Just wanted to say this plug-in is incredible; it's a blast to edit tech animations and adjust some techs that always bothered me (like the character proximity techs that Ayla, Robo, and Magus use).
I think (but am not quite sure) that an unknown target byte value of 02 'reverses' the target, if the attack is meant to target more than one entity. For instance, if you set that value to 2 with an "around enemy" action like cyclone, Crono will instead hit the enemies that WEREN'T in the target zone. If no valid target exists, using the tech makes him shake his head and do nothing.
There's also some confusion with the first target option in the pull-down; I'm pretty sure it should be labelled "One PC", because when that unknown byte is set to 0 that's who it targets. Given its proximity to other PC targets, this seems to make sense.
I ran into one problem with the plug-in, though I'm not sure it's a thing that can be fixed. If a tech animation object is accidentally moved (usually by drag-and-drop), the paste function ceases to work properly... it drops all of the inputs from each function pasted (so if you're pasting a super command, it'll paste super command 0 instead of whichever one you copied). This issue persists until Temporal Flux is closed and re-opened.
Editing a tech when this problem has occurred also sometimes corrupts animation data of techs further down the line, but only those that were already customized. I'm not sure what could be causing this, but I think that data further down the ROM is being overwritten instead of shifted once this copy-paste error occurs.
It's not a big deal, since closing and re-opening the program fixes the issue.
Any which way, wanted to thank you for making something so cool. If I come up with some interesting animations I'll have to find a way to share 'em with you.