Ok. Oh yeah, (off topic for a second) how hard should I make the enemies? I am thinking of a *slight* hardtype hack (for bosses atleast) Either way, for the Project test beta, I am only going to balance them up to Heckran anyways.
What I currently plan to do is rebalance all the monsters to have elemental affinity (fire is weak to water, shadow strong against light, etc) as well as increase HP (by a significant amount) and slightly tweak stats. Now, I don't want to make this some full-blown difficult mod, I'd just like to make the battles ACTUALLY last more than 10 seconds (especially the ones very early in the game like Blue Imps).