==========Character Menu Editing==========
02A287-02A2B6 - Four byte groups used to place magic header squares.
Byte 1: Unknown, always 8D.
Byte 2: X - C0-FE or 00-BE. Range that is used also partially determines Y coordinate.
Byte 3: Y
Byte 4: 1A - Continue. BF - Terminate.
02A573: Weapon select Y coordinate.
3FB74A-3FB779: 6 byte groups used to determine placement of hand in equipment selection. The first group is the default, the second is the one below it, etc.
Byte 1: Hand X coordinate.
Byte 2: Hand Y coordinate.
Byte 3: Item selected when "up" is pressed. 84 and 8B relate to looping.
Byte 4: Item selected when "down" is pressed. 84 and 8B relate to looping.
Byte 5: Item selected when "left" is pressed. 84 and 8B relate to looping.
Byte 6: Item selected when "right" is pressed. 84 and 8B relate to looping.
3FBD98: Character scrolling menu boxes 2-8 height.
==========Character Exchange Editing==========
3FB77B-3FB7A4: 6 byte groups related to hand positioning in character exchange menu.
Byte 1: Hand X Coordinate.
Byte 2: Hand Y Coordinate
Byte 3: Character selected when "up" is pressed. 83 and 86 relate to looping.
Byte 4: Character selected when "down" is pressed. 83 and 86 relate to looping.
Byte 5: Character selected when "left" is pressed.
Byte 6: Character selected when "right" is pressed.
==========Tech Menu Editing==========
3FB7A6-3FB7F9: Tech listing control, 6 byte groups. First 8 relate to tech placement, second 3 relate to single/double/triple icons (Hand does not display), third 3 relate to characters.
Byte 1: Hand X coordinate.
Byte 2: Hand Y coordinate.
Byte 3: Item selected when "up" is pressed. 80, 87, 8D and 8B relate to looping.
Byte 4: Item selected when "down" is pressed. 80, 87, 8D and 8B relate to looping.
Byte 5: Item selected when "left" is pressed. 80, 87, 8D and 8B relate to looping.
Byte 6: Item selected when "right" is pressed. 80, 87, 8D and 8B relate to looping.
==========Shop Editing==========
3FC225-3FC26A: Shop menu boxes formation, 7 byte groups.
Byte 1: Unknown, 8B or 01.
Byte 2: Unknown, background related. 01, 03, or 13.
Byte 3: X starting Position.
Byte 4: Y starting Position.
Byte 5: Width.
Byte 6: Height.
Byte 7: Unknown, 02, 04, or 08. 08 seems to be a termination value.
==========Settings Menu Editing==========
3FC6A2: Relates to icons displayed.
3FC6A3: Relates to icons displayed.
3FC6A4: Relates to icons displayed.
3FC6A5: Relates to icons displayed.
3FC6A6: X value used to start the left row of icons.
3FC6A7: Relates to display of music icon.
3FC6A8: Relates to display of music icon.