Relative Alphabet

HUGELY important for a variety of things. While some games conveniently use a straight ASCII scheme for storing English letters, Cross uses a "relative alphabet" -- one in which a hexadecimal index is assigned to a specific character, enabling the game to store English alphabet entries as well as thingies like the yin/yang element symbol. Tech names and descriptions are stored in the game executable in this format. For example, if you wanted to find Serge's default name in a hex editor ("Serge"), you'd run a search on 0x 44 50 5D 52 50. Voila!

_ = 20     A = 32     a = 4C      = 66   
  = 21     B = 33     b = 4D      = 67
  = 22     C = 34     c = 4E      = 68
  = 23     D = 35     d = 4F      = 69
  = 24     E = 36     e = 50      = 6A
  = 25     F = 37     f = 51      = 6B
  = 26     G = 38     g = 52      = 6C
  = 27     H = 39     h = 53      = 6D
  = 28     I = 3A     i = 54      = 6E
  = 29     J = 3B     j = 55      = 6F
  = 2A     K = 3C     k = 56      = 70
  = 2B     L = 3D     l = 57      = 71
  = 2C     M = 3E     m = 58      = 72
  = 2D     N = 3F     n = 59    ' = 73
  = 2E     O = 40     0 = 5A
  = 2F     P = 41     p = 5B
  = 30     Q = 42     q = 5C
  = 31     R = 43     r = 5D
           S = 44     s = 5E
           T = 45     t = 5F
           U = 46     u = 60
           V = 47     v = 61
           W = 48     w = 62
           X = 49     x = 63
           Y = 4A     y = 64
           Z = 4B     z = 65

From: Chrono Cross File Structure