went through it and had no problems getting to Magus. I have NOT
tested after that though, AND I have NOT tested any side areas such as towns that are unimportant, so I can't make ANY guarentees. I can only guarentee that you can make it to and defeat Magus.)

Due the fact I have included backup sources incase something goes
wrong, Kyronea should be able to OK it enough for release. I fixed about 90 something bugs that would have ended up in the June 05 release (that never happened) Aren't glad it it took so long now? It's somewhat playable!


Thanks again everyone. I wish I could enjoy the opening discussions of this mod, but I hope Kyronea will be able to takle anything in my absence (unless of course Kyronea, you get mobbed by like 1000 posts - in that case I'm sorry.)

Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 12, 2007, 08:08:17 pm
So what are you saying.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 12, 2007, 08:09:50 pm
Okay, gang, I'm going to do one last round of testing this demo, and should it prove worthy--and it probably will--it should be released today. I'll be giving Zeality the files, since I need to make sure a couple files are packed with it.

So, before I do so, I would like to ask that when reviewing this demo and playing it that you do report all bugs you notice, though do not bother with textual errors unless it is a really huge error that could cause serious problems. Apart from that, report bugs at will, no matter what they are, so we can correct them all.

And one last reminder: the dialogue seen in this demo is, for the most part, shortened extremely from what I have actually written, script wise, as noted by Zakyrus. It's more like a taste of what is truly in store, and though I would have preferred that the full extent of all dialogue make it through, we will have to make do with what has been done. Zakyrus has done so much for this project and we can't ask anymore of him than he has delivered; it just wouldn't be fair.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 12, 2007, 08:12:54 pm
how long is the demo.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 12, 2007, 08:19:54 pm
how long is the demo.
Well, technically, you can play the entire game--or at least we think you can--but the extent of the different content lasts only up till the scene in Ayla's tent after the battle at Magus' castle. After that, while you can still play, there wouldn't be much of a point as nothing after that has really been changed.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 12, 2007, 08:37:11 pm
How many hours I meen.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 12, 2007, 08:44:53 pm
How many hours I meen.
Err...I have no idea, to be perfectly honest...I'd say around the order of at least one or two more hours more than it would normally take one to reach that point so...ten hours? Twelve? I'm not much for timing on these. (And for testing purposes I'm shooting through it with a method that shall remain undisclosed anyway, so that I don't take too long testing it all.)
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on June 12, 2007, 10:24:15 pm
Just play the game and find out.  Asking how many hours in an enhancement is kinda of pointless ._.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 12, 2007, 10:31:00 pm
Who are you anyway to tell me what to do.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 12, 2007, 10:36:50 pm
Who are you anyway to tell me what to do.
He is Justin3009, an experienced ROM hacker.

And I just sent the demo to Zeality, who will--hopefully--post it up soon.
Title: Re: "Unofficial" TF Exports Thread
Post by: ZeaLitY on June 12, 2007, 11:27:26 pm
It's in the Black/Other folder, but I've read that a new one is on the way, so I'll wait.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 13, 2007, 12:12:42 am
It's in the Black/Other folder, but I've read that a new one is on the way, so I'll wait.
Indeed. For those wondering what this is about, it turns out Zakyrus had a patch to this patch intended, and I only heard about it AFTER sending the one Zeality has. So, just a bit more of a wait, it seems.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 13, 2007, 12:22:29 am
Take your time. I have nothing else to do.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 13, 2007, 03:11:20 am
It's in the Black/Other folder, but I've read that a new one is on the way, so I'll wait.
Indeed. For those wondering what this is about, it turns out Zakyrus had a patch to this patch intended, and I only heard about it AFTER sending the one Zeality has. So, just a bit more of a wait, it seems.


The version I sent you today, is the most recent one for a little while...to clear up any confusion on that. So the version you have now, could be released, if you ok it.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 13, 2007, 03:14:51 am
It all depends on how long till the next patch is finished. I--and Zeality--had gotten the impression it would be done at some point tonight or so. If it won't be done for a few days at least, though, then we should just go ahead and release what we have now, since we have it and we've been delaying so long...
Title: Re: "Unofficial" TF Exports Thread
Post by: Azuraus on June 13, 2007, 03:16:05 am
As a beta tester, thanks very much for letting me test this out. CT+ Rules, Zakyrus you are God!

I give this demo a 10 / 10!
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 13, 2007, 03:21:45 am
Yea, go ahead and post it. It may be a week or so, before I can get the patch uploaded. You know how it is when I set a deadline on these things. :x

Azuraus, thanks for your feedback, glad you liked it. Thanks for all of the beta testing that you did , even before anyone knew  CT+ existed.  8)
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 13, 2007, 03:29:18 am
Well, then, in that case, Zeality, you know what to do. And--even though I had no idea you existed until this very moment--thank you too Azuraus.
Title: Re: "Unofficial" TF Exports Thread
Post by: ZeaLitY on June 13, 2007, 04:02:36 am
Okay, it's up. I'll give my older Gamefaqs news post a day to fall off the face of the earth before posting again...or rather, I'll just amend it tomorrow. It's weird being back here after a couple hours of the underworld of the internet. I've been going through just about every ancient JQ site around thanks to the Wayback Machine, and it's a strange experience. Websites are simple HTML collections of in-humor and images and links are dead, but I still found vital stuff (including scans of all the trading cards).
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 13, 2007, 04:04:18 am
Okay, it's up. I'll give my older Gamefaqs news post a day to fall off the face of the earth before posting again...or rather, I'll just amend it tomorrow. It's weird being back here after a couple hours of the underworld of the internet. I've been going through just about every ancient JQ site around thanks to the Wayback Machine, and it's a strange experience. Websites are simple HTML collections of in-humor and images and links are dead, but I still found vital stuff (including scans of all the trading cards).
Good idea, allowing you to mention it there rather than having Zakyrus or myself do so...you being you, people will pay it more mind. In any case, thank you Zeality.

And to all of you eagerly awaiting this, enjoy the hell out of it. :)
Title: Re: "Unofficial" TF Exports Thread
Post by: anclunn on June 13, 2007, 05:02:59 am
Foolish me not knowing where to go to get it.  Perhaps someone would care to point me in the right direction?
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 13, 2007, 05:05:38 am
http://cc.herograw.org/Black/Other/Chrono%20Trigger%20+%20Public%20Demo%201.0.zip
Title: Re: "Unofficial" TF Exports Thread
Post by: Kaktus021 on June 13, 2007, 06:09:25 am
Currently playing through it and looking for any possible bugs. I'm up to Chrono's Execution and so far I have 24 screenshots of typos, mapping errors, and various other things. Once I'm done, I'll mark them up with what's not quite right.

I'm really enjoying the game so far. Keep up the good work.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 13, 2007, 07:24:24 am
Currently playing through it and looking for any possible bugs. I'm up to Chrono's Execution and so far I have 24 screenshots of typos, mapping errors, and various other things. Once I'm done, I'll mark them up with what's not quite right.

I'm really enjoying the game so far. Keep up the good work.

If any these are of typos or of text errors don't bother we are aware of ALL of them, thanks tho.
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on June 13, 2007, 07:56:08 am
I'll need a reminder on how to run these hacks... >.<
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on June 13, 2007, 09:23:40 am
Download Chrono Trigger Rom
Download Temporal Flux
Open the Rom in Temporal Flux
Save
Download Lunar IPS
Double click the CT+ IPS file
Find where your CT rom is
Click that and it patches
Download Zsnes or SNES9X
Run the rom and enjoy
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 13, 2007, 11:41:27 am
Is there any changed areas in the demo.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on June 13, 2007, 11:42:35 am
Thus why you play it to figure it out.  From the screenshots you can tell updated the areas and probably changed them a little bit.  I for one would try this and tell you, but i'm really busy working on something.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 13, 2007, 01:13:30 pm
You said you changed truce canyon but it is the same.
Title: Re: "Unofficial" TF Exports Thread
Post by: cduryea on June 13, 2007, 02:41:59 pm
I've only been able to do it once but in Mystic Cave before the battle with Heckran, I was able to walk right past him and jump in the pool. Maybe its just me. Anyone else experience this problem?

Just trying to be a good beta tester :)
Title: Re: "Unofficial" TF Exports Thread
Post by: cduryea on June 13, 2007, 04:44:15 pm
Also, in the Cursed Woods, I'm sure you are aware that the tress are kinda jaggedly put together. That aside, I got stuck right before climbing down into the Frog's house.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 13, 2007, 06:24:48 pm
I've only been able to do it once but in Mystic Cave before the battle with Heckran, I was able to walk right past him and jump in the pool. Maybe its just me. Anyone else experience this problem?

Just trying to be a good beta tester :)
Aye, I did, but it was tricky to impliment so I thought we'd go ahead and leave it for this release.

You said you changed truce canyon but it is the same.
We hadn't implimented the new version yet due to some elements of corruption. This is only the first demo. I know, I know, you want everything in one go. So do I; I was expecting all of my rewritten dialogue with no shortening whatsoever, but that was undoable. A large portion of that should be fixed in the next patch.

In any case, peeps, thank you for bug reporting, but for the sake of keeping everything straight, please do report bugs in this thread:
http://www.chronocompendium.com/Forums/index.php?topic=4311.0

Thanks again, gang.
Title: Re: "Unofficial" TF Exports Thread
Post by: KingKongFu on June 13, 2007, 11:02:13 pm
This is a very decent patch and has potential. However, I would like it a lot better if all the dialogue stayed a lot closer to the retranslation provided by KWhazit. For example, I patched the original CT ROM, and I go to the Millennial Fair and talk to the little boy sitting on the bench at the top and the same following conversation goes:

Kid: What's the big deal?
       So what if we won a war against a
       Wizard hundreds of years ago!

The text in the NA version above is very out-of-place and he should say the following line from the JP version instead:

Kid: Eh, heh, heh, I know about it.
       I heard there was an awesome battle with
       Magus's army hundreds of years ago.
       My mama says that if we'd lost that battle,
       there wouldn't be a festival like this now.

Just something I would like to point out. If you guys could look into the translation inaccuracies like this, that would be great. Thanks!
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 13, 2007, 11:13:38 pm
Yes, we are definitely aware of it. So far I've been concentrating on rewriting the storyline specific dialogue--such as what the characters say, what important NPCs say, and so on and so forth--as well as dialogue for the sidequests and the endings. (During this rewriting I integrate the retranslation, Compendium theories, and my own little spin on things, all without actually treading upon the canon.) Apart from the NPCs covered in those areas, I've not rewritten a single bit of dialogue, so everything there is left exactly as it was. I thought I had pointed this out in the readme...maybe I didn't, and if I didn't I apologize for the confusion.

I also should point out, again, that the dialogue seen in the current patch is a condensed odd mixture of the original game's text and some of my rewritten scripts. Believe me, there's a lot better stuff in store. Maybe if Zakyrus approves it I could release the script for the first storyline chapter as an example of what is to come.

All that said, I definitely appreciate your critique and I would love as much as you can bring to bear.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 14, 2007, 12:08:44 am
Did you change any item locations?
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 14, 2007, 12:17:51 am
Did you change any item locations?
Err...as far as I know, no items were switched around apart from a couple random ones--like the Lode Sword in Guardia Dungeon being placed on the body of a skeleton instead of in the chest it had once been contained--but I'm not entirely certain about that.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 14, 2007, 12:19:22 am
What things did you change?
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 14, 2007, 12:19:50 am
Besides the text.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 14, 2007, 12:35:01 am
...

It's all in the readme. If you'd like...

Code: [Select]
CHRONO TRIGGER+ PUBLIC DEMO VERSION 1.0 README
(Please Read Prior To Asking Any Questions)


*It is highly recommended that for the sake of this demo you start a new game, not new game +. While a new game is not absolutely required for gameplay purposes, it is recommended as it will allow you to experience the full force of the changed aspects of the game in this demo, and, of course, you will enjoy the demo more.

Table of Contents:

1. What is Chrono Trigger +?
2. What are the features of Chrono Trigger +?
   2a. Dialogue Changes
   2b. Gameplay Changes
   2c. Music Changes
   2d. Miscellaneous Changes
3. What to expect for future versions
   3a. Public Demo 2.0
   3b. Chrono Trigger + Complete
4. Credits(For Public Demo 1.0)



***************************************************************************
* 1. What is Chrono Trigger +?                                            *
***************************************************************************

Chrono Trigger +, in essence, is a complete redux of Chrono Trigger, with the intent of enhancing the plot, enriching the dialogue and gameplay, and overall vastly increasing the enjoyment of the experience of Chrono Trigger. It features a large variety of changes to fix all sorts of problems with the original translation as well as alterations to the gameplay to not only give the player more options on how to play, but to increase the game length so it is not as short as it once was.


***************************************************************************
* 2. What are the features of Chrono Trigger +?                           * ***************************************************************************

2a. Dialogue Changes
Every single line of dialogue in the game, from the storyline essentials to the NPC minutia has been rewritten, not only to correct translation errors, but to enhance the overall experience. (Without treading upon canon!) Chrono Trigger + will also feature a vast variety of new cutscenes interspersed throughout the game where applicable.

--As of Public Demo 1.0, only some of the storyline dialogue has been rewritten and integrated, up to the endpoint of the demo, the scene in Ayla's Tent in 65,000,000 B.G. following the scene in Magus'Castle. Several scenes that would take place during this sequence--including a much better version of the scene in Melchior's house during the first trip through Medina--have been left out due to time and--in the case of Melchior and a few others--an occasional glitch that currently eludes Zakyrus.


2b. Gameplay Changes
The complete system of both loot(Tech Points, EXP, Gold, and Items) has been reworked. EXP on the whole is increased while Tech Points decreased, as well as Gold obtained. Monsters also have higher HP values as well as higher stats for the applicable monster, in order to increase the challenge of the game from all gameplay standpoints. New techniques have been added using Justin3009's technique creation system, as well as new equipment and lots of new items scattered across the land, such as special herbs and crystals which will be used to create new items.

--As of Public Demo 1.0, only some of the changes to the monsters and the loot have been enacted, though a few new items--the herbs and crystals--are scattered in random areas.

2c. Music Changes
Several music tracks throughout the game have been altered to enrich the specific quality of the music, and new tracks from Radical Dreamers, the Prerelease Chrono Trigger, and, as always, the two unreleased tracks of Singing Mountain and Battle II, have been integrated.

--As of Public Demo 1.0 only a few of the music tracks have been altered, though Battle II and Singing Mountain have both been integrated.

2d. Miscellaneous Changes
There are a great deal of minor graphic alterations throughout the game to enrich the overall look of the game, such as random forest animals in the Guardia Forest. The Millennial Fair has also been altered, and will expand as the game proceeds to allow for a greater variety of minigames, as well as provide a chance to utilize the new limit to the Silver Point system, 50,000. The game also utilizes an altered version of the date system; rather than B.C. and A.D.--which have no meaning in the Chronoverse--the game uses B.G.--Before Guardia--and A.F.--After Founding.

--As of Public Demo 1.0, only the new Blackjack, Slot Machine, and "Guess the Red Card" games have been added, and they all appear after returning from 600 A.F. for the first time. Also, please note that due to the partially integrated dialogue some pieces will still use B.C. and A.D.


***************************************************************************
* 3. What to expect for Future Versions?                                  *
***************************************************************************

3a. Public Demo 2.0
Public Demo 2.0 will contain the remainder of the rewritten cutscenes, for the rest of the storyline, as well as the sidequests AND the endings. New NPC dialogue will also be introduced in a few areas. It will also contain the rest of the Millennial Fair updates, as well as the utilization of the new Millennial Fair in all endings.

3b. Chrono Trigger + Full Finale

* Several new sidequests and dungeons will be added--balanced specifically for levels 75 to 99--as well as new enemies and bosses for these sidequests, and, of course, new cutscenes. Lavos himself will be upgraded to level **.

* At least one new ending is planned, though more will be made if possible.

* Large numbers of new items, equipment, and quest items will abound, and a new item synthesis system will be integrated(in function it will be similiar to the Final Fantasy IX and Kingdom Hearts item synthesis systems.)

* A new dynamic playability system will be integrated to allow for choices made throughout the game--such as telling Azala about the Gate Key, for example--to influence changes here and there in dialogue and certain cutscenes(though for the sake of canon this will be limited to the new cutscenes and will not alter the overall plot of the game, only minor points.)

* Several new cutscenes will be introduced to take care of those minor little details such as Magus having free reign of 600 A.F Guardia Castle

*Large amounts of little secrets here and there for the player to discover! (Though, for the sake of the player, we will create a separate secrets document so that certain items the player may miss are not simply unknown. We will not do to the players what Square did in Final Fantasy XII.)

***************************************************************************
*                            4. CREDITS                                   *
***************************************************************************

(Both Zakyrus and Kyronea will have words to say for each credited being.)

--Squaresoft/Square-Enix
"Zakyrus: I probably would have actually 'attained' a serious life if you guys never made all those lovely RPGs. Thanks a google-plex-plex! "
"Kyronea: Thanks again for creating such a lovely game for us to work with, Square. Just listen to the Chrono fans and create a new game once in a while, eh?"

CHRONO TRIGGER + CREW:

--Kyronea: Enhanced Cutscene Designer & Extended Dialouge/Storyline Writer
"Zakyrus: Sheer brilliant ideas for cutscenes as well as helping
me iron out any potential plotholes. Couldn't have done it without you!"

"Kyronea: It was a lot of hard work, but fun work. Please enjoy it, and please critique!"

--Zakyrus: Programmer and Main Mapper
"Zakyrus:  Come on, I wanna be in the CT+ credits!!!!!!!{delay 01}...{delay 03}
Uh, I did something, didn't I?{delay 03}
...I...{delay 01} can't remember....{delay 02} because, everytime I close
my eyes I see either the location or event editors!!!! Mental images of
Temporal Flux are 'temporarily flucuating' in my mind! Aaaaack~! The PUN-ishment!{delay 06}
{instant full break}{null}"

"Kyronea: Thanks, Zakyrus, for coming up with this hack in the first place. It's a lot of fun."

--Glennleo: Suggestion and Idea Man

"Kyronea: He didn't do much overall work, true, but this guy helped Zakyrus and me both on a lot of little issues. He's the little man people tend to forget. Not me, though. Thanks, Glennleo."


OUTDIDE SOURCES:

--Geiger

"Zakyrus: without you, I would never have become addicted to your awesome program!
Thanks! (now... where's that damn TF-Anonymous number?! I WANT OUT! ...ha ha just kidding.)"

"Kyronea: Temporal Flux...without your program, this would not have been possible. So we all owe you a big hunk of thanks."

--JLukas

"Zakyrus: for helping me understand the basics of memory and as well as much other
invaluable advice. Especially for helping me on making 50,000 SP max, and SP carry over on
NewGame+."

"Kyronea: You helped Zakyrus out a lot, so thanks again."

--Chickenlump

"Zakyrus: You never 'directly' helped, but your vast CT knowledge and infos
really did help inspire! Thanks!"

"Kyronea: Thanks for the inspiration you gave Zakyrus."

--JCE3000

"Zakyrus: for the CTEP editor, keep up the f***king awesome work!"

"Kyronea: You were the guy who messed with the music and showed everyone else how to, right?"

--Zeality

"Zakyrus: for being the coolest admin in all the galaxies! (If you EVER stop running
ChronoCompenduim.com I'm gonna kill you! Just kidding, I'll just find my Time Egg instead!)"

"Kyronea: Zeality, thanks a bunch for the Chrono Compendium. Without it, I suspect the Chrono fan community--or at least the English-speaking community--might be all but dead now. You keep us alive, and you keep hope alive. Thanks a million."


--Buddha
"Zakyrus: For helping me find inner peace. (So I woudn't go insane from tedious editing)"

--KWhazit

"Kyronea: Without your information on the translation goofs of the original translation as well as your script it'd have been a hell of a lot harder to rewrite all of the storyline stuff, so thank you so very much!"

--Various Kajar Laboratories People

"Zakyrus: Thanks to EVERYONE who has contributed to Kajar Labratories in any way!
I have learned much ROM hacking knowledge... You ALL know whom you are"

"Kyronea: As Zakyrus said, thanks for all your efforts!

--Everyone at www.chronocompendium.com

"Zakyrus: Thanks to EVERYONE at the ChronoCompendium.com for that matter!"

"Kyronea: Especially those of you who put together the various theories and articles and encyclopedia entries and all that extremely useful stuff I used all over the place."

And, of course, thank you, the player, for playing! Enjoy Chrono Trigger +, everyone!

EDIT: ...

After seeing how that came out in the code box, I'd suggest copying that to Notepad for easier reading.
Title: Re: "Unofficial" TF Exports Thread
Post by: Genowing on June 14, 2007, 01:22:20 am
I'm Using SNES9x on an iBook G4, I have the Rom Patched and All I get is a Black Screen.
Title: Re: "Unofficial" TF Exports Thread
Post by: Tripleh213 on June 14, 2007, 01:40:22 am
I thought there was going to be new techs and weapons.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 14, 2007, 01:57:09 am
I thought there was going to be new techs and weapons.
...

Please read the readme before asking any more questions. All of your concerns are addressed within.

I'm Using SNES9x on an iBook G4, I have the Rom Patched and All I get is a Black Screen.
How odd. There shouldn't be a problem, unless the ROM you have is unheadered, as this patch was made for a headered ROM. You might want to obtain a new copy of the ROM--from somewhere else that you did not originally obtain it from--and patch the new copy. If it still doesn't work...I have no idea what's going on, because my expertise with this sort of thing is limited to being able to use a patch.
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 14, 2007, 03:53:54 am
I'm pretty embarassed that this will be my first post on these forums... bear with me, I'm going to go fanboy all over the place.

First of all, I'm a huge fan of the series. I'm a huge fan of this website. I'm a huge fan of Glenn. Glad we could get that all out of the way.

I'm extremely interested in this project, and I (like so many others) wish there was some way I could help contribute to it. Since I'm not sure what good I'd be (unless you need another beta tester, or something non code or sprite related), I'll just be keeping an eye on this. I'm not even sure I can run the patch... I switched to linux a while ago and I haven't tried running Lunar Expander, or found a linux program that will expand the ROM to the needed size. I'm also figuring that Temporal Flux will not even begin to work in linux, even under Wine. Until I fgure this out/stumble on some answers to those problems, I'm sort of shut out of seeing the demo and all related materials. Any help (from anyone) would be cool.

That's not why I'm posting. I have a much sillier reason for posting.

There has been some talk in this thread of possibly making Glenn become human after defeating Magus. The thought made me incredibly excited... I've actually been secretly hoping for a "simple" (relatively) hack to accomplish this for a long time. My question/comment/observation/worry regards this actually coming to fruition. Now that I've wasted time typing a lot of nonsense, here's the most succinct way I can put this:

Glenn has long hair in his sprites. Glenn has short, spiky hair in the Playstation cutscenes. I incredibly prefer the long-haired version. If we get to play as Glenn, will he still have long hair?

Either way, whoever is going to do spriting will have a lot of new animations to make, and whoever decided to do art would have to make a character icon, which would probably be time consuming if it was to look and feel right next to all the Toriyama artwork. I'm just hoping that you guys keep his hair long. Because I'm a freak like that.

Thanks for reading that, if you did. I'll try and keep my posts shorter and less silly next time. Good luck with the project!
Title: Re: "Unofficial" TF Exports Thread
Post by: Genowing on June 14, 2007, 04:08:46 am
Thanks Kyronea, I'm Playing the hack now :D
Can't wait for the full Version.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 14, 2007, 04:11:01 am
I'm pretty embarassed that this will be my first post on these forums... bear with me, I'm going to go fanboy all over the place.
Welcome to the Chrono Compendium then, mate. And don't worry...we're all fanpeeps of something or another, and there's no harm in that, so long as you don't use it as an excuse to berate somebody over irrelevant issues like so many do(just take a look at the Trek vs. Wars debate for one gigantic example.)

Quote
First of all, I'm a huge fan of the series. I'm a huge fan of this website. I'm a huge fan of Glenn. Glad we could get that all out of the way.

I'm extremely interested in this project, and I (like so many others) wish there was some way I could help contribute to it. Since I'm not sure what good I'd be (unless you need another beta tester, or something non code or sprite related), I'll just be keeping an eye on this
Well...it probably wouldn't hurt to have another beta tester. What we could really use is somebody able to map and generally help Zakyrus with his tasks, but if you can't, you can't, so no worries. I certainly can't.

Quote
I'm not even sure I can run the patch... I switched to linux a while ago and I haven't tried running Lunar Expander, or found a linux program that will expand the ROM to the needed size. I'm also figuring that Temporal Flux will not even begin to work in linux, even under Wine. Until I fgure this out/stumble on some answers to those problems, I'm sort of shut out of seeing the demo and all related materials. Any help (from anyone) would be cool.
Well, call me nutso, but the patch automatically expands the ROM when it is applied, or at least it always has when I was beta-testing this stuff. Have you tried just applying it to an unexpanded ROM?
Quote
That's not why I'm posting. I have a much sillier reason for posting.
Silly can be good.
Quote
There has been some talk in this thread of possibly making Glenn become human after defeating Magus. The thought made me incredibly excited... I've actually been secretly hoping for a "simple" (relatively) hack to accomplish this for a long time. My question/comment/observation/worry regards this actually coming to fruition. Now that I've wasted time typing a lot of nonsense, here's the most succinct way I can put this:

Glenn has long hair in his sprites. Glenn has short, spiky hair in the Playstation cutscenes. I incredibly prefer the long-haired version. If we get to play as Glenn, will he still have long hair?
Probably. What we'd be looking at is to extrapolate on the sprites of Glenn we already have in the game--we had already intended to create a Glenn sprite free of the Masamune for the purposes of the flashback scene with him and Cyrus--and as such we'd be going for the long-haired Glenn.
Quote
Either way, whoever is going to do spriting will have a lot of new animations to make, and whoever decided to do art would have to make a character icon, which would probably be time consuming if it was to look and feel right next to all the Toriyama artwork. I'm just hoping that you guys keep his hair long. Because I'm a freak like that.
Aye, aye...but, as I said, we'll probably keep the hair long. It looks better that way anyway...I don't see why Glenn would ever spike it in the manner seen in the anime ending of the PSX version. Maybe if he was living in the Millennial Era, but not in the Middle Ages.
Quote
Thanks for reading that, if you did. I'll try and keep my posts shorter and less silly next time. Good luck with the project!
Oh, post as long and as silly as you like, so long as you say what you want to say. And thank you for both your interest in the project and your sincere good luck statement.

Genowing: You mean that actually worked?! Wow. I can't believe it did.

Anyway, you're welcome. Enjoy it; it's, as I said, merely a taste of what is to come.
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 14, 2007, 04:28:17 am
Kyronea, thank you very much for your encouragement on my post. I must say, you're probably the most patient and well-spoken people I've ever seen on a forum. Anyhoo... I'm still not very familiar with what can be done in SNES rom hacks, with or without Temporal Flux, but (at the incredible risk of being blasphemous) if the hack needed and could make use of new music I'd absolutely love to take a stab at it. I could never compare myself to Nobo Uematsu, but I do have musical experience, and god DAMN I would be honored to even attempt making some Chrono Trigger styled music. I wouldn't even know were to begin when it comes to actually putting any music in-game, but please do let me know if this is even possible, whether you need new music or not (now I'm just curious).

Besides that, I will try simply applying the patch and see what happens... and if you could let me know more specifically what "mapping and helping with tasks" entails, that would rock. That would rock so hard.

ROCK.

EDIT: I was very nervous about bringing up music at all, mostly because I've never done a really large project on my own before. Not being at all familiar with rom hacking/Temporal Flux music stuff doesn't really help. I'd also hate to hold everyone else back with my inexperience... but if I can help out I would really like to give it my best effort. Hope that explains my position a little better.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 14, 2007, 05:12:53 am
Kyronea, thank you very much for your encouragement on my post. I must say, you're probably the most patient and well-spoken people I've ever seen on a forum. Anyhoo... I'm still not very familiar with what can be done in SNES rom hacks, with or without Temporal Flux, but (at the incredible risk of being blasphemous) if the hack needed and could make use of new music I'd absolutely love to take a stab at it. I could never compare myself to Nobo Uematsu, but I do have musical experience, and god DAMN I would be honored to even attempt making some Chrono Trigger styled music. I wouldn't even know were to begin when it comes to actually putting any music in-game, but please do let me know if this is even possible, whether you need new music or not (now I'm just curious).
That would be unbelieveably lovely, actually. If we could have even one original track, that would be superbly awesome. I'm sure Zakyrus will agree.
Quote
Besides that, I will try simply applying the patch and see what happens... and if you could let me know more specifically what "mapping and helping with tasks" entails, that would rock. That would rock so hard.
Err...using Temporal Flux to make maps and the like is what I meant, basically, though Zakyrus will have to fill you in on the details.

Quote
ROCK.

EDIT: I was very nervous about bringing up music at all, mostly because I've never done a really large project on my own before. Not being at all familiar with rom hacking/Temporal Flux music stuff doesn't really help. I'd also hate to hold everyone else back with my inexperience... but if I can help out I would really like to give it my best effort. Hope that explains my position a little better.
Hey, if you can help, you can help. You wouldn't really hold us back or anything, and even if you did somewhat unintentionally, it's not as if it would be that bad. It's just a fan project, so it's not as if you're in our employ in the sense of being paid. We're all volunteers, so we volunteer as we can. So, I say go for it.
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 14, 2007, 05:31:07 am
Well, simply applying the patch didn't seem to work for me, but I'll try finding another copy of the rom and see what happens.

In order to make some appropriate music (hopefully), I would need to have (off the top of my head) some screenshots of a new area, what would be happening there, and (to a lesser extent, since hopefully I can gather this myself) the mood being conveyed in that given section of the hack. I'd probably test out some ideas in midi, and then if they worked out I'd just have to figure out how to get them into the game (which I still don't know I can do, it seems like Temporal Flux can alter tracks but not add new ones). So yeah, it may not even be possible, but if you or Zakyrus do have a fairly final setup for a new area, I could definitely look at that and see what I can do.

If anyone does know whether new songs can be added or not, that would probably be good to mention sooner rather than later! Thanks much.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 14, 2007, 05:36:05 am
Indeed it is possible, and furthermore, Zakyrus knows how to do it expertly, as he has manipulated several tracks in the game and added  two that were unreleased in the original game.

In any case, I must leave it to Zakyrus to decide what all you really can do. I may be a big part of the project, but he's the real leader, the one who puts everything together. I just help him decide a lot of things and write the game dialogue.
Title: Re: "Unofficial" TF Exports Thread
Post by: Chrono'99 on June 14, 2007, 07:22:44 am
I could never compare myself to Nobo Uematsu, but I do have musical experience, and god DAMN I would be honored to even attempt making some Chrono Trigger styled music.

Yasunori Mitsuda was the composer for Chrono Trigger. Uematsu was only a late replacement who did a few additional tracks because Mitsuda contracted some illness.
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 14, 2007, 02:45:14 pm
Yasunori Mitsuda was the composer for Chrono Trigger. Uematsu was only a late replacement who did a few additional tracks because Mitsuda contracted some illness.

Ack, now I've gone and embarassed myself. I should have remembered that, my bad.

Either way, you know... just... pretend I said his name. Yeah. *embarassed*
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 15, 2007, 08:45:12 am
Yes, we are definitely aware of it. So far I've been concentrating on rewriting the storyline specific dialogue--such as what the characters say, what important NPCs say, and so on and so forth--as well as dialogue for the sidequests and the endings. (During this rewriting I integrate the retranslation, Compendium theories, and my own little spin on things, all without actually treading upon the canon.) Apart from the NPCs covered in those areas, I've not rewritten a single bit of dialogue, so everything there is left exactly as it was. I thought I had pointed this out in the readme...maybe I didn't, and if I didn't I apologize for the confusion.

I'm not worried of NPC's for atleast a year or so. This project has taken quite some time.

Quote
I also should point out, again, that the dialogue seen in the current patch is a condensed odd mixture of the original game's text and some of my rewritten scripts. Believe me, there's a lot better stuff in store. Maybe if Zakyrus approves it I could release the script for the first storyline chapter as an example of what is to come.

Release away.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 15, 2007, 08:55:32 am

I'm not worried of NPC's for atleast a year or so. This project has taken quite some time.
Goodie.
Quote
Release away.


Will do.

Okay, gang, here is the first chapter of the game, "The Millennial Fair!" (Yes, I am aware it has programming language all over it; that's the way I wrote it and I don't intend on rewriting it without the stuff. Also, formatting may be slightly messed up since it tossed a couple things around when I first posted it and quoting the post might toss stuff around even more. In any case, enjoy.)

Quote from: The Millennial Fair!
BEGIN "The Millenial Fair!"
{Gina}: {Crono}...{full break}

{Gina}: {Crono}!{full break}

{Gina}: Good morning, {Crono}! It's time to get up!{full break}

*scene fades in*

{Gina}: {Crono}, sleepy head, let's get up now!{full break}

*Gina opens curtains*

{Gina}: Leene's Bell is so beautiful in the morning...{full break}

{Gina}: You were so excited about the Millennial Fair that{line break}
you didn't sleep too well, huh?{page break}
Well, I'm sure you'll feel better once you get moving.{line break}
I want you to behave yourself today, okay, {Crono}?{full break}

{Gina}: Let's get moving, now!{full break}

{Gina}: Oh, finally! I swear, {Crono}, you'll be{line break}
the death of me one day...{page break}
By the way, that inventor friend of yours...{page break}
Uh...you know...{line break}
Oh, dear, I've forgotten her name!{full break}

{Gina}: Oh, right, {Lucca}! Sorry dear...I'm a little{line break}
scatterbrained this morning. Anyway, don't forget she invited{line break}
you to see her new invention!{page break}
Run along now, and be back before dinner!{full break}

{Gina}: Oh, I almost forgot! Here's your allowance, dear. Have{line break}
fun at the fair!{full break}

Received 200 Gold!{full break}

*Player walks into girl running around Leene Square and both fall over*

{Girl}: Woah!{full break}

{Girl}: Ow...that really hurt!{full break}

*Girl checks on player*

{Girl}: Oh, jeez, I'm sorry! Are you okay?{full break}

{Girl}: Uh oh...my pendant's gone!{full break}

{Girl}: Oh no! Don't tell me  I lost it! Daddy'll kill me!{full break}

*Player gets pendant and talks to girl*

{Girl}: Oh, thank goodness, my pendant! It has a lot{line break}
of sentimental value.{page break}
May I have it back, please?
    Of course!
    Nope.{full break}
(If no){Girl}: Oh, please let me have it back! It's a family{line break}
heirloom and it means a lot to me!
       Okay, okay!
       Nope!{full break}
*If no, repeat last dialogue bit and choice*

{Girl}: Thank you! {delay 03} I came here to see the Fair.{line break}
You live around here, right? I kinda feel out of place...{page break}
Would you mind if I walked around with you for a little while?
   You bet!
   Err...no.{full break}
(If no){Girl}: Oh, come on! I don't know anyone else here!{line break}
Please! Pretty please?
   Okay...
   Nope!{full break}
*If no, repeat last dialogue bit and choice*

{Girl}: Oh, thank you! You're a real gentleman!

{Girl}: By the way, my name is, er...

{Marle}: ...um, it's {Marle}! And you're...?

{Marle}: {Crono}? Neat name! Nice to meet you, {Crono}! Now lead on!{full

break}

{Young Man}: Sorry, but they're still setting up their{line break}
new invention. Why don't you come back in a while?{full break}

*Begin event sequences for the trial in the later chapter*

*Old Man and his lunch*
{Old Man}: Sorry, son, I don't have time to talk.{line break}
I'm just sittin' down for the lunch my wife made me!{full break}

Delicious! It's like chicken, but so much better!{full break}

{Marle}: Hehehe...you're such a pig, aren't ya {Crono}?{full break}

*The Girl and her cat*
{Little Girl}: Sniff...where's my cat?! Where'd Miss Buttons go?!{full

break}

*Player returns cat*

{Little Girl}: Miss Buttons! Oh, thank you so much for{line break}
bringing my cat back!{full break}

{Marle}: You're so sweet, {Crono}!{full break}

*Melchoir and the Pendant*

{Melchoir}: Oh, hello! Would you like to buy something{line break}
from Melchoir the swordsmith?
   Sure!
   Nah.{full break}
{Melchoir}: By the way...I'm a collector of jewelry and{line break}
I was wondering if you could talk the young lady into selling{line break}
her pendant for me?
   Err...okay.
   Nope!{full break}
(If yes){Marle}: No, {Crono}! I told you, it's a family {line break}
heirloom!{full break}
{Melchoir}: Oh my...it's that pendant...but surely...{page}
I'm sorry, but I couldn't buy that pendant anyway! It's{line break}
far too...special! Keep it safe, young lady.{full break}

{Melchoir}I live on the continent to the east...you should{line break}
come see me sometime...{full break}

*The Eavesdropper and the Candy*

{Young Woman}: I heard {Lucca} and her dad've made another{line break}
one of their inventions.{page break}
I hope this one doesn't blow up like the last one did!{page break}
They ought to be ready now, I think. They're on the other{line break}
side of the square.{full break}

{Marle}: This is gonna be fun! Come on, {Crono}!{full break}

*Player walks up towards Telepod area*

{Marle}: Wait up, {Crono!} I want to get some candy first.

(If walk away once){Marle}: Give me just a second, okay?
(If walk away twice/all consecutive times){Marle}: Jeez, {Crono}! There's no

need to drag me by the arm like some kidnapper!{full break}

{delay 12}{Marle}: Hiya. I'd like some of this stuff, please.{full break}

{Candy Seller}: Here ya go, young lady.{full break}

{Marle}: Thank you! And thank you, {Crono}, for waiting.{full break}

*End event sequences for trial*

*Player walks into telepod area*

{Taban}: Welcome, everyone, to our showing of our newest{line break}
experiment, the "Telepod"! So step on up, anyone with{line break}
the courage to try it out! It's the invention of the century!{full break}

{Taban}: To use it, step up onto the left pod here...{full break}

{Taban}: ...and you'll be teleported over to the right pod here!{page break}
Whaddya think? It's the masterwork of my beautiful daughter, {Lucca}!

{Taban}: Hey, {Crono}! Want to try it out?{full break}

*player talks to Lucca*

{Lucca}: {Crono}! Where've you been?! No one wants to try{line break}
the "Telepod" and it's driving me nuts!{page break}
How 'bout you, {Crono}?{full break}

{Marle}: It looks like a lotta fun, {Crono}! I'll watcha while{line break}
you try it out.{full break}

{Lucca}: Just hop onto the left pod! Don't worry, it's perfectly safe!{full

break}

{Taban}: Don't worry, {Crono}, we tried it out on our pets!{line break}
So there's no reason why it shouldn't work on you!{full break}

*player steps on pod*

{Taban}: All systems go!{delay 03} {instant full break}

{Lucca}: Begin energy transfer!{delay 03} {instant full break}

*player is ported*

{Crowd}: Oh, WOW! That was GREAT!{full break}

{Lucca}: See, I told ya it works! How was it? Wanna try it again?{full

break}

{Taban}: It worked?! I can't believe it!{page break}
Uh, er, I mean it's a thrilling display of science at its{line break}
best ladies and gentlemen!{full break}

*player talks to Marle*

{Marle}: Wow...that was awesome! I wanna try it too!{full break}

{Lucca}: Huh?{full break}

{Lucca}: Hey, {Crono}, where'd you find a cute girl like her?{full break}

{Marle}: Hang on, {Crono}! I'll be right back!

{Taban}: Behold, ladies and gentlemen, as this vision of{line break}
loveliness steps aboard the machine!{full break}

{Taban}: Uh, are you sure about this...? There's still time{line break}
to change your mind!{full break}

{Marle}: No way! Throw the switch!{full break}

{Taban}: Okay, everyone, let's give her a great big hand{line break}
when she reappears!{full break}

{Taban}: All systems go!{delay 03} {instant full break}

{Lucca}: Begin energy transfer!{delay 03} {instant full break}

*pendant glows*

{Marle}: What's happening? My pendant...it's...glowing?{full break}

{Lucca}: What the...?!{full break}

{Crowd}: WHOOOOOOOOOOOOAH...!{full break}

*Marle ends up in the Gate*

{Taban}: {Lucca}! What the hell happened?! Where is she?!{full break}

{Taban}: Okay, show's over folks! Get going!

*Crowd leaves*

{Taban}: {Lucca}, what's going on here?! Where is she?!{full break}

{Lucca}: The way she disappeared...it couldn't have been{line break}
the Telepod that did it! Her pendant seemed to affect the{line break}
warp field somehow...{full break}

{Taban}: How're we going to get her back?{full break}

{Lucca}: She seemed so familiar...I could've sworn{line break}
I've seen her somewhere before...{full break}

{Lucca}: Oh no you don't! You brought her here, so you're{line break}
gonna bring her back, {Crono}!{full break}

*player grabs pendant*

{Lucca}: {Crono}!{full break}

{Taban}: You're actually going after her, {Crono}?{full break}

{Lucca}: Okay, listen up, {Crono}. I don't know where this{line break}
machine is gonna send you, but it looks like we've got no choice.{full

break}

{Taban}: Won't we lose both of them, though?{full break}

{Lucca}: What else CAN we do, Dad? Anyway, that pendant seems{line break}
to be the key, so hang onto it and brace yourself, {Crono}!{full break}

{Lucca}: Okay, Dad, power to maximum!{full break}

{Taban}: Roger!{full break}

{Lucca}: Dad, I need more power! Overcharge if you have to!{full break}

{Taban}: Roger!{full break}

*gate opens*

{Lucca}: There, that did it!{full break}

*player goes into gate*

{Lucca}: I'll follow you once I figure out what caused this{line break}
to happen in the first place! Good luck, {Crono}!{full break}

END "The Millenial Fair!"

As a side note, rereading this I've noticed it doesn't have much in the way of real revisions, mostly just rewriting the specific dialogue lines. The first half of the game was rewritten based off the North American transcript alone(with the translation differences guide at my fingertips) while the second half was based on KWhazits retranslated script, which is why at some point you'll see a sudden shift with the way it was written. I'm hoping that shift will not be all that noticable in reality and is only noticeable to me because I wrote it and I know what happened.

That said, while this first chapter has not too much in the way of revisions, the later chapters do, exponentially, in fact. But, as I am personally only comfortable with releasing the first--at least for now--as a taste, I'm afraid you'll have to wait for the next patch before seeing more.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 15, 2007, 09:12:49 am
Oh yeah, technically this is an 'alpha test' version. (so technically you ALL are alpha/beta testing.... inside testing is Kyronea, Azereus, and myself - I may get a group together at some point however that will be selective)

I can hint that when we someday get all chapters, sidequests endings, NPCs done; then we'll dramatically enrich EVERY location to their limits. After that? New sidequests. (levels 70 to **)  :twisted:
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 15, 2007, 12:35:36 pm
I'm sure this was in no way a final draft, and you probably don't need the critique, but I just thought I'd point out a few things that stood out in odd ways for me (good or otherwise):

{Gina}: {Crono}, sleepy head, let's get up now!{full break}
I might just go with something like "Up and at 'em, sleepy head!"


{Gina}: Oh, finally! I swear, {Crono}, you'll be{line break}
the death of me one day...{page break}
That's kind of creepy... are you planning on killing her off?


{Girl}: Oh no! Don't tell me  I lost it! Daddy'll kill me!{full break}
Daddy sounds a little more snobby than Dad, coming from Marle. I feel like she usually just calls him dad. I could be forgetting her using daddy in her lines, though.

{Marle}: {Crono}? Neat name! Nice to meet you, {Crono}! Now lead on!{full break}
Haha, I like that you used the word neat. It's so appropriate.

{Old Man}: Sorry, son, I don't have time to talk.{line break}
FATHER??? OMG SPOILERZZZZ

{Marle}: Hehehe...you're such a pig, aren't ya {Crono}?{full break}
Maybe make it more of an observation than a question. "Hehehe... you're such a pig, Chrono..."

{Little Girl}: Miss Buttons! Oh, thank you so much for{line break}
bringing my cat back!{full break}
Miss Buttons is the best name for a cat ever. Good job.

{Young Woman}: I heard {Lucca} and her dad've made another{line break}
one of their inventions.{page break}
Dad've?

(If walk away once){Marle}: Give me just a second, okay?
(If walk away twice/all consecutive times){Marle}: Jeez, {Crono}! There's no
need to drag me by the arm like some kidnapper!{full break}
This is hilarious. It got me thinking... it would be kind of interesting if based on your actions here, Marle actually did get a certain “impression of you” during the fair, and it determined her actions for the rest of this chapter, until she disappears (kind of a prelude to how the trial would turn out). If you've been a “real jerk” then during the time warp scene maybe she would act all distant to you while you're checking out Lucca's invention. Could make for some funny dialogue, and it would probably flesh out Marle's character a little more. I can just picture going through the time warp scene with Marle acting all sulky. And of course after Chrono rescues her, it would be such a nice thing for him to do to take on the task of time traveling to save her, she would forgive him completely in the moment, which would explain why she would still get upset when your trial is rigged. What do you think?

{delay 12}{Marle}: Hiya. I'd like some of this stuff, please.{full break}

{Candy Seller}: Here ya go, young lady.{full break}
Add in the "tastes like chicken, but better" here too :P

{Marle}: It looks like a lotta fun, {Crono}! I'll watcha while{line break}
you try it out.{full break}
Watcha? How long has this girl been out of the castle?

{Taban}: Don't worry, {Crono}, we tried it out on our pets!{line break}
So there's no reason why it shouldn't work on you!{full break}
HAHA! Amazing. You can probably drop the 'so' at the beginning of the second sentence.


*Marle ends up in the Gate*
It would be sweet here if she called Chrono's name for help. I think it would be cute...


One last thing, while I was reading through I started realizing that people say Chrono's name... a LOT. For example:
{Lucca}: {Crono}!{full break}

{Taban}: You're actually going after her, {Crono}?{full break}

{Lucca}: Okay, listen up, {Crono}. I don't know where this{line break}
machine is gonna send you, but it looks like we've got no choice.{full break}

I know that in the original this was still the case, but it might be something to think about. in a lot of these lines, we'll know the character is talking to Chrono (the first scene with his mother, for instance). If you took out a few occurrences of his name, it might just sound more natural, without necessarily confusing anyone. Know what I mean?


Besides the things I mentioned, I absolutely love this (and some of the things I meantioned were positive anyway). You did a nice job of making people sound more natural, and you didn't change anything so wildly that anyone should give you crap. I look forward to seeing more... And I'm sure you don't need it whatsoever, but I enjoy proofreading a LOT, so if you did want a proofreader, you know where to find me. Great job!
Title: Re: "Unofficial" TF Exports Thread
Post by: Majutsuko on June 15, 2007, 02:49:46 pm
(Note: This post is mostly directed towards Kyronea even though I'm also quoting DancemasterGlenn)


{Girl}: Oh no! Don't tell me  I lost it! Daddy'll kill me!{full break}
Daddy sounds a little more snobby than Dad, coming from Marle. I feel like she usually just calls him dad. I could be forgetting her using daddy in her lines, though.
I kind of see what you're getting at, however I think that this snobby-ness serves as more of a hint to her high status as a spoiled princess. Marle's not the best actress either, and for her to let such a minor quirk like that slip seems more appropriate, IMO.


{Old Man}: Sorry, son, I don't have time to talk.{line break}
FATHER??? OMG SPOILERZZZZ
You've never heard elderly people refer to boys/young men as "sonny" or "son"? Anyway, Kyronea I'd remove that first comma because it does seem to place some emphasis on "son".


{Little Girl}: Miss Buttons! Oh, thank you so much for{line break}
bringing my cat back!{full break}
Miss Buttons is the best name for a cat ever. Good job.
I concur.  8)


{Taban}: Don't worry, {Crono}, we tried it out on our pets!{line break}
So there's no reason why it shouldn't work on you!{full break}
HAHA! Amazing. You can probably drop the 'so' at the beginning of the second sentence.
Yeah, unless you'd rather string Taban's two sentences together as one by removing the exclamation mark, nix the "So".


*Marle ends up in the Gate*
It would be sweet here if she called Chrono's name for help. I think it would be cute...
I agree, that would be a nice touch.


One last thing, while I was reading through I started realizing that people say Chrono's name... a LOT. For example:
{Lucca}: {Crono}!{full break}

{Taban}: You're actually going after her, {Crono}?{full break}

{Lucca}: Okay, listen up, {Crono}. I don't know where this{line break}
machine is gonna send you, but it looks like we've got no choice.{full break}

I know that in the original this was still the case, but it might be something to think about. in a lot of these lines, we'll know the character is talking to Chrono (the first scene with his mother, for instance). If you took out a few occurrences of his name, it might just sound more natural, without necessarily confusing anyone. Know what I mean?
This is a good point. On a side note, the redundancy of Crono's name use may be a result of translation issues from Japanese to English. (In Japanese we use names more often than pronouns like "you" out of politeness and for the purpose of avoiding ambiguity. Simply put, we can be more redundant in Japanese than is grammatically acceptable in English). At any rate, dropping his name in several more instances like that would be perfectly fine.

By the way, it's "Melchior" not "Melchoir"...

Other than that, I feel quite good about the rewrite so far. Keep it up. As tempting as it would be to offer to help as a script checker/editor for this project, I couldn't bring myself to do so since I'd come across as another noob chasing a ROM hack project for popularity, lol. So I think I'd prefer to just continue giving feedback/advice/corrections/criticisms from the sidelines here. ;)
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 15, 2007, 06:50:18 pm
Oooh, critique.

Yes, this wasn't a fully final draft--though it was definitely close--so I thank you both for the critique. I'll take the grammar issues in mind.

I'm not sure if I should actually remove the excess Crono's, though...mainly because I like making sure the player knows when s/he's being spoken to. But, on that same token, it's not as natural...so...yeah, let's ditch some of the excessive Crono's. (And I know about the Melchior vs Melchoir...that must've been a typo left in by accident.)

As for the ideas about Marle being distant vs attached and calling Crono's name...I agree with you. I was originally going to put that stuff in, too, but at the time Zakyrus said it was too complicated...or at least I think he said it. ...maybe I said it to myself...

But anyway, if Zakyrus approves, I'll definitely do that. It's just the sort of extra little thing he wanted to put in the game.

Miss Buttons...I'm not sure where I got that from. Glad to see people like it.

And finally, a couple minor notes you both pointed out...

Quote
Dad've?
Yes, Dad've. "Lucca and her Dad have made" turned into a contraction, or Dad've.

Quote
Watcha? How long has this girl been out of the castle?
...typos are my bane...That's supposed to be just watch.

Quote
Maybe make it more of an observation than a question. "Hehehe... you're such a pig, Chrono..."
Well, see, it is. Every Marle like women I've ever met will make observations into little questions like that. Call it a character quirk.

Quote
That's kind of creepy... are you planning on killing her off?
No. It's just the sort of thing mom's say. My mom said it...once.

Quote
I kind of see what you're getting at, however I think that this snobby-ness serves as more of a hint to her high status as a spoiled princess. Marle's not the best actress either, and for her to let such a minor quirk like that slip seems more appropriate, IMO.
Which is exactly why I did it. Nice job catching that.

Anyway, I'll keep you guys in mind for proof-reading if I feel I really need it. (I doubt I do at the moment simply because I take care to avoid making mistakes in the first place. A couple typos slip out now and then, but as you can see from this script, those are rare at best, hence the lack of proof-reading needed.) On that same token if either of you come on board you would be more than welcome to pour over all the scripts--since I've already got the entire storyline script written from start to finish, as well as the sidequests and at least one ending--all you wish to come up with suggestions. Thanks again, and keep up the feedback.
Title: Re: "Unofficial" TF Exports Thread
Post by: LatiasLord on June 15, 2007, 07:52:24 pm
I went into the Magic Cave, and left to give Frog magic, and when I came back, The magic Cave was ealed up again, I couldn't do anything about it. also, Frog says something at Medina Square even when he's not there. I like all the other stuff, though, but what are you planning to use the expanded space in the Cursed Woods for? Also, why would the aforementioned glitch (1st one) occur in the first place? I want to continue...
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 15, 2007, 07:54:38 pm
I went into the Magic Cave, and left to give Frog magic, and when I came back, The magic Cave was ealed up again, I couldn't do anything about it. also, Frog says something at Medina Square even when he's not there. I like all the other stuff, though, but what are you planning to use the expanded space in the Cursed Woods for? Also, why would the aforementioned glitch (1st one) occur in the first place? I want to continue...
Glitches go in glitch thread please.

Also, as for what we're using the expanded space in the Cursed Woods for? You'll see.
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on June 16, 2007, 10:12:20 am
I can hint that when we someday get all chapters, sidequests endings, NPCs done; then we'll dramatically enrich EVERY location to their limits. After that? New sidequests. (levels 70 to **)  :twisted:

On the topic of the side quests, I actually had a decent idea about something you could do with them. I'm not sure if you've played Final Fantasy XII, but it has a lot of side quests known as 'Hunts' which are basically what it says on the tin: you see a Wanted poster on a billboard requesting help slaying a monster, then you find the NPC who wants help and speak to them. You then go on a sort of minor side quest where you need to find the mark. Anyway, my point is that these side quests work really well in FFXII and I can't help but think that they'd be excellent for Chrono Trigger- somewhat like smaller, condensed versions of the side quests after you revive Crono (Magus Castle, the Sunken Desert etc) where the main objective is to slay a particularly hard monster.

There could be a billboard at the End of Time after you beat Lavos, with posters up from NPCs in various time periods, requesting help. The monsters could be anything ranging from beefed-up enemies from the main game to bosses making Cameo appearances from Cross. However, I'm not sure of the extent of Monster Editing in TF or even if you can make new ones, so I don't know if this is possible.

Anyway, that was just a suggestion. I've played the Millenial Fair section of Plus and I must say it's great. I love the way that you've expanded the Fair and the new script is much better than the old one, although I must say I'd rather a retranslated original, or even better, if you based all of your new dialog off the retranslation- and no, I didn't notice the change =D

Oh, and those sprites I was going to do... I can start on them now my exams are over. Is there any sort of priority to which ones you'd like first? Also, you only want the sprites, not animations or anything, right?
Title: Re: "Unofficial" TF Exports Thread
Post by: Majutsuko on June 16, 2007, 02:43:16 pm
Personally I didn't like the hunt system in FFXII at all, and I don't think it would suit CT. Also, the End of Time is completely cut off and secluded from the outside world and all of its time periods. People don't know about its existence, and don't have the means to activate a warp portal to travel there and get the idea to post hunting jobs for local time travellers. IMO, there are too many holes in this idea. I think it would be better to just follow the same/similar trend this game already has for its sidequests (i.e. talking to NPCs/Gaspar to find out about them).
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on June 16, 2007, 02:50:33 pm
Personally I didn't like the hunt system in FFXII at all,
and I don't think it would suit CT.

That's debatable.

Quote
Also, the End of Time is completely cut off and secluded from the outside world and all of its time periods. People don't know about its existence, and don't have the means to activate a warp portal to travel there and get the idea to post hunting jobs for local time travellers.

It's not meant to make sense. The billboard was an example. How about Gaspar just lists the marks and tells you to speak to the NPCs? Either way, it has no real impact on the quests themselves.

Quote
IMO, there are too many holes in this idea. I think it would be better to just follow the same/similar trend this game already has for its sidequests (i.e. talking to NPCs/Gaspar to find out about them).

-shrug-
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 16, 2007, 06:22:52 pm
Sorry, but the Hunt System of Final Fantasy XII will not be featured in any version of Chrono Trigger + so long as I am around. I despised most parts of Final Fantasy XII due to it being an overly unfun game, and I do not wish to integrate it.

Besides, all new sidequests we are creating are intended to work with the story just like the original ones do, with the fleshing out of character backgrounds and what have you.
Title: Re: "Unofficial" TF Exports Thread
Post by: Triwen on June 16, 2007, 08:12:20 pm
*cheers Kyronea on the veto of the FFXII hunts*
They defiately wouldn't fit the game.

Do you have more places to spend your silver points planned, as it is you can get them with out difficulty (yay for blackjack, any chance of poker?) but there are almost no places to spend them. Also some one to replace Melchior when he goes home would be good
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 16, 2007, 08:21:23 pm

Do you have more places to spend your silver points planned, as it is you can get them with out difficulty (yay for blackjack, any chance of poker?) but there are almost no places to spend them. Also some one to replace Melchior when he goes home would be good
At the moment we don't, but we do plan on making use of them somehow...though even I am fuzzy on the exact details. As for replacing Melchior, I do believe we intend to do so...somehow...
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on June 17, 2007, 08:39:32 am
Sorry, but the Hunt System of Final Fantasy XII will not be featured in any version of Chrono Trigger + so long as I am around. I despised most parts of Final Fantasy XII due to it being an overly unfun game, and I do not wish to integrate it.

Besides, all new sidequests we are creating are intended to work with the story just like the original ones do, with the fleshing out of character backgrounds and what have you.

It was just a suggestion o.o
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 17, 2007, 08:48:23 am


It was just a suggestion o.o
Aye, and if you hadn't suggested it, you wouldn't know it was not appropriate. I simply let you know it was unappropriate. Do not take it as a personal insult; simply come up with a suggestion that is appropriate under the conditions I laid out.
Title: Re: "Unofficial" TF Exports Thread
Post by: Mystic Frog King on June 17, 2007, 02:42:34 pm


It was just a suggestion o.o
Aye, and if you hadn't suggested it, you wouldn't know it was not appropriate. I simply let you know it was unappropriate. Do not take it as a personal insult; simply come up with a suggestion that is appropriate under the conditions I laid out.

I'm not taking it as a personal insult at all, it's just... well, the wording seemed... oh, forget it.
Title: Re: "Unofficial" TF Exports Thread
Post by: anclunn on June 17, 2007, 05:37:47 pm
I love most of the dialogue, but I do think that there is perhaps a bit of unnecessary cursing.  I mean it's all fine when it adds something, or if used sparingly for dramatic affect, but when the word damn shows up as often as it does it loses any real power to accent the remark because of frequency.  Just my personal opinion of course.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 17, 2007, 10:29:40 pm


I'm not taking it as a personal insult at all, it's just... well, the wording seemed... oh, forget it.
...I'm sorry. Damn it, I spend so much time sounding like a technical robot I keep forgetting I often tread on people's emotions. I was expressing my own dislike for the system, not for the suggestion itself. It was actually quite the good suggestion, as that kind of system could fit in many different games. It just can't fit in Chrono Trigger due to the time travel aspects.

I love most of the dialogue, but I do think that there is perhaps a bit of unnecessary cursing.  I mean it's all fine when it adds something, or if used sparingly for dramatic affect, but when the word damn shows up as often as it does it loses any real power to accent the remark because of frequency.  Just my personal opinion of course.
I took the level of profanity straight from the Japanese version, more or less, with my own little extra bit thrown in.

...that said, it is definitely possible I overcompensated for the complete lack of it in appropriate places in the original North American translation.
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 18, 2007, 02:53:40 am

I took the level of profanity straight from the Japanese version, more or less, with my own little extra bit thrown in.

...that said, it is definitely possible I overcompensated for the complete lack of it in appropriate places in the original North American translation.

When the Mega Man X Collection came out for ps2, I bought it right away. I'm a huge fan of the series. The games all seemed to be perfect ports, more or less... the one thing that I'll always remember is that for some reason, they added a "damn" into one of X's lines in the beginning of the first game. Whether it was put in from the Japanese translation or... for kicks, or something, I've always seen it as one of the strangest and least-necessary uses of a swear, ever. All it did was make it sound cheesy, and actually less emotional.

That doesn't necessarily apply here, but it's definitely something to keep in mind. People cursing can flesh out a character, make them edgy or just more human... but it's not always necessary (even if the Japanese translation says it should be there). I have complete confidence that you'll use your best judgement in those situations.


Also, I know how it is to accidently make someone feel not-so-hot, mystic frog... whether it was a big deal or not, I'd just like to say I'm sure no ill will was meant. We're all friends here. *sunshine*
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 18, 2007, 03:49:40 am

When the Mega Man X Collection came out for ps2, I bought it right away. I'm a huge fan of the series. The games all seemed to be perfect ports, more or less... the one thing that I'll always remember is that for some reason, they added a "damn" into one of X's lines in the beginning of the first game. Whether it was put in from the Japanese translation or... for kicks, or something, I've always seen it as one of the strangest and least-necessary uses of a swear, ever. All it did was make it sound cheesy, and actually less emotional.

That doesn't necessarily apply here, but it's definitely something to keep in mind. People cursing can flesh out a character, make them edgy or just more human... but it's not always necessary (even if the Japanese translation says it should be there). I have complete confidence that you'll use your best judgement in those situations.
True enough. I'll have to make sure to watch out for those and trim any excessive profanity from now on. (Like the current Marle line at the trial where for some inexplicable reason she says "Now wait a damn minute" when that's not what I wanted her to say. She actually has different reactions depending on if you are innocent or guilty.)

Quote
Also, I know how it is to accidently make someone feel not-so-hot, mystic frog... whether it was a big deal or not, I'd just like to say I'm sure no ill will was meant. We're all friends here. *sunshine*
...

I like you. You're a nice guy, as well as completely correct.
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 18, 2007, 03:40:20 pm
I got the demo patched! Yay! Now I just have to deal with Zsnes sound on linux sounding like crap until they rework the sound. I can manage.

I like the little expansion of the fair, I actually didn't see it and stumbled upon it by accident. I saw the path and said to myself, "have I missed this in earlier playthroughs?" So yeah, that was seamless for me. You're doing a good job, Zakyrus! The reworking of the script was a little weird in parts, but I've already seen the revision after it, so I'm not really worried about that at all.

This is exciting! I don't play a lot of hacks... the only two I really love are Super Metroid Redesign (AMAZING) and FuSoYa's Demo World (SMW hack, also incredible). I can already tell this is going to be another amazing achievement... possibly one I can help out with, if you guys do end up needing me, musically or otherwise. Thanks for starting something I can really get excited about, keep it up!
Title: Re: "Unofficial" TF Exports Thread
Post by: FalconHit on June 18, 2007, 04:14:39 pm
I just registered to say how great this is. I only have two quams, firstly; In battle the screen blinks whenever a new text box pops up or disappears (read: a lot), this might be just me. If so is there anything I can do to levy this problem? Secondly, when fighting Gato his lines aren't... very good at all honestly... taking away "metal joints, beat me up and earn silver points" was a mistake in my opinion. I think I'm just scared that while staying true to the orignal jap script is nice and all, I feel the americanized version had A LOT of charm and character and some of it might be lost in this iteration.

All I'm saying is please don't go overboard.

BUT, fantastic job and I'm putting my faith into you.
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 18, 2007, 04:25:02 pm
Actually, I would agree with FalconHit on changing Gato's lines... it is kind of weird that that was changed, even if it is more faithful to the japanese version. If only there was some way to rhyme 'strong' with 'points'...

Making a hack like this must be really hard when it comes to the new script... especially now that the retranslation is out there. It's going to be hard to please everyone. My personal opinion is that the majority of the new script should be based on the american version, including character names. I'm just attatched to the characters with the names they have (even Gato!). For me, the real tipping point in writing a new script would be where the american version changed a line so much that it skews the original intent of that line. In that case, I would opt for a new version of the japanese line instead. That may not be the majority view, but I think that it makes a great deal of sense.

But yeah, in my opinion, Gato's old lines were at the very least more nostalgic. And they do rhyme. Take that as you will.

EDIT: This is not meant to show that I prefer the english translation of Chrono Trigger, as I'm definitely pumped that we have the japanese script all translated and nice. However, I do see it more as reference than a "be-all, end-all" kind of thing. Like I said, it's my opinion that the script should be looked at for information that was lost in translation. In the end, however, it will have weird, unnecessary lines that could potentially be lost on people who just want to play an expanded version of their favorite game. I've always found the american translation to be charming, and I'd like to see that remain in the final product of this hack.

EDIT 2: FalconHit, welcome to the forums!
Title: Re: "Unofficial" TF Exports Thread
Post by: ZealKnight on June 18, 2007, 05:07:04 pm
I cant find the pin in the cathedral?
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyoji on June 18, 2007, 05:16:56 pm
I think it was noted earlier in the thread by Kyronea that you first have to speak with the Chancellor in the castle before the pin will appear in the cathedral. At least, that's what I can recall anyway.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 18, 2007, 11:57:01 pm
...

Gato's lines were changed? This is news to me. I'll make sure that's changed back to the American version in the next demo.

Also, ZealKnight, Kyoji is correct.

Falcon Hit, that error with the text boxes must be something on your side, as I never saw anything like that in testing. Also, welcome to the forums.
Title: Re: "Unofficial" TF Exports Thread
Post by: FalconHit on June 19, 2007, 12:47:34 am
Yeah it was, I fixed it.

also, (I've been playing really slowly) I just got Frog and he doesn't speak the same either... rather than the thou's, whil'st, and whatnot he speaks kind of regular... sorry for being a nag. Are these things going to be addressed later on?
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on June 19, 2007, 12:50:15 am
I believe that was the aim.  He wasn't actually supposed to talk shakesperean like...the NA version just had him doing that.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 19, 2007, 12:53:33 am

also, (I've been playing really slowly) I just got Frog and he doesn't speak the same either... rather than the thou's, whil'st, and whatnot he speaks kind of regular... sorry for being a nag. Are these things going to be addressed later on?
It was my intention to change his speaking habits significantly. In the original translation, he misused all of those pieces of grammar quite frequently, and in the Japanese version he was actually rather crude. I take a middle stance and make him speak with the current form of English, but more formally and respectfully, as suiting his position in life. Woolsey's version was, to be honest, rather irritating at best, and I wanted to ditch it, so I did.
Title: Re: "Unofficial" TF Exports Thread
Post by: Majutsuko on June 19, 2007, 02:32:46 am
I think that was a decent change regarding Glenn. I don't know why Woolsey ran the way with him on that. I know that Glenn was intended to be more dignified in his language in the NA localization, however for someone to be cursed, living a solitary life as a frog in the woods, I just see the use of cruder language to be more apt for someone who feels so bitter. Personally I'd welcome a darker and cruder Glenn, even though it would contrast so greatly with the noble and dignified character we've all come to know and love after all these years.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 19, 2007, 02:42:17 am
In some ways, you're correct, but I just prefer to think of him as someone who, despite his position in life, keeps himself respectful and all that. Perhaps in private he might succomb to such crudity, but it doesn't fit him as much as one might think. After all, would you go around shouting profanity if you were the Queen's bodyguard, for example?
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 19, 2007, 04:23:56 am
In some ways, you're correct, but I just prefer to think of him as someone who, despite his position in life, keeps himself respectful and all that. Perhaps in private he might succomb to such crudity, but it doesn't fit him as much as one might think. After all, would you go around shouting profanity if you were the Queen's bodyguard, for example?

I haven't gotten as far as Glenn yet, but from what you're saying I'd actually agree with you. Which is weird, because I'm very particular about him... even though I knew that it was weird and totally random that he was the only one speaking "Shakespearean" English in the game, I've always found it to be cool. But I can totally see where you're coming from, and I think him both being a badass and a respectful guy really fits the way I myself have seen the character anyway. Maybe it's just me having seen his human sprites and thinking about what a badass he is, but then again...

A looooooong time ago, I wrote a short story about Glenn, as a sort of spin-off alternate reality kind of thing. In my story, Glenn went on a quest to desroy Magus, meeting with another warrior (a Chrono-like character) to help him in his quest. It dealt a lot with how he felt after growing up always being scared, and dealing with Cyrus' death. Glenn didn't speak old-english in my story... he instead was much like you described. Growing up timid would definitely make a person very respectful to friends and powerful figures, but at the same time going through a trajedy of such a huge scope can do crazy things to a person... hence the sort of badass attitude.

Sorry about the rant... I'm just very interested now to see how you portray my favorite character... this is getting cooler by the post.
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 19, 2007, 04:58:04 am
I was just playing the hack and thinking (still not at Glenn, but I'm about to go into the cathedral). I suddenly thought how funny it would be if Glenn spoke old english in your hack until he became human again (assuming that does make it into the final release), and suddenly he starts talking all normal. Then I imagine he'd say something like, "Oh man, thank you so much! Magus cursed me to be half man, half frog... and speak like a Shakespearean actor! What a freak, huh?"

I don't know. Don't put that in or anything. I'm just being a freak :P
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 19, 2007, 03:30:33 pm
...

Gato's lines were changed? This is news to me. I'll make sure that's changed back to the American version in the next demo.


That was something I did after seeing the little CT Millennial Fair anime vid. I only did it to see what it would look like. It's already changed on my workspace version now.

Hey, don't worry if I am "transient" over the next few weeks. (though that's nothing you're not used to - sorry) I have a very busy schedual and lack of internet doesn't help. (which is total hell)
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 19, 2007, 03:34:13 pm
I was just playing the hack and thinking (still not at Glenn, but I'm about to go into the cathedral). I suddenly thought how funny it would be if Glenn spoke old english in your hack until he became human again (assuming that does make it into the final release), and suddenly he starts talking all normal. Then I imagine he'd say something like, "Oh man, thank you so much! Magus cursed me to be half man, half frog... and speak like a Shakespearean actor! What a freak, huh?"

I don't know. Don't put that in or anything. I'm just being a freak :P
That idea amuses me.

By the way, Dance, I was wondering if you could compose something to show the quality of your work. (If you have something already composed that would work, though I would like multiple examples, preferably with different styles so I can make sure you're versitile.) It doesn't need to be complicated...say...a light, happy theme befitting your average day of hiking with your friends or something thereof.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 19, 2007, 03:42:33 pm
I was just playing the hack and thinking (still not at Glenn, but I'm about to go into the cathedral). I suddenly thought how funny it would be if Glenn spoke old english in your hack until he became human again (assuming that does make it into the final release), and suddenly he starts talking all normal. Then I imagine he'd say something like, "Oh man, thank you so much! Magus cursed me to be half man, half frog... and speak like a Shakespearean actor! What a freak, huh?"

I don't know. Don't put that in or anything. I'm just being a freak :P
That idea amuses me.

Hey, Magus said there's "always time for a little fun."  8)

Quote
By the way, Dance, I was wondering if you could compose something to show the quality of your work. (If you have something already composed that would work, though I would like multiple examples, preferably with different styles so I can make sure you're versitile.) It doesn't need to be complicated...say...a light, happy theme befitting your average day of hiking with your friends or something thereof.

I agree, something simple will do... doesn't have to be terribly complex.
Title: Re: "Unofficial" TF Exports Thread
Post by: FalconHit on June 19, 2007, 08:11:41 pm
*is kinda bummed out about the lack of a shakespearian talking frog*

oh well, your hack, your rules. Still great though.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on June 19, 2007, 08:59:38 pm
*is kinda bummed out about the lack of a shakespearian talking frog*

oh well, your hack, your rules. Still great though.

True, true. Also & however, we aren't going to stop you from "Temporal Fluxing" your own text in -- especially considering how easy it is to make a mod. (once you get the interface down of course) I predict many mods based off of this mod. I don't mind at all, the more Chrono material out there, the larger the Chronoverse becomes.

Besides, what kind of nice guy would I be (or not be) if I didn't say it was alright to mess around with your own copy of a CT+ ROM. So to say as long as you didn't credit any material used if you made a public mod. I'm sure Kyronea would be on the same level as me on this.

At some point, I will make some more editing tutorials on how I did stuff. Like how to make a "simple" mini-game like Guess the Red Card (& Blackjack someday)... the community is need of Event tutorials (or ANY tutorial for that matter) so I will go back and finish the ones I had almost finished. (I actually have 4 or 5 tuts made, if I can just find what disc I burnt them on...  :x )
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 20, 2007, 04:57:04 am

Besides, what kind of nice guy would I be (or not be) if I didn't say it was alright to mess around with your own copy of a CT+ ROM. So to say as long as you didn't credit any material used if you made a public mod. I'm sure Kyronea would be on the same level as me on this.
WHAT?!

...

Yeah, I'd be fine with it. :D
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 20, 2007, 01:34:05 pm
By the way, Dance, I was wondering if you could compose something to show the quality of your work. (If you have something already composed that would work, though I would like multiple examples, preferably with different styles so I can make sure you're versitile.) It doesn't need to be complicated...say...a light, happy theme befitting your average day of hiking with your friends or something thereof.

Haha, 'Dance'? Oh jeez... Frog will do :P (actually, quote aside, Glenn is good. Assuming we're not calling anyone else Glenn in the forum right now)

anyhoo, I had no MIDI software on my linux system (BECAUSE IT'S ALL NOT VERY GOOD), but you inspired me to try for the millionth time to try and run my old windows software through wine. And it worked! Yay! So I am writing some music for your listening pleaseure right now. I have some old stuff as well, but a lot of it is ideas for my metal band. Which isn't really appropriate for this.

But yes, thank you for putting me in the position where I tried that again. Now i can go back to writing all the time! Super duper!!!!

EDIT: I'm going to try and keep this on the simple side, but just in case I get bogged down with work I just wanted to say it shouldn't take me any longer than a week to get this done. I'll do my best!
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 20, 2007, 02:04:45 pm
Okay, then, Glenn. Good luck, and don't hurry on our account. Quality is far more important than speed after all.
Title: Re: "Unofficial" TF Exports Thread
Post by: LatiasLord on June 24, 2007, 12:55:48 am
Ok, so I've played through the hack up until the point after Chrono dies. I'm going to make a list of all the little blips I saw along the way, separated by era. I'm also sure that most of these things have already/will soon be fixed, but it's always good to see if something flew off your radar.

Prehistoric:
  • Hunting range>> The "2x feather/horn/fang/etc" items are not redeemable at the trading hut.
That's probably because the 2 Feathers items weren't seperated into 1 feather and 1 feather. One tiny glitch there, as the items are suppossed to seperate, but they didn't.
  • Hunting range>> Defeating the nu will cause a very glitched message(Names off some inventory items if you look closely) and cause the game to freeze permanently. (Fast forward and multiple tested)
  • Forest maze>> About 1/10 times, the "leaves blowing in the wind" animation will be a light blue color. Not sure if it was planned or not.

Dark ages/Zeal:
  • No problems thus far, since not much expansion has been made here.
  • (Thank you for not changing Doreen's dialog!)

Middles Ages:
  • Manoria Cathedral>>It might just be me, but it took a long time to figure out the newly implemented event starting switch on the chancellor before having the four nagas attack you. Probably a bad habit of mine to not talk to NPC's but I thought it was worth mentioning.
  • Dorino, North residence>>I'm sure you are trying to set something up here that's not finished yet. Every NPC in there speaks garble, and sometimes sets the screen black permanently. The Naga-ette bromide event does not work as well.
  • Magic Cave>>Before defeating Magus, if you leave from the cave, the event resets and the way back in is sealed as before frog opens it with the Masamune. There was no way to trigger the event to happen again, so it became a forced reset.
This happened to me too! I'm waiting for a way to fix this.
  • Magic cave, the passage through the heckran cave was very creative, I must say. Problem was, when I went to save, it said that I was in the millennium era. Also, the place is just a clone of the cave, so I'm hoping it's a work in progress.
  • Cursed woods>>The expansion looks nice, but there are a lot of layering and tileset errors, such as certain kinds of grass not being able to be walked upon from a certain direction, as well as trees you can walk over.
  • Defeating the Nu here causes no problems.
  • Giant's Claw>>After getting the rainbow shell and returning to guardia castle, the epoch stays at the giant's claw entrance! Another forced reset.

Millennium:
  • Millenial Fair>>The new games are wonderful, but the silver points you win from them seem to not be redeemable at Bekkler's tent. The NPC in front tells me I have well over a thousand, but I still can't play any of the games unless I win point from the pre-programmed games. Also, thanks for upgrading Gato!
  • Millenial Fair>>The chef who wants "jadeleaf" accepts the herb "Greenleaf" found at the Deandoro mts. small error, easy to fix.
He also accepts Quartz.
  • Guardia Castle>>Cannot do the trial of the king sidequest since the rainbow shell diddn't work.
  • Medina, Post-magus>>The square plays the same event since the event switch was not turned on/off after Magus joined the party. The result is a bunch of blue imps walking around and then the same dialog as the old event, paired with a permanent game freeze. Forced reset

Future:
  • Death Peak>>The map is totally fubar'd. All you see when you get in are tiny squares of the tileset panning across the screen on a black background. Thank goodness the wind is there to take you out since you cannot move when you get in.
Death Peak has not been touched upon, yet, the hack is only suppossed to go until Magus' defeat.
  • Geno Dome>>Same problem as death peak. This time it is a forced reset, since there is nothing to take you offscreen.
This seems like a serious problem.
[/list]

Black omen:
  • Everything is fine up until you meet the queen at the mamon machine. The game just freezes after she finishes talking. About a few seconds of fast forward later, I push A and the game continues. After the mammon machine is defeated, the game freezes again after Magus(who was in my party) talks with zeal. Forced reset.
That happens in the normal game, if oyu end the Queen's message before the party stands surrounding her. just wait until that happens.
[/list]

End of time:
  • No complaints, but I'd like to see more elaboration on the time error theory on top of what was added in. :)

Lavos:
  • No problem up until I died due to the lack of chrono's falcon hit...

Besides all that, it's really good! I can't wait for the next update.

There's a whole thread to report bugs, which would've been a little more better to post this, but, I suppose its a good informer for Kyronea and Zakyrus who did a good job. But remember the hack is supposed to end after the Magus battle #1.

Also, I thought there was a blackjack game a Leene Square. Didn't it make it in, or is it the cat at the extended area who says he's setting up does it?

And I am not a staff member, but I think I wanted to comment. No harm taken?
Title: Re: "Unofficial" TF Exports Thread
Post by: Mixmasta_K on June 24, 2007, 02:03:03 am

There's a whole thread to report bugs, which would've been a little more better to post this, but, I suppose its a good informer for Kyronea and Zakyrus who did a good job. But remember the hack is supposed to end after the Magus battle #1.

Also, I thought there was a blackjack game a Leene Square. Didn't it make it in, or is it the cat at the extended area who says he's setting up does it?

And I am not a staff member, but I think I wanted to comment. No harm taken?
Thanks, I'll repost there. :)
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 27, 2007, 05:45:08 am
Well, it's been exactly one week...  feels like it flew by. I had a lot of work to do, but as promised I have a sample song. It's not as cheery as you guys asked for, but I tried to at least make it cool (to make up for the not following directions). Let me know what you think. I know it's very simple, and not very long, but that's what I was going for. Feedback appreciated.

http://rapidshare.com/files/39602312/GSL_-_Sacred_Forest.mid.html

Hopefully the levels and instruments will all be good for everyone, since it's a midi I can't guarantee you'll be hearing exactly what I heard making it. Hope you like it!
Title: Re: "Unofficial" TF Exports Thread
Post by: FalconHit on June 27, 2007, 07:44:54 pm
Wow, personally I think that's wicked, suits a forest well.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 27, 2007, 09:19:11 pm
Okay, for some reason, I can't get it to play. I'm going to redownload it in case the file was corrupted, and if that doesn't work I don't know what the problem is because this is a MIDI and it should play in just about anything. (Especially VLC media player, which is what I'm using.
Title: Re: "Unofficial" TF Exports Thread
Post by: Majutsuko on June 27, 2007, 10:27:50 pm
Wow, I like it Dance, good job!  :o
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 27, 2007, 11:46:29 pm
...

I still can't get it to play. What the hell is wrong with my computer? Everything else works beautifully, yet it refuses to play.
Title: Re: "Unofficial" TF Exports Thread
Post by: unknoun_prophet on June 28, 2007, 08:51:07 am
...

I still can't get it to play. What the hell is wrong with my computer? Everything else works beautifully, yet it refuses to play.
Maybe you should try playing it in a midi sequencer. The project is great so far. I can't wait untill it's finished, but I guess I'll have to.
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on June 28, 2007, 11:52:21 am
Round of applause :)  I really enjoy this music file!
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 28, 2007, 12:12:14 pm
] Maybe you should try playing it in a midi sequencer. The project is great so far. I can't wait untill it's finished, but I guess I'll have to.
I don't have one.
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 28, 2007, 01:06:01 pm
That's really weird that you can't play it... do other midi files play for you? If they do, then it must have something to do with the MIDI I made, and I can try some other stuff to fix that. If you can't get any MIDI working, it could be your sound card? While I can't even imagine a sound card unable to handle MIDI, I guess it's possible. You should check for driver updates, or something.

But yeah, if other MIDI files are working for you I can try sending you the file myself, or saving it to another MIDI type.

Majutsuko, FalconHit, unknoun_prophet (assuming you did enjoy it), and Azure, thank you for enjoying the song. It was fun to make :)

Any more comments are more than welcome, and if anyone else has problems playing the file let me know. But try playing it in winamp or something first.... it really should work...
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 28, 2007, 01:28:03 pm
It must somehow be my soundcard. In a couple media programs the file will play but it makes no sound at all. Considering it's a seventy dollar sound card, I am very disappointed, especially since it plays everything else so beautifully.

So...err...can you convert it to MP3 somehow?
Title: Re: "Unofficial" TF Exports Thread
Post by: TheMage on June 28, 2007, 02:33:30 pm
Wow! All I can say it awesome Job! I love it so much! Keep up the good work!
Title: Re: "Unofficial" TF Exports Thread
Post by: Vehek on June 28, 2007, 04:58:58 pm
Kyronea, what midi device are you using? That might be the problem. Or maybe MIDI volume is muted.
I converted the midi to a mp3 with Synthfont.
http://ce.herograw.org/Vehek/GSL_-_Sacred_Forest.mp3
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 28, 2007, 05:08:11 pm
Kyronea, what midi device are you using? That might the problem. Or maybe MIDI volume is muted.
I converted the midi to a mp3 with Synthfont.
http://ce.herograw.org/Vehek/GSL_-_Sacred_Forest.mp3
Oh, there are several different devices listed...they all result in the same thing: muted. As for the MIDI volume itself...I've never seen a MIDI volume control anywhere on any computer before...where in the files is it located?

In any case, thank you for the conversion.

EDITSU: ...Holy banana beans! That gets an instant thumbs up from me, Glenn! As far as I'm concerned, you're hired! Of course...Zakkie will need to make the final judgement...
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 29, 2007, 12:50:53 am
EDITSU: ...Holy banana beans! That gets an instant thumbs up from me, Glenn! As far as I'm concerned, you're hired! Of course...Zakkie will need to make the final judgement...

*blushes* Thank you very much.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 29, 2007, 01:18:01 am
I do have a question, though: how difficult will it be to alter it so that it can play continuously without the end it has, as it will need to for use in Chrono Trigger +. (I can see a couple places where this theme in specific can be used, for instance.)
Title: Re: "Unofficial" TF Exports Thread
Post by: DancemasterGlenn on June 29, 2007, 02:50:11 am
I do have a question, though: how difficult will it be to alter it so that it can play continuously without the end it has, as it will need to for use in Chrono Trigger +. (I can see a couple places where this theme in specific can be used, for instance.)

Oh, well if I get accepted and all, it'll be no problem for me to make it loopable. This is just a sample, after all.

EDIT: It wasn't really even for the hack or anything, but if you and Zakyrus think it'll be appropriate for some of the new locales, I'd of course be honored to polish it up.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kyronea on June 29, 2007, 03:23:21 am
Well, I think it would be, but, as I said, it's up to Zakkie.
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on June 29, 2007, 12:27:50 pm
Really enjoy the tune. Keep it up my dancing brother!
Title: Re: "Unofficial" TF Exports Thread
Post by: Yggdrasill on July 08, 2007, 02:58:17 pm
Greetings all!  I've been lurking on the site for awhile now, but this project has inspired me to register and say just how awesome a job you guys are doing.  Chrono Trigger has always been my favorite game and seeing such a great expansion to it has left me mostly speechless.  Zakyrus and Kryonea and everyone else working on this, you guys are doing an awesome job.  I can't wait to see what else you have in store for us.  I'm looking forward to the next release of your work!    (^_^)b

P.S.  FalconHit, I'm having the same problems with blinking during battle as well, in fact it happens to any CT ROM's I've hacked.  Would you be so kind as to tell me what you did to fix that?  Thanks.

EDIT:  Oh yeah, I'm using ZSNES if that's a factor
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on July 08, 2007, 05:44:01 pm
Yggdrasill, thanks for your input(and everyone else for that matter), it's most appreciated.

Also, welcome to the forums! This is THE place to hang out at for anything Crono related. This is the center of the Cronoverse!

...As for the blinking battle effect, it drives me mad! (I also use ZSNES and it happens on every ROM I've hacked).


Now, since I have been kindof transient the last few weeks.... here is... A PRESENT! (some screen~shots of taunting-ness! )

More enhanced cuts!
(http://img130.imageshack.us/img130/1466/chronotrigger001mz7.th.png) (http://img130.imageshack.us/my.php?image=chronotrigger001mz7.png)

More Layer3 stuff!
(http://img512.imageshack.us/img512/4320/chronotrigger02re2.th.png) (http://img512.imageshack.us/my.php?image=chronotrigger02re2.png)

More enhanced dialouge!
(http://img411.imageshack.us/img411/7374/chronotrigger03rk1.th.png) (http://img411.imageshack.us/my.php?image=chronotrigger03rk1.png)

Taste the spiteful sugar-coated wrath of Mt. Woe!
(http://img402.imageshack.us/img402/1111/chronotrigger04oo1.th.png) (http://img402.imageshack.us/my.php?image=chronotrigger04oo1.png)

more screenies will come as I get more time to work on this...

..stay tuned!

Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on July 09, 2007, 02:37:40 pm
Oh yeah. By the way DancemasterGlenn, The Sacred Forest song rules.  8)

You are granted that which you have rightfully earned!

(you are so added)
Title: Re: "Unofficial" TF Exports Thread
Post by: Talah Rama on July 09, 2007, 04:32:59 pm
I... I... I... I want more.  Badly.
I feel so impatient.  Keep up the good work!
Title: Re: "Unofficial" TF Exports Thread
Post by: FalconHit on July 09, 2007, 08:03:43 pm
P.S.  FalconHit, I'm having the same problems with blinking during battle as well, in fact it happens to any CT ROM's I've hacked.  Would you be so kind as to tell me what you did to fix that?  Thanks.

EDIT:  Oh yeah, I'm using ZSNES if that's a factor

Yeah... I don't really know... I had the previous version of ZSNES, so I updated to the newest one, I also re-downloaded the CT rom. But I don't really know how I fixed it.
Title: Re: "Unofficial" TF Exports Thread
Post by: FalconHit on July 09, 2007, 08:05:10 pm
Are you adding more tabs to the game by the way? If so I think you should add more magic tabs, there was way to many power tabs.
Title: Re: "Unofficial" TF Exports Thread
Post by: Kefka on July 10, 2007, 04:32:53 pm
Wow, like a lot of people, I registered here just so I could say how amazing this is looking. Of course, it means I'll be waiting very (im)patiently until it's done.

Also, amazing track by DancemasterGlenn. Did you use finale to make it, or some other program?
Title: Re: "Unofficial" TF Exports Thread
Post by: FalconHit on July 11, 2007, 10:19:19 pm
I don't know if this is just me, but some of the music that was changed doesn't really fit in my opinion. Like when Tat's running away and it's the more serious urgent music rather than the goofy playful music.

Some other examples are the Cathedral when you save Leene, and the music in the Denadoro mountains.
They've both been changed, and personally I feel the original felt better.

Just throwing my opinion out there.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on July 13, 2007, 07:30:12 pm
Are you adding more tabs to the game by the way? If so I think you should add more magic tabs, there was way to many power tabs.

There will be the ability to synthesize items (tabs can be made in later versions by combining magical herbs) there will be much, much more to this.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on July 13, 2007, 07:35:50 pm
I don't know if this is just me, but some of the music that was changed doesn't really fit in my opinion. Like when Tat's running away and it's the more serious urgent music rather than the goofy playful music.

Some other examples are the Cathedral when you save Leene, and the music in the Denadoro mountains.
They've both been changed, and personally I feel the original felt better.

Just throwing my opinion out there.

As for the Cathedral, I thought Silent Light was waaaaay overused. (it changes to Silent Light if you reenter the Cathedral after Leene is saved).

As for the Denadoro - I will probably add different music altogether - Underground Sewer didn't seem right for a mountain that has a Legendary Sword - Silient Light is only temp.
Title: Re: "Unofficial" TF Exports Thread
Post by: unknoun_prophet on August 03, 2007, 11:55:53 am
It's been a while since the last post. I was wondering if there was any news to how the project is going.
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on August 03, 2007, 02:18:29 pm
It's been a while since the last post. I was wondering if there was any news to how the project is going.

I wish there was more to tell ya, but even I, someone who is sort of on the project, am in the dark. Zakyrus hasn't been around lately, so Kyronea and I aren't exactly sure what is going on.

Beside the first public beta release not much else has been done. Not to say that the beta isn't something significant. I'll give ya a link to the demo, and demo feedback page.

Demo: http://cc.herograw.org/Black/Other/Chrono%20Trigger%20+%20Public%20Demo%201.0.zip

Demo feedback page: http://www.chronocompendium.com/Forums/index.php?topic=4311.0

EDIT: If you don't know how to patch a ROM with this demo, PM me and I'll explain it to ya the best I can.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on August 17, 2007, 10:36:51 pm
It's been a while since the last post. I was wondering if there was any news to how the project is going.

It's been a while since the last post. I was wondering if there was any news to how the project is going.

I wish there was more to tell ya, but even I, someone who is sort of on the project, am in the dark. Zakyrus hasn't been around lately, so Kyronea and I aren't exactly sure what is going on.

Beside the first public beta release not much else has been done. Not to say that the beta isn't something significant. I'll give ya a link to the demo, and demo feedback page.

Demo: http://cc.herograw.org/Black/Other/Chrono%20Trigger%20+%20Public%20Demo%201.0.zip

Demo feedback page: http://www.chronocompendium.com/Forums/index.php?topic=4311.0

EDIT: If you don't know how to patch a ROM with this demo, PM me and I'll explain it to ya the best I can.

Well said, Glennleo.

It's going... I just don't have internet (and everyone around me that does, has been totally gay and not let me on...) Anyways, just know that it's still going. Still bugfixing the demo and other stuff. I assure you that it's going though. Can't say when the next demo or version will be released though. I'll try to post more info as soon as I get more done.
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on August 18, 2007, 04:33:21 am
Glad to see you are still alive and well Z.

WB good buddy. WB.

Anything you need me to work on before dreaded school begins on the 27th?  :x
I can still work on stuff after that date, but it'll be slow as usual.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on August 18, 2007, 07:43:36 am
Glad to see you are still alive and well Z.

WB good buddy. WB.

Thanks Glennleo.  :)

Quote
Anything you need me to work on before dreaded school begins on the 27th?  :x
I can still work on stuff after that date, but it'll be slow as usual.

*whisper* Yeah, beta test the update to the demo that I sent you. *whisper*

I hope to release the update for the CT+ DEMO around the end of August/Beginning of September. It will cover the same areas storyline wise, however all bugs will be fixed and some more stuff. (Might as well finish the first part of the game entirely before we start REALLY working on the further and new areas.)

Completed/New Cutscenes w/ proper text formatting!
Many bugs removed!

Areas that will be completed/expanded:
Truce Canyon (2x)
Guardia Prison (battle systems working.... and more!)
Heckran Caverns/Magic Cave (complete!)
Miniboss battle at the Denadoro?
New Password system for Arris Dome that is dynamic for each New Game/+
~As well as the "Factory Crane" operation codes.
"Zabie" will forever be Zabie because it rules! (you still have to get it from the Computer system though)
More Enemies in a few places... Like Insects in Arris Dome Rafters before fighting Guardian
Cursed Woods Complete!
(Must get Hero Medal for Toma to appear in Porre where he'll tell you where Frog's House is) **

...and MORE!




** We are making the first half of the game slightly more linear at first (but EACH choice you make will affect future eras in subtle ways, many, many more possible outcomes). The latter part of the game (when I get that far in coding, it's ALL written - just have to add it to the game and do new cutscene stuff -which takes me time to perfect) will be VERY non-linear. (especially after you get the Epoch)
Title: Re: "Unofficial" TF Exports Thread
Post by: anclunn on August 18, 2007, 09:26:03 pm
Glad to see this project is still kicking.  I was worried for a little bit.
Title: Re: "Unofficial" TF Exports Thread
Post by: b2therizzo on August 20, 2007, 01:28:22 am
hey don't know if ou're looking for some stuff to cut out of the game ... if so i thought the bike race was lame (just a showoff of mode7) also when lavos is flying around mode7 ... lame-oh!

i think the magic cave should be longer ...
that's bout it right now.
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on August 20, 2007, 11:26:55 am
well Bike Race and Lavos Mode 7 were originally in the game...And are your saying their lame because they're not in spectactular 3d graphics?  I thought they were both pretty cool.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on August 20, 2007, 11:53:33 pm
hey don't know if ou're looking for some stuff to cut out of the game ... if so i thought the bike race was lame (just a showoff of mode7) also when lavos is flying around mode7 ... lame-oh!

i think the magic cave should be longer ...
that's bout it right now.

Sorry, we are trying not to cut out anything, rather add and expand. If I could somehow enhance the mode7 graphics I would.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on August 21, 2007, 05:33:35 am
i think the magic cave should be longer ...
that's bout it right now.

The Magic Cave is pretty much a mirror of the Heckran Caverns. Pretty cheap way to expand an area I know, however since they are both technically the same area just in different eras (not much would change in a mere 400 years)the encounters and events will be changed enough to make a difference. Also, there will be one more decent sized room added to both Caves.
Title: Re: "Unofficial" TF Exports Thread
Post by: Yggdrasill on August 25, 2007, 04:57:11 am
It's good to see things are still moving along.  Keep up the good work.  Can't wait to see the update.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on August 25, 2007, 09:21:33 pm
It's good to see things are still moving along.  Keep up the good work.  Can't wait to see the update.

Well. The release date may change depending on how much ROM corruption there is. I am seeing massive corruption everywhere. I theorize that this is due to the fact that some locations were done in TF 1.07 and the work was exported via 2.0 before being worked on in 2.55.

I am going to do some massive testing before anything is officially said.
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on August 25, 2007, 11:24:30 pm
I am going to do some massive testing before anything is officially said.

Looking forward to it!  :wink:
Title: Re: "Unofficial" TF Exports Thread
Post by: SirusD on September 06, 2007, 06:22:14 pm
Has anyone seen or heard from Zakyrus in the last couple weeks?
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on September 07, 2007, 04:50:58 pm
Has anyone seen or heard from Zakyrus in the last couple weeks?

Haha. Forgot to warn you, I don't have internet so sometimes it takes me a week or two to get on. If all goes well, I should have that problem fixed by the end of October... Then I'll be posting mad amounts of infos/updates. I'm still trying to fix alot of stuff in the next DEMO update -- ofcourse Fate deems me worthy to have to suffer through lots of bugs and crap :X
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on January 09, 2008, 04:27:27 pm
Has the Demo been taken down and the project abandoned?
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on January 09, 2008, 05:02:03 pm
Pretty much.  Both of them haven't appeared since last year.  Kyronea looks like he(or she) flipped out and left and Zakyrus is probably trying to find a job etc etc..
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on January 09, 2008, 09:58:30 pm
I wouldn't say that the dmeo was taken down, but proably expired or something.

Yes Kyronea left the group entirely, for reasons I don't even know. Still a little sore on that one.

Zakyrus has no stable interent connection, so he is on and off at best. But lately he has not been on at all.

We can only pray he can return soon, becuase it was a great project and I look forward to helping out again once it gets started up again.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 08, 2008, 02:52:08 pm
I wouldn't say that the dmeo was taken down, but proably expired or something.

Yes Kyronea left the group entirely, for reasons I don't even know. Still a little sore on that one.

Zakyrus has no stable interent connection, so he is on and off at best. But lately he has not been on at all.

We can only pray he can return soon, becuase it was a great project and I look forward to helping out again once it gets started up again.

Sorry for the extended delay. I have litteraly, two minutes to be online. (thanks God for Kinko's :lol). I will be on within a few weeks or so to upload the demo. (It's coming along VERY nicely)

Some infos:

Upgrade of EVERY NPC
Storyline cuts extended EVEN MORE
New cuts like Kino stealing the Gate Key and Frog King cuts
Zeal areas 3x larger
...and more!  :twisted:



~Laters

P.S. Thanks for being very patient. I know it sucks for me to be off and not know what's going on.
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on February 08, 2008, 03:55:26 pm
Glad to see you are alive and well.

Anything you want me to do in the mean time?
Title: Re: "Unofficial" TF Exports Thread
Post by: Boo the Gentleman Caller on February 15, 2008, 10:48:59 am
gosh...  its soooo nice to finally have news on this.  i think more than any other project i've been eyeing this one...

godspeed with the mod.

seriously.  CAN NOT WAIT.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 22, 2008, 09:31:18 pm
(http://img509.imageshack.us/img509/7389/ctteaser1kl7.th.gif) (http://img509.imageshack.us/my.php?image=ctteaser1kl7.gif)

(http://img254.imageshack.us/img254/3685/ctteaser2ru3.th.gif) (http://img254.imageshack.us/my.php?image=ctteaser2ru3.gif)

Hi.

ChronoTrigger+ Demo2: Codenamed "Eternal End"

I am glad to be able to make this post and inform you that the CT+ demo2 goes very well.... even though it appears like I have disappeared from this reality for some time. Sorry to everyone for the delay! (I seem to be cursed with absence from this forum.)

My absence from this forum has not been in vain! Demo2 will be released to the public within the next 24 hours! You'll all be glad to know that the game will have MUCH more enriched content than EVER before! YOU ARE ALL IN FOR A TREAT! I can say without ego that THIS may be the best Chrono Trigger patch EVER!! ...aside from total conversions such as Crimson Echoes...(which totally RULES!!)

I WOULD have demo2 done and released by now if it weren't for some EVIL, EVIL bugs that keep happening.(some taking as many as 20-30 hours to figure out and fix...I wish I was joking) Not only that but the million set-backs that real life can have. I know this demo has been pushed back many numerous times.

HOWEVER, all things worth having, require much patience.
But also remember, I am the only person that is doing cutscene development and event coding. (and I want it that way, for now)


I would estimate that about 5 hours extra are added. This GREATLY  depends on how fast you play through the game. For instance, if you rush through, you will probably get to Lavos around the same playtime as normally. I noted that on a brand New Game, it took me a total of XXXX hours to get/do everything.
Therefore, take your time, don't rush... I know all of you are excited to see what I have in store in the second half of the game... Heh heh. ;) ...and I got a plethora of new cutscnes... BUT SERIOUSLY FOLKS, don't rush... you want to enjoy it eh?

Some features include: Enhanced Cutscenes, NPCs, New Bosses, Cutscenes depending on current party, hidden treasures stashed all over, rebalanced enemy stats (yet again!), and ALOT more!


So... until the CT+ demo2 release, enjoy some more various spiteful screenshots! I had about 100 screenshots I wanted to put up, but of course had to limit them down to a few ;p


...Characters elaborate on the current situation more...
for instance, Lucca talks alot more of various Quantum
Physics theories and such.

(Myself being fascinated with anything quantum, just had to add alot of it to the discussion in the game. There are some parts where Lucca may spin circles around you! All my fellow eggheads rejoice!)


PC to NPC interaction!

Most all of the NPCs upgrade their dialog as storyline pointers increase! The NPCs now react as the world around the changes! Only on a basic level for now, a more complex NPC interaction will be coded later! In some cases, the NPCs wern't enhanced due to some bugs that the particular location event file had.



New Cutscenes!

Special Cutscenes depending on WHO is in your party!


In the above shot, Marle or Lucca will question if Robo can go into water. If Robo isn't present, this cut is never seen. By creating
variations of cutscenes depending on the current party, we can then have a plethora of more storyline tangeants! (thus creating MANY, MANY more possible ways to play through the game...1337)


Another example, is Ozzie's Fortress. Depending on if Magus is in your party, Frog is in your party, neither are in your party, or BOTH Magus and Frog are in your party will depend on the dialoug shown!
Though the latter is simply hilarious. Dynamic party cutscnes! How utterly awesome! In demo3, I hope to have dynamic cutscenes for all storyline events like this.



Scenes that the Square designers should have left in!

Kino and the Gate Key

...AND New Insideous Puzzles such as the Manoria Organ!


You REALLY didn't think I was going to make this game EASIER did you?! :twisted: AHA HA HA HA HA! (visualize a few continuous pages evil laughter)


I don't want to give anything else away, but I will say that the sidequests have been massively enriched. Particularly, extended scenes in Fiona's Forest and the Rainbow Shell Quest.


...and a FU**LOAD more of genuine CT content!



So much has been coded and tweaked that even a "Chrono Trigger Addict" will barely notice ALL of the enhancements! (unless you're like me and have gone through the game 60+ times) In fact, over time I have enhanced so many subtle things that I went back and played the original Chrono Trigger and was shocked on how "empty" it felt. :lol:



REMEMBER, like demo1 this IS in fact a DEMO, don't try to compare this to a completed hack... though I WILL say that what is there is VASTLY improved from demo1. (demo1 was actually laughable compared to this)
Though, keep in mind that some stuff is still somewhat buggy.

I will note that some of the cutscenes that aren't enhanced:

Last Village: "The Dark Day After Part2"
- after meeting/defeating Magus and going back to the Empty Hut
~this wasn't totally finished due to horribly insideous bugs.

Death Peak
This is totally absent due to some coding issues...

Atropos/Robo Origins
This was a 10-minute long cut that Kyronea came up with, due to lack of
time I didn't get it added in this demo.


"Moonlight Parade Ending"
- this was kindof thrown together so animations and such are really limited


There are a few others here and there, but those are only the major ones. All other cutscenes not mentioned are at a 90% completed status.
(90% meaning I still need to add/fix animations as well as add sound/special FX)


HOWEVER, once again I WILL say that this is PACKED with alot of new material. I bet you'll get to the end of the game and think "I didn't think it was going to be THAT damn good!" I promise you ATLEAST that. :)





Final notes:

This mod is rated "Mature" for restored swearing, drug references (sake instead of soup and soda), and some very subtle sexual references. (and I mean VERY light) :lol:



~Thanks for being patient & understanding everyone!


With that said and done, I can prepare the launch of demo2 and get ready to start working on demo3 (codenamed: "Fury of the Ages")
Title: Re: "Unofficial" TF Exports Thread
Post by: Boo the Gentleman Caller on February 22, 2008, 11:00:31 pm
gimme gimme gimme
Title: Re: "Unofficial" TF Exports Thread
Post by: justin3009 on February 23, 2008, 01:49:25 pm
^- Gimme Gimme never gets ;)  Be patient =p
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on February 23, 2008, 04:00:12 pm
Z, this is just what I needed. Thank you!!!

I feel a bit guilty I haven't contributed as much as I could, please give me something to help with, I beg of you lol.

Thank you for you continuing devotion on such a terrific endeavor.

Look forward to the demo, and talking to you soon.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on February 24, 2008, 04:36:00 pm
At long last the CT+ Demo2 is here!!


Things to note:
This hack is HUGE. So huge that for now it is spanned across 2 roms. The included PlayOrder.txt will explain how that works. In addition, there is a big in-game reminder of when to load ROM2.

This is still quite buggy in a few places, Glennleo and I are still going over it. Don't be surprised if you find text corruption or a black screen of impending demise somewhere. So save quite often. I apologize if there's any point where you become stuck and cannot continue... though I haven't come across anything like this yet.

Also, when in the Ocean Palace keep in mind that the "Zeal Mages" can freeze the game when they use their "Lock Tech" move. I can't figure this out as to why this occurs yet, so be aware.



I WILL be making a follow-up update that I will release in the coming weeks, so that any thing that I find will be patched.
But for now... courage.

Here you are!!

ChronoTrigger+ Demo2_alpharelease (http://download379.mediafire.com/1lzcutcnzmmg/yejh201tl4g/CT%2BDEMO2_alpha.7z)
Title: Re: "Unofficial" TF Exports Thread
Post by: Glennleo on February 24, 2008, 04:45:18 pm
w00t w00t

It's CT+ time baby!!!
Title: Re: "Unofficial" TF Exports Thread
Post by: Kebrel on February 24, 2008, 07:53:32 pm
Aww, dang it. I WAS going to play pull out Chrono-Cross once more for another go, But you just HAD to go and release the second demo. Chrono-Cross will wait...I guess.


I just bought a Memory card too.
Title: Re: "Unofficial" TF Exports Thread
Post by: Boo the Gentleman Caller on February 25, 2008, 01:58:39 pm
God MUST be real.
Title: Re: "Unofficial" TF Exports Thread
Post by: TheMage on February 25, 2008, 08:23:45 pm
Yey!!!!!  :mrgreen:
Title: Re: "Unofficial" TF Exports Thread
Post by: Rickets on April 15, 2008, 04:29:22 am
I like how in Guardia forest the music is constant and doesn't change when in battle, very nice work on everything.

I'm sure it's been said, but some dialog boxes don't automatically close.

I thought Crono could start off with more evade, but that's just me, I already edited my rom for that and I also increased the critical range on all of cronos weapons... Just for fun.
Title: Re: "Unofficial" TF Exports Thread
Post by: Boo the Gentleman Caller on May 21, 2008, 12:29:24 am
I wonder how this is moving along...?
Title: Re: "Unofficial" TF Exports Thread
Post by: TheMage on May 21, 2008, 10:20:33 am
Well they did have an update in March (ish) and a new thread. :mrgreen:

http://www.chronocompendium.com/Forums/index.php/topic,5201.0.html
Title: Re: "Unofficial" TF Exports Thread
Post by: 4th Triforce piece on July 31, 2008, 08:59:52 pm
(Plays the following notes on the organ in the cathedral) d-e-a-d.   

Hope you get your internet connection back I feel sorry for you but I am not surprised at the directon of this project.  nope.   

They should make it a rule that fan projects never get complete.  It's an exception if they do.  I totally with all my heart believe in that rule too.  I won't believe this project gets complete till I see it. 
Title: Re: "Unofficial" TF Exports Thread
Post by: Azure on July 31, 2008, 10:13:20 pm
I don't mean to shut you down, but this project is actually moving forward.  Not in this thread mind you (as there was a new one posted) but its moving along very well.
Title: Re: "Unofficial" TF Exports Thread
Post by: Talah Rama on August 01, 2008, 07:14:36 pm
Woohoo, I love radical pessimism. 

Also, I don't think Crimson Echoes or CT:DS are ever coming out.  When they announce it's all canceled, I will not be surprised at all.
Title: Re: "Unofficial" TF Exports Thread
Post by: ZeaLitY on August 01, 2008, 08:39:44 pm
CE is definitely going to come out. Jsondag2 can explain more, but right now:


Once all those processes reach their conclusion, two things are left:


All of it's feasible and in progress, albeit only because a small core of people are working. CE would definitely benefit from any volunteers who could clean up maps or ESPECIALLY graphics hack.
Title: Re: "Unofficial" TF Exports Thread
Post by: Zakyrus on August 07, 2008, 12:24:50 pm
I don't mean to shut you down, but this project is actually moving forward.  Not in this thread mind you (as there was a new one posted) but its moving along very well.

Well said -- there's lots of progress being made. It's just not visible.