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Messages - Zakyrus

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1082
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 12:22:54 pm »
Ok, keep up the good work on dialouge, hopefully If I get up to Magus's Lair by next week, I'll give you that & the next monster rebalance (with a debug room, no chapter warp yet). Yeah, Trann Dome was the first new convo. So was Melchior's but I put it in when you are leaving because it was much easier to do at the time.

...anyways I gotta go to work. :( I'll be back in about 10 hours.

1083
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 11:55:51 am »
Definately, Trann Dome was the most simplified dialouge ever. There were no animations as there were no room to really move the PCs for a convo. I'll have to really think this....

Oh yeah. One thing, when you are coding brand new dialouge (don't worry about the rest of it) just brand new cutscenes that wern't there (in this case we'll use Trann Dome intro) please put in stuff like

examples:
*Marle does yelling anim and holds it for 3 seconds*
{Marle}: "NOOOOOOOOOOO!!!!" {null}

or
*Magus does his "cape thing"*
{Magus}: "The Black Wind howls..." {null}

you don't have do add animation specs to all the stuff you've done, just keep this in mind when adding new scenes that aren't there so that reminds me what is best to put there (otherwise I have to comtemplate it and it takes forever) Thanks.

1084
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 11:41:45 am »
I noticed that. I've been noticing a lot of elemental weaknesses as I played through. Slash, for instance, decimated the acids and alkalines.

Which reminds me...why did you replace the shadows in the ruins with the acids and alkalines?

Because they are about the same level (orginally), and I wanted to experiment with the Shadows by making them super strong and seeing if they would make a good enemy later. I can change it back.

1085
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 11:25:57 am »
A chapter selector would be easy (but time consuming to implement)... though it wouldn't bring you EXACTLY to the begining of a chapter, what it will do is set the storyline flag to whatever point you wish the game to be. Then it will teleport you close to, or near the begining of that chapter.... So "The Magic Kingdom" warp would send you to Tyrano Lair Ruins Poral (just before going in) because this is the closest point to that chapter.

Oh, yeah. Forgot to mention. Every battle has a weakness or strategy that will kill the monsters very quickly... almost all monsters up to that point now have elemental weakenss.

The bats in the Cathedral were originally going to be "too high" to hit so I made them weak to magic (or Fire Whirl in this case) instead.

1086
Chrono Trigger + / Re: Dialogue Enhancements Commentary Thread
« on: March 22, 2007, 11:03:58 am »
Cool. I'll take a look at this stuff when I get done working.

1087
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 11:02:03 am »
Yeah, I need to do major tweaking on many stats. As for the Cathedral so hard.... that is because Truce Canyon will be a larger area so you'll actually be much higher levels. -- but yeah, the enemy stats will take alot of work. Fortunately they are easy to tweak. As for power weapons? That can be done, I'll make a secret treasure somewhere in the next version...

Oh yeah, Heckran Caves has been tweaked to level 18. -- This will make so much more sense when the areas in bewteen some of these areas are expanded (so you'l fight more battles and that means higher level)

Also, if you want... I can code a debug room or programmers room where you can jump to most points in the story, teleports you you to CHAPTERS (so you don't have to play thru half to the game to get somehwere) I will temporary add a room like this (will be replaced due to low amount of editable areas) However, this room will take a long time to make (so I'll do it after all the Chapter stuff is done (including going back and finishing the parts I missed)

1088
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 03:27:52 am »
Yeah, I thought that was funny when I ran through the game.  :D

As for musical & sound stuff.... oh yeah, I tried to add alot more special effects in places (mostly later in the game...which is not finished yet)

1089
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 02:37:17 am »
Yeah, I noticed alot of errors when I ran through it. Don't bother posting any text errors for now, the will be fixed when I can figure out how to format everything in the windows better.

1090
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 02:28:25 am »
Yeah, I didn't realise that until I started to put it in. We still will be able to get all of it in, I'd rather get the basics of all chapters done first, then go back and flesh them out. (one of the reasons for this is TF has a bug where if you make alot of changes, it corrupts areas elsewhere -- even though there is plenty of free space)

Also, the test should take about 3-5 hours, depending on how much time you spend training (good luck with some parts) MWA HA HA HA! (just kidding)

1091
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 02:19:32 am »
Okay, it works now.

GASP! Words are not exactly as I wrote them! But no surprise there, since you said you had to change stuff around a bit. Anyway, as I said, full review pending my full playthrough.

Yeah. It is a pain to get everything is perfectly for the moment. Though when TF gets upgraded, I will go back and finish everything.

1092
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 02:07:57 am »
Should appear, apparently it's alot more work than it has to be.

1093
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 02:01:39 am »
Oops. My bad. I f***ked up the ips process.  :oops:
Ill send you the REAL version now.

1094
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 02:00:04 am »
Oh yes, make sure you save after you expand the ROM. The file should be 6,000K or something.

1095
Chrono Trigger + / Re: Chrono Trigger + beta test
« on: March 22, 2007, 01:58:36 am »
Did you expand the ROM? Also, what is the date on the file of the ROM you are using? The ips may be really evil and have to be the exact ROM and I may have some obscure version. O_o

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