Tech Modification

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What's a Tech?

For the purposes of this document, a tech is any ability that can be used by a PC or enemy. This includes normal attacks, techs, and items.

Graphics Header

The Graphics Header is attached to all techs, and loads all graphical data related to the tech. It is 7 bytes long, except in the case of enemy physical attacks, where it is 6 bytes long, and player physical attacks, where it is 5 bytes long.


Byte 1 - Animation

This is the index of the animation packet used by a tech. It is not included in player attacks, which instead use the Attack Bytes.

Bytes 2 and 3 - Sprite Packets 1 and 2

This determines the sprites that are available to be used as effect objects in the animation.

Byte 4 - Sprite Assembly

This controls the sprite animation and assembly used by the sprite packets.

Byte 5 - Unknown

Possibly unused.

Byte 6 - Palette

Controls the palette used by sprite packets.