Difference between revisions of "CAlterInterview"

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In preparation for the release of <i><b>Chrono Alter</b></i> we conducted an interview with project creator LanceVII. You can download this RPGMaker game [http://rpgmaker.net/games/1327/ at its RPGMaker release site], which also links to screencaps and video footage.
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In preparation for the release of <i><b>Chrono Alter</b></i> we conducted an interview with project creator LanceVII. You can download this RPGMaker game [http://rpgmaker.net/games/1327/ at its RPGMaker release site], which also links to screencaps and video footage. If you've been thirsting for more playable Chrono goodness, check it out!
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<b>1. This isn't the first time you've completed a Chrono Trigger fangame, right? Can you tell us a little about Chrono Chronicles, and why you decided to create Chrono Alter after its release?</b>
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[http://rpgmaker.net/games/299/ Chrono Chronicles] was a very amateur attempt at making a a Chrono/RPG Maker game. It was very short, and did not recognize Cross as canon, and branched off into its own little thing. It used the same engine, but it used graphics that came preloaded with RPG Maker 2003. The game turned out rather ugly in my honest opinion. Somehow, people noticed it, and took a liking to it. I personally didn't understand it, but I still enjoyed the minor success it was. It still remains on RPGMaker.net as a 4/5 rating, and over 4000 downloads.
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A year after its release, two notable events happened that led to the creation of Chrono Alter. One, a user named Miksy91 did half of a video walkthrough of the game on Youtube. After watching my work, I began to think about a remake of the game with an extended story, better graphics, and some other neat features. I felt the tale really deserved a retelling.
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After that, I got a message from a user named KirkAyask saying that he was making a remake of Chrono Chronicles called Chrono Crystal. After watching the first five minutes of his remake, I told him I would think about allowing him to continue. After a lot of thinking and brainstorming, I decided I was going to make RE: Chrono Chronicles myself. I sent him a message telling him that I was going to remake the game, and I would like to have him on my team during production. Sadly, he declined.
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Soon after starting production, the game started to shape into a re-imagining of Chronicles, or a reboot. At that point, I began to think the game deserved a different title. I began looking at latin words I might use, and the word "Alter" came to mind. It means "Another". In the game, "Chrono Alter" is a place, roughly meaning "Another Time".

Revision as of 05:54, 11 February 2010

In preparation for the release of Chrono Alter we conducted an interview with project creator LanceVII. You can download this RPGMaker game at its RPGMaker release site, which also links to screencaps and video footage. If you've been thirsting for more playable Chrono goodness, check it out!


1. This isn't the first time you've completed a Chrono Trigger fangame, right? Can you tell us a little about Chrono Chronicles, and why you decided to create Chrono Alter after its release?

Chrono Chronicles was a very amateur attempt at making a a Chrono/RPG Maker game. It was very short, and did not recognize Cross as canon, and branched off into its own little thing. It used the same engine, but it used graphics that came preloaded with RPG Maker 2003. The game turned out rather ugly in my honest opinion. Somehow, people noticed it, and took a liking to it. I personally didn't understand it, but I still enjoyed the minor success it was. It still remains on RPGMaker.net as a 4/5 rating, and over 4000 downloads.

A year after its release, two notable events happened that led to the creation of Chrono Alter. One, a user named Miksy91 did half of a video walkthrough of the game on Youtube. After watching my work, I began to think about a remake of the game with an extended story, better graphics, and some other neat features. I felt the tale really deserved a retelling.

After that, I got a message from a user named KirkAyask saying that he was making a remake of Chrono Chronicles called Chrono Crystal. After watching the first five minutes of his remake, I told him I would think about allowing him to continue. After a lot of thinking and brainstorming, I decided I was going to make RE: Chrono Chronicles myself. I sent him a message telling him that I was going to remake the game, and I would like to have him on my team during production. Sadly, he declined.

Soon after starting production, the game started to shape into a re-imagining of Chronicles, or a reboot. At that point, I began to think the game deserved a different title. I began looking at latin words I might use, and the word "Alter" came to mind. It means "Another". In the game, "Chrono Alter" is a place, roughly meaning "Another Time".