Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: uzerzero on July 12, 2006, 03:15:28 pm

Title: Playable Apocolypse
Post by: uzerzero on July 12, 2006, 03:15:28 pm
Started to mess around with Temporal Flux yesterday and decided that I would make a half-brained attempt at finishing up the Apocolypse map and making it completely playable. So far, all I've managed to do is put some ocean around and I got the Sun Keep finished, but it's looking pretty promising. I don't know if I'll actually write a story line around it, but it would be kind of nice to sort of rewrite part of the game around it, so you can go to 1999 AD like the day before Lavos strikes. Anyways, here's a first draft of the map. I haven't spent too much time on it (most of it was spent screaming at Temporal Flux because it crashed and I hadn't saved my work)

(http://i4.photobucket.com/albums/y145/OCDohioan/apocalypse.jpg)
Title: Re: Playable Apocolypse
Post by: ClayAKAMe on July 12, 2006, 03:34:09 pm
Yeah... cool. But what are you gonna do about the inside of each building and the NPCs and everything else?
Title: Re: Playable Apocolypse
Post by: Chrono'99 on July 12, 2006, 04:04:53 pm
(the word is Apocalypse, but it should be called something else since it's not the apocalypse yet)

How are you gonna do the inside of the buildings and the NPCS when there's no tileset or sprite for them?
Title: Re: Playable Apocolypse
Post by: but2002 on July 12, 2006, 04:06:57 pm
Use 2300 Tilesets and hmm.... Every periods sprides ( No EarthBound/PreHistory )
Title: Re: Playable Apocolypse
Post by: uzerzero on July 12, 2006, 04:22:27 pm
Yeah, as I was drawing the map, that did occur to me that I would have a problem since there's really no tilesets for 1999. But 2300 doesn't look too bad, CE2 uses it for Chronopolis. I'll worry about getting everything done for the map, and who knows, maybe somebody will find a way to redraw all the sprites and map tiles in CT.
Title: Re: Playable Apocolypse
Post by: Chrono'99 on July 12, 2006, 04:33:41 pm
Well, sprite and tile editing is already possible. That's how King Z*** and company were added in the Crimson Echoes demo. You have to decompress the graphic you want (there's a topic about how to find the addresses), change it with Photoshop or something then recompress it. It's very easy, but it's just that it's also tedious due to the way stuff are stored.

This being said, I've just remembered a small trick. If you change the palette to Arris Dome (or similar domes) to 22 instead of A, the dome will roughly have the colors of Chronopolis (white, blue, teal, purple). Unfortunately the black tiles will "shine" a bit (from black to dark brown repeatedly and slowly, as if something was breathing).
Title: Re: Playable Apocolypse
Post by: Vargose on July 12, 2006, 04:41:26 pm
Also The Blackbird, and The Black Omen, have usable futuristic tile sets. There is also an Epoch docking room that has a good tile set too. Lucca house would be a good tileset to use aswell.
Title: Re: Playable Apocolypse
Post by: justin3009 on July 12, 2006, 04:45:58 pm
Oh fudge.  Forgot to put out the info for our game and crap since it's dead.  Not time's illusions, Theads of time the one that died.

http://img6.imageshack.us/img6/9567/ctow0077wi.png  was nightmare's idea on map for our game ><.  Oh, well =/

http://img347.imageshack.us/my.php?image=ctow0076tj5ek.png here was mine.  Ignore the names they were just blah >_>
Title: Re: Playable Apocolypse
Post by: Exodus on July 12, 2006, 07:37:47 pm
I remade 1999 AD once. Maybe I'll do it again.
Title: Re: Playable Apocolypse
Post by: nightmare975 on July 12, 2006, 10:02:13 pm
I had a more complete version then that, but whatever. :roll:
Title: Re: Playable Apocolypse
Post by: uzerzero on July 12, 2006, 10:19:20 pm
Those looked pretty nice justin3009. However, you kinda did overkill on the sewers. I'm thinking of changing most of them to subways. I'm more concerned about creating the insides of the domes than I am about the world map though. However, I want to make everything look as authentic as possible. And with just myself working on this, it might take quite sometime. I've finished up the ocean though for the day, and I'm going to start working on the islands pretty soon. If I get frustrated, I might just attack it and start doing some interior work. Any ideas on locations to overwrite?
Title: Re: Playable Apocolypse
Post by: but2002 on July 12, 2006, 10:20:32 pm
I Might help you UserZero Ill sen you A PM
Title: Re: Playable Apocolypse
Post by: uzerzero on July 15, 2006, 10:16:37 am
Sorry, but I had a minor setback in my map-making. Somehow, all of Choras got deleted. I could've sworn I saved the map, but it all got deleted. So I'll have to fix it. And since I don't like making minor updates of how I drew one more tile like some people do, I'll save you the pain and bandwith and post another update up here once I have a nice image.
Title: Re: Playable Apocolypse
Post by: justin3009 on July 15, 2006, 10:50:37 am
Just remember, since your using 1999 AD.  You can't change the palette or sub tiles of buildings and a few other things.
Title: Re: Playable Apocolypse
Post by: uzerzero on July 15, 2006, 10:55:02 am
Yeah, I figured that out since a few of the tiles from the Present tileset are missing in the 1999 tileset. Which makes things a pain. Just about everything's there, and I'm sure I could find a program to let me edit the tilesets.
Title: Re: Playable Apocolypse
Post by: justin3009 on July 15, 2006, 11:08:11 am
You can edit the sprites of 1999 AD by finding the offset.  But yeah, 1999 AD is a problem causer.  Only way to change palettes is if you use SNESPal.  Even then, it's pretty tough.
Title: Re: Playable Apocolypse
Post by: uzerzero on July 15, 2006, 11:20:19 am
Yep. But I'll figure some things out. It's not like it's a big project anyway, just something I'm doing in my spare time. Interiors would be interesting though, however those are supposed to get done.
Title: Re: Playable Apocolypse
Post by: but2002 on July 15, 2006, 11:57:08 am
I need to get Temporal Flux again, ( Re-Did My PC ) and as soon as I get the IPS patch when uzerzero is done with the overworld, I will TRY to cook up some insides.
Title: Re: Playable Apocolypse
Post by: justin3009 on July 15, 2006, 12:51:18 pm
Insides aren't that hard.  Just use Blackbird or like 2300 AD's dome insides.  Or even try to attempt a combination.  OR MAYBE, you can edit the graphics so you can make your own dome.
Title: Re: Playable Apocolypse
Post by: nightmare975 on July 15, 2006, 01:47:00 pm
The one problem is, 1999 AD wasn't made to be used as a real overworld map. Remeber that Justin?
Title: Re: Playable Apocolypse
Post by: but2002 on July 15, 2006, 01:58:10 pm
Yes but the overworld map can be edited, that is the easier thing, besides drawing the damn thing!
Title: Re: Playable Apocolypse
Post by: Chrono'99 on July 15, 2006, 02:05:03 pm
The hardest part is to create a reason to explore 1,999 AD.
Title: Re: Playable Apocolypse
Post by: but2002 on July 15, 2006, 02:11:09 pm
Meh, I see not much, but it is an area to buy Items!
Title: Re: Playable Apocolypse
Post by: Lord J Esq on July 15, 2006, 08:52:24 pm
The hardest part is to create a reason to explore 1,999 AD.

That's where your imagination comes in! =)
Title: Re: Playable Apocolypse
Post by: nightmare975 on July 15, 2006, 08:53:58 pm
Look at my map, I made plenty of ideas, too bad none were implanted. :(
Title: Re: Playable Apocolypse
Post by: but2002 on July 15, 2006, 09:12:47 pm
Wheres a Link to your map?
Title: Re: Playable Apocolypse
Post by: nightmare975 on July 15, 2006, 09:16:12 pm
http://img6.imageshack.us/img6/9567/ctow0077wi.png

this one is an OLD one, the finished one had a lot more in the Choras region.
Title: Re: Playable Apocolypse
Post by: justin3009 on July 16, 2006, 12:51:45 pm
Yeah...I kinda miss our project.  But I was so...arrogant and retarded on that one.  I went ahead and made sprites without them ever knowing if they fit or not...
Title: Re: Playable Apocolypse
Post by: Romana on July 17, 2006, 07:31:58 am
About what to call that era... 'The Neo-Truce Ages' or something a bit like that perhaps? :?
Title: Re: Playable Apocolypse
Post by: LatiasLord on July 18, 2006, 12:43:13 pm
When you do this map, are you keeping in mind there is a real map you can see in Chrono Trigger for 1999 A.D., in the infamous 13th ending?

(http://i32.photobucket.com/albums/d44/Owner_of_Latias/1999AD.png)
Title: Re: Playable Apocolypse
Post by: justin3009 on July 18, 2006, 02:51:07 pm
That's actually 1000 AD.  =/
Title: Re: Playable Apocolypse
Post by: Vargose on July 18, 2006, 06:08:03 pm
When you do this map, are you keeping in mind there is a real map you can see in Chrono Trigger for 1999 A.D., in the infamous 13th ending?
That's actually 1000 AD.  =/

Justin is correct it does use the 1000 AD map for that scene, but it should be kept in mind that it is used to portray 1999 AD. Therefore it should be considered when constructing a playble 1999 AD map. For instance, the locations pointed out on that map should in fact be considered when making locations on the 1999AD map.
Title: Re: Playable Apocolypse
Post by: Romana on July 19, 2006, 06:10:49 am
When you do this map, are you keeping in mind there is a real map you can see in Chrono Trigger for 1999 A.D., in the infamous 13th ending?

(http://i32.photobucket.com/albums/d44/Owner_of_Latias/1999AD.png)

*Steals map* Everyone seems to have been ignoring this one. Good job pointing it out!
Title: Re: Playable Apocolypse
Post by: justin3009 on July 19, 2006, 10:10:20 am
Bout the only one that would work is sun palace and tiny bits from the northern continent.  The rest are just off ><
Title: Re: Playable Apocolypse
Post by: but2002 on July 19, 2006, 10:48:55 am
Pyt Fumv, That may show during 1999A.D. but thats still the 1000 A.D. Map
Title: Re: Playable Apocolypse
Post by: nightmare975 on July 19, 2006, 12:23:24 pm
Agreed, you can see Truce from 1000 AD
Title: Re: Playable Apocolypse
Post by: Romana on July 19, 2006, 12:49:17 pm
Hm, I see.

Wonder what an explorable 1999AD would've been like, and who would've joined you from there?
Title: Re: Playable Apocolypse
Post by: LatiasLord on July 19, 2006, 12:53:55 pm
but the director in that ending says "Direct attack on TRUCE!" Which would've meant it still exsisted by that time. Also noted, he say, "Porre, Choras, Medina... They've all been destroyed!" Keep THAT in mind also.
Title: Re: Playable Apocolypse
Post by: nightmare975 on July 19, 2006, 12:55:30 pm
But the map clearly shows Truce from 1000 AD, I'm not saying Truce doesn't exist, I'm just saying the map is wrong.
Title: Re: Playable Apocolypse
Post by: justin3009 on July 19, 2006, 12:56:39 pm
That maps is 1000 AD.  The towns still existed but the contintents designs are not what they would have been in 1999 AD.  Note Medina.  Look at 1999 AD's then 1000 AD's.  It's completely different.  So that gives a sign that the continents had a new overlay.
Title: Re: Playable Apocolypse
Post by: but2002 on July 19, 2006, 07:00:28 pm
And you dont see any DOMES!
Title: Re: Playable Apocolypse
Post by: Romana on July 20, 2006, 05:42:29 am
Lazy Square...Oh well, no-one really cares anyway, huh?

If they remade the game on a handheld, they'd probably include Singing Mountain and 1999AD.

After all, all of their FF handheld remakes get extra dungeons.
Title: Re: Playable Apocolypse
Post by: Exodus on July 20, 2006, 05:49:10 am
Disregarding the aesthetics of the map itself, it is cannonical in some sense; a lot of the custom maps are just so out there and ridiculous I can't help but marvel at their inaccuracies.
Title: Re: Playable Apocolypse
Post by: uzerzero on July 23, 2006, 06:26:50 am
Sorry for the lack of updates, but I've been out of town all this week. Once I get back into the swing of things, I'll *hopefully* have some updates posted up here, assuming Temporal Flux cooperates with me.

And as for the info on the map from the 13th ending, it shows the one from 1000 AD, yet the time period is 1999 AD. And when they're talking about Truce, Porre, Choras, Medina all being hit, they're talking about the domes. Why they used the 1000 AD overworld map is beyond me, probably to save space. And I've accounted for the plates in the Earth shifting and the continents changing shape over 999 years due to erosion, expansion, war, etc., so 1000 AD and 1999 AD aren't exactly the same, but only a few trivial differences.