Difference between revisions of "Chrono Cross File Structure"

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Chrono Cross, released late in the PlayStation's life, was subject to clever data obfuscation by Square. Obfuscation in this sense—the art of hiding data—means at the simplest level that, if you put Chrono Cross in your hard drive, you can't browse directories and view individual assets, like character models and textures. Instead, the game disc is compiled as a unified whole with an index file at the beginning which the PlayStation / Chrono Cross read to find files and operate.
+
This is the old Chrono Cross file structure page.
 
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In 2002, [http://terminus.romhack.net/index.php?page=jv&projet=cross Terminus Traduction] (specifically, Yazoo, Nemesis, and Manz) successfully audited Chrono Cross and wrote a set of utilities for extracting its data. The first tools (Chrono Cross Hacking Tools) were authored by Yazoo and dump the entire game's assets. The second set of tools (Chrono Cross Translation Tools) are heavily-modified versions of Yazoo's tools primarily coded by Nemesis and his team. They are specifically geared to dump assets (such as text, scripts, images with text, and video captions) needed for translation.
+
 
+
==Chrono Cross Hacking Tools==
+
  
 
===How do I rip proper game images from the Chrono Cross discs?===
 
===How do I rip proper game images from the Chrono Cross discs?===
Line 19: Line 15:
  
 
That should put you on good footing to use all the various tools available for hacking Chrono Cross. Remember, you're going to need lots of space on your hard drive for the game images: a 2048 byte-per-sector image for Disc 1 of Chrono Cross weighs in at 611MB (641,437,696 bytes), while a 2352 byte-per-sector image is 702MB (736,651,104 bytes) in size!
 
That should put you on good footing to use all the various tools available for hacking Chrono Cross. Remember, you're going to need lots of space on your hard drive for the game images: a 2048 byte-per-sector image for Disc 1 of Chrono Cross weighs in at 611MB (641,437,696 bytes), while a 2352 byte-per-sector image is 702MB (736,651,104 bytes) in size!
 +
 +
==Old Structure Page==
 +
 +
'''This section has been deprecated. Please do not add information to these indices; use the ones above.'''
  
 
===Yazoo's Tools Output Folders===
 
===Yazoo's Tools Output Folders===
Line 238: Line 238:
 
**2636E000 ~ 263B9000: Null (00) data
 
**2636E000 ~ 263B9000: Null (00) data
  
==Lists and Such==
+
==Lists and Such===
  
 
*[[Character Data Order]]
 
*[[Character Data Order]]
Line 244: Line 244:
 
*[[Relative Alphabet]]
 
*[[Relative Alphabet]]
  
==File and Data Types==
+
===File and Data Types===
  
 
*[[Character Battle Models]]
 
*[[Character Battle Models]]
Line 251: Line 251:
 
*[[Room Files]]
 
*[[Room Files]]
 
*[[Weapon Packs]]
 
*[[Weapon Packs]]
*[[The Grand Pointer Table]]
+
*[[CD Table of Contents]]
  
==Debug Mode==
+
===Debug Mode===
  
 
With the room modifier code 8007E6E8 000E enabled, ZeaLitY restored a savestate in ePSXe immediately following the defeat of the Time Devourer on a new game plus in disc one. The game shifted to the Hydra Marshes, but strangely, this savestate (and only this savestate) booted the location with a debug mode menu active. Thanks to this completely accidental discovery, the game's debug mode was mapped.
 
With the room modifier code 8007E6E8 000E enabled, ZeaLitY restored a savestate in ePSXe immediately following the defeat of the Time Devourer on a new game plus in disc one. The game shifted to the Hydra Marshes, but strangely, this savestate (and only this savestate) booted the location with a debug mode menu active. Thanks to this completely accidental discovery, the game's debug mode was mapped.
Line 264: Line 264:
 
[http://chronofan.com/Black/Cross/SLUS_010.41.003.pic Image]
 
[http://chronofan.com/Black/Cross/SLUS_010.41.003.pic Image]
  
===Menu Layout===
+
====Menu Layout====
  
 
Several of these break the four-line height of text boxes, and the options as a result go well below the textbox. However, the decisions scroll down to the end of the string. So, if something has 8 choices (like the main menu), the first option will highlight the name of the fifth (since only 5-8 will be displayed). To get to the actual fifth and beyond, you have to go below the textbox to the invisible options.
 
Several of these break the four-line height of text boxes, and the options as a result go well below the textbox. However, the decisions scroll down to the end of the string. So, if something has 8 choices (like the main menu), the first option will highlight the name of the fifth (since only 5-8 will be displayed). To get to the actual fifth and beyond, you have to go below the textbox to the invisible options.
Line 380: Line 380:
 
For the demo scenes, a map parameter of 0 or 1 starts one at one of two exits with static characters. Moving takes one to the title screen. A parameter of 2 plays the demo scenes. A parameter of more than that acts like 0 or 1 except that no characters are loaded.
 
For the demo scenes, a map parameter of 0 or 1 starts one at one of two exits with static characters. Moving takes one to the title screen. A parameter of 2 plays the demo scenes. A parameter of more than that acts like 0 or 1 except that no characters are loaded.
  
==Debug Mode Map Digits - Subtract 8 for Equivalent Room #==
+
===Debug Mode Map Digits - Subtract 8 for Equivalent Room #===
 +
 
 +
====Disc One====
  
 
<pre>
 
<pre>
Line 767: Line 769:
 
382 - S.S. Zelbess Hull (SCENE (05) - Party walks to boat with Magical Dreamers theme)
 
382 - S.S. Zelbess Hull (SCENE (05) - Party walks to boat with Magical Dreamers theme)
 
383 - S.S. Zelbess Comedy Backstage
 
383 - S.S. Zelbess Comedy Backstage
384 - Crash
+
384 - S.S. Zelbess Comedy Show
 
385 - S.S. Zelbess - Captain's Quarters
 
385 - S.S. Zelbess - Captain's Quarters
 
386 - S.S. Zelbess - Casino
 
386 - S.S. Zelbess - Casino
Line 931: Line 933:
 
</pre>
 
</pre>
  
==Appendix==
+
====Disc Two====
 +
 
 +
<pre>
 +
384 - S.S. Zelbess Comedy Show
 +
439 - Terra Tower Summit Teleporter Platform Scene
 +
440 - Terra Tower Summit Beneath Stairway
 +
441 - Terra Tower Summit Frozen Flame Scene
 +
442 - Terra Tower Summit Frozen Flame Scene (Up-close)
 +
446 - El Nido Triangle First Area
 +
474 - Clotho
 +
475 - Lachesis
 +
476 - Atropos
 +
478 - Chronopolis Sewer
 +
479 - Chronopolis Computer Room (Entrance to the Sewer)
 +
480 - Chronopolis Stairway
 +
481 - Chronopolis 4F Right Room
 +
482 - Chronopolis 3F Right Room
 +
483 - Chronopolis 2F Laser Doorway
 +
484 - Chronopolis 4F Left Room
 +
485 - Chronopolis 3F Left Room
 +
486 - Chronopolis 2F Left Room
 +
487 - Chronopolis 2F Elevator Hall
 +
491 - Chronopolis Frozen Flame Room
 +
496 - Lucca's House, Hall
 +
497 - Lucca's House, Stairs
 +
506 - Terra Tower Entrance (Yellow-Element Boss)
 +
507 - Terra Tower Broken Bridge (Pillars)
 +
508 - Terra Tower Spiral Stairway
 +
509 - Terra Tower Red Trunks
 +
530 - Terra Tower Final Form (Boat Scene)
 +
534 - Ending, Schala's Dialogue
 +
535 - Chronopolis Fights Dinopolis
 +
536 - Day of Lavos
 +
537 - Dinopolis
 +
</pre>
 +
 
 +
===Appendix===
  
===Explanation of Obfuscation===
+
====Explanation of Obfuscation====
  
 
Halkun of QHIMM.com explains the process of compressing files by narrating Square's probable actions for creating Final Fantasy VII.
 
Halkun of QHIMM.com explains the process of compressing files by narrating Square's probable actions for creating Final Fantasy VII.

Latest revision as of 03:40, 21 March 2016

This is the old Chrono Cross file structure page.

How do I rip proper game images from the Chrono Cross discs?

Game image: A digital copy of your game CD. A game image may be said to exist in one of two formats once it's on your hard drive: 2048 byte-per-sector format or 2352 byte-per-sector format.

Some hacking utilities are hard-coded to recognize only game images with 2352 byte sectors; others work best with 2048 byte sectors. For example, TIMViewer and PSicture interpret data correctly only for 2048 byte-per-sector images, whereas the powerful tools created by Yazoo and Nemesis require 2352 byte sectors. What's the novice hacker to do?

Ripping game images is easy, and luckily with utilities such as IsoBuster you can rip both formats. Here are the IsoBuster commands you need to know:

2048 byte-per-sector format: File -> CD -> Extract CD <Content> -> Extract User Data
2352 byte-per-sector format: File -> CD -> Extract CD <Image> -> RAW

That should put you on good footing to use all the various tools available for hacking Chrono Cross. Remember, you're going to need lots of space on your hard drive for the game images: a 2048 byte-per-sector image for Disc 1 of Chrono Cross weighs in at 611MB (641,437,696 bytes), while a 2352 byte-per-sector image is 702MB (736,651,104 bytes) in size!

Old Structure Page

This section has been deprecated. Please do not add information to these indices; use the ones above.

Yazoo's Tools Output Folders

Yazoo's Chrono Cross hacking tools creates the following folders, each containing several .OUT files of data. NOTE: Yazoo's tools require a 2352 byte-per-sector (736,651,104 byte) .bin file as input.

Data Map

This section currently lists where all the OUT directories listed above are located on Disc 1. The offsets are applicable to the physical game CD as well as to any ripped iso that is exactly 641,437,696 bytes long.

As time goes on the offsets will grow more and more specific, perhaps reaching the file-by-file level of detail in the distant future.

  • 00000000 ~ 00012FFF: Unknown Data
  • 00013000 ~ 002279A7: MISC\OUTs 0-24
  • 002279A8 ~ 00227FFF: Unknown Data
  • 00228000 ~ 0039EA1F: CF\OUTs 25-74
    • 237000 ~ 23E21F: Guile's Long Status Screen Portrait
  • 0039EA20 ~ 0039EFFF: Unknown Data
  • 0039F000 ~ 006ED3E7: CD\OUTs 75-125
    • 3C8900 ~ 3C9B20: Guile's Status Screen Eyeblink Texture
    • 3C9B20 ~ 3D1D4C: Guile's Status Screen Model Texture
  • 006ED3E8 ~ 006ED7FF: Unknown Data
  • 006ED800 ~ 00A57A1F: ROT\OUTs 126-178
  • 00A57A20 ~ 00A57FFF: Unknown Data
  • 00A58000 ~ 00A5B017: MISC\OUTs 179-185
  • 00A5B018 ~ 00A5B7FF: Unknown Data
  • 00A5B800 ~ 00A9D21F: ROT\OUTs 186-189
  • 00A9D220 ~ 00A9D7FF: Unknown Data
  • 00A9D800 ~ 00B50237: MISC\OUTs 190-203
    • B42434 ~ B424F4: Guile's Itsy-Bitsy Loadgame Portrait
  • 00B50238 ~ 00B507FF: Unknown Data
  • 00B50800 ~ 00D87A1F: OMCM\OUTs 204-307
    • B66000 ~ B6D560: Guile's Field Model
    • B6D800 ~ B71A20: Guile Field Texture
  • 00D87A20 ~ 00DA07FF: Unknown Data
  • 00DA0800 ~ 00DA7017: disk1\OUTs 308-321
  • 00DA7018 ~ 00DA77FF: Unknown Data
  • 00DA7800 ~ 00DD9A1F: OAM\OUTs 322-331
  • 00DD9A20 ~ 00DD9FFF: Unknown Data
  • 00DDA000 ~ 00DD5817: OAM\OUTs 332-355
  • 00DD5818 ~ 00DE5FFF: Unknown Data
  • 00DE6000 ~ 0E520C37: Rooms\OUTs 356-1966
    • 31BC5A4 ~ 31C07C4: Guile's NPC Overworld Model Texture (used in Termina bar only)
  • 0E520C38 ~ 0E520FFF: Unknown Data
  • 0E521000 ~ 0E5508FF: MISC\OUTs 1967-1977
  • 0E550900 ~ 0E550FFF: Unknown Data
  • 0E551000 ~ 0E58521F: WF\OUTs 1978-1992
  • 0E585220 ~ 0E5857FF: Unknown Data
  • 0E585800 ~ 0E60F21F: CTF\OUTs 1993-2084
    • E588800 ~ E589A20: Guile's Small Portrait
  • 0E60F220 ~ 0E60F7FF: Unknown Data
  • 0E60F800 ~ 0FCFD167: MISC\OUTs 2085-2416
  • 0FCFD168 ~ 0FCFD7FF: Unknown Data
  • 0FCFD800 ~ 1128D28F: BF\OUTs 2417-2513 - Battle Fields (TIMs and models)
    • 2417 - Unknown Kid model and Japanese text
    • 2418 - Lizard Rock
    • 2419 - Cape Howl
    • 2420 - Cape Howl (Dusk)
    • 2421 - Fossil Valley
    • 2422 - Shadow Forest
    • 2423 - Shadow Forest Tree Stream
    • 2424 - Viper Manor Bluffs
    • 2425 - Viper Manor Bluffs (Night)
    • 2426 - Viper Manor
    • 2427 - Viper Manor (Night)
    • 2428 - Viper Manor Command
    • 2429 - Viper Manor Command
    • 2430 - Hydra Marshes
    • 2431 - Hydra Marshes Branches
    • 2432 - Hydra Marshes Hollow Tree
    • 2433 - UNKNOWN
    • 2434 - S.S. Invincible
    • 2435 - S.S. Invincible Deck
    • 2436 - Water Dragon Isle
    • 2437 - Water Dragon Isle
    • 2438 - Mt. Pyre
    • 2439 - Fort Dragonia
    • 2440 - Arni
    • 2441 - Earth Dragon Isle
    • 2442 - Earth Dragon Isle Sanctum
    • 2443 - Isle of the Damned
    • 2444 - Isle of the Damned (Garai's Dream)
    • 2445 - Hydra Marshes (Another)
    • 2446 - FATE Island (Clotho)
    • 2447 - Darkness Beyond Time
    • 2448 - Marbule Cave
    • 2449 - El Nido Triangle
    • 2450 - Lucca's Orphanage
    • 2451 - Gaea's Navel
    • 2452 - Gaea's Navel Sanctum
    • 2453 - S.S. Zelbess Grand Slam Ring
    • 2454 - Shadow Forest
    • 2455 - Viper Manor Study
    • 2456 - Guldove
    • 2457 - Marbule
    • 2458 - Mt. Pyre Sanctum
    • 2459 - Fort Dragonia Crystal Room
    • 2460 - Fort Dragonia Crystal Room
    • 2461 - Earth Dragon Isle Sanctum
    • 2462 - Terra Tower Exterior Warp
    • 2463 - Fort Dragonia
    • 2464 - Fort Dragonia
    • 2465 - Fort Dragonia
    • 2466 - Fort Dragonia Dragon Tear Chamber
    • 2467 - Terra Tower
    • 2468 - Terra Tower Exterior Warp
    • 2469 - Terra Tower
    • 2470 - Terra Tower
    • 2471 - Terra Tower
    • 2472 - Viper Manor Basement
    • 2473 - Viper Manor Basement
    • 2474 - UNKNOWN (Clouds)
    • 2475 - UNKNOWN (Water)
    • 2476 - UNKNOWN
    • 2477 - Lucca's Orphanage
    • 2478 - Lucca's Orphanage
    • 2479 - Lucca's Orphanage
    • 2480 - Mt. Pyre
    • 2481 - Mt. Pyre
    • 2482 - Water Dragon Isle Interior
    • 2483 - Water Dragon Isle Sanctum
    • 2484 - FATE Island (Lachesis)
    • 2485 - FATE Island (Atropos)
    • 2486 - Fort Dragonia (Bunyip)
    • 2487 - Lucca's Orphanage (Portraits)
    • 2488 - Terra Tower
    • 2489 - Terra Tower
    • 2490 - Terra Tower
    • 2491 - Terra Tower Dragon God
    • 2492 - Chronopolis
    • 2493 - Chronopolis
    • 2494 - Chronopolis Stairway
    • 2495 - Chronopolis Frozen Flame
    • 2496 - Temporal Vortex
    • 2497 - Temporal Vortex (Escher)
    • 2498 - Viper Manor Ruins
    • 2499 - Dead Sea Highway
    • 2500 - Dead Sea Buildings
    • 2501 - Tower of Geddon Mall
    • 2502 - Tower of Geddon Theater
    • 2503 - Sky Dragon Isle Sanctum
    • 2504 - UNKNOWN
    • 2505 - UNKNOWN
    • 2506 - UNKNOWN
    • 2507 - UNKNOWN
    • 2508 - UNKNOWN
    • 2509 - Sky Dragon Isle Sanctum
    • 2510 - S.S. Invincible Deck (Ghosts)
    • 2511 - Gaea's Navel
    • 2512 - Fort Dragonia
    • 2513 - Fort Dragonia
  • 1128D290 ~ 1128D7FF: Unknown Data
  • 1128D800 ~ 112DB9EF: MISC\OUTs 2514-2542
  • 112DB9F0 ~ 112DBFFF: Unknown Data
  • 112DC000 ~ 114C8A77: BS\OUTs 2543-3054
  • 114C8A78 ~ 114C8FFF: Unknown Data
  • 114C9000 ~ 128D74EF: MISC\OUTs 3055-3707 - Character Battle Models
    • 114C9000 ~ 114D2467: 3055 - Texture Header & Serge's battle model texture & eyeball texture
    • 114D2468 ~ 114D27FF: Buffer 00 bytes
    • 114D2800 ~ 114DD3DC: 3056 - Serge's battle model
    • 14DD3DD ~ 114DD7FF: Buffer 00 bytes
    • 114DD800 ~ 114ECCA7: 3057 - Serge's weapon models & textures
    • 114ECCA8 ~ 114ECFFF: Buffer 00 bytes
    • 114F6800: Kid's Battle Model
    • 11510000 ~ 11519468: Texture Header & Guile's battle model texture and eyeball texture
    • 11519800: Guile's Battle Model
  • 128D74F0 ~ 128D77FF: Unknown Data
  • 128D7800 ~ 1293B61F: SCL\OUTs 3708-3759
    • 128DB800 ~ 128DD620: Guile's Post-Battle Portrait
  • 1293B620 ~ 1293F7FF: Unknown Data
  • 1293F800 ~ 186B9977: MISC\OUTs 3760-5597
  • 186B9978 ~ 186B9FFF: Unknown Data
  • 186BA000 ~ 263B9000: V\OUTs 5598-5617 - Videos (STR)
    • 186BA000 ~ 187FEFFF: 5598 - Frozen Flame
    • 187FF000 ~ 18D5E7FF: 5599 - Chrono Cross 2
    • 18D5E800 ~ 1967D07F: 5600 - Fort Dragonia
    • 1967D080 ~ 19D07FFF: 5601 - Dream of Fort Dragonia
    • 19D80000 ~ 1ACE8FFF: 5602 - Crossing Dimensions
    • 1ACE9080 ~ 1AF9FFFF: 5603 - Kid at Cape Howl
    • 1AFA0000 ~ 1B4E5FFF: 5604 - Viper Manor Evening
    • 1B4E6000 ~ 1BE72FFF: 5605 - Dragon Tear Time Crash
    • 1BE73000 ~ 1C273FFF: 5606 - Crossing Dimensions 2
    • 1C274000 ~ 1C9D0FFF: 5607 - Orphanage Fire (Lynx)
    • 1C9D1000 ~ 1CD90FFF: 5608 - Panther Attack
    • 1CD91000 ~ 1D6AFFFF: 5609 - Fort Dragonia 2
    • 1D6B0000 ~ 1DDFDFFF: 5610 - Approaching the Doors
    • 1DDFE000 ~ 1E613FFF: 5611 - Panther Attack 2
    • 1E614000 ~ 1F2ACFFF: 5612 - Lynx and the Dragon Tear
    • 1F2AD000 ~ 20102FFF: 5613 - Lynx Stabs Kid
    • 20103000 ~ 20AADFFF: 5614 - Kid at Opassa
    • 20AAE000 ~ 21A34FFF: 5615 - Dead Sea Destruction
    • 21A35000 ~ 236CCFFF: 5616 - Regaining the Body
    • 236CD000 ~ 2636DFFF: 5617 - Chrono Cross
    • 2636E000 ~ 263B9000: Null (00) data

Lists and Such=

File and Data Types

Debug Mode

With the room modifier code 8007E6E8 000E enabled, ZeaLitY restored a savestate in ePSXe immediately following the defeat of the Time Devourer on a new game plus in disc one. The game shifted to the Hydra Marshes, but strangely, this savestate (and only this savestate) booted the location with a debug mode menu active. Thanks to this completely accidental discovery, the game's debug mode was mapped.

To activate debug mode, use the code 8006B456 0101 and press R1 while in the game. Press R1 very gently; holding the button too long will skip the main debug menu and go straight to map select.

Here is a savestate with the debug mode enabled:

Savestate Image

Menu Layout

Several of these break the four-line height of text boxes, and the options as a result go well below the textbox. However, the decisions scroll down to the end of the string. So, if something has 8 choices (like the main menu), the first option will highlight the name of the fifth (since only 5-8 will be displayed). To get to the actual fifth and beyond, you have to go below the textbox to the invisible options.

Adjust Screen's RGB
	Start Changes
	   "Mode: 00
		R: 0
		G: 0
		B: 0"
		Input Red: 000

		Next
		Input Red again!
			(If >255) "Max is 255, stupid!"
		~
		Input Green again!
			(If >255) "Max is 255, silly!"
		~
		Input Blue again!
			(If >255) "Max is 255, dope!"
		~
		Select Mode: 000
			(If >3) "Range is 0 to 3!"
		End
		Select Mode again!
	Default
	Return
	Quit
Adjust Underwater RGB
	Start Changes
	   "Mode: 00
		R: 0
		G: 0
		B: 0"
		Input Red: 000

		Next
		Input Red again!
			(If >255) "Max is 255, stupid!"
		~
		Input Green again!
			(If >255) "Max is 255, silly!"
		~
		Input Blue again!
			(If >255) "Max is 255, dope!"
	Default
	Return
	Quit
Adjust Chara.'s RGB
	Start Changes
	   "Mode: 00
		R: 0
		G: 0
		B: 0"
		Input Red: 000

		Next
		Input Red again!
			(If >255) "Max is 255, stupid!"
		~
		Input Green again!
			(If >255) "Max is 255, silly!"
		~
		Input Blue again!
			(If >255) "Max is 255, dope!"
	Default
	Return
	Quit
Adjust Chara.'s rot
	Start Changes
	   "Current Values...
		X:0
		Z:0
		Y:0"
		Set rotx = 0000
			(If >4096) "Max is 4096!"
		~
		Next
		Set rotx again
		~
		Set rotz again
		~
		Set roty again
	Default
	Return
	Quit
Adjust Chara.'s scale
   "Scale what?"
	All
		00/10
			(If 0 "A number other than 0!")
	X
	Z
	Y
	Cancel
Set Rect.
	Rect. Size
		rectsizeX 0000
		~
		rectsizeZ 0000
	Go away!
Return
	YOU'RE AT MAP NO. 9!
		Map Jump
		This Map
		Before Jump
		Next Map
		Previous Map
		Planners' Rooms
		Special
		Exit Menu/Return
Quit

For the demo scenes, a map parameter of 0 or 1 starts one at one of two exits with static characters. Moving takes one to the title screen. A parameter of 2 plays the demo scenes. A parameter of more than that acts like 0 or 1 except that no characters are loaded.

Debug Mode Map Digits - Subtract 8 for Equivalent Room #

Disc One

000 - Crash
001 - Crash
002 - Crash
003 - Crash
004 - Crash
005 - Black screen
006 - Crash
007 - Crash
008 - Title screen
009 - Game Over screen
010 - Demo scene - Shadow Forest Entrance
011 - Demo scene - Shadow Forest Giant Tree
012 - Demo scene - Viper Manor Study Bridge (Night)
013 - Demo scene - Viper Manor Study with Harle
014 - Demo scene - Hydra Marshes (bg music - Dilemma) with Solt and Peppor
015 - Demo scene - Hydra Marshes (bg music - Dilemma)
016 - Demo scene - Termina Entrance
017 - Demo scene - Termina Fortune Teller
018 - Demo scene - Lucca's Orphanage (unused?)
019 - Demo scene - S.S. Invincible
020 - Demo scene - Cape Howl Sunset
021 - Demo scene - Viper Manor (Night)
022 - Fort Dragonia - Second Story Elevator Lobby
023 - Fort Dragonia - Second Story Teleporter Room
024 - Fort Dragonia - Second Story Side-Staircase
025 - Fort Dragonia - Second Story Crystal
026 - Fort Dragonia - Dragon Tear Chamber Station
027 - Arni (Home World)
028 - Arni (Another World)
029 - Arni - Serge's House Living Room (Home)
030 - Arni - Serge's House Living Room (Another)
031 - Arni - Serge's Room (Home)
032 - Arni - Serge's Room (Another)
033 - Arni - Chief's Meadow (Home)
034 - Arni - Chief's Meadow (Another)
035 - Arni - Chief's Hut (Home)
036 - Arni - Chief's Hut (Another)
037 - Arni Dock (Home)
038 - Arni Dock (Another)
039 - Arni - Belcha's Kitchen (Home)
040 - Arni - Cafe Fleur (Another)
041 - Arni - Belcha's Kitchen Bed (Home)
042 - Arni - Cafe Fleur Bed (Another)
043 - Arni - Kiki's Dad's Room (Home)
044 - Arni - Kiki's Dad's Room (Another)
045 - Arni - Leena's House (Home)
046 - Arni - Leena's House (Another)
047 - Arni - Kiki's House (Home)
048 - Arni - Kiki's House (Another)
049 - SCENE - Sea of Eden - Wazuki takes Serge to Chronopolis
050 - Lizard Rock Entrance (Home)
051 - Lizard Rock Entrance (Another)
052 - Lizard Rock East (Home)
053 - Lizard Rock East (Another)
054 - Lizard Rock South (Home)
055 - Lizard Rock South (Another)
056 - Opassa Beach (Home)
057 - Opassa Beach (Another)
058 - Cape Howl Entrance (Home)
059 - Cape Howl Entrance (Another)
060 - Cape Howl Cape (Home)
061 - Cape Howl Cape (Another)
062 - Cape Howl Cape Sunset (Another)
063 - Cape Howl Rock (Home)
064 - Cape Howl Grave (Another)
065 - Cape Howl Grave Sunset (Another)
066 - Fossil Valley Entrance (Home)
067 - Fossil Valley Entrance (Another)
068 - Fossil Valley Skeleton (Home)
069 - Fossil Valley Skeleton (Another)
070 - Fossil Valley Entrance Post-Lynx Invasion (Another)
071 - Termina Cemetery (Home)
072 - Termina Cemetery (Another)
073 - Termina Fortune Teller (Home)
074 - Termina Fortune Teller (Another)
075 - Termina Dragoon Quarter (Home)
076 - Termina Dragoon Quarter (Another)
077 - Termina Entrance (Home)
078 - Termina Entrance (Another)
079 - Termina Dock (Home)
080 - Termina Dock (Another)
081 - Termina - Lisa's Element Shop (Home)
082 - Termina - Lisa's Element Shop (Another)
083 - Termina - Lisa's Element Shop Bed (Home)
084 - Termina - Lisa's Element Shop Bed (Another)
085 - Termina - Dragon's Tail Bar (Home)
086 - Termina - Dragon's Tail Bar (Another)
087 - Termina - Dragon's Tail Bar Back Room (Home)
088 - Termina - Dragon's Tail Bar Back Room (Another)
089 - Termina - Sick Girl's House (Home)
090 - Termina - Sick Girl's House (Another)
091 - Termina - Skelly's House (Home)
092 - Termina - Skelly's House (Another)
093 - Termina - Zappa's House (Home)
094 - Termina - Zappa's House (Another)
095 - Termina - Zappa's Guest Room (Home)
096 - Termina - Zappa's Guest Room (Another)
097 - Termina - Glenn's House (Home)
098 - Termina - Glenn's House (Another)
099 - Termina Cemetery House (Home)
100 - Termina Cemetery House (Another)
101 - Termina Inn (Home)
102 - Termina Inn (Another)
103 - Termina Inn Suite One (Home)
104 - Termina Inn Suite One (Another)
105 - Termina Inn Suite Two (Home)
106 - Termina Inn Suite Two (Another)
107 - Termina - Van's Room (Home)
108 - Termina - Van's Room (Another)
109 - Termina - Van's House (Home)
110 - Termina - Gogh's Room (Another)
111 - Termina - Van's House (Another)
112 - Termina Fortune Teller (Before Viper Manor Break-in) (Another)
113 - Termina Cemetery (Another)
114 - Termina Dock (Another)
115 - Termina - Magical Dreamers Ship Deck (Another)
116 - Termina - Magical Dreamers Ship - Nikki's Room (Another)
117 - Termina - Magical Dreamers Ship - Miki's Room (Another)
118 - Termina Entrance (Post-Invasion) (Another)
119 - SCENE - Karsh thinks of Riddel in the Dragoon Quarter
120 - Termina Dragoon Quarter (Disabled Exits) (Another)
121 - SCENE - The party sails through the Dragoon Quarter to Viper Manor
122 - Shadow Forest (Home)
123 - Shadow Forest (Another)
124 - Shadow Forest Second Shade (Home)
125 - Shadow forest Second Shade (Another)
126 - Shadow Forest Waterfall (Home)
127 - Shadow Forest Waterfall (Another)
128 - Shadow Forest Grotto (Home)
129 - Shadow Forest Grotto (Another)
130 - Shadow Forest Giant Tree (Home)
131 - Shadow Forest Giant Tree (Another)
132 - Shadow Forest Waterfall (Before Viper Manor) (Another)
133 - Shadow Forest Tree River (Home)
134 - Shadow Forest Tree River (Another)
135 - Shadow Forest River Current (Home)
136 - Shadow Forest River Current (Another)
137 - Shadow Forest Well Base (Home)
138 - Shadow Forest Well Base (Another)
139 - Viper Manor Drainage Duct (Home)
140 - Viper Manor Drainage Duct (Another)
141 - Viper Manor Gate (Home)
142 - Viper Manor Gate (Another)
143 - Viper Manor Bluffs Dock (Home)
144 - Viper Manor Bluffs Dock (Another)
145 - Viper Manor Bluffs Second Ascent (Home)
146 - Viper Manor Bluffs Second Ascent (Another)
147 - Viper Manor Bluffs Final Ascent (Home)
148 - Viper Manor Bluffs Final Ascent (Another)
149 - Viper Manor Courtyard (Home)
150 - Viper Manor Courtyard (Another)
151 - Viper Manor Stable Courtyard (Another)
152 - Viper Manor Stables
153 - Viper Manor Foyer
154 - Viper Manor - Karsh's Room
155 - Viper Manor - ZOAH'S ROOM
156 - Viper Manor - Norris's Room
157 - Viper Manor - Harle's Room
158 - Viper Manor - Throne Room
159 - Viper Manor - Bridge to Study
160 - Viper Manor - Bridge to Study (Night)
161 - Viper Manor Study
162 - Viper Manor Balcony (Night)
163 - Viper Manor - Executive Hallway
164 - Viper Manor Balcony
165 - Viper Manor - Viper's Room
166 - Viper Manor - Riddel's Room
167 - Viper Manor Basement Hall
168 - Viper Manor Barracks
169 - Viper Manor Mess Hall
170 - Viper Manor Treasury
171 - Viper Manor Armament
172 - Viper Manor Jail Cells (Home)
173 - Viper Manor Jail Cells (Another)
174 - Viper Manor - Fargo's Cell
175 - Viper Manor - Interrogation Chamber (Home)
176 - Viper Manor - Interrogation Chamber (Another)
177 - Viper Manor Sewers - Main Complex (Home)
178 - Viper Manor Sewers - Main Complex (Another)
179 - Viper Manor Sewers - Pump Controls (Home)
180 - Viper Manor Sewers - Pump Controls (Another)
181 - Viper Manor Sewers - Entrance (Home)
182 - Viper Manor Sewers - Entrance (Another)
183 - Viper Manor - Bridge to Treasure Tower
184 - Viper Manor - Treasure Tower
185 - SCENE - Belthasar explains dimensions
186 - Viper Manor Balcony Edge (Night)
187 - Viper Manor - Jail Cell
188 - Viper Manor - Throne Room (After Invasion)
189 - Viper Manor Foyer (Escape from Porre)
190 - Viper Manor Stables Courtyard (Escape from Porre)
191 - Viper Manor Basement Hall (During Break-In)
192 - Viper Manor Foyer (During Break-In)
193 - Viper Manor Treasury (After Invasion?)
194 - Viper Manor Gates (After Invasion)
195 - Viper Manor Courtyard (After Invasion)
196 - Viper Manor Study (After Invasion)
197 - Viper Manor Gates (Dario's Restoration) (Home)
198 - Viper Manor Courtyard (Dario's Restoration) (Home)
199 - Viper Manor - Viper's Room (After Invasion)
200 - Viper Manor - Neo Epoch
201 - Viper Manor - Executive Wing (Disabled Exits)
202 - Viper Manor Mess Hall (After Invasion)
203 - Guldove Dock (Home)
204 - Guldove Dock (Before Going with Macha) (Another)
205 - Guldove Shop Exterior (Home)
206 - Guldove Shop Exterior (Another)
207 - Guldove - Macha's Tent Upper Exterior (Home)
208 - Guldove - Macha's Tent Upper Exterior (Another)
209 - Guldove - Chief's Tent Exterior (Home)
210 - Guldove - Chief's Tent Exterior (Another)
211 - Guldove - Doc's House (Home)
212 - Guldove - Doc's House (Another)
213 - Guldove - Doc's Beds (Home)
214 - Guldove - Doc's Beds (Another)
215 - Guldove - Element Shop (Home)
216 - Guldove - Element Shop (Another)
217 - Guldove Bar (Home)
218 - Guldove Bar (Another)
219 - Guldove - Macha's Tent (Home)
220 - Guldove - Macha's Tent (Another)
221 - Guldove - Macha's Tent Lower Level (Home)
222 - Guldove - Macha's Tent Lower Level (Another)
223 - Guldove - Chief's Tent (Home)
224 - Guldove - Chief's Tent (Another)
225 - Guldove - Doc's House (After Lynx) (Another)
226 - Guldove - Doc's Beds (After Lynx) (Home)
227 - SCENE - Discussion with Kid and Korcha after escape from Lynx
228 - Guldove Dock (Another)
229 - SCENE - Orlha battles Porre soldiers
230 - Hydra Marshes Entrance (Home)
231 - Hydra Marshes Entrance (Another)
232 - Hydra Marshes Northeast of Entrance (Home)
233 - Hydra Marshes Northeast of Entrance (Another)
234 - Hydra Marshes Upper Area (Home)
235 - Hydra Marshes Upper Area (Another)
236 - Hydra Marshes Northwest of Entrance (Home)
237 - Hydra Marshes Northwest of Entrance (Another)
238 - Hydra Marshes - Branches (Home)
239 - Hydra Marshes - Branches (Another)
240 - Hydra Marshes - Beeba Pad (Home)
241 - Hydra Marshes - Beeba Pad (Another)
242 - Hydra Marshes - Wingapede Pad (Home)
243 - Hydra Marshes - Wingapede Pad (Another)
244 - Hydra Marshes - Hollow Tree (Home)
245 - Hydra Marshes - Hollow Tree (Another)
246 - Hydra Marshes - Quadffid Pool (Home)
247 - Hydra Marshes - Quadffid Pool (Another)
248 - Hydra Marshes - Hydra Pool (Home)
249 - Hydra Marshes - Hydra Pool (Another)
250 - El Nido (Home)
251 - El Nido (Another)
252 - El Nido Main Island (Home)
253 - El Nido Main Island (Another)
254 - Dead Sea
255 - Sea of Eden (Defense Activated)
256 - Divine Dragon Falls Cave (Home)
257 - Divine Dragon Falls Cave (Another)
258 - Sea of Eden (Home)
259 - Sea of Eden (Chronopolis Exposed) (Another)
260 - Divine Dragon Falls (Home)
261 - Divine Dragon Falls (Another)
262 - S.S. Invincible Deck
263 - S.S. Invincible First Level (During Ghost Siege)
264 - S.S. Invincible Second Level
265 - S.S. Invincible Hull (During Ghost Siege)
266 - S.S. Invincible Kitchen
267 - S.S. Invincible Storage (During Ghost Siege)
268 - S.S. Invincible Cannon Hold
269 - S.S. Invincible Hull
270 - S.S. Invincible Hammocks
271 - S.S. Invincible Special Deck SCENE - Fargo reminisces
272 - S.S. Invincible Deck (With Ghost Ship)
273 - S.S. Invincible First Level
274 - S.S. Invincible Mess Hall
275 - S.S. Invincible First Level Beds
276 - S.S. Invincible Second Level Beds
277 - S.S. Invincible Storage
278 - S.S. Invincible - Captain's Quarters
279 - Hermit's Hideaway (Home)
280 - Hermit's Hideaway (Another)
281 - Hermit's Hideaway Interior (Home)
282 - Hermit's Hideaway Interior (Another)
283 - Hermit's Hideaway Interior (Another)
284 - Hermit's Hideaway (Home)
285 - Water Dragon Isle (Home)
286 - Water Dragon Isle (Another)
287 - Water Dragon Isle Fairy Tree (Dwarf Attack) (Home)
288 - Water Dragon Isle Fairy Tree (Another)
289 - Water Dragon Isle Interior (Dwarf Attack) (Home)
290 - Water Dragon Isle Falls (Dwarf Attack) (Home)
291 - Water Dragon Isle Water Dragon (Home)
292 - Water Dragon Isle Fairy Tree (Home)
293 - Water Dragon Isle Interior (Home)
294 - Water Dragon Isle Falls (Home)
295 - Water Dragon Isle Campfire SCENE - Kid talks to Serge
296 - SCENE - The fairies criticize the humans at sundown
297 - Mt. Pyre (Home)
298 - Mt. Pyre (Another)
299 - Mt. Pyre Second Area (Home)
300 - Mt. Pyre Second Area (Another)
301 - Mt. Pyre Third Area (Home)
302 - Mt. Pyre Third Area (Another)
303 - Mt. Pyre Slide Falls (Home)
304 - Mt. Pyre Slide Falls (Another)
305 - Mt. Pyre Lower Passage (Home)
306 - Mt. Pyre Lower Passage (Another)
307 - Mt. Pyre Dragon (Home)
308 - Mt. Pyre Dragon (Another)
309 - Mt. Pyre Slide Falls (Frozen) (Home)
310 - Mt. Pyre Slide Falls (Frozen) (Another)
311 - Fort Dragonia (Home)
312 - Fort Dragonia (Another)
313 - Fort Dragonia Main Bridge (Home)
314 - Fort Dragonia Main Bridge (Another)
315 - Fort Dragonia West Bridge (Home)
316 - Fort Dragonia West Bridge (Another)
317 - Fort Dragonia Northwest Bridge (Home)
318 - Fort Dragonia Northwest Bridge (Another)
319 - Fort Dragonia Northeast Bridge (Home)
320 - Fort Dragonia Northeast Bridge (Another)
321 - Fort Dragonia East Bridge (Home)
322 - Fort Dragonia East Bridge (Another)
323 - Fort Dragonia Lobby (Home)
324 - Fort Dragonia Lobby (Another)
325 - Fort Dragonia Northeast (Home)
326 - Fort Dragonia Northeast (Another)
327 - Fort Dragonia Northeast Second Area (Home)
327 - Fort Dragonia Northeast Second Area (Another)
329 - Fort Dragonia Northeast Third Area (Home)
330 - Fort Dragonia Northeast Third Area (Another)
331 - Fort Dragonia Northeast Crystal (Home)
332 - Fort Dragonia Northeast Crystal (Another)
333 - Fort Dragonia Northwest Area (Home)
334 - Fort Dragonia Northwest Area (Another)
335 - Fort Dragonia Northwest Right Room (Home)
336 - Fort Dragonia Northwest Right Room (Another)
337 - Fort Dragonia Northwest Left Room (Home)
338 - Fort Dragonia Northwest Left Room (Another)
339 - Fort Dragonia Northwest Crystal (Home)
340 - Fort Dragonia Northwest Crystal (Another)
341 - Fort Dragonia West Maze (Home)
342 - Fort Dragonia West Maze (Another)
343 - Fort Dragonia Dragon Tear Chamber (SCENE - Crystal activations) (Home)
344 - Fort Dragonia Dragon Tear Chamber (SCENE - Crystal activations) (Another)
345 - S.S. Zelbess Special Deck (SCENE - Nikki tells Kid about the Magical Dreamers)
346 - Fort Dragonia Dragon Tear Chamber with Broken Statues (SCENE - Karsh, ZOAH, and Marcy find General Viper)
347 - Fort Dragonia West Arrangement Room (Home)
348 - Fort Dragonia West Arrangement Room (Another)
349 - Fort Dragonia East Area (Home)
350 - Fort Dragonia East Area (Another)
351 - Fort Dragonia East Area Selection (Home)
352 - Fort Dragonia East Area Selection (Another)
353 - Fort Dragonia East Area Crystal (Home)
354 - Fort Dragonia East Area Crystal (Another)
355 - Fort Dragonia Central Elevator (Home)
356 - Fort Dragonia Central Elevator (Another)
357 - Fort Dragonia - Second Story Elevator Lobby (Home)
358 - Fort Dragonia - Second Story Elevator Lobby (Another)
359 - Fort Dragonia - Second Story Teleporter Room (Home)
360 - Fort Dragonia - Second Story Teleporter Room (Another)
361 - Fort Dragonia - Second Story Side-Staircase (Home)
362 - Fort Dragonia - Second Story Side-Staircase (Another)
363 - Fort Dragonia - Second Story Crystal (Home)
364 - Fort Dragonia - Second Story Crystal (Another)
365 - Fort Dragonia - Dragon Tear Chamber Station (Home)
366 - Fort Dragonia - Dragon Tear Chamber Station (Another)
367 - Fort Dragonia - Dragon Tear Chamber (Home)
368 - Fort Dragonia - Dragon Tear Chamber (SCENE - Serge confronts Lynx and Viper) (Another)
369 - Fort Dragonia Basement (Home)
370 - Fort Dragonia Basement (Another)
371 - Temporal Vortex
372 - Temporal Vortex - Sprigg's House
373 - Temporal Vortex - Confusion Complex
374 - Temporal Vortex - Chaos
375 - S.S. Zelbess Deck
376 - S.S. Zelbess First Level
377 - S.S. Zelbess Second Level
378 - S.S. Zelbess Inn
379 - S.S. Zelbess Restaurant
380 - S.S. Zelbess Demi-human Room
381 - S.S. Zelbess Hold
382 - S.S. Zelbess Hull (SCENE (05) - Party walks to boat with Magical Dreamers theme)
383 - S.S. Zelbess Comedy Backstage
384 - S.S. Zelbess Comedy Show
385 - S.S. Zelbess - Captain's Quarters
386 - S.S. Zelbess - Casino
387 - S.S. Zelbess - Magical Dreamers Stage (SCENE - Magical Dreamers concert)
388 - S.S. Zelbess - Magical Dreamers Ship Deck
389 - S.S. Zelbess - Magical Dreamers Ship - Nikki's Room
390 - S.S. Zelbess - Magical Dreamers Ship - Miki's Room
391 - S.S. Zelbess - Grand Slam
392 - S.S. Zelbess - Deck (After Marbule Failure)
393 - S.S. Zelbess - Hull (SCENE (05) - Demi-humans begin to row)
394 - SCENE - Magical Dreamers stage opens up to S.S. Zelbess
395 - S.S. Zelbess Inn Attic (SCENE - Demi-human manipulates Casino)
396 - Marbule (Before Restoration) (Home)
397 - Marbule (Another)
398 - Marbule - Black Dragon Cave (Home)
399 - Marbule - Black Dragon Cave (Another)
400 - Marbule - Chief's Cave (Home)
401 - Marbule - Chief's Cave (Another)
402 - Marbule - Witch Doctor's Cave (Home)
403 - Marbule - Witch Doctor's Cave (Another)
404 - Marbule - Bro. of G's Shop (Home)
405 - Marbule - Bro. of G's Shop (Disabled Exits)
406 - Marbule - Mermaid Pirate House (Home)
407 - Marbule - Mermaid Pirate House (Disabled Exits)
408 - Marbule - Child Demi-human's Cave
409 - Marbule (After Restoration) (Home)
410 - Death's Door
411 - Pearly Gates
412 - Earth Dragon Isle (Home)
413 - Earth Dragon Isle (Another)
414 - Earth Dragon Isle Underground (Home)
415 - Earth Dragon Isle Underground (Another)
416 - Earth Dragon Isle Sand Boil (Home)
417 - Earth Dragon Isle Sand Boil (Another)
418 - Earth Dragon Isle - Earth Dragon (Home)
419 - Earth Dragon Isle - Criosphinx (Another)
420 - Isle of the Damned (Home)
421 - Isle of the Damned (Another)
422 - Isle of the Damned Dragon Bones (Home)
423 - Isle of the Damned Dragon Bones (Another)
424 - Isle of the Damned WightKnight (Home)
425 - Isle of the Damned WightKnight (Another)
426 - Isle of the Damned Grave (Home)
427 - Isle of the Damned Grave (Another)
428 - SCENE - Karsh battles the corrupted Dario
429 - Crash (Forbidden Island (Home)?)
430 - Forbidden Island Cabin (Home)
431 - Forbidden Island (Another)
432 - Forbidden Island Cabin (Another)
433 - Sky Dragon Isle (Home)
434 - Sky Dragon Isle (Another)
435 - Sky Dragon Isle Stairway (Home)
436 - Sky Dragon Isle Stairway (Another)
437 - Sky Dragon Isle Summit (Home)
438 - Sky Dragon Isle Summit (Another)
439 - Crash
440 - Crash
441 - Black screen
442 - Crash
443 - El Nido Triangle (Home)
444 - El Nido Triangle (Another)
445 - El Nido Triangle First Area (Home)
446 - Crash
447 - El Nido Triangle Second Area (Home)
448 - Crash
449 - Crash
450 - Gaea's Navel (Home)
451 - Gaea's Navel (After Beating Monsters) (Home)
452 - Gaea's Navel Right from Entrance (Home)
453 - Gaea's Navel Right from Entrance (Another)
454 - Gaea's Navel Right from Last (Home)
455 - Gaea's Navel Right from Last (Another)
456 - Gaea's Navel Green Dragon (Home)
457 - Gaea's Navel Green Dragon (Another)
458 - Dead Sea - Highway Ruins -South-
459 - Dead Sea - Highway Ruins -North-
460 - Dead Sea - City Ruins
461 - Dead Sea - City Ruins - Lithosphere Investigation Report #27
462 - Dead Sea - Tower of Gheddon (SCENE - The party looks up and enters(
463 - Dead Sea - Tower of Gheddon Mall
464 - Dead Sea - Tower of Gheddon Transit
465 - Dead Sea - Tower of Gheddon Theater
466 - Dead Sea - Tower of Gheddon Ruins
467 - Dead Sea - Tower of Gheddon Distortion
468 - Dead Sea - Leene Square
469 - Dead Sea - Nadia's Bell
470 - Dead Sea Special Entrance (SCENE - The party enters the Dead Sea)
471 - Fate Distortion
472 - Marbule Coast (SCENE - The Sky Dragon drops the party off)
473 - Nadia's Bell (SCENE - FATE destroys the Dead Sea)
474 - Crash
475 - Crash
476 - Crash
477 - Chronopolis Lobby (SCENE (02) - Wazuki takes Serge)
478 - Black screen
479 - Crash
480 - Crash
481 - Crash
482 - Crash
483 - Crash
484 - Crash
485 - Crash
486 - Black screen
487 - Crash
488 - SCENE - General Kid ending (Arni)
489 - SCENE - General Kid ending (Viper Manor Executive Wing)
490 - SCENE - General Kid ending (Viper Manor Throne Room)
491 - Black screen
492 - SCENE - Onward, Dragoons! ending (Viper Manor Throne Room)
493 - SCENE - The True Hero ending (Termina - Lisa's Element Shop)
494 - SCENE - The Magical Dreamers ending (Magical Dreamers Stage)
495 - SCENE - The Magical Dreamers ending (Termina Dock)
496 - Black screen
497 - Crash
498 - SCENE - The True Hero ending (Fort Dragonia - Second Story Elevator Lobby)
499 - SCENE - The True Hero ending (Fort Dragonia - Dragon Tear Chamber Station)
500 - SCENE - Onward, Dragoons! ending (S.S. Invincible Special Deck)
501 - SCENE - Onward, Dragoons! ending (S.S. Invincible First Level)
502 - SCENE - Onward, Dragoons! ending (Marbule Witch Doctor's Cave)
503 - SCENE - The True Hero ending (Viper Manor Mess Hall)
504 - SCENE - New Beginnings ending (Marbule (After Restoration))
505 - SCENE - New Beginnings ending (Pearly Gates)
506 - Black screen
507 - Black screen
508 - Crash
509 - Crash
510 - Crash
511 - Black screen
512 - Black screen
513 - Black screen
514 - Black screen
515 - Black screen
516 - Black screen
517 - Black screen
518 - Black screen
519 - Black screen
520 - Black screen
521 - Black screen
522 - Black screen
523 - Black screen
524 - Black screen
525 - Black screen
526 - Black screen
527 - Black screen
528 - Black screen
529 - Black screen
530 - Black screen
531 - Bend of Time
532 - Bend of Time (Spekkio's Room)
533 - Chrono Cross Logo Room
534 - Black screen
535 - Black screen
536 - Black screen
537 - Black screen
538 - Dead Sea - Leene Square (SCENE - Sky Dragon rescues the party)
539 - SCENE - The Darkened Fate ending (Arni chief's hut)
540 - SCENE - The Darkened Fate ending (Chronopolis lobby)
541 - SCENE - The Darkened Fate ending (Chronopolis B1)
542 - SCENE - A Career Change... ending (Viper Manor - Throne Room)
543 - SCENE - The Magical Dreamers ending (Termina Entrance)
544 - Termina - Dragon's Tail Bar (UNKNOWN)
545-565 - Black screen with CD READ always on

Disc Two

384 - S.S. Zelbess Comedy Show
439 - Terra Tower Summit Teleporter Platform Scene
440 - Terra Tower Summit Beneath Stairway
441 - Terra Tower Summit Frozen Flame Scene
442 - Terra Tower Summit Frozen Flame Scene (Up-close)
446 - El Nido Triangle First Area
474 - Clotho
475 - Lachesis
476 - Atropos
478 - Chronopolis Sewer
479 - Chronopolis Computer Room (Entrance to the Sewer)
480 - Chronopolis Stairway
481 - Chronopolis 4F Right Room
482 - Chronopolis 3F Right Room
483 - Chronopolis 2F Laser Doorway
484 - Chronopolis 4F Left Room
485 - Chronopolis 3F Left Room
486 - Chronopolis 2F Left Room
487 - Chronopolis 2F Elevator Hall
491 - Chronopolis Frozen Flame Room
496 - Lucca's House, Hall
497 - Lucca's House, Stairs
506 - Terra Tower Entrance (Yellow-Element Boss)
507 - Terra Tower Broken Bridge (Pillars)
508 - Terra Tower Spiral Stairway
509 - Terra Tower Red Trunks
530 - Terra Tower Final Form (Boat Scene)
534 - Ending, Schala's Dialogue
535 - Chronopolis Fights Dinopolis
536 - Day of Lavos
537 - Dinopolis

Appendix

Explanation of Obfuscation

Halkun of QHIMM.com explains the process of compressing files by narrating Square's probable actions for creating Final Fantasy VII.

  1. All uncompressed data was preloaded in a particular data structure (like how it was originally).
  2. Compiling - The executables are built and the compiled structure's length is recorded. These can be dynamic; my theory is that there's no sector data here.
  3. PSX data creation - The ANI, TIM, RSD, HRC, and all the other PSX data is created from source assets.
  4. Compression - Pass 1 - GZIP - All the files that are not sector critical are GZipped. Compressed and uncompressed lengths are recorded.
  5. Compression - Pass 2 - LZS - All the files that are going to be sector critical are compressed in LZS and their lengths recorded.
  6. Concentration - Headers are made for all the files that need to be stuck together. They are then done so. Sector locations are kept blank.
  7. File finalization - All files are manifested in their final form, minus sector information.
  8. Cool preburn - A disk image is created on a blank hard drive. Blank indexes are written first. Then, when a file is copied to this image, sector information is written in the files that need it, and recorded in the master index. Each file gets this treatment.
  9. Burn - The disk is mastered.

The most location-important files accumulate at the beginning of the data, and the index is usually first (or perhaps last on a disc).

From: Games
From: Modification

Thanks to halkun for explanation of Square practices