With Warrior Workshop, I'm working on an update that will allow speed growth or fixed power/stamina/hit/evade/magic/magic defense, or setting individual stat caps for those stats.
The current tab code works as follows:
- If item CD is used, add 1 to power.
- If item CE is used, add 1 to magic.
- Otherwise, add 1 to speed.
The data for tabs is as follows.
CD: 02 0B 01 00
CE: 02 0E 01 00
CF: 00 00 00 00
The first byte determines the item type. 00 defaults to the same code as 02, which is tab. The remaining bytes are ignored, but their data was specified anyway for Power and Magic tabs, so we can guess at their meaning.
The second byte is 0B for Power, and 0E for Magic. In character stats, 0B is Power and 0E is Magic. The third byte in both of those is 01, and they both add 1 to a stat.
Speed being 00 for the first byte makes for a nice failsafe. If that byte is 00, set the second and third bytes to 0D and 01 (Speed + 1 tab).
I'll add expanded tabs to my project list.