Graphics, Events, Maps, Enemy AI (it should be better documented though), and now the beginnings of Sprite Assembly ......we've conquered alot. But there's still an aspect of the game that remains untouchable. Techs.
Justin has done quite a bit....it sounds like he may have found some form of a pointer to the techs in one of his previous posts. Here is a tidbit of it from the post in question
Marle/Nadia
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CD5EF6 (End Part): Aura - D7 0F Provoke - 6F 10
CD5F06: AB 10 - *Cure *Ice - 36 11 *Haste- D3 11 *Cure 2 - 3D 12 *Ice 2 - E1 12 *Life 2 - 5E 13
Now it is my understanding that pointers are 3 bytes long....while these are 2....so I'm not sure where to look to find the code.
My goal for you guys is help me find where "Provoke" is located in the ROM. I personally feel that this would be the easiest tech to start with.....it should be something along the lines of
Change Marle Animation
Make Sound effect
Shake Enemy
---Do enemy status effect
If we can find out how animations and sound effects are called we can start to deciphre the more complicated stuff.
--jp