Author Topic: Name variables  (Read 1618 times)

Agent 12

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Name variables
« on: July 21, 2006, 03:48:51 pm »
Question: 

If you changed someone's starting default name via hex editor.....would that person's name variable change in TF?

I.E.  Say you wanted to call Crono, Cyrus.  If you changed the default hex to cyrus would you use

{Cyrus} in place of {Crono}??

--jp

Geiger

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Re: Name variables
« Reply #1 on: July 22, 2006, 09:42:14 am »
No.

---T.Geiger

Geiger

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Re: Name variables
« Reply #2 on: July 22, 2006, 11:45:27 am »
I was pressed for time earlier.  A better explanation is that since character naming is done through standard event commands, Flux has no way of knowing where, or even if the characters are given default names.  And what should Flux do if the characters are named multiple times (as in the Flux teaser)?

Flux can never feasibly infer what the character names are from the game data.  The best way to change the character names would be through external data, such as the event comments and Location names.

---T.Geiger