Author Topic: Playable Apocolypse  (Read 4614 times)

justin3009

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Re: Playable Apocolypse
« Reply #15 on: July 15, 2006, 11:08:11 am »
You can edit the sprites of 1999 AD by finding the offset.  But yeah, 1999 AD is a problem causer.  Only way to change palettes is if you use SNESPal.  Even then, it's pretty tough.

uzerzero

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Re: Playable Apocolypse
« Reply #16 on: July 15, 2006, 11:20:19 am »
Yep. But I'll figure some things out. It's not like it's a big project anyway, just something I'm doing in my spare time. Interiors would be interesting though, however those are supposed to get done.

but2002

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Re: Playable Apocolypse
« Reply #17 on: July 15, 2006, 11:57:08 am »
I need to get Temporal Flux again, ( Re-Did My PC ) and as soon as I get the IPS patch when uzerzero is done with the overworld, I will TRY to cook up some insides.

justin3009

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Re: Playable Apocolypse
« Reply #18 on: July 15, 2006, 12:51:18 pm »
Insides aren't that hard.  Just use Blackbird or like 2300 AD's dome insides.  Or even try to attempt a combination.  OR MAYBE, you can edit the graphics so you can make your own dome.

nightmare975

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Re: Playable Apocolypse
« Reply #19 on: July 15, 2006, 01:47:00 pm »
The one problem is, 1999 AD wasn't made to be used as a real overworld map. Remeber that Justin?

but2002

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Re: Playable Apocolypse
« Reply #20 on: July 15, 2006, 01:58:10 pm »
Yes but the overworld map can be edited, that is the easier thing, besides drawing the damn thing!

Chrono'99

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Re: Playable Apocolypse
« Reply #21 on: July 15, 2006, 02:05:03 pm »
The hardest part is to create a reason to explore 1,999 AD.

but2002

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Re: Playable Apocolypse
« Reply #22 on: July 15, 2006, 02:11:09 pm »
Meh, I see not much, but it is an area to buy Items!

Lord J Esq

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Re: Playable Apocolypse
« Reply #23 on: July 15, 2006, 08:52:24 pm »
The hardest part is to create a reason to explore 1,999 AD.

That's where your imagination comes in! =)

nightmare975

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Re: Playable Apocolypse
« Reply #24 on: July 15, 2006, 08:53:58 pm »
Look at my map, I made plenty of ideas, too bad none were implanted. :(

but2002

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Re: Playable Apocolypse
« Reply #25 on: July 15, 2006, 09:12:47 pm »
Wheres a Link to your map?

nightmare975

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Re: Playable Apocolypse
« Reply #26 on: July 15, 2006, 09:16:12 pm »
http://img6.imageshack.us/img6/9567/ctow0077wi.png

this one is an OLD one, the finished one had a lot more in the Choras region.

justin3009

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Re: Playable Apocolypse
« Reply #27 on: July 16, 2006, 12:51:45 pm »
Yeah...I kinda miss our project.  But I was so...arrogant and retarded on that one.  I went ahead and made sprites without them ever knowing if they fit or not...

Romana

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Re: Playable Apocolypse
« Reply #28 on: July 17, 2006, 07:31:58 am »
About what to call that era... 'The Neo-Truce Ages' or something a bit like that perhaps? :?

LatiasLord

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Re: Playable Apocolypse
« Reply #29 on: July 18, 2006, 12:43:13 pm »
When you do this map, are you keeping in mind there is a real map you can see in Chrono Trigger for 1999 A.D., in the infamous 13th ending?

« Last Edit: July 18, 2006, 12:46:38 pm by LatiasLord »