Difference between revisions of "Chrono Cross Demo"

From Chrono Compendium
Jump to: navigation, search
Line 12: Line 12:
  
 
[[Image:Cross Beta Title2.png]]
 
[[Image:Cross Beta Title2.png]]
 +
 +
Pressing start brings the player to a short introductory sequence with two screens of text. Below are images of the first screen with and without the background and the second screen.
 +
 +
[[Image:Cross Beta Title Text.png]]
 +
 +
*[[Media:Cross_Beta_Title_Text3.png|First Screen (Serge Background)]]
 +
*[[Media:Cross Beta Title Text2.png|Second Screen]]
  
 
===Demo Scenes===
 
===Demo Scenes===

Revision as of 18:37, 17 March 2007

General Information

Before the official release of Chrono Cross, Square Enix marketed a PlayStation release of Chrono Trigger and attached a demo of the game to it and Legend of Mana. The demo included several scenes which later were released as a preview video by American reviewers (such as IGN and Gamespot), ending with the famous tag line "THE CLOCK RESTARTS 1999". This demo has allowed a short look into the late stages of the development of Chrono Cross, offering a few prizes such as a scrapped facial portrait of Kid. The entire experience is presented here, along with unused art for the game posted by Yasuyuki Honne (the art director) on his blog.

Introduction and Gameplay

The demo was packed in a demo disc containing previews of Vagrant Story, Front Mission 3, and Dewprism (better known to English audiences as Threads of Fate). Players who loaded the disc would find this selection screen:

Cross Beta Title.png

Upon selecting Chrono Cross, the player would be greeted by Mitsuda's Beginning of a Dream with the classic underwater sequence. However, it segues to an overall shot of El Nido for the actual title screen.

Cross Beta Title2.png

Pressing start brings the player to a short introductory sequence with two screens of text. Below are images of the first screen with and without the background and the second screen.

Cross Beta Title Text.png

Demo Scenes

  • Radius blocked off
  • Divine Dragoon Falls doesn't exist
  • Boss music for Komodo Dragons
  • Mama Komodo only at escape

Preview Trailer

A certain Chrono Cross trailer was given to various gaming news sites before the game's release. They offer a glimpse into the beta version and a few changes made after the trailer's production.

Cc-652.jpg

An unknown character is depicted in Viper Manor.

Cc-66.jpg

A giant Dwarf resides here instead of the De-Hydrate.

Cc-72.jpg

Gato does not reside in Lucca's house.

Cc-73.jpg

The picture of Lucca slightly differs.

Cc-04.jpg

Kid's portrait is different.

Slot Machine

See Chrono Cross Slot Machine.

Unused Art

Yasuyuki Honne is the artist of the Chrono series, and made some background art that was never used in the final game. They strangely appeared in a GamePro online guide to the game which was later taken down; a couple examples also appear on Honne's blog. We were able to rescue four pics from the Wayback machine's archive of page 2 of the guide, but page 1 is lost. Honne does not specifically note that the examples from his page were intended for Cross, but the style matches up, and one of the pieces was used in the GamePro guide. A big thanks goes to Blik for researching this.

From Honne's Blog

Blogtes002.jpg

050916 002.jpg

050916 001.jpg

From the Guide

6400-5-1.jpg

6400-6-1.jpg

6400-7-1.jpg

6400-8-1.jpg

A piece of art that strongly resembles the style of Chrono Cross's works appeared in magazines as a recruiting advertisement for Monolith Soft. It featured a blurb about Project X (Xenosaga), and a large vista resembling Cape Howl.

From: Games