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Messages - FalconHit

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31
The new patch worked great for me.

So after I go to Frog, give him the Hero medal, and get the other piece of the Masamune, the portal doesn't show up. It doesn't open and the character disapear behind it when they go through. It also happened when I arrived at Medina village in 1000 AF.


When I go to save my game, the text overlaps it and looks like this:


When Frog takes the Masamune, the blue glow doesn't appear.


The big blue portal doesn't show up when Lavos wakes up.


None of this has happened to me though, weird.

32
Just so you know, my intellectual pride lies battered on the floor as I type this. 

I just patched a clean rom and started a new game, I'm already noticing some differences, namely that Crono started with equipment, unlike the other rom.  I must have patched my original rom with another hack and forgot about it, then patched the beta on top of it.  I haven't made it to zeal yet, but that was probably the issue. 

I disagree. I have patched a clean, unhacked version of Chrono Trigger with the beta of CT+ and I'm getting the exact same problem. I walk to the door that leads to the corridor that Schala walks in and I get nothing but the black screen of death.

Just had the same thing happen to me.

33
Jadeleaf shows up in inventory as Mythril Ore

34
When going to Guardia castle after going to Zenan bridge I got stuck inside the jumping Chanceller, he just kept repeating what he was saying.

Also, this probably isn't a glitch but I'm learning all my techs and leveling up really fast, I'm at lvl 20 and already learned 4 techs for my party when I'm fighting Heckran.

35
Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End Beta1
« on: March 15, 2008, 06:08:55 pm »
Un-Headered as in no patch attached? Yes, I copied my original CT a couple of times, after that I downloaded new ones, and none of them worked. Just a blank screen that never starts.

36
Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End Beta1
« on: March 15, 2008, 04:22:39 pm »
Downloaded a new rom, patched it, and it won't load. Just stays on a black screen, I'm probably the only one having this problem though.

37
The Z's are from Lucca's gun she gets when she comes to your "rescue". The Zonker -38 puts everything to sleep for at least one turn it seems. Last demo I kept it on her through the whole thing, it's pretty overpowered.

38
If the silver points don't work how are we supposed to get a Crono clone when the time comes?

39
Chrono Trigger Modification / Re: Chrono Trigger+ Bug Report Thread
« on: November 15, 2007, 01:05:07 am »
Huzzah!

40
Chrono Trigger Modification / Re: Chrono Trigger+ Bug Report Thread
« on: November 14, 2007, 02:23:41 pm »
Seems dead.

41
Chrono Trigger Modification / Re: Chrono Trigger+ Bug Report Thread
« on: July 18, 2007, 06:47:52 pm »
There's a lot of bugs in this thing... more than expected.

42
Chrono Trigger Modification / Re: Chrono Trigger+ Bug Report Thread
« on: July 12, 2007, 05:53:56 pm »
When you go through the Magic cave and wind up going through the Heckran cave again, if you re-enter the cave from the side on Magus' Island you start at the end of the original Magic Cave. BUT when you yun around to exit, rather than going back to Magus' Island you have to do the heckran Cave over again.

43
Chrono Trigger Modification / Re: "Unofficial" TF Exports Thread
« on: July 11, 2007, 10:19:19 pm »
I don't know if this is just me, but some of the music that was changed doesn't really fit in my opinion. Like when Tat's running away and it's the more serious urgent music rather than the goofy playful music.

Some other examples are the Cathedral when you save Leene, and the music in the Denadoro mountains.
They've both been changed, and personally I feel the original felt better.

Just throwing my opinion out there.

44
Chrono Trigger Modification / Re: "Unofficial" TF Exports Thread
« on: July 09, 2007, 08:05:10 pm »
Are you adding more tabs to the game by the way? If so I think you should add more magic tabs, there was way to many power tabs.

45
Chrono Trigger Modification / Re: "Unofficial" TF Exports Thread
« on: July 09, 2007, 08:03:43 pm »
P.S.  FalconHit, I'm having the same problems with blinking during battle as well, in fact it happens to any CT ROM's I've hacked.  Would you be so kind as to tell me what you did to fix that?  Thanks.

EDIT:  Oh yeah, I'm using ZSNES if that's a factor

Yeah... I don't really know... I had the previous version of ZSNES, so I updated to the newest one, I also re-downloaded the CT rom. But I don't really know how I fixed it.

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