Author Topic: Playable Apocolypse  (Read 5276 times)

justin3009

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Re: Playable Apocolypse
« Reply #30 on: July 18, 2006, 02:51:07 pm »
That's actually 1000 AD.  =/

Vargose

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Re: Playable Apocolypse
« Reply #31 on: July 18, 2006, 06:08:03 pm »
When you do this map, are you keeping in mind there is a real map you can see in Chrono Trigger for 1999 A.D., in the infamous 13th ending?
That's actually 1000 AD.  =/

Justin is correct it does use the 1000 AD map for that scene, but it should be kept in mind that it is used to portray 1999 AD. Therefore it should be considered when constructing a playble 1999 AD map. For instance, the locations pointed out on that map should in fact be considered when making locations on the 1999AD map.

Romana

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Re: Playable Apocolypse
« Reply #32 on: July 19, 2006, 06:10:49 am »
When you do this map, are you keeping in mind there is a real map you can see in Chrono Trigger for 1999 A.D., in the infamous 13th ending?



*Steals map* Everyone seems to have been ignoring this one. Good job pointing it out!

justin3009

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Re: Playable Apocolypse
« Reply #33 on: July 19, 2006, 10:10:20 am »
Bout the only one that would work is sun palace and tiny bits from the northern continent.  The rest are just off ><

but2002

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Re: Playable Apocolypse
« Reply #34 on: July 19, 2006, 10:48:55 am »
Pyt Fumv, That may show during 1999A.D. but thats still the 1000 A.D. Map

nightmare975

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Re: Playable Apocolypse
« Reply #35 on: July 19, 2006, 12:23:24 pm »
Agreed, you can see Truce from 1000 AD

Romana

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Re: Playable Apocolypse
« Reply #36 on: July 19, 2006, 12:49:17 pm »
Hm, I see.

Wonder what an explorable 1999AD would've been like, and who would've joined you from there?

LatiasLord

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Re: Playable Apocolypse
« Reply #37 on: July 19, 2006, 12:53:55 pm »
but the director in that ending says "Direct attack on TRUCE!" Which would've meant it still exsisted by that time. Also noted, he say, "Porre, Choras, Medina... They've all been destroyed!" Keep THAT in mind also.

nightmare975

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Re: Playable Apocolypse
« Reply #38 on: July 19, 2006, 12:55:30 pm »
But the map clearly shows Truce from 1000 AD, I'm not saying Truce doesn't exist, I'm just saying the map is wrong.

justin3009

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Re: Playable Apocolypse
« Reply #39 on: July 19, 2006, 12:56:39 pm »
That maps is 1000 AD.  The towns still existed but the contintents designs are not what they would have been in 1999 AD.  Note Medina.  Look at 1999 AD's then 1000 AD's.  It's completely different.  So that gives a sign that the continents had a new overlay.

but2002

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Re: Playable Apocolypse
« Reply #40 on: July 19, 2006, 07:00:28 pm »
And you dont see any DOMES!

Romana

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Re: Playable Apocolypse
« Reply #41 on: July 20, 2006, 05:42:29 am »
Lazy Square...Oh well, no-one really cares anyway, huh?

If they remade the game on a handheld, they'd probably include Singing Mountain and 1999AD.

After all, all of their FF handheld remakes get extra dungeons.

Exodus

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Re: Playable Apocolypse
« Reply #42 on: July 20, 2006, 05:49:10 am »
Disregarding the aesthetics of the map itself, it is cannonical in some sense; a lot of the custom maps are just so out there and ridiculous I can't help but marvel at their inaccuracies.

uzerzero

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Re: Playable Apocolypse
« Reply #43 on: July 23, 2006, 06:26:50 am »
Sorry for the lack of updates, but I've been out of town all this week. Once I get back into the swing of things, I'll *hopefully* have some updates posted up here, assuming Temporal Flux cooperates with me.

And as for the info on the map from the 13th ending, it shows the one from 1000 AD, yet the time period is 1999 AD. And when they're talking about Truce, Porre, Choras, Medina all being hit, they're talking about the domes. Why they used the 1000 AD overworld map is beyond me, probably to save space. And I've accounted for the plates in the Earth shifting and the continents changing shape over 999 years due to erosion, expansion, war, etc., so 1000 AD and 1999 AD aren't exactly the same, but only a few trivial differences.