Location Offsets (CTP)

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Credit to Sage of Time for code 7E0100xx.

Method 1 -- Entering code 7E0100xx and loading ROM.
Credit to Skreename.

00: Title 01: Crono Downstairs 1st 02: Crono Up 1 03: Lucca's House (stairs, upstairs) 04: Lucca Front Room 05: Mill Fair Front 06: Mill Fair Gato 07: Mill Fair (Dance) 08: Mill Fair Tele Demo 09: Mill Fair Tele (???? Future people rows) 0a: Lucca's Room 0b: Crono's Trial (Plains backgrd, Mill Fair Music) 0c: Truce Inn (1000) 0d: Training House 0e: (Up) 0f: Truce House (1000) 10: House (1000) 11: Shop (1000 Poyozo?) 12: Truce Ferry 13: Guardia Forest (1000) 14: Gate 15: Guardia Castle (1000) 16: F2Left 17: F2 Marle's 18: Kitchen 19: Knight's 1a: Hall 2 before Rainbow 1B: Crono's trial 1C: Chancellor escort to prison 1D: Briefing 1E: Battle with undead 1F: Medina center 20: S Side broken bridge 1000 21: Medina Mayor's house 22: Upstairs 23: Medina Inn 24: Gate house 25: Other house 27: Shop 28: Melchior's house 29: Downstairs 2a: Blue pyramid seal 2b: 1st room under seal 2c: Top room 2d: 2nd under seal (left) 2e: 2nd (right) 2f: Heckran's (No water) 30: Entry 31: Water 32: Porre Mayor present 33: upstairs 34: Porre House (bottommost) 35: Porre Cafe 36: Shop 37: Inn 38: Ferry 39: Cathedral (Magus room) 3a: Choras NE house (1000) 3b: Upstairs 3c: Choras N house (1000) 3d: Choras house (1000) 3e: Cafe 3f: Toma's grave 40: Sun Keep (Present) 41: Northern Ruins (Present) 42: Northern Ruins (Present) 43: Northern Ruins (Present) 44: Northern Ruins (Present) 45: Northern Ruins (Present) 46: Northern Ruins (Present) (Different room warps) 47: Guardia Prison (Crono's Cell) 48: Guardia Prison (Hallway) 49: Northern Ruins (Pres) 4A: NRu(P) 4B: Guardia Prison (Tower Outside) 4C: NRu(P) 4D: NRu(P) 4E: NRu(P) 69: Future (Unidentified) Genocide Dome? Colisseum? 6c: Lucca's explanation of Marle's family line 6d: Room in Giant's Claw 70: Truce Canyon 71: Truce Canyon (Gate place, first time) 72: TL house in Truce, 600AD 73: Banta's House 74: Truce Inn (600AD) 75: Truce Inn upstairs (600) 76: Shop (600) 77: Guardia Forest (600) 78: Guardia Castle (600?) 79: Guardia Up (600) 7a: Guardia Leene's Room (600) 7b: Guardia Kitchen (600) 7c: Guardia Knight's Quarters (600) 7d: Magus' Castle (Room before Flea) 7e: Genocide Dome (Conveyor Belt) 7f: (Elevator Room) 80: (Long Hallway) 81: Cathedral (Pre-Naga-ette reveal) 82: ???? (Resets to title) 85: Broken Zenan Bridge (600) 86: (1000) 87: Repaired Zenan (600, Battle) 88: ???? 8E: Zealian Architecture (Door leads to Zeal throne room) 8f: ???? 90: Denadoro Mtns (Waterfall) 91: ???? 93: Denadoro 94: (Summit) 95: ???? 96: 94 opposite 98: Porre (S House 600) 99: Porre (S House 600 US) 9A: Porre house (600) 9b: ???? 9c: Porre Inn (600) 9d: Porre Shop (600) 9e: Fiona's house 9f: Sand Pit (No solidity) A0: Sand Pit (Big room) A1: 9f A4: Magic Cave A5: Magus' Castle (1st time) A6: (Main hall) A7: (Conveyors) A8: (Ozzie's holes) A9: (Slash) AA: (Battle before conveyors) AB: (Flea treasure chest) AC: (Magus Chamber) AD: (Flea Room) AE: (Ozzie's last stand) AF: (Ozzie's monster pullups) B0: (First Donkey Kong) B1-B5: Ozzie's fort B6: Guardia Tower B9: Top House (Choras 600) BA: UR House (Same) BB: (Upstairs) BC: Cafe(Same) BD: Inn (Same) BE: Shop BF: Sun Keep (600) C0-C2: NRuins (600) C3-C4: Giant's Claw Cave part C5: (Rust Tyrano/Rainbow Shell) D0: Trann Dome D1: (Sealed Room) D2: Bangor Dome D3: (Sealed Room) D4: Factory 16 Pt1 D5: Pt2 D6: ... Other Dome D7: (B1, rt door) D8: (B1, branching) D9: (B1, pre-Lavos) DA: (B1, Lavos revelation) DB: (B1, Guardian) DC: (B1, Sealed room) DE: Reptite Lair (Top left room) DF: Lab 32 Pt1 E0: Pt2 E1: Pt3 E2: Robo Dome E3: Open Gate E4: Factory 1 E5: Factory B1 left elev E6: R-Series room E7: Cranes E8: Bug room E9: Treasure/Protos EA: Screen EB: Generator/ZABIE EC: Sewer Access ED: Pt2 EE: Cave, 1 treasure chest, no exit EF: ?Sewer Part? (No exit) F1: Keeper's Dome F2: Belthasar's notes F3: Epoch F4: Death Peak pt1 F5: reset F6: reset F7: reset F8: Geno entrance F9: Geno (Bottom Convey) FA: Genocide (Top of Conveyor) FB: Sun Palace FF: Sun Keep (2300)

Method 2 -- Loading ROM and entering code 7E0100xx.
Credit to ZeaLitY.

00: Geno Dome, by four switches
01: Geno Dome, treasure room
02: Geno Dome, treasure room with three robot niches
03: Factory, treasure room with Protos
04: Death Peak, second area E
05: Death Peak, strange area E
06: Death Peak, ice bridge
07: Death Peak, ice bridge
08: Death Peak, caves
09: Death Peak, peak
0A: Death Peak, Forest Maze ground template
0B: Death Peak, Geno Dome conveyor belt
0C: Geno Dome, Mother Brain room
0D: Geno Dome, human extermination room
0E: Giant's Claw treasure room
0F: Crono's House, opening scene (cannot go downstairs)
10: Mystic Mountain, peak
11: Mystic Mountain, foot
12: Mystic Mountain, path
13: Chief's Hut
14: Ioka Hut
15: Ioka Trader Hut
16: Ioka Hut
17: Ioka Commons
18: Ioka Commons, night
19: Forest Maze
1A: Forest Maze, with footprints
1B: Reptite Lair
1C: Reptite Lair
1D: Reptite Lair
1E: Reptite Lair, four treasure rooms
1F: Reptite Lair
20: Reptite Lair, long room
21: Reptite Lair, Nizbel room
22: Reptite Lair
23: Hunting Range
24: Laruba Ruins, night?
25: Dactyl Nest
26: Dactyl Nest
27: Dactyl Nest, peak (no red star)
28: Tyrano Lair
29: Tyrano Lair, throne room
2A: Tyrano Lair, outside
2B: Tyrano Lair, restarts
2C: Tyrano Lair, throne room
2D: Tyrano Lair, tower with headless Tyrano
2E: Tyrano Lair, restart
2F: Tyrano Lair
30: Tyrano Lair
31: Tyrano Lair, warp room
32: Forest Maze ground template
33: Cave?
34: Forest Maze ground template with Ioka villagers and Reptites
35: Ioka Hut
36: Ioka Trading Hut
37: Ioka Hut
38: Singing Mountain, caves
39: Singing Mountain, outside
3A: Singing Mountain, lavafalls
3B: Singing Mountain, caves
3C: Singing Mountain, caves
3D: Singing Mountain, caves
3E: Singing Mountain, caves
3F: Singing Mountain, outside
40: Singing Mountain, outside
41: Singing Mountain, caves
42: Singing Mountain, peak cave
43: Singing Mountain, Forest Maze ground template
44: Singing Mountain, Forest Maze ground template
45: Singing Mountain, Forest Maze ground template
46: Singing Mountain, Forest Maze ground template
47: Sun Keep, 65,000,000 B.C.
48: Zeal Palace
49: Zeal Palace, throne room antechamber with exits
4A: Zeal Palace, throne room antechamber without exits
4B: Zeal Palace, Mammon Machine
4C: Zeal Palace, Mammon Machine
4D: Zeal Palace, Mammon Machine & Throne Room
4E: Zeal Palace, Mammon Machine & Throne Room
4F: Forest Maze ground template
50: Land Bridge
51: Skyway
52: Forest Maze ground template
53: Forest Maze ground template
54: Forest Maze ground template
55: Forest Maze ground template
56: Forest Maze ground template
57: Forest Maze ground template
58: Arris Dome, food storage
59: Forest Maze ground template
5A: Forest Maze ground template
5B: Forest Maze ground template
5C: Forest Maze ground template
5D: Forest Maze ground template
5E: Forest Maze ground template
5F: 12,000 B.C. Gate cave
60: Land Bridge
61: Land Bridge
62: Skyway
63: Enhasa
64: Skyway
65: Kajar
66: Kajar, Forest Maze ground template
67: Kajar, Guru Room
68: Kajar, Magic Tab research room
69: Forest Maze ground template
6A: Forest Maze ground template
6B: Blackbird, wing
6C: Blackbird, wing
6D: Blackbird, wing
6E: Blackbird, overhead view
6F: Blackbird, Forest Maze ground template
70: Blackbird, corridors
71: Blackbird, corridors
72: Blackbird, room
73: Blackbird, room
74: Blackbird, room
75: Blackbird, room
76: Blackbird, room
77: Blackbird, room
78: Blackbird, black screen
79: Blackbird, Dalton scene (Forest Maze ground template)
7A: Forest Maze ground template
7B: Forest Maze ground template
7C: Algetty
7D: Algetty, Inn
7E: Algetty, room
7F: Algetty, room
80: Algetty, room
81: Algetty, room
82: Algetty, weird room with red boxes
83: Algetty, chain anteroom
84: Algetty, chain room
85: Zeal, mountain skyway cave
86: Forest Maze ground template
87: Forest Maze ground template
88: Mountain of Woe
89: Mountain of Woe
8A: Mountain of Woe
8B: Mountain of Woe
8C: Mountain of Woe
8D: Mountain of Woe, peak
8E: Zeal Palace, dungeon
8F: Zeal Palace, dungeon fragment
90: Zeal Palace, dungeon
91: Zeal Palace, with Masa & Mune and Zealian man
92: Zeal Palace
93: Zeal Palace
94:
95:
96:
97:
98:
99:
9A:
9B:
9C:
9D:
9E:
9F:
AO:
A1:
A2:
A3:
A4:
A5:
A6:
A7:
A8: Last Village, commons
A9: Last Village, hut
AA: Last Village, hut
AB: Last Village, hut
AC: North Cape
AD: Forest Maze ground template
AE: Tyrano Lair
AF: Tyrano Lair, Forest Maze ground template
B0: Epoch, traveling through time with orange flame background
B1: Reset
B2: Tent of Horrors
B3: Magic Cave, outside
B4: Campfire scene
B5: Factory, conveyor belt room
B6: Guardia Court, king's trial
B7: Millennial Fair, from Gato's area
B8: Guardia Treasury
B9: Guardia Castle, 1000 A.D.
BA: Blackbird, room
BB: Blackbird, room
BC: Blackbird, room
BD: Blackbird, room
BE: Magus's Lair, tower (exits to Choras)
BF: Magus's Lair, throne anteroom (staircase with bats)
C0:
C1:
C2:
C3:
C4:
C5:
C6:
C7:
C8:
C9:
CA:
CB:
CC:
CD:
CE: Forest Maze ground template, with Omnicrones, Henches and Reptites
CF: Forest Maze ground template, with Omnicrones, Henches and Reptites
D0: End of Time
D1: Spekkio's Room
D2: Lavos, on 1999 A.D. ground (exiting causes eruption)
D3: Forest Maze ground template
D4: Guardia Castle, stairway room
D5: Magus's Lair, children & maid
D6: Magus's Lair, gryphon statues
D7: Magus's Lair, basement
D8: Forest Maze ground template
D9: Forest Maze ground template
DA: Forest Maze ground template
DB: Forest Maze ground template
DC: Forest Maze ground template
DD: Forest Maze ground template
DE: Forest Maze ground template
DF: Forest Maze ground template
E0: Guardia Castle, stairway room
E1: Blackbird, overhead view (flying over ocean)
E2: Blackbird, room
E3: Blackbird, room
E4: Blackbird, room
E5: Blackbird, room
E6: Guardia Castle, stairway room
E7: Guardia Castle, stairway room
E8: Guardia Castle, stairway room
E9: Guardia Castle, stairway room
EA: Tyrano Lair, warp room (Guardia Castle music)
EB: Guardia Court, Forest Maze ground template
EC: Forest Maze ground template
ED: Forest Maze ground template, with Omnicrones, Henches and Reptites
EE: Lavos Core
EF: Forest Maze ground template, with Omnicrones, Henches and Reptites
F0: 1000 A.D. World Map
F1: 600 A.D. World Map
F2: 2300 A.D. (?) World Map
F3: 65,000,000 B.C. World Map
F4: 12,000 B.C. World Map
F5: Zeal World Map
F6: 12,000 B.C. World Map
F7: 1999 A.D. World Map
F8:
F9:
FA:
FB:
FC: FD:
FE:
FF:

From: Offsets (Chrono Trigger)

--ZeaLitY 23:01, 28 May 2004 (CDT)